Radi Hamdi

Maherpa's page

140 posts. Organized Play character for Helaman.


Full Name

Maherpa

Race

Male Osiriani Human

Classes/Levels

Slayer 1 (Favoured)

Gender

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4

Size

Medium

Age

18

Alignment

Chaotic Neutral

Deity

The Black Pharaoh

Languages

Common, Osiriani, Ancient Osiriani

Occupation

Pathfinder

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 8

About Maherpa

PFS# 38110-19
Osirion Faction

Character Background

Spoiler:

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AC 18, Touch 16, Flat-footed 12 (+6 armor, +2 Dex) hp 12 CMB +5 CMD 17
Fort +4, Ref +4, Will +1

-Traits-
Indomitable Faith (Faith): You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
Osirionologist (Regional): You have studied the history of ancient Osirion, and may have even ventured inside one of the great pyramids. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages.

-Feats-
Power Attack
Furious Focus

-Skills-
6 + 1 Int and +1 Human
Level 1 Favoured Class Bonus (skill)

Acrobatics 1 + 6 (+1 with Armour Adjustment)
Bluff 1 + 3
Disguise 1 + 3
Intimidate 1 +3
Knowledge (History) 1 +5
Perception 1 +4
Sense Motive 1 +4
Stealth +6 (+1 with Armour Adjustment)
Survival +4 (+5 to track)

-Class Abilities-
Favored Target (Ex): At 1st level, a slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +1 bonus on weapon attack and damage rolls against it, and
a +1 bonus to DCs of slayer class abilities against that opponent. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
At 5th, 10th, 15th, and 20th levels, the slayer’s bonuses against a studied target increase by +1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may lose this connection to a studied target as a free action (allowing him to study another
target in its place).
At 7th level, the slayer can study an opponent as a move or swift action.

Track (Ex): A slayer adds half his level (minimum 1) to Survival skill checks made to follow tracks.

-Equipment-
Desert Outfit (Free)
Great Sword (50gp)
Shortbow (30gp)
20 Arrows (1gp)
Dagger (2gp)
Four Mirror Armour (45gp)
Pathfinder Kit (12gp)
10gp remaining