PFS 07-14,16,18 Start Date 11/10 TABLE 2 (Inactive)

Game Master Emmjay

7-14,16,18 Table 2 Maps


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Grand Lodge

03-01 Frostfur Captives

You just put the total cost in the proper location on your chronicle sheet. You put the items on your character sheet....

Grand Lodge

03-01 Frostfur Captives

If you guys don't already have it, I highly recommend Hero Labs program (PC and iOS). Great way to manage your characters and such.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

GM: I was planning on playing Ischell in a module monday (1/1) and then leveling him up before we kicked back off part 2 on 1/2. Can I still play that module and then update on the fly- or should I put a different character through the module?

Grand Lodge

03-01 Frostfur Captives

Go ahead. I have a bit of free time today so that why I posted what I did.... Fee free to run Ischell Monday....

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Thanks!

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Purchases so far:

Torch Ioun Stone (75)
Holy water x2 (50)
Holy Balm x2 (60)
Cold Iron DC Kama (16)
Cold Iron Shruiken x10 (4gp)
Silver Shruiken x4 (10gp)
Acid x2 (20 gp)
Alchemist Fire x1 (20gp)
Light Crossbow (35)
Cold Iron Bolts x50 (10gp)

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Out of curiosity:

Are we going to go straight into part three, or are we going to pause for the convention? I was going to sign him up for a table spot (I was eyeing an Unseen Inclusion table) but I realized that this loop will carry on past the start date of the convention.

Thanks!

Grand Lodge

03-01 Frostfur Captives

We are going straight to part 3. If not, I can't guarantee a start date or anything for part 3 otherwise. Its better to keep the character here and playing than anything else.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Important Question:

When you have lethal and non-lethal damage, Fast Healing 1 still only heals 1 hp per round, right? Or does it heal one of each? After reading the wording on both I feel like it heals only 1.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

NVM, found an sewer elsewhere since I didn't hear back. Heals both.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

It took me a few seconds to realize that "an sewer" was really "an answer". I kept wondering what it was that you were looking for in the sewer.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Hahaha. Awesome.

Dark Archive

Male Elf Ranger | Init +5; Perc +9; low-light vision | AC 16; touch 13; FF 13 | HP 18/18; F +3; R +6; W +2 | Comp. Longbow +6 (1d8+1 P, 20/x3); Scimitar +3 (1d6+1 P, 18-20/x2) | F. Enemy: Humanoid (humans) +2
Skills:
Climb +5; H. Animal +6; Know (Dungeon) +5; Know (Geography) +6; Know (Nature) +7; Prof. (Trapper) +6; Stealth +8; Survival +7 (Track +8)

Good day guys, our ISP is doing some maintenance in our area and I might not be able to post as frequently. Feel free to bot me.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

I am going to be in and out of contact until Tuesday. I should have pretty routine internet access- but my checking/posting will probably be limited to once a day. Just wanted to let you know.

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

Sorry if I am being sluggish. The flu decided to come after me...not having much fun contending with it.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Hot dang Doran!

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Hulk Smash!

Grand Lodge

03-01 Frostfur Captives

Mindartis Trapper: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

03-01 Frostfur Captives

CHRONICLES HERE

If there is anything wrong, let me know so I can fix it.

I did ask about Outpost, and because it was designed with specific scenarios in mind, we won't qualify. Take a week or so, relax, decompress, and we will start again in a little over a week from now!

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Since Doran was lvl 3 does he qualify for out of tier gold?

Grand Lodge

03-01 Frostfur Captives
Doran Therinor wrote:
Since Doran was lvl 3 does he qualify for out of tier gold?

Fixed

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Thanks GM. Ischell will be level 3 to start the next adventure (they grow up so fast!)

I'll put a post in discussion updating you on the level changes, and will try to remember to update all the slides/profiles that we have had around since game #1.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

When Elemenar leveled last time he added a profession so now he does have a day job. I forgot to tell you that change.

Profession(astronomer) +5

I can roll it, or you can.

If you want me to roll it, here it is:

Profession(astronomer): 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

03-01 Frostfur Captives
Elemenar wrote:

When Elemenar leveled last time he added a profession so now he does have a day job. I forgot to tell you that change.

Profession(astronomer) +5

I can roll it, or you can.

** spoiler omitted **

Updated one is posted.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Thanks.

Dark Archive

Male Elf Ranger | Init +5; Perc +9; low-light vision | AC 16; touch 13; FF 13 | HP 18/18; F +3; R +6; W +2 | Comp. Longbow +6 (1d8+1 P, 20/x3); Scimitar +3 (1d6+1 P, 18-20/x2) | F. Enemy: Humanoid (humans) +2
Skills:
Climb +5; H. Animal +6; Know (Dungeon) +5; Know (Geography) +6; Know (Nature) +7; Prof. (Trapper) +6; Stealth +8; Survival +7 (Track +8)

Hi everyone. For some reason, I'm not receiving updates from our campaign. Does anyone know how to fix this?

Grand Lodge

03-01 Frostfur Captives

Post again in the Gameplay/discussion threads, maybe that will work. If it doesn't, let me know I will remove you from the thread, then go ahead and repost, that has been know to fix it.

Of course, right now we just finished part 2 and am taking a week or so to rest and relax and level up/buy items before we start part 3 (and waiting for the other 2 groups to catch up, they are on the last fight as we speak....)

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Ischell is leveled.

UC Monk 1/Paladin 2 (Will be out of tier for the next adventure)

Key updates:

HP from 18 to 25
Acid Resistance 3 (in addition to Fire Resistance 3) from unscathed trait and favored class bonus
Lay on Hands 3xday (1d6 +2) from fey foundling
+2 to all saves
New feat: Pushing Assault (can exchange Power Attack damage to move an opponent 5ft away from me)
Skill: Acrobatics (in class skill)

Purchases forthcoming, but there isn't going to be much. Saving up for the good stuff

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

We are still waiting to start part 3, right? Next week?

Grand Lodge

03-01 Frostfur Captives

Yah. GMing multiple groups (3 alone for 7-16,18,18, not to mention all the others I do, well, I am taking a few days to decompress, not to mention making sure the next scenario is up and ready and good to go.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

No problem.

Dark Archive

Male Elf Ranger | Init +5; Perc +9; low-light vision | AC 16; touch 13; FF 13 | HP 18/18; F +3; R +6; W +2 | Comp. Longbow +6 (1d8+1 P, 20/x3); Scimitar +3 (1d6+1 P, 18-20/x2) | F. Enemy: Humanoid (humans) +2
Skills:
Climb +5; H. Animal +6; Know (Dungeon) +5; Know (Geography) +6; Know (Nature) +7; Prof. (Trapper) +6; Stealth +8; Survival +7 (Track +8)

Good day GM. Could you remove me from the thread and I'll rejoin the thread. I'm still not getting updated if someone posts. Thank you.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

It's actually fun playing Malora in a bunch of adventures she's NOT well suited for... Haha.

Grand Lodge

03-01 Frostfur Captives

And, not surprisingly, they even cover people like Malora who don't do "illegal" well.....

Grand Lodge

03-01 Frostfur Captives

I am going to strongly suggest you guys take a moment or two (like a day or two at least) to get some plans and ideas together on how to deal with guards. We can retcon it to plans on the boat without issue. Do you go in swords drawn and kill everyone? Do you explore everything you can then execute a plan? Do you stealth and sneak around?

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

I always take the strong suggestions of a GM seriously. :-)

So team, what are our strengths? I have no stealth and only minor face skills. I have decent knowledge local and history that might be useful if we want to talk our way into this. Otherwise, I'm good at shooting fire at things and making them burn.

Also, the map shows two guards. Is that Galvar + another guard?

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

Vexin prefers the stealth route until combat is ultimately necessary.

-We scope out the facility for it's layout and number of guards.
--We might also locate things to help us.
-Attempt to remove the captive(s) as quietly as possible.
-Deal with anyone that gets in our way, if necessary.
--We have ways to incapacitate foes between the items provided and non-lethal damage.
---If we have to kill someone Vexin won't mind but it's messy and he doesn't want to be a wanted person in Cheliax.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Ischell would prefer not fight- but would have no qualms stepping up to defend party members. His face skills are pretty poor for a paladin (Stupid MAD) but with the scroll of eagle splendor he can ok at diplomacy for a short time. He isn't afraid of a misdirection or lie of omissions- but would struggle to flat out lie.

Ischell has an encumbered speed and a nasty armor check penalty- so stealth is out for him.

We have oil of taggit that would render our boss unconscious- but Ischell wouldn't be a part of that. If it happened, he might be annoyed- but likely just roll his eyes and go with it.

I don't have any clear idea where we are going (a tour seems like a great idea!) or what our objectives are aside from springing Zefaro.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Let's see if they'll be dumb enough to take us on a tour. If not, we can make a bit of small-talk to get some info before... Someone does something. Haha.

Malora doesn't want to attack without provocation, but if someone else does, she'll help them in the fight. She won't poison people, either. Or lie. So, sorry in advance.

I'm fine with everyone else's comment. We'll stay in character for as long as we can, and then stay stealthy for as long as we can. And when s~*+ eventually hits the fan we'll use non-lethal tactics.

And since we're doing non-lethal, Malora would invest in a sap before heading into the jail.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Yeah, let's try to play along with the guards as long as possible. If we can get a tour, then great.

I swapped out Color Spray for Sleep.

Malora, isn't taggit a good option for an LG? It allows you to get past enemies without causing harm.

In our current situation we're trying to fix a greater wrong (improperly imprisoned person) so I think that the oil would be a perfect solution. But then, I'm NG.

Does anyone have a decent Sleight of Hand to slip something in a drink?

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

From this LG perspective, the taggit is still a less preferred method... but this whole adventure is already pushing the" Lawful" alignment really hard. Still, drugging a person who is doing what they feel is their duty is not quite lawful...

There are lots and lots of worse things, and if it happens Ischell won't complain about it- but it is still a push to consider using oil of tagget a good option.

I also imagine that Ischel is less on the LAWFUL side than Malora (more of a lawful in comparison)

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

Lawful on the spectrum can take multiple forms as well. It can be something as simple as strictly following a personal code or in my case laws that provide equal protection. As a Lawful character I don't necessarily have to agree with the Laws of all nations.

TLDR; I will use the Taggit Oil with no qualms. Hehe. Sadly no Sleight of Hand.

Sovereign Court

1 person marked this as a favorite.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Vexin Clast wrote:

Lawful on the spectrum can take multiple forms as well. It can be something as simple as strictly following a personal code or in my case laws that provide equal protection. As a Lawful character I don't necessarily have to agree with the Laws of all nations.

TLDR; I will use the Taggit Oil with no qualms. Hehe. Sadly no Sleight of Hand.

And I will have no qualms with you having no qualms. I will just look the other way and be "surprised".

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

if needed Doran can just whack the guy in the head with his sap...if sneak applies that a good shot

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Advanced Warning: Tomorrow is both of my kids birthdays, so I probably won't be able to make a post. Also, Saturday is their birthday party, so I probably won't be able to post that day either.
Thanks!

Grand Lodge

03-01 Frostfur Captives

As I am sure that everyone here is aware, Paizo has decided to not support Pathfinder in its current form, instead later this year release and promote its new form, 2E.

As a player (and GM) who has spent tons of time, energy, and effort in playing, promoting by GMing, and paying this game, I think that that is a complete slap in the face. Especially since they have stated that when 2e comes out that they will stop supporting and producing content for 1e. That is a slap in the face to me, the paying player.

As such, I am done being a GM. I am not going to support a company by using their products and leading groups of players if they are going to abandon us. I am sorry that it has come to this, but quite frankly I'm pissed off with them right now.

Sorry to everyone concerned.

Sovereign Court

3 people marked this as a favorite.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

A couple things that I have read about PF2E.

1. Its beta release is August of this year, but its full release isn't until June 2019.
2. PFS 1E is still "supported" and will continue to run/exist with the current modules in place.
3. There will not be any new PFS1E scenarios after June 2019, but they have one more full year of PFS1E material to release.

I don't see this as abandoning PF1E, but updating the model which is now 10 years old- to be more streamlined and in-tune with a lot of consumers. DND 5e is doing really well, in part because of streamlined rules and playability. Moving from complexity towards simplicity is not a bad thing IMO.

I enjoy PF1E but I am also looking forward to seeing what changes and adaptations 2E will have with it. It certainly isn't worth walking away from 1E for the next year and half.

Sovereign Court

LN Male Halfling UnRogue (Knife Master Scout) 2 | HP: 19/19 | AC: 16 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 2 R: 7 W: 0 | Init: 5 | Speed 30ft | Active conditions:

I can understand it especially as someone who has invested in HeroLabs. That level of investment is very high. I came in in the 2nd half of Pathfinder (at least on a level of investing heavily) so I have mixed feelings of PF2E as well but this is also due in part to how horrible the change from 3.5 to 4th was for me.


1 person marked this as a favorite.
VC - Sydney, Australia

Hi all.

The dropping of these tables has been noted.

In the Flax lode (Recruitment) there's a discussion going about picking these back up.

HERE

Paizo Employee

1 person marked this as a favorite.
Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Wow. That was unprofessional. I can understand being upset about 2e, but I don't think that reason to drop all of your players. Still, thanks for being up front and honest about it, Emmjay.

Thanks, Shifty. I'm excited to get thus back up and running. I look forward to seeing who our next GM will be.

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