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Thanks for the response guys.

I'm just making characters for fun so no GM involved. Wish I had the time as well able to find people near me playing.

Again, thanks for helping.


For a moment, I was rather happy.

Then I read the next 3 words after the bold portion and it killed my hopes as priest of the fallen gets the choice at level 3 whereas the feat says 1st level.

Back to the drawing board I guess...


Quick question.

Does the spiritualist archetype, Priest of the Fallen, qualify for Versatile Channeler?


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Just my 2 cents.

As cevah mentioned, you cannot do so directly.

What you can do is store the spell in the ring of spell storing or use a valet familiar to craft the scroll and you provide the spell.

Also, I'm not totally sure if the second method works.


Thank you. I had misread the spell latice description.


Hmm.. thanks avr. What about spell latices containing psychic spells? Can the sorcerer above use them using his spell slots to cast the spell within?


Hello, I have two questions to ask.

As a preface, this is pure theorycraft.

Assuming I have a lvl 9 Razmiran priest sorcerer with an esoteric dragon bloodline, does this mean that POTENTIALLY with enough spell latices and divine scrolls, this character can cast:-

  • All divine spells lvl 3 and below
  • All psychic spells lvl 4 and below
  • All sorcerer arcane spells lvl 4 and below?

Also, are the spells arcane or divine if the sorcerer is casting using the false channel ability & divine scrolls ?


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Sorry for the thread necromancy but I don't quite understand why kinetic blade + simple blast + conductive weapon doesn't work.

I've read through the thread and it seems that the main reason is that the blade is used as part of other actions, thus it cannot be used with conductive. However,

Kinetic Blade wrote:
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade.

It says you can, not you can only. Isn't the line an exception and not a restriction?

As such, does this not mean a kineticist with kinetic blade can change her blast from range to melee without it being part of attack, charge or full attack which in turn would qualify for conductive weapon usage?

Also as a side note, since the weapon shape is purely cosmetic, can a kineticist with kinetic blade use her standard action to form a light mace in the shape of a giant middle finger just to insult her foe?


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RoseCrown wrote:
Asmodeus' Advocate wrote:

The answer is yes, but given the latter, 'fraid not.

Sorcerer of Sleep from the black markets player companion. Have to get special allowances from the DM to use it, though, since wildblooded alters bloodline arcana and Sorcerer of Sleep replaces it.

That was what I thought.

Thank you all for then help.

Back to the drawing board then.

Maybe not. While there is no direct way to change your bloodline's arcana, there is a sort of work around.

I suggest you choose another bloodline with the arcana you like and use the feat: Exotic Heritage as well the Eldritch Heritage feat chain to gain the pit-touched bloodline powers you want.


Okay, I think I located your planning phase thread. I assume its "Theoretical Build - Thoughts Welcome".

If you're building towards your concept, I wonder why no one suggested a unarmed Warpriest or even Sacred Fist. Worship Irori and devote some feats towards summoning and you end up with practically what you wanted... except the focus is on wis instead of cha.


Can't really help you there as I have no idea what your concept is cos I don't think I've seen your planning phase thread (assuming you have one)

Also, I would build an eldritch scion differently based on str/cha


Not sure why you want Arcane Deed (Evasive) as you are "not considered to have at least 1 point in his panache pool for the purpose of deeds selected with arcane deed, and his effective swashbuckler level for determining such a deed’s effect is 0."


toastedamphibian wrote:

You do not have favored enemy. You have a feat that counts as favored enemyto meet feat prerequisites.

So, you qualify for the feat. So, add your druid levels to determine when your favored enemy class feature advances.

When does your favored enemy class feature advance? Never, because you don't have that class feature, you just qualify for feats as though you did.

Get it?

Ahh... that explaination makes things so much clearer. Thanks


blahpers wrote:
No. Creature Focus only grants the +2 version of favored enemy--it doesn't continue to grow with additional levels, effective or otherwise.

Ok, Creature Focus remains at +2. But what about Shapeshifting Hunter?

Do I not select an additional favored enemy at 5th & 10th level since I am effectively also a level 10 ranger due to my druid levels? I hope you can clear up my confusion.


I recently noticed a possible interesting inferaction between Shapeshifting Hunter as well as Creature Focus.

Shapeshifting Hunter:
You blend your knowledge of foes and your shapeshifting abilities together.

Prerequisites: Favored enemy class feature, wild shape class feature.

Benefit: Your levels of druid stack with your ranger levels for determining when you select your next favored enemy. Also, your ranger levels stack with your druid levels in determining the number of times per day you can use your wild shape class feature, up to a maximum of eight times per day.

Creature Focus:
You have deadly experience with a certain type of creature, granting you an edge in fighting its kind.

Prerequisites: No levels in a class that grants the favored enemy class feature.

Benefit: Choose a creature type from the ranger favored enemies table (Pathfinder RPG Core Rulebook 64) except for humanoid or monstrous humanoid. You gain a +2 bonus on Perception checks, Survival checks, and weapon damage rolls against creatures of the selected type. You can attempt Knowledge skill checks untrained when attempting to identify such creatures.

Special: This feat counts as the favored enemy class feature for the purpose of meeting feat prerequisites. If another ability references your favored enemy bonus for the creature type selected, you treat your favored enemy bonus as +2. If you later gain the favored enemy class feature, you can replace this feat with a different feat for which you qualify and whose prerequisites include the favored enemy class feature.

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different creature type.

If I have a level 10 Druid with the above 2 feats, does that mean my druid effectively have the full favored enemy class feature of a level 10 ranger?


Interesting idea you have there. I assume its for a home game?

Here are some general suggestions to maybe help you get started.

Since you are not going to use armor. I suggest you don't multiclass at all and focus your girls' stats on dex and int (for canny defense) to get maximum AC. Also consider Agile weapon enchantment on the bladed scarves and weapon finesse to make use of the likely high dex you have.

For the Dancing girls, you could consider using Bladed Scarf Dancer together with Puppetmaster archetypes. They are compatible as far as I can see and should fit nicely for the controller aspect you are looking for. Puppetmasters have access to bard spells and are pushed towards using enchantment and illusion spells.

I'm not too sure what you want for the Serving Girls but I suggest using Bladed Scarf Dancer together with Hexcrafter archetypes. Hexes such as Slumber, Evil eye, Fortune Seduction as well Ward maybe what you are looking for.

As for the Fawning Girls, what I suggest is using Bladed Scarf Dancer together with Spell Dancer archetypes. Spell Dancer although elf only (although I think half elves and humans with racial heritage qualifies) will allow Fawning Girls to be extremely quick, with abilities to get into melee combat faster and even more AC at higher levels.

Hope this helps you get started.


Well Valkyrie, Sorcadin is a sorcerer & paladin multiclass. Anyway if you don't mind divine magic, there is a build I have in mind that you could also consider. Like Badbird's it's an oracle.

Warsighted Oracle of Flame
Human (+2CHA): 18STR, 12DEX, 16CON, 14INT, 13WIS, 16/18CHA
Traits: Magical lineage, Wayang Spellhunter
Curse: Tongues

Feats
1: Noble Scion (war), Spell Focus (Evocation)
3: Spell Specialization
5: Intensify Spell
7: Spontaneous Metafocus
9: Empower Spell
11: Divine Interference
13: Maximize Spell
15: Spell Perfection
17: Quicken Spell
19: Dazing Spell

Revelations
3: Cinder Dance
19: Burning Magic

Standard Martial Flexibility Choices
Power Attack, Cornugon Smash, Hurtful

Notes
This build is heavily focused on the caster side with Fireball being the spell of choice for blasting. Melee wise, it's not very good as you will be using martial flexibility for melee combat feats. However, being an oracle, you can use a shield and armor with no arcane spell failure and oracles are decent at buffing with spells like Divine Favor to help buff up your melee abilities. Since you want a hammer, shield and heavy armor, you could use a heavy mace, heavy shield and celestial plate armor.


Valkyrie-Storm, no offense but what do you mean by "Charismatic Knight the very trope of a Female Knight you know like a Personal version of a Angelic Knight, using her Magic to assist her allies and Destroy her foes while Battling it up in Melee combat"?

This is extremely vague. Do remember not everyone plays whatever game you are trying to import over. Because, for what I understand, you want a female character that has angel wings that wear plate armor where charisma is the main stat and magic wise, you want to focus on buffing and direct damage spells.

If so, it seems to me you want a sorcadin perhaps a paladin2/sorcerer8/eldritch knight10 build? If this is not what you want, perhaps you could give more details?


You could also take a look at the Skald as mentioned by others before. In fact, take a look at the spell warrior archetype. It seems to me this is what you are looking for, it is an armored caster that can fight in melee wielding a hammer and shield.

For heavy armor, you could consider celestial plate armor which is considered medium armor.

It is also a great buffer but a terrible offensive caster with almost no direct damage spells unless you want to use spell kenning which is very limited in usage or use shadow evocation + solid shadows feat + magical lineage.


Might I suggest taking a look at the Skirnir Magus archetype. It seems to be what you are looking for. I also suggest taking a look at the feat tree for Thunder and Fang for if you take them along with Skirnir, you are basically a two weapon fighting hammer and shield user and can put your best stats in int, str and con.

If you desire to focus on two weapon fighting, I would also suggest taking the Artful Dodge feat to bypass the Dex requirement for the two weapon fighting feats.

I'm not certain what exactly you want for the magic side of things. Do you want to blast, buff etc? If you can provide a clearer picture, it would be very helpful.


While not a caster, I believe a Kineticist is what you are looking for. You can blast at range or go melee using kinetic blade/whip infusion although its only 1-handed. For armor, I would suggest a mithril breastplate and the armor expert trait for a total of 0 acp. For feats, all you really need is point blank shot, precise shot shot and weapon finesse and the rest can be whatever you want.


I said the DEITY is NG. I had not specify the alignment of the cleric which can be LG which statisfy requirements for being 1 step away from the alignment of the deity as well as alignment requirement of the HK signifer.


Hello all, I hope someone can help me cause I can't find an answer to this question.

If a Cleric of a Neutral Good Deity with the Sacred Summons feat enters the Hellknight Signifier prc, does he summon creatures with the Good Subtype, the Lawful Good Subtype or Both?

Basically do auras from two different sources stack?


I got a question.

What happens if you take the feat Raging Blood when you are a sorcerer with the Shadow Bloodline. What exactly do you get since there is no Shadow Bloodrager Bloodline?


shroudb wrote:

You need dodge, disengaging, disengaging shot, enforcer, power attack, hurtful (6)

The original build, with the same 6 feats gets power attack, enforcer, hurtful, 3x accomplished sneak.

So in effect, you get 1 attack and a move. And I get +3d6 sneak on each attack.

So you do:
(2d6+19+1d6)*4+2d6+3 (128)
And I do
(2d6+19+4d6)*3+2d6+3 (130)

With the same feats, about same damage (actually, less attacks would fare better vs DR, and your extra attack is at -5, lowering your actual dpr further). IF disengaging stacks the extra attacks, which is VERY dubious.

Think you miscalculated my damage. It should be lower than that and the extra attack is dubious but should be legal by raw if I'm reading it right but meh. Just throwing out the idea to see what everyone else thinks.

Also VMC is 5 feats total + 2 extra sneak feats + enforcer, power attack and hurtful which is a total of 10.

Anyway an even more dubious question, do you think vital strike works with surprise strike's extra attack?


Hmm...

Dazzling feint wrote:

At 3rd level, each time a vexing daredevil successfully feints against a creature under the effect of her hypnotic stare, she also chooses one of her dazzling feint benefits to activate.

I think this allows me to set up surprise strike twice. But true its a bit iffy.

Assuming my idea works, my total damage is weaker but i gain an extra move from disengaging, I also use a total of 4 feats for the chain while your's uses 7 total. Now the question is, is 31.5 damage worth 3 feats? I don't believe it does.


Hi I'm glad you decided to share your mesmerist ideas. Your vexing daredevil build is quite interesting.

I would like to ask you something,

What if you use the Disengaging Shot feat line, Surprise strike and Enforcer and Hurful feats? Wouldn't that give you 4 attacks after the first round?

For example
Move action - feint (Via improved feint and setting up one instance of Surprise strike)

Standard action - Disenaging feint (setting up second instance of Surprise strike and triggering Disengaging shot and ability to move later)

Free action - Attack (Disengaging shot, trigger both instance of Surprise strike, trigger free intimiate via Enforcer, trigger swift action attack via Hurtful ) and finally move away after everything?

What do you think?


*Bump*

A little more information.

This is what I am planning.
1) Swift action: Hypnotic Stare
2) Move action: Improved Feint which triggers Surprise Strike
3) Standard action: Disengaging Feint which triggers Surprise Strike again and Disengaging Shot
4) Disengaging Shot gives a melee attack which triggers Surprise Strike twice giving me two additional attacks which I'm not sure can be used with Vital Strike or not since Surprise Strike gives another attack.

The way it was worded seems to indicate vital strike can be used. Can anyone help figure this out?


I have two questions regarding the Vexing Daredevil's ability, Dazzling Feint: Surprise Strike.

Dazzling Feint:

At 3rd level, each time a vexing daredevil successfully feints against a creature under the effect of her hypnotic stare, she also chooses one of her dazzling feint benefits to activate. Unless otherwise stated, a dazzling feint's benefit applies only on the vexing daredevil's next attack this round.

Surprise Strike:

Surprise Strike: The vexing daredevil creates an opening so she can squeeze in another strike. If her next attack hits, she can make another attack at her highest attack bonus – 5 as a free action.

First, it says I can make a second attack at BaB-5 if I hit.
Can the second attack be a:
1) touch attack
2) range touch attack
3) range attack
4) vital strike

I have a feeling the answer is a NO to all the above but I would like to why it is disallowed.

Second, if I manage to make two feints against my Hypnotic Stare target, does that mean Dazzling Feint activates twice?


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Hello, I've been messing around with the Mesmerist class, more specifically the Vexing Daredevil archetype. I would like some advice on spell choices to complement the build idea as well as more advice on how to improve the build further. Here is the build in question.

Half-elf Mesmerist
20-Point Buy
STR 14
DEX 14
CON 14
INT 10
WIS 10
CHA 16
Trait: Community Minded, Two world magic (Acid Splash)

1 - Martial Weapon Proficiency: Glaive, Feat: Dodge, Skill Focus (Survival)
2 - Mesmerist trick (Meek Façade)
3 - Dazzling Feint (Piercing Strike), Bonus feat (Improved Feint), Feat: Eldritch Heritage (Orc)
4 - Mesmerist trick (Mesmeric Mirror)
5 - Feat: Mobility
6 - Mesmerist trick (Shadow Splinter), Bonus feat (Greater Feint)
7 - Dazzling Feint (Surprise Strike), Feat: Disengaging Feint
8 - Mesmerist trick (Levitation Buffer)
9 - Feat: Disengaging Shot
10 - Mesmerist trick (Misdirection) , Bonus feat (Greater Mesmerizing Feint)
11 - Dazzling Feint (Sloppy Defense), Feat: Blind Fight
12 - Mesmerist trick (Vision of Blood)
13 - Feat: Moonlight Stalker
14 - Mesmerist trick (Free in Body), Bonus feat (Excoriating Stare)
15 - Dazzling Feint (Blinding Strike), Feat: Improved Eldritch Heritage (Orc)
16 - Mesmerist trick (Avian Escape)
17 - Feat: Greater Eldritch Heritage (Orc)
18 - Mesmerist trick (Cursed Sanction)
19 - Dazzling Feint (Outmanuever), Feat: Intense Pain
20 - Mesmerist trick (Faked Death)

Some explanation behind the feat choices.
A) The Eldritch Heritage Feat chain is mainly to buff the character.
B) Moonlight Stalker Feat chain is to improve to hit and damage. Concealment will be using Shimmering Body to get Blur and movement needed for Shimmering Body will be from Disengaging Feint.
C) Disengaging Shot Feat chain is the main trick of the build. If I'm reading Dazzling Feint correctly, every time I feint, I can activate a Dazzling Feint. So I'm thinking of using my swift action for Hypnotic Stare, move action to feint and get Surprise Strike (1), standard action for Disengaging Feint and getting Surprise Strike (2) + movement to activate Moonlight Stalker & Disengaging Shot which will trigger Surprise Strike (1) & (2).

Do you guys think this build is viable?