[PFC] Granta's Consortium Compact #1 (Inactive)

Game Master Granta

Maps


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Dark Archive

M Gnome Rogue 1 (CORE) | HP 11/11 | AC 17 | T 14 | FF 14 | CMD 12 | F +2 | R +5 | W +1 | +2 vs. illusion | Init +5 | Perc +6 (+7 for traps) (Low-Light Vision) | Sense Motive +0 | Reroll 0/1 | Active Spells: Bless

Highshanks jumps at the opportunity to dogpile on the lie. He sticks his head out of hiding to say it. "It'll be a real surprise fer them. Come on, why don't ye help us out?"

Dice:
Bluff: 1d20 + 6 ⇒ (17) + 6 = 23

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

"Hope they buy that", Anastasia whispers to Kirrote. Then she pauses for a moment to think, and continues: "If not, drag me out and hit me. I scream. Hope they come try save lady"

She looks at Kirrote, her honest expression telling she was serious.

My social skills are awful.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Kirrote whispers back. "You want me to drag you out of the common room? Won't they try to arrest me then?"

Dark Archive

M Gnome Rogue 1 (CORE) | HP 11/11 | AC 17 | T 14 | FF 14 | CMD 12 | F +2 | R +5 | W +1 | +2 vs. illusion | Init +5 | Perc +6 (+7 for traps) (Low-Light Vision) | Sense Motive +0 | Reroll 0/1 | Active Spells: Bless

If you've got Prestidigitation maybe you can help with by creating a confetti demonstration with a Spellcraft for the surprise?

The Exchange

M Human Lvl 2 Cleric of Abadar HP 11/11 | AC 18 FF 15 T 15 CMD 13 | Init +2 | Saves (Fort +2 ,Reflex +3, Will +5)| Per +3, SenMot +3| Spd 40'
Tracked Resources:
Spells 0 - 3/3 1st - 2/3, SLA - Channel Pos Energy (DC12) (4/5), Inspiring Word (6/6), Agile Feet (6/6)

I hope they get her soon, I'm super excited. Kane chimes in.

Bluff Aid Another: 1d20 + 2 ⇒ (6) + 2 = 8

Let me know if I can't aid another and I'll do something else.

Also I'm no help.

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

"That point. But outside, they try arrest, you run, they follow, they not in bar anymore. Not until we see if Pavo and Highshanks succeed."

Dark Archive

Male NG Elf Abjurer 1 HP:8/8 | AC:18 T:14 FF:14 | CMD: 13 | F:+2 R:+3 W:+3 | Init:+3 | Perc:+3 SM:+1; low-light vision | Speed:30 | protective ward 5/6| Spells {1: 2/3} | Faction Pin {unused} | 1 star GM reroll {unused}| Arcane Bond {used} |
Skills:
Know(Arcana):+7, Know(History):+7, Know(Planes):+7, Linguistics:+8, Prof(Librarian):+6, Spellcraft:+7

hopefully this works my post tomorrow will likely come late in the day. If it seems like the right idea Zyrethian will go for it.

"Maybe instead of risking them arresting us, perhaps we should try to get them to arrest the tavern owner for his illicit dealings. Rather than faking the bar being closed we make sure it actually is..."

Zyrethian observes the guards to see if they seem like they would be willing to arrest the barkeep and close down the tavern or if there is a way to get them to do it.

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Kirrote leaves the bar and crosses the street to the bar across the way. He walks into the darkened room and notices clusters of people at a few different tables. He sits down near one of the groups. After a minute he taps one of the rough looking men on the shoulder. "See those guys over there?" He points out a group of dock workers at another table. "I heard them say that people like you don't belong here. What do you suppose they meant by that?"

Dark Archive

Male NG Elf Abjurer 1 HP:8/8 | AC:18 T:14 FF:14 | CMD: 13 | F:+2 R:+3 W:+3 | Init:+3 | Perc:+3 SM:+1; low-light vision | Speed:30 | protective ward 5/6| Spells {1: 2/3} | Faction Pin {unused} | 1 star GM reroll {unused}| Arcane Bond {used} |
Skills:
Know(Arcana):+7, Know(History):+7, Know(Planes):+7, Linguistics:+8, Prof(Librarian):+6, Spellcraft:+7

Zyrethian, seeing Kirrote's plan in motion, decides to just try to support his plan. At the right moment he will feign concern and say something encouraging the guards to go check out the disturbance.

Rolls:

Bluff: 1d20 - 1 ⇒ (8) - 1 = 7

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

Anastasia tries to spot where the illicit pearls might be hidden.

Rolls:

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Sovereign Court

@Kirrote: Did you forget the dice roll? Since Zyrethian and Anastasia rolled so poorly, your check is crucial now.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Sorry, yes I did. I'm doing Intimidate again. Scaring those guys so that they'll lash out at the other table. I've never used so many Intimidate checks in my life.

Kirrote grumbles a low growl. "You are going to let them say that about you?" He snarls at the man and bares his teeth.

Rolls:

Intimidate: 1d20 + 6 ⇒ (18) + 6 = 24

Sovereign Court

GM Screen:
Bluff: 1d20 + 1 ⇒ (9) + 1 = 10
Stealth: 1d20 + 6 ⇒ (6) + 6 = 12

DC 10 Sense Motive:
One of your fellow customers seems especially happy to see the guards leave, and is obviously trying to hide it. blue token

DC 12 Perception (Kirrote only):
You caught a good enough look to identify the man for Delroya.

Kirrote successfully starts a brawl in the second bar, then rushes back to the Oyster to get the guards. Pal stares at the half-orc as the guards leave with their coin, but everyone else seems happy to see them go.

Following out the guards to point out where the fight is, Kirrote notices a man heading for the Oyster suddenly speed up and turn down an alley.

Kirrote knows that you have succeeded, we just need the above skill checks to determine your level of success. Also, decide whether to hit up the Blue Dragon's Bite or Laszo's lab next.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Rolls:

Sense Motive: 1d20 ⇒ 1
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Kirrote rushes back into the Oyster. "Hey. I just saw one of the guys. He started to some here but then he got spooked. He ran off."

The Exchange

M Human Lvl 2 Cleric of Abadar HP 11/11 | AC 18 FF 15 T 15 CMD 13 | Init +2 | Saves (Fort +2 ,Reflex +3, Will +5)| Per +3, SenMot +3| Spd 40'
Tracked Resources:
Spells 0 - 3/3 1st - 2/3, SLA - Channel Pos Energy (DC12) (4/5), Inspiring Word (6/6), Agile Feet (6/6)

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19

Kane looks to the man and says, Yeah I'm glad to see them go too! What a relief, isn't it. Hoping to either spook him or get him talking.

My vote is Laszo's lab

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

"I think we broke up their meeting. So we should move onto the next task." Kirrote looks out the window of the Oyster towards the bar across the street to see if the guards have stopped the brawl yet. "I think we should go find that lab." He nods at Kane in agreement.

Dark Archive

M Gnome Rogue 1 (CORE) | HP 11/11 | AC 17 | T 14 | FF 14 | CMD 12 | F +2 | R +5 | W +1 | +2 vs. illusion | Init +5 | Perc +6 (+7 for traps) (Low-Light Vision) | Sense Motive +0 | Reroll 0/1 | Active Spells: Bless

Sense Motive: 1d20 ⇒ 6

"Aye, the lab be fine."

I'm good with whatever the party decide.

Dark Archive

Male NG Elf Abjurer 1 HP:8/8 | AC:18 T:14 FF:14 | CMD: 13 | F:+2 R:+3 W:+3 | Init:+3 | Perc:+3 SM:+1; low-light vision | Speed:30 | protective ward 5/6| Spells {1: 2/3} | Faction Pin {unused} | 1 star GM reroll {unused}| Arcane Bond {used} |
Skills:
Know(Arcana):+7, Know(History):+7, Know(Planes):+7, Linguistics:+8, Prof(Librarian):+6, Spellcraft:+7

"That sounds like a good plan to me. We won't have to play so nice there."

When he notices someone acting off, Zyrethian makes a point of memorizing his face as they leave. After they exit the Tavern he makes a quick sketch of the mans face while the group walks to the next destination.

Rolls:

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15
Craft(Sketching)untrained: 1d20 + 3 ⇒ (13) + 3 = 16

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

"Ship, not interesting. Alchemy much better", Anastasia agrees. She picks up her toad from the shelf and follows the others.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"I don't like the idea of letting the drug off of the island," Pavo says, "But I can't argue with trying to stop the source."

I haven't done the Lab, so that'll be new.

Dark Archive

Male NG Elf Abjurer 1 HP:8/8 | AC:18 T:14 FF:14 | CMD: 13 | F:+2 R:+3 W:+3 | Init:+3 | Perc:+3 SM:+1; low-light vision | Speed:30 | protective ward 5/6| Spells {1: 2/3} | Faction Pin {unused} | 1 star GM reroll {unused}| Arcane Bond {used} |
Skills:
Know(Arcana):+7, Know(History):+7, Know(Planes):+7, Linguistics:+8, Prof(Librarian):+6, Spellcraft:+7

"Remember Pavo, us going to the ship was not to directly stop the shipment. Our actions will enable our contact to ensure the destruction of the shipment... assuming of course she isn't just playing us."

Sovereign Court

Your first task completed, you easily follow Delroya’s directions to an isolated alley in the Bristles, and then down into the sewers beneath Diobel. To your surprise, the sewer is well let by ceiling grates that let into the sunlight. Unsurprisingly, the stench of sewage mixes with the sharper odors of chemical fumes and decay and permeates the damp tunnels. From this intersection, tunnels lead west and south into the darkness. A third tunnel heading east is filled with detritus, filthy beddings, food scraps, broken glass, and rotting furniture. An alcove lies beyond a collapsed portion of the tunnel’s southern wall, and further east, a statue of a giant rat rests in the dead-end passage. Countless empty flasks and discarded alchemical ingredients lie on the floor around the statue. On a nearby workbench sit several organized but empty flasks and jars. Four malnourished, semi-conscious beggars lay on the floors.

Map updated. Please remember to mark movement with arrows and roll checks as you explore.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Kirrote sniffs the air of the sewer. The pungent odors strike him as interesting more than offensive. "Seems like the right place. Smells like unsavory things happen down here." He spots the rat statue to the east and approaches one of the beggars. He nudges it with his foot. "Hey. You. Are you Laszo?" At the same time Kirrote looks around trying to spot any traps or dangerous foes.

Rolls:

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Dark Archive

Male NG Elf Abjurer 1 HP:8/8 | AC:18 T:14 FF:14 | CMD: 13 | F:+2 R:+3 W:+3 | Init:+3 | Perc:+3 SM:+1; low-light vision | Speed:30 | protective ward 5/6| Spells {1: 2/3} | Faction Pin {unused} | 1 star GM reroll {unused}| Arcane Bond {used} |
Skills:
Know(Arcana):+7, Know(History):+7, Know(Planes):+7, Linguistics:+8, Prof(Librarian):+6, Spellcraft:+7

Zyrethian draws his rapier and jumps across the flow of sewage, landing safely on the other side. Taking a look around he steps up to one of the homeless poking him with the rapier, though not enough to injure, "You dead? Where's The Leper?"

Rolls:

Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
Sense Motive (are any of them faking unconscoiusness): 1d20 + 1 ⇒ (6) + 1 = 7

Dark Archive

M Gnome Rogue 1 (CORE) | HP 11/11 | AC 17 | T 14 | FF 14 | CMD 12 | F +2 | R +5 | W +1 | +2 vs. illusion | Init +5 | Perc +6 (+7 for traps) (Low-Light Vision) | Sense Motive +0 | Reroll 0/1 | Active Spells: Bless

Highshanks jumps across and starts questioning homeless. Take 10 on Acrobatics for 17.

"Ye? What's going on here?"

The Exchange

M Human Lvl 2 Cleric of Abadar HP 11/11 | AC 18 FF 15 T 15 CMD 13 | Init +2 | Saves (Fort +2 ,Reflex +3, Will +5)| Per +3, SenMot +3| Spd 40'
Tracked Resources:
Spells 0 - 3/3 1st - 2/3, SLA - Channel Pos Energy (DC12) (4/5), Inspiring Word (6/6), Agile Feet (6/6)

Kane stands back and let's the other engage the beggars, right or wrong he doesn't want to get too close to them. Adabar let your scales weigh there actions, and mine.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo follows slowly behind the half-orc, keeping an eye out for danger. "There's got to be more to it than this."

Dice:

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

"Leper, just name or real disease? Maybe not touch?" Anastasia wonders. She doesn't pay any more interest on the people on the ground, instead continuing toward the end of the corridor.

Rolls:

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Male Toad N Familiar 1 (HP: 7/7 | AC: 16/T:15/FF:15 CMD: 2 (6 vs trip) | F+0 R+3 W+4 | Init +1 | Percep +5 SM +2)

"Fiffif", a muffled sound comes from Anastasia's pocket.

Sovereign Court

@Zyrethian: The Sense Motive check below is toward the beggars, so your earlier check counts toward it (and fails).

DC 12 Heal:
The beggars are at 0 hp from non-lethal damage due to starvation and dehydration. Like cold or heat exposure, the damage cannot be healed until the underlying condition is removed.

DC 15 Sense Motive:
The beggars seem surprised to see somebody right now. You get the feeling they aren't expecting Laszo yet.

If you rolled 20, then you may open the next spoiler as well.

Spoiler:
Shortly before dusk, the beggars' anxiety increases, hinting that Laszo will be arriving soon with more whip.

This allows you to pinpoint his arrival to within 1 hour.

Pavo:
You catch a glint of something hidden in the purple beggar's bedding.

None of the beggars respond to conversation, nor do you find anything interesting on or about them.

The spoilers should give some options for your next action(s).

The Exchange

M Human Lvl 2 Cleric of Abadar HP 11/11 | AC 18 FF 15 T 15 CMD 13 | Init +2 | Saves (Fort +2 ,Reflex +3, Will +5)| Per +3, SenMot +3| Spd 40'
Tracked Resources:
Spells 0 - 3/3 1st - 2/3, SLA - Channel Pos Energy (DC12) (4/5), Inspiring Word (6/6), Agile Feet (6/6)

Heal: 1d20 + 3 ⇒ (6) + 3 = 9
Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4

Kane is oblivious to the condition and motivation of the beggars. He begin to feel very paranoid down in the sewers and just looks around.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Rolls:

Heal: 1d20 ⇒ 20
Sense Motive: 1d20 ⇒ 11

Kirrote nudges the beggar at his feet again. After a couple more prods he realizes that these guys are completely out of it. "Don't bother with the beggars. They are unconscious due to a lack of food and water. They're not going to get in our way." He steps over the beggar and moves towards the rat statue.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"Careful, Kirrote," Pavo warns as he points towards the beggar in the back of the cave. "What's that? A weapon? Under his mat."

Dice:

Sense Motive: 1d20 ⇒ 13
Heal: 1d20 ⇒ 1

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

Rolls:

Sense motive: 1d20 + 2 ⇒ (2) + 2 = 4

Perception (on statue): 1d20 + 4 ⇒ (15) + 4 = 19

Anastasia pays no attention to the people, instead studying the statue closely. "Why statue in sewer? Yes, rats, often here, but why statue? Rats no build statues."

Dark Archive

M Gnome Rogue 1 (CORE) | HP 11/11 | AC 17 | T 14 | FF 14 | CMD 12 | F +2 | R +5 | W +1 | +2 vs. illusion | Init +5 | Perc +6 (+7 for traps) (Low-Light Vision) | Sense Motive +0 | Reroll 0/1 | Active Spells: Bless

"Bunch o' druggies, the lot of em'"

Rolls:
Heal: 1d20 ⇒ 18
Sense Motive: 1d20 ⇒ 11

Sovereign Court

DC 18 Knowledge (religion):
The rat statue is a shrine to Hanspur.

Anastasia doesn't find anything hidden around the statue, or even interesting about it.

Somebody please bot Zyrethian. If nothing else, the Sense Motive check is important.

The Exchange

M Human Lvl 2 Cleric of Abadar HP 11/11 | AC 18 FF 15 T 15 CMD 13 | Init +2 | Saves (Fort +2 ,Reflex +3, Will +5)| Per +3, SenMot +3| Spd 40'
Tracked Resources:
Spells 0 - 3/3 1st - 2/3, SLA - Channel Pos Energy (DC12) (4/5), Inspiring Word (6/6), Agile Feet (6/6)

Rolls:

Zyrethian SM: 1d20 + 1 ⇒ (8) + 1 = 9

Kane Know Religion: 1d20 + 4 ⇒ (10) + 4 = 14

Well it seems Kane knows nothing of this rat religion and Zyrethian is clueless as the rest about the motives of the beggars.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo hops over the sewer water and weaves between the unconscious beggars to look under the bedding. "What's hidden under here, eh?"

Dice:

Acrobatics (Take 10): 10 + 3 = 13
Knowledge (Religion): 1d20 + 2 ⇒ (12) + 2 = 14

Sovereign Court

DC 14 Craft (alchemy) or DC 18 Perception:
This is an unrefined sample of the drug, like Delroya asked for.

Pavo finds a small vial labeled "whip, batch 27."

Do you wish to wait for Laszo to return or proceed to the next encounter? If you do wait for him, are you ambushing or talking?

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Dice:

Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Shorty Perc: 1d20 + 6 ⇒ (8) + 6 = 14

"Does anyone know what this is?" he asks, bringing the flask to the others.

The nautical gnomes takes a look at it. "Hmm. Something alchemical to be sure."

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

By next encounter do you mean the 3rd option or do you mean an encounter down here in the sewer?

The Exchange

M Human Lvl 2 Cleric of Abadar HP 11/11 | AC 18 FF 15 T 15 CMD 13 | Init +2 | Saves (Fort +2 ,Reflex +3, Will +5)| Per +3, SenMot +3| Spd 40'
Tracked Resources:
Spells 0 - 3/3 1st - 2/3, SLA - Channel Pos Energy (DC12) (4/5), Inspiring Word (6/6), Agile Feet (6/6)

Rolls:

Perception v. DC18: 1d20 + 3 ⇒ (9) + 3 = 12
Craft Alchemy(untrained): 1d20 ⇒ 12

I say we set up an ambush.

Kane looks around a bit, trying not to touch anything. Other than the absence of there target Kane seems fairly oblivious to wait the scene represents.

Dark Archive

M Gnome Rogue 1 (CORE) | HP 11/11 | AC 17 | T 14 | FF 14 | CMD 12 | F +2 | R +5 | W +1 | +2 vs. illusion | Init +5 | Perc +6 (+7 for traps) (Low-Light Vision) | Sense Motive +0 | Reroll 0/1 | Active Spells: Bless

"Ern ambush? Sounds lovely me lad. I be goin' to hide then."

If we're setting up an ambush, I set Highshanks where he would be.

Rolls:
Stealth (Take 10): 10 + 11 = 21

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

Rolls:

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Alchemy (untrained): 1d20 + 4 ⇒ (5) + 4 = 9

Stealth: 1d20 + 4 ⇒ (9) + 4 = 13

Anastasia sniffs the flask Pavo brings, then takes a drop of it on her finger and tastes it, spitting it out right after. "Strong. This must raw drug. We take this back, examine", she explains.

"Ambush fine, he criminal", Anastasia shrugs and tries to find a place to hide.

Sovereign Court

@Kirrote: The next encounter would be something you don't know about yet.

Ambush it is. I'll proceed tomorrow, so for now just position your tokens, roll stealth, buff, etc. Just keep in mind, you don't know when Laszo will appear, so short term buffs might get wasted.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

"An ambush sounds good." Kirrote moves to the end of the tunnel by the rat statue. He's not good at hiding so he feels that it is best to stay in the back.

Dark Archive

Male NG Elf Abjurer 1 HP:8/8 | AC:18 T:14 FF:14 | CMD: 13 | F:+2 R:+3 W:+3 | Init:+3 | Perc:+3 SM:+1; low-light vision | Speed:30 | protective ward 5/6| Spells {1: 2/3} | Faction Pin {unused} | 1 star GM reroll {unused}| Arcane Bond {used} |
Skills:
Know(Arcana):+7, Know(History):+7, Know(Planes):+7, Linguistics:+8, Prof(Librarian):+6, Spellcraft:+7

Zyrethian takes up position in the entrance to the alcove. For a minute he looks pensively at the beggars, "We should get these two into the alcove with the other two so they are out of the line of fire. It wouldn't do for innocents to be injured in our fight." He then starts dragging the one just outside the alcove fully into the alcove.

Once all the beggars are in the alcove he spends a few minutes splitting one of his daily rations between them as well as giving each of them water. After that is done Zyrethian pulls out one of his mage armor scrolls so that he has it in hand when combat begins and retakes his position in the entrance of the alcove.

Rolls:

Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 3 ⇒ (7) + 3 = 10 attempting to hear the target coming.

Scarab Sages

N Elf Wizard 2 (transmuter) (HP: 22/22 | AC: 14/T:14/FF:10 CMD: 13 | F+2 R+4 W+3 (+2 vs ench) | Init +6 | Percep +4 SM +2) | Fist 6/7 | Used spells: Color spray, Grease

Anastasia pulls the toad from her pocket. "I know, try same as earlier. I put you in corridor, when someone comes, you feel bad, I sense with link. Yes, like that! You good in hide, no danger. You can stop feel bad now, feel when comes", she talks to it as she walks to the entrance corridor. She chooses a nice, dark corner for the toad, and places it there. Then she returns to the alcove, and seeing Zyrethian having a scroll ready also pulls out a scroll. "Good idea. I tell when toad tells someone comes."


Male Toad N Familiar 1 (HP: 7/7 | AC: 16/T:15/FF:15 CMD: 2 (6 vs trip) | F+0 R+3 W+4 | Init +1 | Percep +5 SM +2)

"Ribbit..." the toad whimpers and retreats as deeply to the shadows as it can.

Rolls:

Stealth: 1d20 + 21 ⇒ (14) + 21 = 35

Hiding behind those jagged corners, under sewer trash, whatever. It's a diminutive animal.

The Exchange

M Human Lvl 2 Cleric of Abadar HP 11/11 | AC 18 FF 15 T 15 CMD 13 | Init +2 | Saves (Fort +2 ,Reflex +3, Will +5)| Per +3, SenMot +3| Spd 40'
Tracked Resources:
Spells 0 - 3/3 1st - 2/3, SLA - Channel Pos Energy (DC12) (4/5), Inspiring Word (6/6), Agile Feet (6/6)

Rolls:

Stealth: 1d20 + 1 ⇒ (5) + 1 = 6

Kane hides in the alcove with the others trying to stay as still as possible; if the wait gets overly long, he eventually sits down and tries not to fall asleep.

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