Highshanks 'The Shorty' Miller |
Highshanks jumps at the opportunity to dogpile on the lie. He sticks his head out of hiding to say it. "It'll be a real surprise fer them. Come on, why don't ye help us out?"
Anastasia Antasarë |
"Hope they buy that", Anastasia whispers to Kirrote. Then she pauses for a moment to think, and continues: "If not, drag me out and hit me. I scream. Hope they come try save lady"
She looks at Kirrote, her honest expression telling she was serious.
My social skills are awful.
Highshanks 'The Shorty' Miller |
If you've got Prestidigitation maybe you can help with by creating a confetti demonstration with a Spellcraft for the surprise?
Kane Eriksen |
I hope they get her soon, I'm super excited. Kane chimes in.
Bluff Aid Another: 1d20 + 2 ⇒ (6) + 2 = 8
Let me know if I can't aid another and I'll do something else.
Also I'm no help.
Anastasia Antasarë |
"That point. But outside, they try arrest, you run, they follow, they not in bar anymore. Not until we see if Pavo and Highshanks succeed."
Zyrethian Voninquel |
hopefully this works my post tomorrow will likely come late in the day. If it seems like the right idea Zyrethian will go for it.
"Maybe instead of risking them arresting us, perhaps we should try to get them to arrest the tavern owner for his illicit dealings. Rather than faking the bar being closed we make sure it actually is..."
Zyrethian observes the guards to see if they seem like they would be willing to arrest the barkeep and close down the tavern or if there is a way to get them to do it.
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14
Kirrote |
Kirrote leaves the bar and crosses the street to the bar across the way. He walks into the darkened room and notices clusters of people at a few different tables. He sits down near one of the groups. After a minute he taps one of the rough looking men on the shoulder. "See those guys over there?" He points out a group of dock workers at another table. "I heard them say that people like you don't belong here. What do you suppose they meant by that?"
Zyrethian Voninquel |
Zyrethian, seeing Kirrote's plan in motion, decides to just try to support his plan. At the right moment he will feign concern and say something encouraging the guards to go check out the disturbance.
Bluff: 1d20 - 1 ⇒ (8) - 1 = 7
Kirrote |
Sorry, yes I did. I'm doing Intimidate again. Scaring those guys so that they'll lash out at the other table. I've never used so many Intimidate checks in my life.
Kirrote grumbles a low growl. "You are going to let them say that about you?" He snarls at the man and bares his teeth.
Intimidate: 1d20 + 6 ⇒ (18) + 6 = 24
GM Granta |
Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
Kirrote successfully starts a brawl in the second bar, then rushes back to the Oyster to get the guards. Pal stares at the half-orc as the guards leave with their coin, but everyone else seems happy to see them go.
Following out the guards to point out where the fight is, Kirrote notices a man heading for the Oyster suddenly speed up and turn down an alley.
Kirrote knows that you have succeeded, we just need the above skill checks to determine your level of success. Also, decide whether to hit up the Blue Dragon's Bite or Laszo's lab next.
Kirrote |
Sense Motive: 1d20 ⇒ 1
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Kirrote rushes back into the Oyster. "Hey. I just saw one of the guys. He started to some here but then he got spooked. He ran off."
Kane Eriksen |
Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19
Kane looks to the man and says, Yeah I'm glad to see them go too! What a relief, isn't it. Hoping to either spook him or get him talking.
My vote is Laszo's lab
Kirrote |
"I think we broke up their meeting. So we should move onto the next task." Kirrote looks out the window of the Oyster towards the bar across the street to see if the guards have stopped the brawl yet. "I think we should go find that lab." He nods at Kane in agreement.
Highshanks 'The Shorty' Miller |
Sense Motive: 1d20 ⇒ 6
"Aye, the lab be fine."
I'm good with whatever the party decide.
Zyrethian Voninquel |
"That sounds like a good plan to me. We won't have to play so nice there."
When he notices someone acting off, Zyrethian makes a point of memorizing his face as they leave. After they exit the Tavern he makes a quick sketch of the mans face while the group walks to the next destination.
Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15
Craft(Sketching)untrained: 1d20 + 3 ⇒ (13) + 3 = 16
Pavo: the Crimson Nuthatch |
"I don't like the idea of letting the drug off of the island," Pavo says, "But I can't argue with trying to stop the source."
I haven't done the Lab, so that'll be new.
Zyrethian Voninquel |
"Remember Pavo, us going to the ship was not to directly stop the shipment. Our actions will enable our contact to ensure the destruction of the shipment... assuming of course she isn't just playing us."
GM Granta |
Your first task completed, you easily follow Delroya’s directions to an isolated alley in the Bristles, and then down into the sewers beneath Diobel. To your surprise, the sewer is well let by ceiling grates that let into the sunlight. Unsurprisingly, the stench of sewage mixes with the sharper odors of chemical fumes and decay and permeates the damp tunnels. From this intersection, tunnels lead west and south into the darkness. A third tunnel heading east is filled with detritus, filthy beddings, food scraps, broken glass, and rotting furniture. An alcove lies beyond a collapsed portion of the tunnel’s southern wall, and further east, a statue of a giant rat rests in the dead-end passage. Countless empty flasks and discarded alchemical ingredients lie on the floor around the statue. On a nearby workbench sit several organized but empty flasks and jars. Four malnourished, semi-conscious beggars lay on the floors.
Map updated. Please remember to mark movement with arrows and roll checks as you explore.
Kirrote |
Kirrote sniffs the air of the sewer. The pungent odors strike him as interesting more than offensive. "Seems like the right place. Smells like unsavory things happen down here." He spots the rat statue to the east and approaches one of the beggars. He nudges it with his foot. "Hey. You. Are you Laszo?" At the same time Kirrote looks around trying to spot any traps or dangerous foes.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Zyrethian Voninquel |
Zyrethian draws his rapier and jumps across the flow of sewage, landing safely on the other side. Taking a look around he steps up to one of the homeless poking him with the rapier, though not enough to injure, "You dead? Where's The Leper?"
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
Sense Motive (are any of them faking unconscoiusness): 1d20 + 1 ⇒ (6) + 1 = 7
Highshanks 'The Shorty' Miller |
Highshanks jumps across and starts questioning homeless. Take 10 on Acrobatics for 17.
"Ye? What's going on here?"
Kane Eriksen |
Kane stands back and let's the other engage the beggars, right or wrong he doesn't want to get too close to them. Adabar let your scales weigh there actions, and mine.
Pavo: the Crimson Nuthatch |
Pavo follows slowly behind the half-orc, keeping an eye out for danger. "There's got to be more to it than this."
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Anastasia Antasarë |
"Leper, just name or real disease? Maybe not touch?" Anastasia wonders. She doesn't pay any more interest on the people on the ground, instead continuing toward the end of the corridor.
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
GM Granta |
@Zyrethian: The Sense Motive check below is toward the beggars, so your earlier check counts toward it (and fails).
If you rolled 20, then you may open the next spoiler as well.
This allows you to pinpoint his arrival to within 1 hour.
None of the beggars respond to conversation, nor do you find anything interesting on or about them.
The spoilers should give some options for your next action(s).
Kane Eriksen |
Heal: 1d20 + 3 ⇒ (6) + 3 = 9
Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4
Kane is oblivious to the condition and motivation of the beggars. He begin to feel very paranoid down in the sewers and just looks around.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Kirrote |
Heal: 1d20 ⇒ 20
Sense Motive: 1d20 ⇒ 11
Kirrote nudges the beggar at his feet again. After a couple more prods he realizes that these guys are completely out of it. "Don't bother with the beggars. They are unconscious due to a lack of food and water. They're not going to get in our way." He steps over the beggar and moves towards the rat statue.
Pavo: the Crimson Nuthatch |
"Careful, Kirrote," Pavo warns as he points towards the beggar in the back of the cave. "What's that? A weapon? Under his mat."
Sense Motive: 1d20 ⇒ 13
Heal: 1d20 ⇒ 1
Anastasia Antasarë |
Sense motive: 1d20 + 2 ⇒ (2) + 2 = 4
Perception (on statue): 1d20 + 4 ⇒ (15) + 4 = 19
Anastasia pays no attention to the people, instead studying the statue closely. "Why statue in sewer? Yes, rats, often here, but why statue? Rats no build statues."
Kane Eriksen |
Zyrethian SM: 1d20 + 1 ⇒ (8) + 1 = 9
Kane Know Religion: 1d20 + 4 ⇒ (10) + 4 = 14
Well it seems Kane knows nothing of this rat religion and Zyrethian is clueless as the rest about the motives of the beggars.
Pavo: the Crimson Nuthatch |
Pavo hops over the sewer water and weaves between the unconscious beggars to look under the bedding. "What's hidden under here, eh?"
Acrobatics (Take 10): 10 + 3 = 13
Knowledge (Religion): 1d20 + 2 ⇒ (12) + 2 = 14
Pavo: the Crimson Nuthatch |
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Shorty Perc: 1d20 + 6 ⇒ (8) + 6 = 14
"Does anyone know what this is?" he asks, bringing the flask to the others.
The nautical gnomes takes a look at it. "Hmm. Something alchemical to be sure."
Kane Eriksen |
Perception v. DC18: 1d20 + 3 ⇒ (9) + 3 = 12
Craft Alchemy(untrained): 1d20 ⇒ 12
I say we set up an ambush.
Kane looks around a bit, trying not to touch anything. Other than the absence of there target Kane seems fairly oblivious to wait the scene represents.
Highshanks 'The Shorty' Miller |
"Ern ambush? Sounds lovely me lad. I be goin' to hide then."
If we're setting up an ambush, I set Highshanks where he would be.
Anastasia Antasarë |
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Alchemy (untrained): 1d20 + 4 ⇒ (5) + 4 = 9
Stealth: 1d20 + 4 ⇒ (9) + 4 = 13
Anastasia sniffs the flask Pavo brings, then takes a drop of it on her finger and tastes it, spitting it out right after. "Strong. This must raw drug. We take this back, examine", she explains.
"Ambush fine, he criminal", Anastasia shrugs and tries to find a place to hide.
Zyrethian Voninquel |
Zyrethian takes up position in the entrance to the alcove. For a minute he looks pensively at the beggars, "We should get these two into the alcove with the other two so they are out of the line of fire. It wouldn't do for innocents to be injured in our fight." He then starts dragging the one just outside the alcove fully into the alcove.
Once all the beggars are in the alcove he spends a few minutes splitting one of his daily rations between them as well as giving each of them water. After that is done Zyrethian pulls out one of his mage armor scrolls so that he has it in hand when combat begins and retakes his position in the entrance of the alcove.
Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 3 ⇒ (7) + 3 = 10 attempting to hear the target coming.
Anastasia Antasarë |
Anastasia pulls the toad from her pocket. "I know, try same as earlier. I put you in corridor, when someone comes, you feel bad, I sense with link. Yes, like that! You good in hide, no danger. You can stop feel bad now, feel when comes", she talks to it as she walks to the entrance corridor. She chooses a nice, dark corner for the toad, and places it there. Then she returns to the alcove, and seeing Zyrethian having a scroll ready also pulls out a scroll. "Good idea. I tell when toad tells someone comes."
Prince Very Charming |
"Ribbit..." the toad whimpers and retreats as deeply to the shadows as it can.
Stealth: 1d20 + 21 ⇒ (14) + 21 = 35
Hiding behind those jagged corners, under sewer trash, whatever. It's a diminutive animal.
Kane Eriksen |
Stealth: 1d20 + 1 ⇒ (5) + 1 = 6
Kane hides in the alcove with the others trying to stay as still as possible; if the wait gets overly long, he eventually sits down and tries not to fall asleep.