[PFC, GDV] GM Granta's Voice in the Void (#35) (Inactive)

Game Master Granta

Maps


1 to 50 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please dot in with your character.

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

.

Sovereign Court

CG Male Gnome Bard 3 | HP: 24/24 | AC: 17 (13 Tch, 15 FF) | CMB: -1, CMD: 11 | F: +4, R: +6, W: +5 (+4 bardic, sonic, language; +2 illusion) | Init: +4 | Perc: +9, SM: +10 | Bardic Performance 8/12 |
Current Conditions:
None
Active Spells:
none

Present

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim all here.

Dark Archive

Cheers!

Grand Lodge

hp 12 | AC 18 T 14 F 13 | Fort +3 | Ref +4 | Will +2 (+2 vs enchantment) Immune to sleep | Init +4 | Perception +8 Female Elf Fighter 1

I'll have my character ready to go soon. So very happy to be in my first pbp!!!

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

For Justice!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"There’s trouble at the Blakros Museum again," Venture- Captain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon. "The museum’s curator, Nigel Aldain, came to me this morning asking for help. Apparently, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it. But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight."

"The missing daughter is named Imrizade Blakros — half-Osirian herself and a pretty successful adventurer and fortunehunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either."

"Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it."

Kn. history DC10:
In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by the Blakros family, who turned it into a museum for their impressive collection of curiosities from across Golarion.

Kn. history DC15:
The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago, as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards.

Kn. history DC25:
Ralzeros carved his stronghold from a single block of volcanic stone with the help of fell powers granted to him by otherworldly patrons, supposedly to hide some powerful artifact secreted in the catacombs beneath the keep. However, neither the secret tunnels nor Ralzeros’s hidden treasure have ever been discovered. In addition, some stories claim that Ralzeros’s disappearance was actually an abduction at the hands of the alien monsters from the worlds he had studied so obsessively.

Kn. local or GI DC10:
The wealthy and prominent Blakros family is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium who make most of their money selling valuable antiquities across the Taldor-Qadira border. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches.

Kn. local or GI DC15:
Rumored to be originally Taldan by blood, the Blakros have since intermingled with bloodlines from all over Golarion, by marrying daughters to a succession of Qadiran trade princes, Vudran rajahs, and even the occasional Tian noble and Mwangi chief. Gifts from these foreign potentates (and the sale of illicitly gained secrets) provide the foundation for the Blakros fortune and their famous collections.

Kn. local or GI DC20:
In reality, it is the many daughters who bear the Blakros name that are responsible for the family’s wealth. Although beautiful and amazingly fertile, wedding a Blakros daughter has significant conditions — the daughters always keep their maiden name, all children must be raised as Blakroses, and the husband’s family must offer a considerable dowry for the privilege of marriage. Once married, the Blakros daughters join an unparalleled spy network that keeps the family well supplied in secrets and priceless artifacts.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

"Right! That sort of thing is so my thing. Saving damsels in distress. Wait til the sisters of Shelyn hear about this!" gushes the small gnome.

"How hard can it be finding someone in a museum? Do you have a map?"

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

Kambraxes looks at Prisim, looks again and then says "My sort of thing, too!"

"Good morning, Venture-Captain," says the paladin. "How big is this museum?"

Dark Archive

"We'll do our best to recover those findings. But we'll make equivalent efford to rescue young Blakros alive!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"The museum is big, it has three floors: the basement and two exhibition floors. I don't have a map, maybe Nigel can tell you more. The basement is all you need to search since the Blakros woman and the guards went down and never returned." VC. Hestram answers.

Sovereign Court

CG Male Gnome Bard 3 | HP: 24/24 | AC: 17 (13 Tch, 15 FF) | CMB: -1, CMD: 11 | F: +4, R: +6, W: +5 (+4 bardic, sonic, language; +2 illusion) | Init: +4 | Perc: +9, SM: +10 | Bardic Performance 8/12 |
Current Conditions:
None
Active Spells:
none

Knowledge (history): 1d20 + 7 ⇒ (6) + 7 = 13
Diplomacy to gather information: 1d20 + 10 ⇒ (10) + 10 = 20

"Ooh! The last time I was there I only got to see the top floor! I had no idea there was a basement!"

Wulbknavel spouts off the information he discovered, so feel free to read under the appropriate spoiler tags based on his check results.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

"The last time?" asks Prisim.

"What happened last time?" She waits for an answer and then adds "Lets go speak with Nigel."

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

A sharply dressed halfling, Xavier has a bit of an "air" about him as he listens to the briefing, adjusting his monocle and tricorne hat while walking and assessing his companions. Even though his skin is a bit sun-worn, his accent is that of a high-born Taldan.

"Afllier, Wulbknavel - good to see you two chaps again. Hopefully this little jaunt will be as smooth as our last, hm?"

Sovereign Court

CG Male Gnome Bard 3 | HP: 24/24 | AC: 17 (13 Tch, 15 FF) | CMB: -1, CMD: 11 | F: +4, R: +6, W: +5 (+4 bardic, sonic, language; +2 illusion) | Init: +4 | Perc: +9, SM: +10 | Bardic Performance 8/12 |
Current Conditions:
None
Active Spells:
none

"Oh, nice to meet you Prism! What do you say we go out for drinks if we both survive our mission? Not that I think we won't, after all, we have that big guy over there," points to Afflier, "and Xavier here is really smart and knows how to handle a lot of different situations."

Wink.

"Oh! Last time, there was all this mist and it was spooookeyyyyy!

He wiggles his fingers.

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

Kambraxes regards all the small members of his party and looks wryly at Afllier. "Is it just me? I feel like I've doubled in size."

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim wiggles her fingers... "Now... if you want to double in size.. I'm sure one of us can help with that."

She grins at the big man.

"What you tall folk don't know is we little folk like you being round. Makes for a good target for people who want to do the nasty."

To Wulbknavel she adds "Misty? " she looks out the window.

"Weather looks good today thank Shelyn."

Sovereign Court

CG Male Gnome Bard 3 | HP: 24/24 | AC: 17 (13 Tch, 15 FF) | CMB: -1, CMD: 11 | F: +4, R: +6, W: +5 (+4 bardic, sonic, language; +2 illusion) | Init: +4 | Perc: +9, SM: +10 | Bardic Performance 8/12 |
Current Conditions:
None
Active Spells:
none

Presumably on their way to see Nigel Aldain.

"So, what do you think happened? Do you think Imrizade uncovered the tomb of some long-forgotten pharaoh and got cursed? Oh, maybe she brought something cursed back with her from Osirion, just like that guy who brought those cursed things back from the Mwangi Expanse last time I was there? Hmmm.... Maybe they should have a quarantine for stuff that gets brought back? But then what would we do for adventures? Anyway, what sort of curse do you think she brought back with her? Do you think she turned into a... mummy?"

Wulbknavel makes 'spooky' sounds.

Dark Archive

Afllier tries to parody Wulbknavel's parody for elegant bow, but it looks even more clumsy coz of his armor.
"Nice to see again my little but brave friends!"

On the way to Nigel
"Kambraxes, you'll get used to this feeling,"- Afllier answers with a smile, - "But don't underestimate them. I've already shared adventures with Wulbknavel and Xavier, they are great Pathfinders! And i'm sure Prisim, too," - he winks to Prisim.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

"Or the Aspis heard and infiltrated the museum, slew the guards and kidnapped Nigel and the artifacts..." recent memories of the attack on the Grand Lodge are still fresh in her mind.

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

"Well, there's only one way to find out. Let's go see."

Kambraxes leads the group toward the museum.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim grabs Kambraxes's hand and skips along next to him.

"Yay! More do-goodoing."

Grand Lodge

hp 12 | AC 18 T 14 F 13 | Fort +3 | Ref +4 | Will +2 (+2 vs enchantment) Immune to sleep | Init +4 | Perception +8 Female Elf Fighter 1

Tall for an Elf, Rayna joins the briefing a little bit late. Her hair is a dark shade of brown almost green-ish in appearance, her eyes the color of beryl. She is clad in light chain armor accented with forest colors, bearing a simple bow.

"Greetings. I am Rayna Melethainiel. This is my first assignment as a Pathfinder agent of the Grand Lodge, but I will do whatever I can to perform my duties to the mission and to you all."

Grand Lodge

hp 12 | AC 18 T 14 F 13 | Fort +3 | Ref +4 | Will +2 (+2 vs enchantment) Immune to sleep | Init +4 | Perception +8 Female Elf Fighter 1

Diplomacy: 1d20 ⇒ 3

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

"Hi there Rayna!" bubbles Prisim.

"I think we are all reasonably new agents on this trip. So we can learn together. This is going to be So Much Fun. If only the other Sisters were here too."

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

Kambraxes, who is holding Prisim's hand like an indulgent older brother and jingling along in chain mail with a shield slung over his other shoulder, regards Rayna.

"No one could promise more," he says. "Welcome to our company. We were just headed over to the Museum. I'm sure our irrepressible friends will fill you in our mission as we go."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Once you are finished with Hestram, you proceed to the Blakros Museum where you are greeted by a clearly flustered Nigel Aldain, the curator of the museum. He ushers you straight away to the North Exhibit Hall and opens a secret door in the ziggurat there to reveal a ramp down into the library below. The basement’s walls are hewn stone, carved from basalt, and mirror the gothic architecture found in the rest of the museum, though of a simpler design.

"Welcome! I'm glad Hestram could find a group of Pathfinders so fast. Please follow me down into the basement." Aldain says and moves down the ramp.

The 50-foot-long stone ramp concealed beneath the miniature ziggurat in the museum’s North Exhibit Hall descends 25 feet to the basement. Wide enough to accommodate a draft horse moving large exhibits to and from the basement storerooms, the ramp ends at two sets of double doors, facing each other to the east and west. Wooden placards on the doors are marked “Storeroom 1” and “Storeroom 2.”

"They are all somewhere inside. Since I already sent in two groups of guards the others refuse to enter the storerooms beyond these doors."

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

"What should be in those two rooms, sir?" asks Kambraxes, now slinging his shield over his left arm.

Dark Archive

"And which storeroom were the guards sent to?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I sent them down to investigate. To be honest, I have no idea which way they took. The rooms behind these doors are used as storerooms for different exhibits like stuffed animals, statues and armor from other countries, rare tomes, old documents and so on. Nothing special, just things we store here from past eshibitions until they are needed again. Behind storeroom 1 is a small room for copying texts from the library which is beyond the scriptorium. Past storeroom 2 is a room filled with crates. Please be careful, they contain priceless treasures. Both ways finally end in the library at the other side of the building." Nigel answers.

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

"Very well," agrees Kambraxes. "Afllier, Rayna and I will go through first. Small folk and sorcerers behind. Ready?"

Kambraxes heads down the ramp and opens the door on the left.

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier takes out and hits himself with a wand of Mage Armor and Shield (will re-up Shield before each room), nodding to Kambraxes' tactical plan, and will follow.

Dark Archive

"Agreed," says Afllier while taking out his warhammer and raising up his shield. Who knows what could have happened to the whole guard squad...better be ready

Grand Lodge

hp 12 | AC 18 T 14 F 13 | Fort +3 | Ref +4 | Will +2 (+2 vs enchantment) Immune to sleep | Init +4 | Perception +8 Female Elf Fighter 1

"Well...I am an archer but I will do what is needed."

Rayna will deploy bow held low but arrow already in hand and at the ready wherever the others need her to be.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The doors open with a grinding creak, revealing a large room filled with monsters of all shapes and sizes. Giant skeletons and stuffed taxidermic monstrosities are frozen in poses of snarling ferocity, while mummified corpses lie in sedate repose in ornately carved sarcophagi. As silent as a tomb, the air in the hall is stale and musty.

This chamber has a 20-foot-high ceiling and contains the assembled skeletons and taxidermic specimens of a variety of beasts, dinosaurs, and other monstrosities. Two large wooden signs lean against one wall, inscribed with the captions “Hunting the Beasts of Legend” and “The Honored Dead.” Unlit oil lamps hang from brackets in the center of each wall. A door in the southern wall holds a sign labeled “Storeroom 3.”

it's dark in this room, light gets in only from the museum above

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

Kambraxes will light the oil lamps.

Grand Lodge

hp 12 | AC 18 T 14 F 13 | Fort +3 | Ref +4 | Will +2 (+2 vs enchantment) Immune to sleep | Init +4 | Perception +8 Female Elf Fighter 1

Rayna will keep her bow at the ready and spread out a bit along one of the walls, so she can cover the others.

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier will stay in the back, but will cast Message to link Kambraxes, Afllier, and himself. He will also cast Light (if given the opportunity) on his belt buckle to help those like himself who can't see in the dark.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Kambraxes lights the oil lamps in the room Rayna follows him into the room. Suddenly Kambraxes sees seomthing moving in a corner. On a second glance he sees a large owlbear moving towards him.

GM SCreen:

Ini Afllier: 1d20 + 2 ⇒ (13) + 2 = 15
Ini Kambraxes: 1d20 + 2 ⇒ (20) + 2 = 22
Ini Prisim: 1d20 + 1 ⇒ (17) + 1 = 18
Ini Rayna: 1d20 + 4 ⇒ (7) + 4 = 11
Ini Wulbknavel: 1d20 + 4 ⇒ (5) + 4 = 9
Ini Xavier: 1d20 + 5 ⇒ (6) + 5 = 11

Ini Owlbear: 1d20 + 6 ⇒ (10) + 6 = 16

Round 1
Kambraxes
Prisim

-----
Owlbear
-----
Afliier
Xavier
Rayna
Wulbknavel

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

I'm away from a computer. Please move Kambraxes to the middle of the room.
Luckily, Kambraxes is blissfully ignorant of how screwed he'd be if this were a real owlbear ( I'm assuming it's not).

"Come no farther, fiend!" says the paladin, secure in his ignorance.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Before going in, Prisim will have summoned light onto Kambraxes's sword.

"A light in the darkness for us all!" she giggles.

Then the dead owlbear starts forward. The little gnome sqwarks in surprise, Stepping forward for a good shot, she waits until it is in range and then summons a small globe of acid over it's head.

Delay until within 30' then acid splash
ranged touch: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d3 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kambraxes moves closer to the stuffed owlbear while Prisim giggles and prepares to shoot an acid splash at the undead owlbear.

Unaware of the threat the owlbear moves closer to the paladin and Prisim releases her acid splash. She hits, but the owlbear continues attacking Kambraxes.
Bite: 1d20 + 5 ⇒ (11) + 5 = 16

Round 1 & 2
Kambraxes
Prisim

-----
Owlbear -4HP
-----
Afliier
Xavier
Rayna
Wulbknavel

Silver Crusade

Male Human Paladin 1 - HP 13/13,- AC 19/T: 12/FF:17 - Perception -1 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20, Init. +2

"Prisim, look out!" says Kambraxes, concerned for her safety. He interposed himself between her and the owlbear and attacks.

Longsword: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 3 ⇒ (6) + 3 = 9
Shield Bash: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

hp 12 | AC 18 T 14 F 13 | Fort +3 | Ref +4 | Will +2 (+2 vs enchantment) Immune to sleep | Init +4 | Perception +8 Female Elf Fighter 1

Rayna maneuvers around to get a good point blank shot at the owlbear without her allies giving it cover then fires!

Longbow: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim moves south looking for a clear shot with her acid.
ranged touch into melee, precise shot: 1d20 + 4 ⇒ (3) + 4 = 7
acid damage: 1d3 + 2 ⇒ (1) + 2 = 3

"You keep it busy, I'll be fine..." she calls out.

"So, did you get attacked by stuffed animals last time you were here?" she asks in an overly causal conversational manner.

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Xavier sighs, "Oh, bother," as he pulls out a wand (move action). Taking a step to the opposite side as Prism, he points it at the owlbear and intones its command word!

Wand of Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kambraxes swings his sword at the undead owlbear and hits, but his shield misses. Rayna's arrow misses the target as well as Prisim's orb of acid. Xavier uses his wand and shoots a magic missile at the beast.

Round 1 & 2
Kambraxes
Prisim
-----
Owlbear -18HP
-----
Afllier
Xavier
Rayna
Wulbknavel

Dark Archive

Afllier stands beside Kambraxes and swings at owlbear with his warhammer

Warhammer: 1d20 + 4 ⇒ (1) + 4 = 5
dmg: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Afllier swings his warhammer at the undead owlbear, but misses. Wulbknavel starts to sing a song about bravery.

The owlbear swings its claws at Kambraxes and finishes its attack with a bite, but all attempts to hit the Paladin fail.
Claw left: 1d20 + 5 ⇒ (2) + 5 = 7
Claw right: 1d20 + 5 ⇒ (4) + 5 = 9
Bite: 1d20 + 5 ⇒ (1) + 5 = 6

Round 3 & 4 (+ insp. c. +1)
Kambraxes
Prisim

-----
Owlbear -18HP
-----
Afllier
Xavier
Rayna
Wulbknavel

1 to 50 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS PbP Gameday V] #1-35 Voice in the Void CORE (Tier 1-7) #2 All Messageboards

Want to post a reply? Sign in.