[PBP GameDay V] GM Ragged's 2-01 The Bloodcove Disguise (Tier 3-4) (Inactive)

Game Master waynemarkstubbs

Part of PBP GameDay V, we will be playing The Bloodcove Disguise starting on 27th August, and then most players will be going on to Rescue at Azlant Ridge as soon as we have finished the first part.

Jungle Ambush - Tactical Map


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"Ichon is a thug!" protests Senzer. "I've told you what she's done to my son - a child! Gold drives her, but she knows she won't last long in Bloodcove if she shows weakness. Especially to a group of outsiders - it won't take a genius for them to guess who you are - my affiliations are known. Finish her - for good!"

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit raises an eyebrow at the outburst.

And I thought pirates were bloodthirsty. You can always rely on a parent who's child is threatened to handle thing rationally. Yep. Every time... Kit even thinks sarcastically.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax raises an eye at Senzer, "Yes of course, finish her for good. And then what about your son. How do you expect to cure him if Ichon is dead? Are you willing to risk your son's life if we kill her before we can obtain the antidote?"

Borax replaces his sword inside his cane.


"Ichon has the antidote - she has been sending me heavily diluted samples - enough to keep the boy alive, but not to cure him. If I had a pure sample, I'm sure I could synthesize enough to cure him. But she isn't going to give it up willingly- it is how she keeps her hold over me."

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax rolls his eyes at Senzer, "Yes, we heard that part the first time. I'm pointing out that if we kill Ichon, the antidote my die with her, assuming she does not carry ti on her person. We might have more success negotiating with her when we have her at a disadvantage financially. In addition, if she is motivated by greed, Ichon could be manipulated to benefit the Society. If we kill Ichon, someone will undoubtedly take her place and the Society will be back to square one. And Ichon's replacement may even attempt continue where she left off with this new drug. That would place you and your son right back where you started."

Borax pauses and strokes his clean shaven chin...

"In any event, we need to find out where she is keeping the antidote before we move against her. It seems we must travel to her Pit." Borax turns to the henchman,

"You say that what Ichon will do to you is far worse than anything we can imagine?" Borax offers an unsettling grin, "Then I'm sure you would rather not come with us back to the Pit. We'd hate for Ichon to take you from us. Why don't you tell us how a group such as ours might gain access to the Pit without being discovered?"


"Could go in the back" says the man. "Not too many guards, but the pit's basically one big room with a few offices at the side, a privy at the back and a room for the girls and their clients to use. Anything Ichon wants to keep private she'll keep in the safe in her office."

Senzer interrupts. "I served the Society well for many years. I am a capable alchemist, and can brew a cure for my son if I have a pure sample to work from. I am not without status in Bloodcove - I do a good trade in treatments for disease, minor drugs, and contraceptive potions for the girls in the brothels. But I cannot work, and I cannot serve the Society with Ichon holding this over my head. I need that sample, and I need her gone. Then I can get back to business."

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

"And we can do that, sir, one way or another." Jazmine tells the man before turning to her companions. "We need more information. Lets see what can be found at this "Pit" and go from there. Meanwhile, should we keep this man prisoner to ensure his truth and keep him from raising the alarm? Or what should we do with him. I am not adverse to just sticking him with a knife, but on the other hand, blood should not necessarily just be spilt if there are other options."

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit nods as Borax and Jazmine says we need to visit the Pit.

"I've never killed anyone before and I won't start now, but that doesn't mean I'll stop anyone that does. Hmmm... can we leave the fellow with you, Senzer, and let you sort it out after we deal with Ichon?"

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax lowers his spectacles a smidge to look down at the captive. Raising his eyes he meets Jazmine's inquiry, "Kill him? No, keep him here until we are done with our affairs. The Society is well served by having its adversaries know that we will show mercy. This discourages them from fighting to the death. Indeed, if we are forced to dispatch Ichon, this ruffian may remain and then be indebted to the Socity."


Searching the bodies
Both dead thugs, as well as the survivor, has some pocket change, and a stylized bracelet made of some red, semi-precious stone. The survivor freely volunteers that this marks the wearer as someone in Ichon's employ.

Let's move on
The afternoon sun is low in the sky as the group arrives at the waterfront where the Sanguine Pit is located. The establishment is converted from a decaying warehouse on a sagging pier. There is no sign outside, but the roaring and cheering of a sizable crowd can be heard from inside. The main entrance faces south across the river, while a small boardwalk runs behind the buiding, to where you've been told there is a back entrance.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kitoro will cast heightened awareness on herself before they approach.

"Back entrance?"

"I can play the trollop and get by easily enough. With the three bracelets, that leaves two of us that need an excuse to get by whatever they have that passes for guards back there if we want to slip in that way. Make that three," she says as she gestures towards Giggles.

"Giggles is going to be a tough one, come to think of it."

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax puts on one of the bracelets, "Yes, Kitoro can be my trollop. Giggles will be my combatant and Jazmine the handler. We shall lie."

Borax will take off his leather armor and cast Mage Armor on himself. Borax will also purchase a sleeve of many garments and change his attire to be more fitting of the establishment.

When the group is ready, Borax will invoke his Jade Wayfinder out of sight and then convince the back door guards that Giggles is here to fight and the group are with him.

Bluff (Take 10): 10 + 14 + 1d6 ⇒ 10 + 14 + (3) = 27 Include +3 Blue Book bonus and +1 guidance

Borax will also prep Adhesive Spittle as one of his extracts.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Jazmine grins as a thought occurs to her. "Why don't we all go in. Three of you take bracelets, and lead the rest of us in as [I]"prisoners"[I]. That will get us straight to Ichon, and hopefully into a more secure area than if we were just to wander about."

Got ninja'd. Whichever way the group likes is good for me.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

The Pit is a fighting establishment, don't think they take prisoners.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]
Borax Bulan wrote:
The Pit is a fighting establishment, don't think they take prisoners.

Not exactly, I agree, but as Inchons headquarters, it would be logical that anyone the guards thought she needed to see would be brought to her.


Any more planning?

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"I would not be surprised if he hosts dog fighting or other animal fights or... Hey, he might be interested in branching out! What if we introduced ourselves as entrepreneurs with a new shtick for him to promote featuring animal fights?"

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Jazmine gives Kitoro a sour look. "Giggles is not getting into any ring without me by her side. That is one thing we will not do.."

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax has a few more questions for the captive, specifically he asks

1. If Ichon was expecting the Pathfinders to come rescue Senzer and is someone else watching the shop?

2. How many Toughs are at the Pit?

3. Is there anything that might force Ichon to leave town and/or give up the antidote?


1) Ichon was thinking maybe a rival outfit would try to disrupt her good thing, or that Senzer would try to run.
2) A few guards, but the patrons may have their own. Everyone is terrified of Ichon's bodyguard - a huge amazon of a woman who never leaves Ichon's side.
3) Ichon won't show weakness. To show weakness in Bloodcove is to invite death.

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

Balomar will be reluctant to plan to murder Ichon. He will want to apprehend her first. If she resists and he detects that she is evil, he won't hesitate, at that point, to bring her down.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

I'm ready if yall are. We are leaving Giggles with the alchemist, and dressing up as toughs?

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

And a trollup!


OK, I need everyone to make two checks. The first is either Disguise or Stealth, to determine how much attention you gather moving around town. You may not take 10. Borax has a -4 penalty because he has been buying relatively expensive magical items.

The second is a disguise check to see how well your Toughs and Trollops disguises go over.


Getting into the Sanguine Pit is actually surprisingly easy. The main concern of the bouncers is that guests should have coin with them to pay their bills - they don't pay too much attention to faces.

The clamour of cheers and shouted bets drowns out any intelligible sounds in this large, crowded bar. A massive aquarium, fifteen feet on a side, dominates the room as a dog-sized lobster creature and a dark green, man-sized fish with fanged jaws circle one another, occasionally trading blows.

Heady, pungent smoke fills the air, and the floor is slick with spilled drinks and seawater.

Near the central tank stands a well-dressed and well-rounded woman with raven hair. Towering over her, at seven feet tall, stands her idealized, amazonian reflection. Both women bear a curious glowing rune on their foreheads. The bookies clearly defer to the smaller woman, and everyone keeps their distance from her glamorous bodyguard.

Knowledge(Arcana) may tell you something

Dark Archive

HP 29/35 || AC:17 T:10 FF:17 CMD:15 || Fort:6 Refl:3 Will:9 || Init:0 Perception:4 || NG Female Human Cleric 4 || +1 scimitar +6 (1d6+3/18-20); Sling +3 (1d4+2)

dusguise: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 praying to Sarenrae (guidance) before leaving

dusguise: 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

disguise in town: 1d20 + 17 ⇒ (5) + 17 = 22
disguise entering pit: 1d20 + 17 ⇒ (4) + 17 = 21

Kit also breaks out her disguise kit. Anyone who needs a bonus say so and I'll deduct a use. Also, Kit will do an aid for each Player. I don't think here racial bonus helps when disguising others so I'll deduct it.
disguise aid Balomar: 1d20 + 7 ⇒ (18) + 7 = 25
disguise aid Borax Bulan: 1d20 + 7 ⇒ (19) + 7 = 26
disguise aid Jazmine: 1d20 + 7 ⇒ (1) + 7 = 8
disguise aid Kyra: 1d20 + 7 ⇒ (11) + 7 = 18


The Kitsune racial bonus to disguise is specifically to pass as human, rather than to pass as any particular human, but I'm not too fussed.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax will suggest everyone chip in for a disguise kit that cost 50gp and which has 10 uses.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit has one and already offered it up for use. If you want to pay her for the stuff you use you could, but it is not necessary.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

I would, but the PFS rules don't allow direct pay back. You can only group funds.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax wil set his own disguise with the help of his wayfinder and then assist others.

Includes -4 and +2 for Aid another, +2 for Kit and +1 for Wayfinder. Plus free inspiration
Borax Disguise around town: 1d20 + 5 + 1d6 ⇒ (13) + 5 + (5) = 23

Includes -4 and +2 for Aid another, +2 for Kit and +1 for Wayfinder, +2 for Tough outfit.
Disguise at the Pit: 1d20 + 7 + 1d6 ⇒ (17) + 7 + (5) = 29

Aid another for Bolomar: 1d20 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9

Aid another for Jazmine: 1d20 + 4 + 1d6 ⇒ (11) + 4 + (3) = 18

Aid another for Kyra: 1d20 + 4 + 1d6 ⇒ (14) + 4 + (2) = 20

Aid another for Kitoro: 1d20 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax takes in the scene..

Take 10 on k checks for the two combatants (Don't know what to roll

K. Arcana (T10): 10 + 10 + 1d6 ⇒ 10 + 10 + (4) = 24

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Disguise: 1d20 + 1 ⇒ (10) + 1 = 11
Yea, I will need that aid, and probably a use of the kit, if you don't mind, Kitoro. I appreciate it..

Jazmine does her best to move about and blend in with the crowds, but it is hard to hide her wild heritage. She feels lost without her partner, and it shows in how off balance she is.


Borax Bulan wrote:

Borax takes in the scene..

Take 10 on k checks for the two combatants (Don't know what to roll

[Dice=K. Arcana (T10)]10+10+1d6

The two combatants appear to be a reefclaw (the lobster creature) and a swamp barracuda (the fish) - both are totally focussed on the other.

The glowing runes on the two women indicate that they are a summoner and her eidolon - but which is which?


With all this aiding another going on, I'm going to assume that no-one fails terribly at their disguise cheks

As the group enters, no-one seems to pay them particular attention. They are approached by one of the serving staff, a pretty halfling girl.

"Can I get you a table, gentlefolk?" She enquires. "And drinks - or something stronger? We have pesh, dullweed, opium and shiver tonight - the shiver is particularly strong"

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"I'll take some rum if you have it. Straight up. Say, what does it take to get into the arena? Do you have to be an exotic creatures like that lobster guy?"

She is still dressed like a trollup, so she asks with a detached air.


The halfling giggles. "The Mistress provides the monsters. Unless you piss her off - then you might find yourself the star attraction!"

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

"Water. Clear and cold for me." Jazmine orders, keeping her back to a wall as they sort themselves out around the table. She keeps her eyes roving, completely out of her element.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax offers the hostess a wry smile, "I try not to mix business with pleasure, but perhaps I might make an exception in your case."

Diplomacy (T10): 10 + 12 = 22 Includes Blue Book bonus

Borax eyes the situations carefully, specifically looking to see how the eidolon and its summoner are armed and armored. Borax then examines the area for exits and secret entrances.

Take 20 on Perception = 31

When the drinks are served, Borax will make sure that he has a chance to examine them for taint.

Using Craft Alchemy (T10 = 24) as Detect Magic on each drink.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"Say is that huge amazon Ichon's bodyguard? I heard she's fearsome. If so, that must be Ichon next to her."


"Yes, that's Bellu, the Mistress's bodyguard - she never leaves her side."

Dark Archive

HP 29/35 || AC:17 T:10 FF:17 CMD:15 || Fort:6 Refl:3 Will:9 || Init:0 Perception:4 || NG Female Human Cleric 4 || +1 scimitar +6 (1d6+3/18-20); Sling +3 (1d4+2)

"Nothing, thanks"

WHen the halfling leaves Kyra whispers to her companions:

"So what's the plan?"

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Well, how about we ransack her office while she is not there, and if she arrives we ransack her?"

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Yeah, I'm waiting for the results from the Perception check


Both women wear a chain shirt beneath their cloaks. While Bellu is unarmed, Ichon carries a morningstar at her belt, although it looks very ornate and may just be for show.

Your best guess is that Bellu is a fantastic projection of everything that Ichon isn't and would like to be - tall, svelte, and an imposing physical presence.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Does Borax see any doors or secret doors that would lead to the office?


Yes, takings from both betting and the bar seem to be cashed up behind the bar, and then taken through a side door into a smaller room.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Jazmine pipes up to the group. "We need to get Ichon off to the side. How do you want to do that?"

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Borax nods at Jazmine in agreement and whispers, "Definitely. Perhaps if an accident occurs with the water tank, that will provide us with the distraction we need."

Borax looks to see if there is some way he can rig the tank to start leaking after a few rounds/minutes.

Disable Device (Sabotage T10): 10 + 12 + 1d6 ⇒ 10 + 12 + (5) = 27

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