Duke Arvanoff

Balomar's page

107 posts. Organized Play character for Valjoen_KC.


Full Name

Balomar

Race

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21

Classes/Levels

Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

About Balomar

Crunch:
PFS #4 - Balomar
Human (Ulfen) paladin (hospitaler) 5 (Pathfinder RPG Advanced Player's Guide 116)
LG Medium humanoid (human)
Init +2; Senses Perception +0
Aura courage (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 Dex, +1 Deflection, +1 Natural AC)
hp 44 (5d10+10)
Fort +9, Ref +6, Will +8; +2 vs. death
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee:
+1 Adamantine Large Katana+8 (2d6+7/18-20) or with PA +8 (2d6+13/18-20)
Cold iron earth breaker +9 (2d6+6/×3) or with PA +7 (2d6+12/×3)
Ranged:
Mwk Composite Longbow +7 (1d8+4/x3)
Special Attacks:
Smite evil 1/day (+3 attack and AC, +4 damage)
Bonded Weapon (+1); 5 minutes/day
Paladin Spell-Like Abilities (CL 5th; concentration +6)
At will—Detect Evil
1st—Divine Favor, Hero's Defiance
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Statistics
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Str 18, Dex 12, Con 13, Int 8, Wis 10, Cha 16
Base Atk +5; CMB +7; CMD 21
Feats Fey Foundling[ISWG], Greater Mercy[UM], Power Attack, Furious Focus
Traits anatomist, honest
Languages: Common, Skald, Celestial
SQ lay on hands 5/day (2d6), mercy (sickened), variant channeling (battle/wrath variant channeling[UM])

Skills

Acrobatics -4 (-8 to jump)
Appraisal +0
Bluff +0
Climb -1
Diplomacy +11 (+12 to influence friendly or helpful creatures)
Disguise +3
Escape Artist -4
Fly -4
Handle Animal +7
Heal +4
Intimidate +3
Knowledge (religion) +3
Linguistics +0
Perception +0
Ride +0
Sense Motive +4
Stealth -4
Survival +0
Ride +0

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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Battle/Wrath Variant Channeling (±1 Sacred) Grants a bonus/penalty to damage and confirming criticals
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you. +2 per die roll. +2 save vs death.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy, +1d6 hp
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day, +1d6 if no mercy, +2/die personal) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.

Spells Prepared:

Divine Favor
Hero's Defiance x1

Gear:
Armor
+1 Full Plate
Holy Symbol Wayfinder: Cracked Dusty Rose Prism Ioun Stone

Weapons
+1 Adamantine Large Katana
Cold Iron Earth Breaker
Masterwork Composite Longbow (+4Str)
39/40 Arrows
20/20 Blunt Arrows
3 Tanglefoot Arrows

Magic
Amulet of Natural Armor +1
Ring of Protection +1

Bandolier
Acid (2)
Holy Water

Backpack
Bedroll
Flint and steel
Hemp rope (50 ft.)
Holy text
Mess kit
Pot
Soap
Trail rations (5)
Waterskin
Wand of Cure Light Wounds (41 Charges)

Belt pouch
Meditation Crystals x2 (Iomedae medallions)
Money (1125 gp, 6 sp)

Vanities:
Temple Membership

Boons:
Debt of the Kirin: You possess a series of letters of credit and a trade agreement between any holder of that agreement and a group called the Way of the Kirin.

Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order’s connection to some of Riddleport’s more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information.

Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you’ve earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result.

Evenhanded Investigator: By capturing a dangerous renegade guard, you demonstrated bravery and foresight, and an uncommon respect for the process of law. You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.

Scenarios:
#2-21: The Dalsine Affair
First Steps - Part II: Delve the Dungeon Deep
#3-15: Haunting of Hinojai
#4-15: The Cyphermage Delimma
#3-18: The God's Market Gamble
#0-29: The Devil We Know - Part 1: Shipyard Rats
#4-01: Rise of the Goblin Guild
#0-07: Among the Living
#0-14: Many Fortunes of Grandmaster Torch
#0-05: Mists of Mwangi
#4-02: In Wrath's Shadow
#2-01: Before the Dawn, Part I
#2-02: Before the Dawn, Part II
#7-07: Trouble in Tamran