PFS #4 - Balomar
Human (Ulfen) paladin (hospitaler) 5 (Pathfinder RPG Advanced Player's Guide 116)
LG Medium humanoid (human)
Init +2; Senses Perception +0
Aura courage (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 Dex, +1 Deflection, +1 Natural AC)
hp 44 (5d10+10)
Fort +9, Ref +6, Will +8; +2 vs. death
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee:
+1 Adamantine Large Katana+8 (2d6+7/18-20) or with PA +8 (2d6+13/18-20)
Cold iron earth breaker +9 (2d6+6/×3) or with PA +7 (2d6+12/×3)
Ranged:
Mwk Composite Longbow +7 (1d8+4/x3)
Special Attacks:
Smite evil 1/day (+3 attack and AC, +4 damage)
Bonded Weapon (+1); 5 minutes/day
Paladin Spell-Like Abilities (CL 5th; concentration +6)
At will—Detect Evil
1st—Divine Favor, Hero's Defiance
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Statistics
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Str 18, Dex 12, Con 13, Int 8, Wis 10, Cha 16
Base Atk +5; CMB +7; CMD 21
Feats Fey Foundling[ISWG], Greater Mercy[UM], Power Attack, Furious Focus
Traits anatomist, honest
Languages: Common, Skald, Celestial
SQ lay on hands 5/day (2d6), mercy (sickened), variant channeling (battle/wrath variant channeling[UM])
Skills
Acrobatics -4 (-8 to jump)
Appraisal +0
Bluff +0
Climb -1
Diplomacy +11 (+12 to influence friendly or helpful creatures)
Disguise +3
Escape Artist -4
Fly -4
Handle Animal +7
Heal +4
Intimidate +3
Knowledge (religion) +3
Linguistics +0
Perception +0
Ride +0
Sense Motive +4
Stealth -4
Survival +0
Ride +0
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Battle/Wrath Variant Channeling (±1 Sacred) Grants a bonus/penalty to damage and confirming criticals
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you. +2 per die roll. +2 save vs death.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy, +1d6 hp
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day, +1d6 if no mercy, +2/die personal) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.