
| Mister Z - Incognito | 
 
	
 
                
                
              
            
            ** spoiler omitted **

| Mister Z - Incognito | 
 
	
 
                
                
              
            
            He pauses looking at Mr. Z.
Looking at who? ;)

|  Marnarius PBP | 
 
	
 
                
                
              
            
            
Decide on stealth or disguise, and make your roll, please. If you do not post by Monday, Oct 5 at 0800CDT, I will choose stealth and roll for you.
Marnarius will use Stealth: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

| Agent 322 | 
 
	
 
                
                
              
            
            Agent 322 begins to pray, to call upon the Dreamer's protection, and intones in her deep basso.
She feels His Cold Presence wrap around her. Her robes change from white to inky black, and a long cloak glows from her shoulders, trailing like some dark wing.
Shadow armor on.
stealth: 1d20 + 14 ⇒ (4) + 14 = 18

| GM.Silbeg | 
 
	
 
                
                
              
            
            GM.Silbeg wrote:** spoiler omitted **** spoiler omitted **
very confused. You targeting some one at random? Disguised as no one in particular? Just checking.

| Mister Z - Incognito | 
 
	
 
                
                
              
            
            The cleric, Joli met with that I followed off into the woods.
And I look like an old GM dressed like this. What NPC doesn't trust their GM?
Though I suppose I could look like this guy if it will make things simpler. Then I could just offer him a mission and have him get close enough so I can whisper the particulars to him. ;)

| Rataji the Resourceful | 
 
	
 
                
                
              
            
            Rataji the Resourceful wrote:He pauses looking at Mr. Z.Looking at who? ;)
Rataji looks around in confusion, then looks at his watch. "Where is Mr. Z? Does he not know that the time for action is almost upon us? Have any of you seen him?"
Surely a bronze level agent of Z's caliber would not miss the action window on a mission this critical. We need every single one of us to succeed. What could have happened to him?
Rataji peers at the others. "Wait. None of you Mr. Z in disguise, are you?"

|  Shihoraj "The Professional" | 
 
	
 
                
                
              
            
            She looks around for a while and after a short time she says " If he is here is because he is good enough. Don´t worry, it possible he is doing something related to his own mission."

| GM.Silbeg | 
 
	
 
                
                
              
            
            Could you please put Zurnzal's statblock on the "Incognito" alias, if you're going to be using that one. Thanks!
Zurnzal Disguise: 1d20 + 11 ⇒ (20) + 11 = 31
The team is able to avoid the patrols, and makes their way down to The Antarnicus Wing.
Please refer to slide #4 on the tactical. I have randomly put you in an order, so please correct as needed, as you state your actions.

|  Shihoraj "The Professional" | 
 
	
 
                
                
              
            
            I am ok with my position.

| Rataji the Resourceful | 
 
	
 
                
                
              
            
            I figured that I would be upfront to bluff our way past guards and allow the rest of the team to hide. Note: Rataji is not a frontline combatant, but he's got one of the best two disguises. However, now that we're past the patrols, I'll happily take the back.

|  Marnarius PBP | 
 
	
 
                
                
              
            
            Tactical looks right to me. Marnarius will be scouting for traps and alarms, not that the fools would have any. If Shihoraj wants to temporarily move up and scout (she having the better stats), Marnarius will aid.
After the lineup is officially OKed and the search is done, Marnarius will whisper,
"Ready? Any last second spells before I open the door?"

| Mister Z - Or just Z. No names. | 
 
	
 
                
                
              
            
            
| Mister Z - Incognito | 
 
	
 
                
                
              
            
            "Right, I'm back. Just had to take care of a loose end."
Z is now disguised as one of Nethys' clergy.

| Joli, The Artist | 
 
	
 
                
                
              
            
            Joliryn looks a bit uncomfortable on seeing Zed in his disguise.
Oh! It is Zed! Unfortunate choice of disguises. I doubt even Suliji will be able to recover this asset. Rather rude, destroying someone else's mole like that.
For a moment it looks like she is about to say something, but she holds her tongue.

| Mister Z - Incognito | 
 
	
 
                
                
              
            
            For a moment it looks like she is about to say something, but she holds her tongue.
If you need another one, I might still have a spare in my pocket.

| Agent 322 | 
 
	
 
                
                
              
            
            Well, in a twisted way you granted his wish of not wanting to see his actions cause another name to be added onto the wall.

| Agent 322 | 
 
	
 
                
                
              
            
            I would like to switch position with Rataji, let him be in the centre.

| GM.Silbeg | 
 
	
 
                
                
              
            
            Do you open the doors then? Please describe what you are doing.

|  Marnarius PBP | 
 
	
 
                
                
              
            
            I have not heard from Shihoraj whether she will check for traps or not. I wanted to have her do the checks and me to the aid since she has the better skill. I guess I'll ask in character since she did not take the hint ooc.
Marnarius whispers, Shihoraj, do you want to check for traps or alarms here before we open the door?

|  Shihoraj "The Professional" | 
 
	
 
                
                
              
            
            She advances slowly and checks for traps while advancing. 
"Any plan to open the vault?"
Perception: 1d20 + 14 ⇒ (17) + 14 = 31

|  Marnarius PBP | 
 
	
 
                
                
              
            
            Just wanted to give you a chance to do your thing since you're the professional
Marnarius will listen at the door and eye the edges looking for anything suspicious. Alarms, traps, voices on the other side, a lock.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17 to aid her.
So, Silbeg, do we spot anything?

| Rataji the Resourceful | 
 
	
 
                
                
              
            
            Rataji patiently watches the professionals do their thing. Somewhere inside would be the instructions from Aram Zey, and then he could do his thing. He flexes his fingers, already imagining opening portals to other planes.

| GM.Silbeg | 
 
	
 
                
                
              
            
            Shihoraj discovers that the door is trapped... Twice! Both are magical traps, triggered to go off if the door is opened. One seems to be keys to the lock itself, the other looks like it might go off regardless of whether the key is used or now.
Shihoraj... Are you taking 10 with your trapspotter, or rolling. If the former, please put your take 10 roll in your status line instead of "Ex". If rolling, put +bonus there instead. Thank you.

| Agent 322 | 
 
	
 
                
                
              
            
            Agent 322 seems a little distracted as the party approaches the vaults, as if listening to something only she can hear. She begins to mutter to herself in her high pitched sing-song voice.
"Hear his call, we do. Our wyrd lies hidden, sealed by these doors. What secrets, we wonder, lie beyond?"

|  Shihoraj "The Professional" | 
 
	
 
                
                
              
            
            This will take time, please check for visitors.
She begins to slowly but surely dismantle the traps she found.
But the PFS are surely paranoic with this vault... and that is intriguing
 I will take a ten, she is good enough to do it that way.

| Joli, The Artist | 
 
	
 
                
                
              
            
            In response to Shihoraj's comment, Joliryn silently moves back a little bit and uses one of the pillars to conceal herself from any approaching guards.
Take 10, Stealth = 18 since I don't think the info bonus would help with this.

|  Marnarius PBP | 
 
	
 
                
                
              
            
            Marnarius will watch over her shoulder as she disables the device, hoping to learn something, and to make hopefully welcome comments, but probably redundant
You may want to detach that cord there first... Yea that one, oh, and don't brush the doorknob while you do it...
etc., etc., etc.
aide with disable: 1d20 + 11 ⇒ (6) + 11 = 17

|  Shihoraj "The Professional" | 
 
	
 
                
                
              
            
            "Slowly... slowly... thath should stop it..."
Disable Device: 1d20 + 19 + 3 + 2 ⇒ (9) + 19 + 3 + 2 = 33

| GM.Silbeg | 
 
	
 
                
                
              
            
            Shihoraj, thank you. But, shouldn't you be +17 w/ trap sense?
Marnarius cannot assist, as he does not have trapfinding, so cannot disable magical traps. Sorry.
trap #2: 1d20 + 22 ⇒ (20) + 22 = 42
After taking a minute or two, Shihoraj declares that the traps are clear.
However, the door is locked.

|  Marnarius PBP | 
 
	
 
                
                
              
            
            So, who has the keys?
Marnarius looks around questioningly, but most pointedly at Rataji as he really expects him to answer.

|  Shihoraj "The Professional" | 
 
	
 
                
                
              
            
            She moves slowly and give the keys to Marnarius, while she smiles faintly.
"Now you have them"

|  Marnarius PBP | 
 
	
 
                
                
              
            
            Marnarius gives Shi a wry smile, listens once more at the door, and inserts the key.
Well, here goes...
He pauses a moment and then carefully and slowly turns the key.
... nothing
I reserve the right to change that 'nothing' to something else if something instead of nothing happens.
He whispers, On three, then starts counting off on his fingers. When he reaches three he throws open the door and rushes in, ducking to the side if there is a side.
Mellodramatic? It would be hilarious if he bounced off the door.

| GM.Silbeg | 
 
	
 
                
                
              
            
            Rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.
Slide 4 updated, please move in to where you would like to start your search

| Agent 322 | 
 
	
 
                
                
              
            
            "And they call to us, these magics."
Casting detect magic, where are the areas that ping magic, and what auras. If spellcraft is needed, take 10 for 17. Knowledge arcana, take 10 for 15.

| Joli, The Artist | 
 
	
 
                
                
              
            
            As the others move into the room, Joliryn quietly follows. Seeing the statues, she stops in the middle of the isle and casts a spell.
Take 10 Stealth (=18) to move up. Cast Detect Magic. Concentrate straight ahead with the statues on the center line. I'm expecting magic in the area. If the statues don't animate and there is magic, concentrate for the full three rounds. Feel free to roll as appropriate for any auras.

| Rataji the Resourceful | 
 
	
 
                
                
              
            
            Rataji does a quick perusal to determine if there is any organization to this vault. "Aram Zey is an orderly man... There must be some system in place. It just remains for us to figure it out."

|  Marnarius PBP | 
 
	
 
                
                
              
            
            Marnarius, in an orderly fashion, starts moving in a counter-clockwise direction around the room, trying not to get to far in front of the others.

|  Marnarius PBP | 
 
	
 
                
                
              
            
            In Marnarius's missive from Tseka it says "Do you remember the weapon I sent you to recover in Hao Jin’s hellhole?" Well, I don't. There is nothing I can find in the character sheet or the letter about a weapon anywhere. Could you fill me in?
Whatever it is, Marnarius is looking for it as he moves through the vault.

| GM.Silbeg | 
 
	
 
                
                
              
            
            Waiting for a few hours to see where 322 and Zurnzal start looking/searching

| Agent 322 | 
 
	
 
                
                
              
            
            Detect magic on scrolls amd bookshelves.

|  Shihoraj "The Professional" | 
 
	
 
                
                
              
            
            She looks nervous while waiting for the rest to detect magic.
When they do she will check the place and the rest of the room.

| Mister Z - Incognito | 
 
	
 
                
                
              
            
            Sighing inwardly as the rest of the group skulks about as if they were stage villains Z strides confidently forward reassured that the only way he could look more at home in this vault of knowledge would be to brandish a clipboard and don spectacles.
"What precisely are we looking for?"
peruse: 1d20 + 11 ⇒ (7) + 11 = 18

| GM.Silbeg | 
 
	
 
                
                
              
            
            As you start searching, suddenly, the two frilled lizard "statues" at the north end of the room start moving, as do the chameleon "statues" at the back of the room.
init: 322: 1d20 + 2 ⇒ (9) + 2 = 11 4
init: Joliryn: 1d20 + 4 ⇒ (12) + 4 = 16 2
init: Marnarius: 1d20 + 2 ⇒ (4) + 2 = 6 8
init: Zurnzal: 1d20 + 2 ⇒ (9) + 2 = 11 5
init: Shihoraj: 1d20 + 5 ⇒ (1) + 5 = 6 6
init: Rataji: 1d20 + 5 ⇒ (1) + 5 = 6 7
init: Foo Lizards: 1d20 + 5 ⇒ (8) + 5 = 13 3
init: Foo Chameleons: 1d20 + 6 ⇒ (17) + 6 = 23 1
For the critters, you may make kn:planes checks
The two stony chameleons start moving. Red tries to tongue Shihoraj from where it stands. She is hit with the slimy, gooey tongue, and dragged next to the creature.
Tongue (touch): 1d20 + 6 ⇒ (12) + 6 = 18 grab: 1d20 + 12 ⇒ (10) + 12 = 22 
Blue then tries the same trick against Rataji, with much the same result.
Tongue (touch): 1d20 + 6 ⇒ (15) + 6 = 21 grab: 1d20 + 12 ⇒ (15) + 12 = 27 
Joliryn is up, followed by the lizards.
-   x Chameleons [23]
 
-   => Joliryn [16]
 
-   Lizards [13]
 
-   322 [11]
 
-   Zurnzal [11]
 
-   Shihoraj [6]
 
-   Rataji [6]
 
-   Marnarius [6]
 
Conditions/status:
322:
Joliryn:
Marnarius:
Zurnzal:
Shihoraj:Grappled by tongue
Rataji:  Grappled by tongue
 
	
 
     
    