| Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword
Male NE Human Slayer 7
About Marnarius PBP
Marnarius (The Vengeful)
Male human slayer 7 (Pathfinder RPG Advanced Class Guide 53)
NE Medium humanoid (human)
Init +2; Senses Perception +11
AC 21/19, touch 13, flat-footed 19/17 (+5 armor, +1 ring, +2 Dex, +1 natural, +2/+0 shield)
hp 67 (7d10+21)
Fort +9, Ref +9,Will +7 >> add +2 vs. mind-reading
Speed 30 ft.
Melee +1 longsword +13/+8 (1d8+6/19-20) -2/+4 pwatt
Melee +1 Greatsword +13/+8 (2d6+8/19-20) -2/+6 pwatt - note: 2 handed so he loses the shield and 2 AC
Melee +2 viscious scythe +14/+9 (2d4+9/20) -2/+6 pwatt - note: 2 handed so he loses the shield and 2 AC
Ranged mwk composite longbow +10/+5 (1d8+5/×3) +1/+1 pblank
Special Attacks sneak attack +2d6, studied target +2 (2nd, swift action)
Str 20, Dex 14, Con 14, Int 11, Wis 12, Cha 10
Base Atk +7; CMB +12; CMD 24
Feats Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Seething Hatred[ACG]
Skills Acrobatics +10, Bluff +8, Disable Device +11, Handle Animal +1, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +11, Sense Motive +11, Stealth +12 (+study bonus), Survival +10 (+3 to track)
SQ combat style (archery), slayer talents (poison use[ACG], ranger combat style[ACG], swift poison[APG]), stalker, track +3
Combat Gear +1 longsword, +1 greatsword, +2 viscious scythe, mwk composite longbow (+5 Str), 5 cold iron arrows, 5 alchemical silver arrows, antitoxin (deathblade), deathblade poison (2) Armor +2 studded leather (5 AC), +1 light wooden shield (+2 AC), amulet of natural armor +1, ring of protection +1 Other Gear belt of giant strength +2, cloak of resistance +2, masterwork thieves' tools, potion of cure moderate wounds (1 left out of 2), Potion of Reduce Person, Oil of Hold Portal, Potion of Feather Step, Manacles, 450 gp
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like anti-plague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use (Ex) Can't accidentally poison self when applying poison to a weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Seething Hatred (Favored Enemy [humans]) Bonus dmg from studied target is doubled vs selected creature type.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam & some skills vs. them.
Swift Poison (Ex) Poisoning a weapon becomes a move action.
Track +3 Add the listed bonus to survival checks made to track.
Marnarius has always been equal shares bully, opportunist, and restless explorer. In his teenage years, he ran away from his parents in Corentyn and hired on with an Aspis-owned ship. Over the years, he learned the Consortium’s finer arts of trickery, sabotage, and subtlety, and by the age of 22 he had earned full membership and his bronze badge. His first assignment as a full member took him across the world to Tian Xia, where he played a supporting role in the Consortium’s bid to win the prestigious Ruby Phoenix Tournament. When the Pathfinder Society stole both the victory and the Hao Jin Tapestry, Marnarius and his crew returned to Varisia to help spearhead a new initiative: entering the Hao Jin Tapestry demiplane through a backdoor created by the Aspis Consortium’s newest allies.
At first, everything went well. The creatures living in the demiplane were timid and superstitious, and the treasures they guarded were more extraordinary than anything Marnarius had ever seen. However, during his sixth trip into the demiplane, the Pathfinder Society attacked the backdoor and took control of it, trapping the Chelish explorer and his companions inside. Together, the lost Aspis team established a temporary base of operations, avoided the Society’s scouts, and began negotiating with the local communities that the sorceress Hao Jin had collected from across the world. From these people’s perspective, humanoid invaders were raiding their settlements, taking what they wanted, and disappearing into thin air, and Marnarius stoked this narrative with tales of the Society’s evil in his home world.
The rugged survivor has several close comrades who are still trapped in the Hao Jin Tapestry demiplane. Chief among these is Wolona, a Garundi operative who is Marnarius’s second in command and the leader of the Aspis Consortium’s mission in the demiplane while he attacks the Grand Lodge. She’s one of the few people that commands Marnarius’s respect and whom he would never cast aside in the name of revenge against the Society. After all, several of her many scars are ones she earned while guarding his back—in one case even taking a lizardfolk javelin in the shoulder when it was aimed at his head.
Two months ago, one of his team members uncovered a device capable of sending a magical missive, and they used it to contact the Aspis Consortium on the Material Plane. Less than a month ago, a Consortium team successfully helped Marnarius slip out through the heavily guarded gateway to the demiplane. Now at long last, his chance for revenge against the Society that imprisoned him is only hours away.