Miyaro

Agent 322's page

174 posts. Alias of Just a Mort.


Full Name

Agent 322

Race

Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft |

Classes/Levels

|Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Size

M

Age

Long since forgotten

Alignment

CN

Deity

Cthulhu

Languages

Aklo, Auran, Common, Draconic, Elven, Aklo and Auran in battle

Strength 14
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Agent 322

322 (The Experiment)
Female elf oracle 7 (Pathfinder RPG Advanced Player's Guide 42)
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 59 (7d8+21)
Fort +6, Ref +7, Will +9; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +7 (1d4+2/19-20) or
. . dagger +7 (1d4+2/19-20) or
. . dagger +7 (1d4+2/19-20) or
. . dagger +7 (1d4+2/19-20) or
. . mwk dagger +8 (1d4+2/19-20)
Oracle Spells Known (CL 7th; concentration +11)
. . 3rd (5/day)—cure serious wounds, dispel magic, inflict serious wounds (DC 17), tongues
. . 2nd (7/day)—calm emotions (DC 16), cure moderate wounds, disfiguring touch[UM] (DC 16), dust of twilight[APG] (DC 16), hold person (DC 16), spectral hand
. . 1st (7/day)—bane (DC 15), cure light wounds, deathwatch, entropic shield, murderous command[UM] (DC 15), ray of sickening[UM] (DC 15), shield of faith
. . 0 (at will)—bleed (DC 14), detect magic, guidance, light, read magic, resistance, stabilize
. . Mystery Dark tapestry
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 10(8), Cha 18
Base Atk +5; CMB +7; CMD 19
Feats Dreamed Secrets, Extra Revelation[APG], Iron Will, Toughness
Skills Disguise +11, Heal +10, Intimidate +14, Knowledge (arcana) +5, Knowledge (planes) +5, Knowledge (religion) +11, Perception +2, Spellcraft +7 (+9 to identify magic item properties), Stealth +10; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aklo, Auran, Common, Draconic, Elven
SQ elven magic, oracle's curse (tongues), revelations (cloak of darkness[UM], gift of madness[UM], interstellar void[UM], wings of darkness[UM])
Combat Gear dust of darkness[UE] (1), scroll of breath of life, scroll of heal, scroll of slay living, wand of cure moderate wounds (2 charges); Other Gear dagger, dagger, dagger, dagger, mwk dagger, cloak of resistance +3, headband of alluring charisma +2, Mr Z's tanglefoot bag(used) 295 gp
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Special Abilities
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Cloak of Darkness +6/+4 (7 hours/day) (Su) +6 AC, +4 Stealth.
Dreamed Secrets You can cast chosen spells as divine spells, but risk Wisdom damage. - Invisibility, Glitterdust
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Gift of Madness (7 rds, 7/day) (Su) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion l
Interstellar Void (7d6, 1/day, DC 17) (Su) You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage for every oracle level you possess. A successful Fort
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Tongues (Aklo, Auran) You can only understand and speak two languages in combat.
Wings of Darkness (7 minutes/day) (Su) As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it
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Most elves are born into loving elven communities, but a small number of elves known as the Forlorn spend their childhood among humans. There the Forlorn grow up slowly, reaching adolescence as their childhood friends have children and approaching adulthood as those same friends die of old age. The elf known as 322 spent her childhood in this sad way, and for every friend she lost, the song of the stars became a little louder. She thought this the call of Desna, but as the cosmic chorus grew in intensity, 322 noticed disturbing dissonances that the goddess of dreams would never voice. The Dark Tapestry was calling.

Nighttime became a terrifying trial. The darkness outside her home was alive with silhouettes that clawed at the windows and trickled down the chimney. One night, the elf just ran, running until shadows enveloped her. It was in this time of darkness that the Professor, a masked woman who insisted on no other name, found her. The Professor explained that the creatures between the stars had chosen the elf, and the more she dissociated herself from her past life—the time before now— the more of the shadows’ song she could hear, command, and learn not to fear. The first step was abandoning her name; a title the elf has been forbidden from speaking for so long that she has practically forgotten it.

Under the Professor’s guidance, 322 has learned to control her strange connection to the worlds beyond Golarion.
However, for each new technique the elf has unlocked, she has discovered yet another horrifying truth as if to maintain some terrible equilibrium. For example, the miracle of healing with but a touch quickly turned nightmarish when inky tentacles would grow out of a fresh wound and knit the flesh together. At least a dozen times 322 has fled, fearing that the Professor’s experiments were not worth the terrible costs. Every time something has drawn her back, where the same masked woman waits with a knowing smile.

Addtional magic item:
Trumpet of Spirit Speaking Once per day, 322 can place the trumpet of spirit speaking to the lips of a mostly intact corpse. She can ask up to three questions of the dead creature, as if the corpse were subject to a speak with dead spell (DC 14 Will negates for creatures whose alignment is not Neutral). The corpse’s replies issue forth
from the horn in ghostly whispers.