[Outpost][PFS] 01-56 The Jester's Fraud by DM DoctorEvil (Inactive)

Game Master DM DoctorEvil

The Jester's Citadel


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Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

Stugbu is ready for the lion to rise, his blade striking towards the creature's chest, hoping for a quick and relatively painless kill of the dangerous beast.

Falchion Power Attack: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 Damage: 2d4 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19

Oh dear, glad I didn't roll like that against the hag in the earlier combat!


Blackfist Camp - Round 2 - continued

21 Lion (29hp dmg)
18 Gaunt (12hp dmg, prone)
15 Wit
11 Touchy
11 Valandil
11 Stugbu
7 Sindelle (5hp dmg)

Though injured the lion is able to regain its footing as Stugbu's blade fails to connect. Committed to protect its master, the great beast 5' steps backwards and turns its bite on Wit. However, the halfling monk proves much harder to catch than it appears, and he nimbly avoids the massive jaws.

Gaunt stood and was tripped again by Wit. Rest of the party is up now.

Lion Bite, flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle swears a bit in abyssal as she weaves her hands and points at the man with the mace as she casts pilfering hand

ranged disarm: 1d20 + 5 + 6 ⇒ (18) + 5 + 6 = 29

If she succeeds she will choose to not catch the mace until she can try and learn more about its curse but rather let it land on the ground at her feet.

She then draws her wands of bless and cure light wounds.

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

Stepping up to protect Wit from the lion, Stugbu feels a bit more motivated to attack the majestic beast now that he's saving his companion. Let's hope!

Falchion - Power Attack, Flanking: 1d20 + 12 - 2 + 2 ⇒ (4) + 12 - 2 + 2 = 16 Damage: 2d4 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

"Now that's not how you properly tame a big pussy... cat!" Touchy calls to Stugbu, as the half-orc attacks the lion with his falchion. "Let Lord Touchy show you how it is done!"

He steps forward, whip suddenly in hand, and lashes out at the big cat.

Just need a chair in the other hand, for the proper lion taming image!

Using the conductive property on the whip to channel his Dazing Touch domain power on the lion. If it hits, it will be dazed if it has 5 or less HD. No save.
Also get sneak attack, due to flanking =) Guess we'll keep it non-lethal for now! (Have the whip mastery feat, so all good!)

whip vs lion, flank: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26, for 1d3 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7 non-lethal damage and dazed for 1 round.

Lion might have cover from Stugbu

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil, seeing this fight looks more or less under control, sends another pair of snakes or light and darkness hurtling from his staff and into the already badly wounded lion.

MM: 2d4 + 2 ⇒ (3, 1) + 2 = 6


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Blackfist Camp - Round 2 - continued

Touchy cracks the whip and brings the lion to heel, lashing it with non-lethal damage, but also dazing the big cat.

It takes everyone a moment to note that the lion is dazed and in that instant, Valandil already launches a pair of force missiles that strike the big cat, dropping to the grass unconscious.

Sindelle's telekinetic spell rips the cursed mace from the hands of the Blackfist champion and the jeweled weapon lands at her feet, while Gaunt cries out in surprise and alarm.

Stugbu, since the lion was already down on your turn, do you want to retcon against the prone warrior, or just be skipped as such in this round?

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

Stugbu would probably go merciful (non-lethal) smite on the guy at this stage, but doesn't sound like it would be worth the effort since he's lost his weapon. Happy to be skipped and we'll see how it pans out by the next turn around.


Blackfist Camp - Round 3

Blackfist Camp - Round 2 - continued

18 Gaunt (12hp dmg, prone, disarmed)
15 Wit
11 Touchy
11 Valandil
11 Stugbu
7 Sindelle (5hp dmg)

Gritting his teeth in anger, Gaunt Blackfist tries to pull himself up from prone, with only Wit to prevent it.

Wit, you can take AoO here including trying to re-trip the man. Everyone else can make their attacks vs the man, if he survives the AoO.

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

"Why you want to be bad guy?" Stugbu moves forward to strike at Gaunt. "Me not want to kill you just help you be good!"

The paladin smites his fellow half-orc with the flat of his blade

Merciful Smite (non-lethal), Power Attack
Falchion +1: 1d20 + 12 + 3 - 2 ⇒ (4) + 12 + 3 - 2 = 17 non-lethal Damage: 2d4 + 8 + 5 + 6 ⇒ (1, 3) + 8 + 5 + 6 = 23

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

I think this means we're all up again?

Touch moves forward, whip still in hand.

"Ah, having a few performance issues I see..." He says, cheerfully to the frustrated warrior laying on the ground.

"They make an elixir for that, I hear." He offers, "Though I've never had the need, of course."

He swirls the long leather lash in his grip, and brings it around, snapping one end of it towards the exposed parts of the man's body.

Shrug, might as well add to the man's shame by whipping him a bit. =)
Won't do much damage. =)
Will do lethal damage this time, just to make it hurt more.

1d20 + 8 ⇒ (19) + 8 = 27, for 1d3 + 1 ⇒ (2) + 1 = 3 damage.

Again, Wit will probably provide some cover

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil just sends more snakes of light and dark hammering into the man.

although not if he is already unconscious
MM: 2d4 + 2 ⇒ (4, 3) + 2 = 9


The magic bolts hit the man as he regains his footing, but it's not long before the whip of the Calistrian priest and the flat of the blade from Stugbu hit him hard. Dropping his mace, and dropping to his knees, the armored man calls out "Mercy! I yield to your mercy!" It's clear he has been shaken by the fight and is in a bad way, giving in before he falls out completely.

End of Combat

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

"Well, that was somewhat underwhelming." Touchy mutters with a derisive snort.

He goes over to examine the mace on the ground where Sindelle's magic dropped it. "Suppose we shouldn't leave this just laying about."

He grins slightly "Never know who might start grabbing at strange rods."

He mutters a quick prayer to Calistria, and examines it closely.

Spellcraft to ID: 1d20 + 5 ⇒ (11) + 5 = 16 Bah!

Before turning his magical divination on the leader of the Blackfists.

Detect magic, in case he has anything else of note

"So lets leave this one to the Lionblades to sort out." He suggests, with a wicked grin as he glances around to see what happened to Gywndryda and her men. "They seemed to have some prior business to discuss. We can go find this fool and the urn while they do so."

Not sure about the mace... Touchy is 'willing' to take it for now (Curse is one of his domains... seems appropriate (even if totally unrelated))

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil also examines the mace, without touching it.

Detect magic
take ten spellcraft: 10 + 17 = 27

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle will try to aid Valandil's spellcraft if allowed.

Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9

or not

"I still think we ought to put it in a bag and bring it back for safe keeping to the archives. It *is* cursed, remember? We don't want to have someone who's friendly with us now suddenly try to kill us five minutes from now."

If no one stops her she'll wrap it up in a cloth (not touching it directly herself) and put it in her backpack).

"So, how do we want to approach the jester, now?"


Valandil divines the mace is Mace of Blood, a powerful weapon, but it must be bathed in blood daily or its magic fades. Besides the blood-bath, the mace can possess the user, making their behavior change to evil and unpredictable. Putting the mace in the bag seems to allow you to transport without the possession effect.

Gaunt Blackfist also has a set of rusty black full-plate(non-magical) and curative potion (Cure Moderate Wounds).

The Lionblades have not involved themselves, but they watch the fight with Blackfist with vested interest, ready to take advantage should the evil warrior fall. Gwyndryda calls, "We will watch this one and keep any of his returning men out of the camp, while you deal with Sabas, if you wish. We only ask the freedom to deal with the Blackfist bastards on our own terms after you are done." She smiles a slow, deadly smile that says that Blackfist's issues are just beginning. He dark knight accepts his fate with a silent scowl.


Assuming you move forward to Jester's Citadel next.

The once powerful building now has massive holes rent in its mighty walls. Half of the top floor has been reduced to tumbled stone and other areas seem to have been burned by acid. The keep's doors stand in stark contrast to the rest of the structure -- they appear to have been recently replaced and freshly painted.

Any guards who were at te door, are now gone, either fled or withdrawn after your semi-public fight with Blackfist. The lower floor of the citadel appears deserted. A circular staircase on a tower ascends to higher levels of the fort.

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

"We ready to go up now?" Stugbu looks to the rest of the group before leading the way up the stairs.

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

"I'm always ready to go up." Touchy replies!

"Or down!" He adds, a moment later with a grin.

Have no real preparations to worry about, unless someone wants a protection from evil before we go in.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Let us see to this Jester once and for all."


New map is linked at top. Please recognize the staircase is circular leading up from below, Stugbu is in the lead with Touchy second, and the rest have to move up and around the staircase before coming out on the battle floor.

Two bow-carrying guards cover the jester who sits in a corner, telling offensive jokes, a small homonculus on his shoulder. Nearer to the party, a nearly naked man carrying a big club stands staring at the floor disinterestedly.

"You've come for what I've rightfully stolen, eh? Well, you'll have to take it from me and my boyos here. Let's dance! Baran, please do the honors!" He motions to the under-dressed man wit the club, who seems to activate, ready to fight. The jester is obviously touched in the head a bit, but a fight seems ready to break out as you step off the winding staircase.

GM Screen:

Sabas: 1d20 + 2 ⇒ (2) + 2 = 4
Baran: 1d20 + 5 ⇒ (15) + 5 = 20
Red Archer: 1d20 + 3 ⇒ (11) + 3 = 14
Blue Archer: 1d20 + 3 ⇒ (20) + 3 = 23
Loggerhead: 1d20 + 2 ⇒ (4) + 2 = 6
Valandil: 1d20 + 3 ⇒ (18) + 3 = 21
Touchy: 1d20 + 5 ⇒ (3) + 5 = 8
Stugbu: 1d20 + 2 ⇒ (1) + 2 = 3
Sindelle: 1d20 + 2 ⇒ (18) + 2 = 20
Wit: 1d20 + 7 ⇒ (11) + 7 = 18


The Final Battle - Round 1

23 Blue Archer
21 Valandil
20 Sindelle
20 Baran
18 Wit
14 Red Archer
8 Touchy
6 Loggerhead
4 Sabas
3 Stugbu

Taking the first shot, Blue Archer fires an arrow at Stugbu as the hal-orc steps to the top of the circular staircase. The arrow plows through thet paladin's armor, wounding him slightly.

Stugbu takes 6hp dmg. Valandil and Sindelle are up - remember you have to move around the circular staircase and the rubble is difficult terrain. Sindelle, do you take some of this damage for Stugbu?

Blue Archer bow vs FF: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg to Stugbu: 1d8 ⇒ 6

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I guess it's a good thing I only get time online late night! Also nice Princess bride quote!

Before going up the tower Sindelle would have healed herself with a wand and then recast Deathwatch. When the jester talks before the fight begins Sindelle will narrow her eyes at Baran thinking about what Wager said.

Sense motive to sense enchantment: 1d20 + 11 ⇒ (10) + 11 = 21 dc 25
but she can't tell if he's being controlled or not.

Sindelle's lifelink will indeed heal Stugbu 5hp and she would take that damage herself.

She will move just past Stugbu's starting position and castbarbed chains on the red archer and Baran.

Trip attempt vs red!: 1d20 + 9 ⇒ (8) + 9 = 17 (flat footed)
If that trips him/her they need to make a DC 17 will save or be shaken for 1d4 ⇒ 3 rounds!

Trip attempt vs baran: 1d20 + 9 ⇒ (17) + 9 = 26 (flat footed)
If that trips him, he needs to make a DC 17 will save or be shaken for 1d4 ⇒ 3 rounds!

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"If this is to be a battle, then let me see if I can even the odds a bit."
Valandil starts to summon help.

Summon monster IV


The Final Battle - Round 1 - continued

Valandil begins casting a spell to bring forth aid in the battle against Sabas and his minions.

Sindelle's lifelink with Stugbu causes her to take most of the damage from the archer's previous arrow, but it's not much more than just a scratch, so she pushes to the front, casting a spell that causes links of chain to erupt from the ground, wrapping around the legs of both Baran and the Red Archer, dragging them to the ground.

Per the text, the check for determining if Baran is under a charm is DC 16 spellcraft. Feel free to try that check if you like.

Baran, knocked off his feet by the magical chains, and a bit disturbed by the suddenness of it all, rises back to his feet and lumbers forward, blocking the entrance to the rest of the audience chamber.

It's been a while since I saw a post from Wit, but if he's still with us, he's up. Will give until tomorrow evening for him to post.

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

From the discussion thread, Wit got called for jury duty... so his appearances here are expected to be sparse =)
I'd suggest delaying him to group with Touchy in the init, and get the red archer out of the way, and see if he pops in by then

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Thanks for that! I was just going by the thing from the core!
Spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

If it speeds things along, Touchy intends to cast blindness on the jester fellow when his turn comes along shortly. (DC 19 fort negates)
Of course, it will require suitable removal of tear-away clothing...

you managed to intersperse every single npc with PC's on init... its no wonder these take forever. 8P


The Final Battle - Round 1 - continued

Wit is bottled in by the crowd on the circular stair at present, so delays.

Red Archer, knocked prone earlier, gathers his bow and stands again, a bit less sure of himself than previously.

Touchy casts a spell targeting the vision of the jester. The spell darkens Sabas' eyes, harming his ability to control the battlefield.

Flying to the ceiling in the domed chamber, about 20' from teh ground, the homonculus does not make any attack, but hovers there surveying the battlefield.

The jester, blinded by Touchy's spell, casts a spell himself, and with a small flourish, he disappears from view.

Finally, Stugbu can act to end the first Round

Jester DC 19 Fort: 1d20 + 3 ⇒ (3) + 3 = 6


Touchy wrote:

If it speeds things along, Touchy intends to cast blindness on the jester fellow when his turn comes along shortly. (DC 19 fort negates)

Of course, it will require suitable removal of tear-away clothing...

you managed to intersperse every single npc with PC's on init... its no wonder these take forever. 8P

Apologies at my slow posting rate for this game, it's been some unfortunate timing with a few other events. I do prefer the initiative to be individual rather than grouped, and while it can slow things down a bit, it can move faster when players post their actions prospectively rather than waiting for their turn to come up. I will give you the benefit of the doubt if those actions become untenable later. Anyway, let's see about getting this one tied up soon.

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

The map isn't great. Can Stugbu move around to get at Baran from the side?

"Don't hurt pretty lady!" Stugbu moves into the room to try and protect Sindelle from the big thug.

Power Attack
Falchion +1: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18 Damage: 2d4 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22


Once of the stairs, the paladin could move sideways over the rubble (difficult terrain) to get beside the foe.

The Final Battle - Round 1 - concluded

Stugbu moves around to wallop Baran with his falchion, causing damage to the human fighter, but not stopping him.

Sindelle:
In case it wasn't clear, it is pretty obvious to your trained eye that Baran is under a charm or compulsion.

End of Round 1


The Final Battle - Round 2

23 Blue Archer
21 Valandil (summoning)
20 Sindelle (5hp dmg)
20 Baran (22hp dmg)
18 Wit (delayed)
14 Red Archer
8 Touchy
6 Loggerhead
4 Sabas (blinded, invisible)
3 Stugbu (1hp dmg)

Blue Archer aims at the exposed back of Stugbu, hitting the easy point-blank target. Sindelle's lifelink allows her to take most of that damage however.

Stugub hit for 7 dmg, but Sindelle takes 5 of that for him. Valadnil can finish his summons, and act. Sindelle is also up now.

Blue Archer, precise shot, PBS: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
blue Archer dmg, PBS: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle's life link absorbs more of Stugbu's pain into herself.

She was definitely not expecting the big fighter to get so close to her like that. She takes a five foot step back and draws her wand of bless and then uses it!

Bless for 10 rounds!

She also calls out in one of her Tongues!

Celestial:
"The big fighter is under magical enchantment! We don't have to kill him!"

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

As Valandil finishes his summons a hound faced humanoid appears next to the red archer.

It slashes at the man as it searches around for evil to fight, the creatures holy sword cutting with brutal efficiency into the cruel archer.

GS attack: 1d20 + 9 ⇒ (9) + 9 = 18
GS 2nd attack: 1d20 + 4 ⇒ (16) + 4 = 20
bite: 1d20 + 3 ⇒ (15) + 3 = 18
damage #1: 2d6 + 3 ⇒ (2, 1) + 3 = 6
damage #2: 26 + 3 = 29
damage bite: 1d8 + 2 ⇒ (3) + 2 = 5
And if he drops the red archer before his final attack he will 5' step in the middle of the routine and continue against the blue archer

Two more snakes of force fly from the wizard's staff and into the blue archer.
MM: 2d4 + 2 ⇒ (2, 2) + 2 = 6

And move up through the tower steps, not sure where they appear on the map.


The Final Battle - Round 2 - continued

Valandil completes his summoning spell bringing an archon into the fray. The summoned beast attacks with his sword and bite, and takes down the Red Archer. The creature then steps across to threaten the next archer, which takes a face full of magic missiles from Valandil's wand.

Sindelle steps back from the big fighter, and using her wand, blesses the entire party, adding to their marital prowess while the fight goes on.

Since the Red Archer has gone down, Wit and Touchy are up next.

typo dmg#2: 2d6 + 3 ⇒ (2, 3) + 3 = 8

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

Touchy frowns, unsure where the fool has made off to.

"I think I got his vision." He mutters. "But wasn't expecting him to run off and hide."

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

He tries to hear where the man might have gone, but has no luck, instead, turning his attention to the visible foes.

"Lets see if we can't put you on hold for a bit." He says, cheerfully, as he says a quick prayer to Calistria.

OK, Hold Person on Baran. DC 16 will negates


The Final Battle - Round 2 - continued

I accidentally skipped Baran's turn, which comes before Touchy. He'll take his action and then fall victim to the spellcasting.

The club-wielding Baran counterattacks Touchy, making two mighty swings at the paladin, but both miss Stugbu.

Touchy's spellcasting proves effective again as this time he paralyzes the muscular fighter, holding him fast.

Wit moves up to threaten the remaining archer, but cannot attack this turn.

The homonculus circles at the ceiling, without taking other action.

Invisibly, the jester starts telling seriously off-color stories and jokes about the PC's and their heritage. Even though the quips are infuriating, you have to admit they are pretty funny. Unfortunately, the jester seems to have the ability to make the sound of his voice come from different places in the room, making echo-location difficult.

Begins bardic performance to inspire courage among his allies. Stugbu is up next to end Round 2.

Baran Club 1: 1d20 + 10 ⇒ (7) + 10 = 17
Baran Club 2: 1d20 + 5 ⇒ (11) + 5 = 16
Baran Will: 1d20 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Male Half-Orc Paladin (Redeemer) 6 | HP: 58/58 | AC: 21 | T: 11 | FF: 21 | CMD: 22 | Fort: +11 (+12 poison, immune disease) | Ref: +6| Will: +8 | Init: +2 | Perc: -1 | Sense Motive: -1 | Lay on Hands: 5/8 | Smite: 2/2

"That good! You stay still and not hurt anybody!" Stugbu leaves Baran alone for now and steps over to strike at the blue archer instead.

Power Attack: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18 Damage: 2d4 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17


The Final Battle - Round 2 - concluded

Stugbu's falchion cleaves the archer in two, killing him. The only remaining foes are the invisible comedian and the paralyzed warrior.

End of Round 2


The Final Battle - Round 3

Bless is in effect, 10 rounds

21 Valandil and summoned creature
20 Sindelle (10hp dmg)
20 Baran (22hp dmg, paralyzed)
18 Wit
8 Touchy
6 Loggerhead
4 Sabas (blinded, invisible, BP active)
3 Stugbu (3hp dmg)

Valandil and Sindelle are up now for the good guys to start Round 3.

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

Just to clarify, since the jester fellow is performing his comedy act (I assume he's a bard) ... it should be a base DC 20 perception check to pin point his location, as per the invis rules.
Still the 50% miss chance, of course, and no line of sight for spell targetting, but at least its something =)

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Close your eyes everyone!" calls out Valandil.

He waits a moment to allow everyone (possibly including The Jester) to do that and then quickly incants a spell.

Glitterdust

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle grits her teeth, unable to do anything to the jester until she can see him. She knows that Valandil is saying something but doesn't know what it is, so she moves past him and towards Touchy, then casts a curative spell on herself.

Cure light wounds: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8


Touchy wrote:

Just to clarify, since the jester fellow is performing his comedy act (I assume he's a bard) ... it should be a base DC 20 perception check to pin point his location, as per the invis rules.

Still the 50% miss chance, of course, and no line of sight for spell targetting, but at least its something =)

Might typically be the case, but this time there is a magical effect that changes that dynamic. You may try Perception checks to echo-locate the bard if you wish, though it appears Valandil's spell may do the trick for you.


Valandil can you show the area of effect of your spell, or at least the point at which you cast it?

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Gliutterdust added. Given the warning, I suspect enemies and friends alike can choose to close their eyes to avoid having to make a save against blindness. But it is really the detection of invisible creatures that I am after here.


The Final Battle - Round 3 - continued

Valandil brings out the bling, covering the battlefield in glittery sparkles. Since all weren't looking at first, they are not blinded, but the shower of glitter does outline the invisible (and already blinded) jester.

Sindelle uses her healing magic to cure the wounds she has suffered for others, and restores most of her missing vitality.

Baran is unable to loose himself from the magical paralysis from the dwarven priest.

Knowing the odds are against him, Sabas the Jester stops with the insults long enough to make an appeal. "Ok, you've proved your point! I offer you the urn in exchange for you letting me go! You can have the damn thing. Just leave me to take my things and run, and I'll never trouble you or your Society again. Whatdya say?"

If you choose to press the combat, Wit and Touchy are up next.

Baran Will save: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"There are three items. The mace we already have. We need the urn and.."

Or did we get the third from the slug encounter?

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