
![]() |

"So Lily, you're a famous cosplayer, what's it like to play second fiddle to Sebrir?"
"Umm... Listen," she takes off part of her facial covering in a sort of 'let's get real' sort motion, "I know that #HimToo has been trending a lot on the infosphere lately, but honestly it has no place here. We're all Starfinders. Equally! That means we signed a 'No Conflict' agreement when we got our implants," She shows off her Starfinder Insignia dermal implant. "And, outside of the Society, we don't compete for viewers! So, really, all I have to say is #ExploreReportCooperate!"
"What's the best thing about being a Starfinder?"
"Free TRAVEL!! I've done SO many vidcasts from remote locales. Way more exciting than VR goggles."
"What do you hope to find here?"
"Honestly... IDK! Like, hopefully some super advanced civilization that has some killer music! But that's another great thing about this job: everything's new!"
EDIT: forgot about Athletics!
Lily-Ghoul jubilantly leaps up the rubble.
Athletics, with pizzazz!: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
EDIT EDIT: spend 1 Resolve during the Interview to recover Stamina.

![]() |

Medrick has a look of disappointment into the camera. I still think we should let him go. But I guess taking him is the next best thing. I hope we let them go after we take him with us. Medrick then goes and checks for any valuables on the dead enemies.
Medrick then tries to follow the group up the rubble.
athletics: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
I assume I make it up the rubble with that roll. If I do, I will tie my rope to something up here and drop it down to help others climb.

![]() |

Thrug responds to Tyrin: "Me be good, me good goblin, make booms only when appropriate."
The following method flashes across the infosphere:
"OMG they have a sidekick #LEE #Thrug"
Will give Raia a few hours to respond then will move onto the next part. Sebrir I also need an athletics check if you are attempting to climb up.

![]() |

As you all make your way up to the next level, the camera crew films the proceedings, and once you are above, several crewmembers fire grapplers and adeptly hoist themselves and their equipment up.
As you reach the top, you spot a dwarf (picture: here)
The dwarf looks at all of you and begins speaking in several different languages trying to communicate with you. Luckily Raia is able to recognize and stop her once she gets to celestial. I was able to see Raia's languages because she is a pre-gen but did not see most other people's languages on their profiles
In Celestial:
The dwarf looks at the undead camera crew and her eyes go wide, In celestial

![]() |

Tyrin has Common, Lashunta (Castrovel), Verces, Aklo, Auran, Akitonian. Lashunta from Verces, 16 int.

![]() |

Mine are in a spoiler with my Skills: Common, Kasathan, Eoxian

GE Starfinder Pre-Gen |

Raia puts on her best smile,
Even those who don’t speak celestial can catch the eager tone in Raia’s questions.

![]() |
1 person marked this as a favorite. |

Sebrir turns to the cameras. "My friends, we seem to have a dwarven warrior here, speaking in foreign languages. What an interesting development! Miss Raia, you seem to understand her, could you translate directly for the cameras, if you don't mind?"

![]() |

I had no clue what langues to take so I never picked and then I forgot that I didn't. If I remember after this scenario, I will take them but I think it would be unfair to take them now.
Medrick looks to the camera, ashamed that he is the medic and scholar and has no clue what is going on.

GE Starfinder Pre-Gen |

Raia looks at Sebrir, wide-eyed with astonishment, "She thinks she's on Golarion. If she isn't crazy then this whole place could give us some clues to the gap!"
Raia turns back to take-in the dwarf, "Amazing."
She shakes her head in astonishment, "We're going to meet the clan. I think."

![]() |
1 person marked this as a favorite. |

Drehp follows along, wishing he'd paid more attention in Languages class.

![]() |

She thinks this is Golarin? And she has a whole clan? I would love to run a battery of psychological tests on her... Medrick shakes his head. But we don't have time for that, and I doubt the viewers would be interested. Let us see what her clan has to say.

![]() |

Culture, skill expertise: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (2) = 26 To see if I would know about dwarven sky citadels
"Viewers, we are in for a truly once-in-a-millennium treat here. This dwarf seems to think she is on the ancient planet Golarion! This could be a chance for us to learn something new and exciting about the Gap, and you could see it LIVE with us!"

![]() |

[dice=Culture, skill expertise]1d20+8+1d6 To see if I would know about dwarven sky citadels
You know that Dwarven Sky Citadels, are just that sky citadels, nothing about what is being relayed to you makes it sound like this moon is a sky citadel or that a resident of a sky citadel would confuse where they live with Golarion.
Ylga leads you on an approximately 30-minute trek through the moon. Feel free to ask any additional questions, I will assume they can be translated. Ylga will share the following but anything else you'd like to know you should ask, I will answer any questions and then follow up tomorrow afternoon.
"We have always lived below ground, but a generation ago my ancestors answered Torag’s summons—a tremor that called on our people to seek what lies above in the Quest for Sky. There we shall do our god’s will on Golarion’s surface."
"The Marbleheart clan, my clan, is large, but we split into smaller groups to seek the surface more than a century ago, from a time before my memories. I now lead a band of 43 Dwarves, though we are down to 29 after the orcs and earthquakes returned." That the planet Golarion disappeared during the Gap (leaving only Absalom Station orbiting in its place) 318 years ago is common knowledge.
Regardless of the language you speak you can hear Ygla clearly state the word "Torag." To recognize who/what that is I need a mysticism check.

![]() |

Star Citadels are the Starfinder version of Pathfinder's Sky Citadels; I was wondering if Star Citadels are common knowledge. I don't think Sky Citadels are around in this game system.
If they're common knowledge, then we could use that information during our conversation.
Would you like to relay something to the Dwarf about Star Citadels?

![]() |
1 person marked this as a favorite. |

Mysticism: 1d20 + 8 ⇒ (1) + 8 = 9 I had *one* job!

![]() |

Hey, Raia. You should ask this dwarf what year she thinks it is. I am curious.
Medrick asks a few other questions that are meant to test her metal stability. He has training in this as he is an emergency medic and has needed to quickly assess the mental stability in the ambulance ride. He makes a big show of contemplating each answer, like a drama tv show psychologist.
profession (emergency medic) with flair): 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
But the whole thing comes off as hokie rather than dramatic.

![]() |

Busy day at work, just catching up.
Tyrin will translate telepathically everything that is said in Aklo to those that do not understand. That way we can let the showboats choose how they want to portray it to the viewers.
He then continues to keep a close eye on his new orc-goblin-pet and stay verbally quiet.

![]() |

As you reach the Dwarven settlement you see a dozen stone buildings each with reinforced doors, arrow slits, and other modest fortifications. Most shockingly, however, a fissure has split down the middle of the settlement. A massive chunk of stone has also crashed into the facade of one of the most prominent buildings. A few dozen Dwarves are struggling to break through the boulder or one of the reinforced walls to get inside.
Ylga speaks:
She then runs frantically back and forth assessing the situation and continues
Wazasha appears to speak Aklo upon hearing that there two options, she says "The audience is voting on what you should do next", she pulls up a holographic display from her wrist computer to show the votes as they’re cast. Every time the Dwarves identify one option’s difficulty, painfulness, or uncomfortable circumstances, the voting for that option surges. Ultimately, though, the audience votes for you to clamber through the strange fluid-choked fissure to sneak into the temple from behind.
"The vote is non-binding of course, but remember, defying the fans could anger them."

![]() |

"Well then, we shall bravely... brave climbing through whatever the strange fluid is! It's all for you, our fans!"
Sebrir doesn't wait for his allies to agree, and starts to clamber up toward the fissure, doing handstands and jumps on his way up.
Acrobatics: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4 Unfortunately everything he attempts is awkward and uncoordinated.
Athletics if needed: 1d20 + 0 ⇒ (5) + 0 = 5

![]() |

If you choose the fissure you have two options, you can either climb directly through the fluid which will lather you in it (which will make you covered in fluid, which while not directly harmful will make you act as though you are in the effects of a grease spell.)
The other option is climb above the grease by bracing against the wall, which requires a successful athletics check or you can fly over if that's something you have access to (which I don't believe any of you do.)

![]() |

Greeeaaaat. The audience is likely to get us killed.
Drehp attempts to avoid the gooey fluid as much as possible.
Athletics: 1d20 + 3 ⇒ (3) + 3 = 6
Ugh, fine. I guess I've going through the goo.

![]() |

Oblivious to the double entendre, Lily defiantly braces one fist against her hip and uses her other hand for gesticulating.
"Puh-leeze! I've put nastier beauty products on my face! Let's go! I'll bet I can squeeze in their better than you can!"
Acrobatics: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
Athletics: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12

![]() |

"I guess we are going through the goo... wonderful."
He then looks down to his goblin pet.
"Time to be useful. You are nice and small, go on ahead a bit and let me know what you see."
He then begins a telepathic communication with the goblin.
Ok, this is me, your captor. Try thinking what you want to say instead of speaking. This is how you should tell me if there is danger. Remember. Good goblin gets credits and explosives at the end. Bad goblin BECOMES an explosive and goes boom."
He then reels out more of his cable and gives the goblin up to 20' of slack as needed.
Once the goblin starts crawling/swimming/etc through the goo, Tyrin will follow.
Athletics is not needed if we go through the goo, correct?

![]() |
1 person marked this as a favorite. |

Yes. Both my post and Tyrin's describing the goblin were us going into the goo; it's what the audience wanted.
I rolled Acrobatics to squeeze, and Athletics to swim.
Got it sorry for the confusion, so right now everyone is going through the goo either by choice or by not being so good at the whole athletics thing.

![]() |

Tyrin is operating a free-range orc-goblin-pet farm here. If it is useful for the plot to have him climb up (assuming he stays within 20') it's fine. If it is easier for you to keep everyone together, that works too!

![]() |

Medrick tries to identify the goo before going in.
physical science (or life science + 8: 1d20 + 5 ⇒ (9) + 5 = 14
if physical science is needed, use the 14 if life science is needed he will take the -4 so use 13
If he is able to come up with a description of the fluid, he will look to the camera and give an explanation for the slippery goo.
Does the audence want us to go through the goo? or just into the fissure? If it is just into the fissure, I will supply an acrobatics check, if they want us to go into the goo, he will try to climb around it.
athletics: 1d20 - 2 ⇒ (18) - 2 = 16

![]() |

It is not important that you go through the goo, just into the fissure.
So you can go around it, both you and the goblin are the only ones who do, the goblin is basically a non-combatant unless he really needs to be.
With your physical science check you know that this is a synthetic lubricant, much as would be found in a mechanical engine or hydraulic system.
As the goblin gets into the room, he motions back that there appears to be some fluids that are moving about, and in the room ahead the dwarf who appears to be trapped under a pillar. We are in initiative.
Medrick Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Tyrin Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Lily Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Sebrir Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Drehpehs Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Medrick Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Small Fluid Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Fluids will move up and you can all go.

![]() |

Life Science to identify?: 1d20 + 6 ⇒ (10) + 6 = 16 If a rare creature, reduce the difficulty by 5.
Sebrir will pull out a frag grenade, and will ready to throw it at the first ooze to get to the opening in front of the group, unless it would also hit one of his allies.

![]() |

Drehp moves down the stairs to get a better view of whatever it is shambling down there, and flings a nearby wrench at the nearest one (Red).
Telekinetic Projectile: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d6 ⇒ 5