OutPost I: Shaudius's Live Exploration Extreme! (Inactive)

Game Master Shaudius

Google Slide


51 to 100 of 262 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
The Exchange

So "Lily" Quy wrote:
Oh. Is this like a "we run off into the darkness" sort of scene?

Do you want it to be? You're the star of this show, its your world, I'm just passing through.

Wayfinders

Male Damaya Lashunta Mechanic 1 (SP 6/6 HP 10/10 RP 3/3 | EAC:13 KAC:15 | F:+1 R:+4 W:+0 | Init:+2 | Perc:+4 | Move:20ft)

Tyrin clicks on his flashlight and heads into the darkness.

Slowly... So that others can jump ahead or call him back as needed.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Viewers, we just heard a raucous sound, and will investigate. Weapons at the ready, my freinds!'

Sebrir draws his azimuth laser pistol and follows behind Tyrin.


Raia | Female damaya lashunta xenoseeker technomancer 1

Raia winces at the harsh lights and call upon her own illumination before heading off.
A string of dancing lights zip around ahead of her, illuminating anything she wants to see in detail.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Lily-Ghoul leaves her cover and sidesteps to the perimeter of the group, her armor's lighting systems engaging to illuminate a 15' cone in front of her.

Second Seekers (Luwazi Elsebo)

Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Drehp activates his Infrared Sensors and moves with the party, drawing his pistol in what he hopes is a heroic way.

Wayfinders

Male Damaya Lashunta Mechanic 1 (SP 6/6 HP 10/10 RP 3/3 | EAC:13 KAC:15 | F:+1 R:+4 W:+0 | Init:+2 | Perc:+4 | Move:20ft)

Tyrin looks over his shoulder and sees weapons drawn and readied stances. He draws his own pulsecaster rifle and mounts the flashlight to it, then moves ahead.

He speaks softly, to no one in particular:
"They want big damn heroes, let's give 'em big damn heroes."

He will take point and set a slow and methodical pace, using his 20ft movement to that advantage.

Perception take 10: 10 + 4 = 14

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Medrick does his best to not react to the large noise. He tries to hold a proud stance and then quickly moves to get between the noise and his allies. Once it is clear that his allies plan to move toward the sound, he draws his pistol and takes the lead with Tyrin.

The Exchange

As you all rush into the next area, where the explosion came from, the camera crew sets up in position filming what is sure to be an exciting scene.

You see, what appears to be three Space Goblins, as well as some sort of strange creature that resembles a large, six-legged armadillo with compound eyes, iridescent banded armor plates, heavy digging claws, and a pair of rasping tongues. The goblins spot you and one of them slaps the creature encouragingly, "Git em"

Initiative:

Tyrin Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Sebrir Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Raia Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Medrick Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Drehpehs Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Lily Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Goblins Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Armadillo-Thing Initiative: 1d20 + 0 ⇒ (8) + 0 = 8

Lily and Raia you're up.

Second Seekers (Luwazi Elsebo)

Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Can we identify this critter?

The Exchange

Drehpehs Koob wrote:
Can we identify this critter?

Sure give me a mysticism check.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

I can't seem to edit the map =(

Also, are only certain d20s capable of being done with pizzazz? Or any and all of them? Like for my rolls below, would it just be the Bluff check? Just the Attack? Both? Or neither, since you didn't give us the option this time?

(for these rolls I'll go ahead and apply the -4)

Lily moves forward, hugging the walls so her companions can wade into melee unhindered.

Can someone move me 30ft in against the wall?

"I say we shoot it first, ask questions later. Nothing raised by Goblins can be good."

Bluff, Trick Attack: 1d20 + 9 + 4 - 4 ⇒ (11) + 9 + 4 - 4 = 20
Tactical Pistol: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Pistol Damage: 1d4 ⇒ 4
Extra Damage?: 1d4 ⇒ 2


Raia | Female damaya lashunta xenoseeker technomancer 1

Mysticism: 1d20 + 4 ⇒ (13) + 4 = 17


Raia | Female damaya lashunta xenoseeker technomancer 1

"Well, they're definitely not smiling now."

Raia summons a smear of grease beneath the armadillo-beast and the goblin beside it.

Wayfinders

Male Damaya Lashunta Mechanic 1 (SP 6/6 HP 10/10 RP 3/3 | EAC:13 KAC:15 | F:+1 R:+4 W:+0 | Init:+2 | Perc:+4 | Move:20ft)

I think Dreph and I got switched in starting location. I'm going act from that location.

Tyrin will take a 5 foot step (to the square between medrick & the camera crew) and build a barricade.

"Let's see here. A bit of bat guano, some of these strange metal bits. A few rocks... Ta Da! A castle fit for a goblin."

He then pulls back a section of his helmet and exposes his pair of antennae.

Readied to use his lashunta daze if any goblin enters within 25ft of him. (DC 12 Will)

Second Seekers (Luwazi Elsebo)

Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Mysticism: 1d20 + 8 ⇒ (5) + 8 = 13

Drehp thinks he may remember something about this critter.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)
Tyrin Amogold wrote:
Tyrin will take a 5 foot step

I made that mistake for weeks myself; Starfinder got rid of the 5 foot step. A "Guarded Step" now takes a move action.

The Exchange

Map Editing and -4 Discussion:

So "Lily" Quy wrote:
I can't seem to edit the map =(

Should be fixed now.

So "Lily" Quy wrote:
Also, are only certain d20s capable of being done with pizzazz? Or any and all of them? Like for my rolls below, would it just be the Bluff check? Just the Attack? Both? Or neither, since you didn't give us the option this time?

You can do any of them but you should describe what you're doing when you do this.

(for these rolls I'll go ahead and apply the -4)

So "Lily" Quy wrote:
"I say we shoot it first, ask questions later. Nothing raised by Goblins can be good."

Don't forget to name your target directly, I assume from the language used you are targeting the armadillo.

Lily hugs the wall as she attempts to shoot the creature and distract it with a flourish, unfortunately as she is attempting to distract it one of the cameras lights flashes directly in her eye and she is herself momentarily distracted and the creature seems unaffected by her attempt to distract. However, her shot rings true and the creature winces in pain.

Tyrin: You are not quite up yet.

Raia: You recognize this creature as a young spicodranth and you know two things about it.
Drehpehs: You also recognize this creature as a young spicodranth and know one thing about it.

Whoever responds first gets their preference of thing to know, the other person can know 1-2 (depending on which of you it is things.)

The Exchange

The goblins will go next. Upside down Goblin fires at Medrick

Upside Down Goblin Junk Laser: 1d20 + 3 ⇒ (6) + 3 = 9

and misses

The rightside up goblin will fire his Junk Laser at Lily.

Right Side Up Goblin Junk Laser: 1d20 + 3 ⇒ (11) + 3 = 14

and also misses.

The sideways goblin and the Spicodranth will make saving throws against the grease.

Sideways Goblin Reflex Save: 1d20 + 2 ⇒ (11) + 2 = 13
Spicodranth Reflex Save: 1d20 + 5 ⇒ (16) + 5 = 21

The Spicodranth succeeds but the goblin just barely fails and falls prone. The sideways goblin on his turn doesn't move and fires his Junk laser at Lily.

Sideways Goblin Junk Laser: 1d20 + 3 ⇒ (12) + 3 = 15

and hits Lily takes Junk Laser Damage: 1d4 ⇒ 4 damage.

Drehpehs, Tyrin and Medrick you are now up. Tyrin would you still like to ready?

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Viewers, just look at those goblins, the way they muck about is just deplorable. I do believe it is time to remove them from existence, don't you think? Now, Starfinders aren't necessarily seekers of violence, let me make that clear, but we do know how to rid ourselves of some pesky goblins!"

Intimidate the gobbos, if possible: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 Bah.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Resistances or Immunities, please. And Drehp will shout the information to the team.

Drehp calls forth mystical shooting stars, one for each of the goblins.

Upside down: 1d4 + 1 ⇒ (4) + 1 = 5
Right side up: 1d4 + 1 ⇒ (4) + 1 = 5
Sideways: 1d4 + 1 ⇒ (4) + 1 = 5

Wow, max max damage. Woot!

Spells 1:2/3

Wayfinders

Male Damaya Lashunta Mechanic 1 (SP 6/6 HP 10/10 RP 3/3 | EAC:13 KAC:15 | F:+1 R:+4 W:+0 | Init:+2 | Perc:+4 | Move:20ft)

Gotcha, let's just disregard the previous post and use this instead.

Tyrin will pat Sebrir on the head before moving into the fray.

"Good try, Kid."

He will then move up and take a shot at the closest goblin.

Attack: Pulsecaster Rifle: 1d20 + 2 ⇒ (15) + 2 = 17
Electric Damage: 1d6 ⇒ 3

The Exchange

Upside down Goblin drops unconscious from the pulsecaster rifle

Resistances:

Warding Iridescence (Ex) While in dim light, a young
spicodranth gains a bonus to its EAC against attacks that
deal electricity or fire damage, this bonus is increased in
normal light and increased further in bright light.

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

When Medrick hears about the creatures electrcity advantage, he moves forward to make himself the target but also tries to stay out of the way of Tyrin. As moves, he draws both her static arc pistol and his semi-auto pistol. The creature looks more like a threat. He then fires ones at the strange creature.

semi-auto pistol (KAC,Spicodranth): 1d20 + 6 ⇒ (20) + 6 = 26
damage (critical): 2d6 ⇒ (5, 1) = 6

of course... I crit when I use my weapon that doesn't do anything fun when I crit.


Raia | Female damaya lashunta xenoseeker technomancer 1

Weaknesses and special attacks, please.

The Exchange

Medrick wrote:
As moves, he draws both her static arc pistol and his semi-auto pistol.

Only one weapon per movement.

When Medrick pulls out and fires his semi-auto pistol the creature reels out in pain, the camera crew gets in slightly closer to get a shot of the action and Wazasha fervently types on her datapad.

Raia:

Weaknesses and Special Attacks:
Blinding Retort (Ex) If an attack that deals electricity or fire damage misses a young spicodranth, as a reaction it can absorb and redirect the energy in a burst of painful incandescence. If the attack originated from 20–90 feet, this takes the form of a ray that targets the attacker’s EAC. If the attack originated from within 15 feet, the spicodranth instead reflects the energy in a 15-foot cone that must include the attacker in its area. Creatures hit by the ray or in the affected area are blinded for 1d2 rounds (reflex negates).

The Spicodranth closes on Medrick and attacks with its claw. Claw: 1d20 + 8 ⇒ (6) + 8 = 14 and misses.

Sorry for the delay, Sebrir, Lily and Raia, you're up.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Lily continues to advance along the edge of the wall, and uses her rapid, jerking movements to simultaneously distract the Spicodranth and entertain the audience.

Bluff to Trick Attack: 1d20 + 9 + 4 - 4 ⇒ (15) + 9 + 4 - 4 = 24

And she continues to shoot in full view of the camera.

Tactical Pistol: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Pistol Damage: 1d6 ⇒ 3 (I rolled wrong damage last time )
Extra Damage?: 1d4 ⇒ 2

The Exchange

Lily distracts the spincodranth as the camera crew inches even closer the bright lights coming from their collective cameras.

The creature looks severely wounded and squeals in distress and recoils but continues to fight on as the remaining goblins push it on.


Raia | Female damaya lashunta xenoseeker technomancer 1

”Damn goblins! Don’t use fire or electric weapons against it unless you have to: miss and we could be in trouble!”


Raia | Female damaya lashunta xenoseeker technomancer 1

Raia fires upon the standing goblin.
attack: 1d20 + 3 ⇒ (9) + 3 = 12
fire damage: 1d4 ⇒ 3

The Exchange

GE Starfinder Pre-Gen wrote:

Raia fires upon the standing goblin.

Because of all the allies and enemies between you and the goblin that sadly misses.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir moves forward into full view of the camera crew. "Viewers, look at these sad creatures! The Starfinder society has already shown that they can handle such threats."

Sebrir then fires his laser pistol at the nearest goblin.
attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 ⇒ 4

The Exchange

Sebrir's laser pistol rips through the goblin and it yelps out in pain and drops to the ground.

The remaining goblin looks visibility shaken and fires his junklaser at Lily. Junklaser on Lily: 1d20 + 3 ⇒ (13) + 3 = 16 for damage: 1d4 ⇒ 4 making Lily bleed some of her own blood. (that's 8 damage total so far.)

The undead camera crew moves up even closer to the action and Wazasha posts the following to the infosphere:

"Heroes vs. Goblins and Spicodranth. Live. Exploration. Extreme. #LEE #SFS #EPICCLIMAX"

Drehpehs, Tyrin, and Medrick you're up.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

"I think the moon's artificial gravity is interfering with our shots!"

And then she's hit hard! Blood splatters against the ashen floor.

"It's clearly not affecting their aim!"

Wayfinders

Male Damaya Lashunta Mechanic 1 (SP 6/6 HP 10/10 RP 3/3 | EAC:13 KAC:15 | F:+1 R:+4 W:+0 | Init:+2 | Perc:+4 | Move:20ft)

Tyrin will move up between the Spicodranth and Sebrir, then builds a barricade.

"Never underestimate even the most trivial of fights. It would be a shame if a pop star were to be disemboweled by such a sad creature on live stream."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir will plan to give Lily his inspiring boost on his next turn, giving her some of her stamina back.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

All you have to do is smile! ^_^

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Medrick carefully takes a step back. As he does so, he pulls out his other gun. This creature is resilient! But we can get it down.

He fires his pistol at the Spicodranth again, hoping for similar results.

semi-auto pistol (Spicodranth, EAC): 1d20 + 6 ⇒ (4) + 6 = 10

His shot hits the wall rather than the enemy. I can't keep wasting this ammo!

Guarded step move action attack as a standard action.

Second Seekers (Luwazi Elsebo)

Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Drehp touches his temple as he concentrates deeply, calling forth a glut of psychic information on the spicodranth.

Mind Thrust, Will DC14 1/2: 2d10 ⇒ (9, 7) = 16

Spells 1:1/3

The Exchange

Drehpehs reaches into the creatures mind and it yelps in pain and drops to the ground. With that the last goblin throws his hands in the air and says, "Me Surrender, Me Surrender. No hurt Thrug."

We're out of initiative, what would you like to do.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Lily-Ghoul saunters up to the Goblin, strikes a pose with her weapon (and blood) still visible to the camera crew, and asks in her gravelly voice, "This moon is being reclaimed. Who do you work for?"

Wayfinders

Male Damaya Lashunta Mechanic 1 (SP 6/6 HP 10/10 RP 3/3 | EAC:13 KAC:15 | F:+1 R:+4 W:+0 | Init:+2 | Perc:+4 | Move:20ft)

Tyrin surveys for additional threats before knocking down the barricade and beckoning the camera crew forward.

perception: 1d20 + 4 ⇒ (4) + 4 = 8

He then walks up to the goblin points his rifle at its head.

Intimidate: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 With panache
Edit: Or not...

"I suggest you tell the woman what she wants to know."

This is mostly for the cameras to "loom ominously" not necessarily to extract info.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Viewers, as you can see, these goblins were nothing to us. Starfinders deal with their like every day as if they were nothing but laser cannon fodder. Now, little green brute, tell us what we need to know."
Intimidate with flair: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 LOL. Nope.

Second Seekers (Luwazi Elsebo)

Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Drehp gets in the goblin's line of sight and visibly moves his fingers to his temple, keeping eye contact.

Never mind, I'll just take the information from his brain. Of course, his brain will be mush when I'm done. Stand back, this will take a few minutes and be extremely painful for the goblin...

We can't all roll badly on Intimidate, can we?

Intimidate: 1d20 + 1 ⇒ (3) + 1 = 4 LOL, I guess we can.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Intimidate, Untrained: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19

Lily-Ghoul threatens the Goblin with bodily harm.

"Talk!"

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Medrick puts his unused gun away. He then makes a show for the camera of him reloading the other gun as he walks over to the goblin.

Look, we aren't here to just kill you. We are exploring and if you allow us to, you may make it out of this alive.

diplomacy (flair, untrained): 1d20 - 1 - 4 ⇒ (15) - 1 - 4 = 10

Medrick makes a big show for the camera of him trying to carry out the oath of helping humanoid creatures when possible. Every TV show needs someone for the viewers to hate at home haha as a side note, I forgot to mention this but Medrick always has his arc pistol set to stun (non-lethal damage) unless he actively changes it.

The Exchange

"I just lowly exhaust drinker, my clan, I no work for anyone. No hurt me. We just come to this chamber, find lots of stuff to make big booms. We not get to other side yet."

As you are talking to Thrug, Wazasha posts a poll to the infosphere.

What Should the Starfinders Do With the Goblin:

1. Execute the vermin!
2. Let the Goblin Go (boo!)
3. Bring Her Along!

Within seconds, the votes are in:

Results:

1. Execute the vermin! 30%
2. Let the Goblin Go (boo!) 15%
3. Bring Her Along! 55%

And the winner: Bring her along!

Wazasha shouts to you, "The people want you to bring the goblin with you!" to which Thrug replies, "Yes, take me with you! Me big help make help make BIG BOOM."

Once you decide whether to follow the will of the studio audience, the clearest path out of this chamber is to climb up the wreckage from the goblin's explosion into the chamber above, this requires a successful athletics check but first...

Wazasha invites Lily followed by Sebrir into the booth. This happens one at a time but in the interest of time, I will do both of your solo scenes at once.

Lily's Booth Interview:
So Lily, you're a famous cosplayer, what's it like to play second fiddle to Sebrir?

What's the best thing about being a Starfinder?

What do you hope to find here?

Sebrir's Booth Interview:
So Sebrir, what's a famous celebrity like you doing hanging around with such average people?

You have grenades, but you never use them. Why not?

What about being a Starfinder makes you mad?

Second Seekers (Luwazi Elsebo)

Male Idarian Kasatha Priest Mystic/1 (SP 6/6 HP 10/10 RP 3/4 | EAC:13 KAC:14 | F:+0 R:+2 W:+5 | Init:+2 | Perc:+7 Darkvision 60ft | Move:30ft) | Pistol +2 (1d4 E/— NL) | Spells 1:1/3
Skills:
Acrobatics +4 Athletics +3 Bluff +1 Computers -1 Culture +5 Diplomacy +1 Disguise +1 Engineering -1 Intimidate +1 LifeSci -1 Medicine +3 Mysticism +8 Perc +7 PhysSci -1 Piloting +6 SM +3 SoH +2 Stealth +2 Survival +3
Starship:
Pilot +6 Engineer -1 Science -1 Gunner +3 Captain I+1/D+1/B+1
map

Bring along a murderous goblin with a penchant for explosions? What could go wrong?

Sure, bring her along. It'll be fun!

Iomedae, did you face such trials when you were mortal?

Drehp watches the interviews, glad to not be on vid himself, then attempts to climb out.

Athletics: 1d20 + 3 ⇒ (13) + 3 = 16

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"If the viewers say she goes with us, then by all means! Just make sure you're a good little goblin, my new friend!"

Interview:

So Sebrir, what's a famous celebrity like you doing hanging around with such average people?
"I assure you, dear viewers, that though some of my compatriots may lack in flair, there is no such thing as an 'average' Starfinder... I joined the Starfinders because they include some of the most interesting and enchanting creatures in the galaxy! Take my dear Lily, for example... never have I seen a halfling who exudes such confidence, grace, and beauty. Why, perhaps I will proposition her for a date after this exciting adventure is over! Feel free to comment on whether you feel this is a good idea, a great idea, or an EXCELLENT idea, and feel free to leave suggestions on the best way to 'make my move,' as one might say!"

You have grenades, but you never use them. Why not?
"I considered using one of my frag grenades during that last battle, but was warned that flames would be less than ideal against the spicodranth, so I decided to focus my fire on the goblins with my trusty pistol. Rest assured, if there is a group of vermin whom will not resist such attacks, I will gladly make use of my incendiaries."

What about being a Starfinder makes you mad?
"Mad? Why, the only thing about Starfinders that I find mad is that more people don't join! I have found every mission to be quite exciting and rewarding!"

Wayfinders

Male Damaya Lashunta Mechanic 1 (SP 6/6 HP 10/10 RP 3/3 | EAC:13 KAC:15 | F:+1 R:+4 W:+0 | Init:+2 | Perc:+4 | Move:20ft)

Tyrin pulls out 50' of Titanium cable and proceeds to fashion a tiny child Goblin Leash for the 'prisoner.'

engineering: 1d20 + 8 ⇒ (14) + 8 = 22

"Here's the deal. You are coming with us. If you are good, I'll give you a few creds and help you set up a life for yourself. I can even hook you up with a job working with explosives. If you are bad... I'll shove this grenade down your throat, pull the pin, and toss you down a ravine."

Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20

"Sound good?"

He then slips the "leash" onto the goblin and cinches it up tight.

----------------

After their little chat, Tyrin and his new pet continue up the chamber.

Athletics: 1d20 + 1 ⇒ (16) + 1 = 17

51 to 100 of 262 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Outpost I: Shaudius's Live Exploration Extreme! Gameplay All Messageboards

Want to post a reply? Sign in.