
![]() |

Skye uses his abilities as a shaman to restore the party to readiness.
"Friends, I can use my heaven's leap spirit ability on each of you once a day, as long as you're within 30' of me. If there's a place within 30' of you that you'd like to be, let me know and I'll put you there, ready to rock 'n' roll. It works a lot like jester's jaunt."
If you want Skye to use this ability on you, just let me know.

![]() |

oh neat. That could definitely come in handy

![]() |

Just delay till after Skye in the initiative order, let me know where to put you, and I'll use a standard action to make it happen.

GM Ladile |

Your path clear and the final task now before you, you make your way along the river until you top a small rise. Old, worn steps lead down to a trail that winds its way through the trees and ends at a large clearing. True to her word, Medda and the other Twinhorn forces have cleared the way for you to approach the clearing and you all hurry down the stone steps and along the path with Skye's Daylight stone lighting the way.
As you come around a bend in the path, you stop as the clearing comes into view. Within the clearing you can see a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air. The area within the stone circle is shrouded in darkness but you can hear the sound of rattling armor, clacking bones...and a voice.
"More bones for Eshimka's army...come, join us in death!"
________
Vanya Init: 1d20 + 5 ⇒ (16) + 5 = 21
Dortlin Init: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
Fung Init: 1d20 + 3 + 4 ⇒ (9) + 3 + 4 = 16
Skye Init: 1d20 + 6 ⇒ (12) + 6 = 18
Peribras Init: 1d20 + 6 ⇒ (13) + 6 = 19
Rallas Init: 1d20 + 10 ⇒ (4) + 10 = 14
Fallen: 1d20 + 3 ⇒ (20) + 3 = 23
Skeletal Champions: 1d20 + 5 ⇒ (3) + 5 = 8
This ghostly apparition is known as a Fallen, yet another incorporeal undead.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
These armored foes are Skeletal Champions.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
The grasping tendrils appear to behave similarly to a Black Tentacles spell and will likely try to grapple and constrict anything entering the circle.
You can also see that the portal appears to be giving off waves of negative energy that will surely harm the living and mend the living dead that are within the stone circle. The application of positive energy might be enough to cancel the effect out, at least for a time.
With your Darkvision scroll still running, you can see four armored skeletons standing guard within the stone circle as well as an armored, ghostly apparition that floats just off of the ground.
*Note* - As of right now, the only one able to see within the circle (and thus, see the bad guys) is Fung since he's still under the effects of Darkvision. Until you can see what you're fighting, you won't be able to make the Knowledge checks to identify. You *can* go ahead and attempt the Arcana/Religion roll, however.
________
Round 1
Dortlin (-6 Int?, Barkskin) + Clyde (Barkskin, Longstrider, Shield Companion)
========
????
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Twinhorn Allies) + Darkpaw (-8 Str?)
========
????
Active Conditions: Normal Light (Green Grid), Darkness (Red Grid), Dim Light (Everywhere Else)
Dortlin + Clyde are UP!

![]() |

So 3 charges of Lesser Resto to heal 7 Int and 1 more charge of Heightened Awareness.
kn religion: 1d20 + 9 ⇒ (15) + 9 = 24
"Black Tentacles and what I'm guessing is negative energy. Not to mention there is probably some undead in there. Maybe some positive energy will counter the portal while some of us try to deal with the grabby tentacles."
With enemies near but but not near enough Dortlin takes the opportunity to cast Lead Blades. He also gains the Strength of the Bull. But he keeps hold of his Bardiche for now.
He'll have Clyde move up some but stay near the party for now.
ride DC 10: 1d20 + 8 ⇒ (7) + 8 = 15
"Clyde if anything bad approaches hit it."
claw attack: 1d20 + 14 ⇒ (12) + 14 = 26
slashing/blugoning dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Dortlin will try to trip it as an aoo.
Improved Trip aoo with Bardiche: 1d20 + 21 ⇒ (16) + 21 = 37
Clyde will claw at it.
claw aoo: 1d20 + 18 ⇒ (10) + 18 = 28
slashing/blugoning dmg: 1d6 + 7 ⇒ (1) + 7 = 8

GM Ladile |

Rallas - yes, that would be fine! Anyone may utilize additional light sources that they might have.
By no means willing to risk charging in alone, Dortlin and Clyde advance forward only slightly. As his body swells with the strength of the bull, he also takes a moment to enchant his weapons to increase their density and momentum.
From within the circle, a faint, hollow laugh can be heard.
"What? You don't want to join us? A shame...but we have all of eternity," comes the unseen voice. "You, I fear, do not..."
________
Round 1
Dortlin (Barkskin, Lead Blades) + Clyde (Barkskin, Longstrider, Shield Companion)
========
????
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Twinhorn Allies) + Darkpaw (-8 Str?)
========
????
Active Conditions: Normal Light (Green Grid), Darkness (Red Grid), Dim Light (Everywhere Else)
Rallas, Skye, Fung, Vanya and Peribras + Darkpaw are UP!

![]() |

ach, I don't think it will matter for this battle but I meant to have Peribras recharge Magic Fang with his Pearl of Power.
do I understand correctly that Peribras cannot see anything inside the red aura?

![]() |

I'll go ahead and operate on that assumption
Darkpaw moves forward along the path and over the log the little island in the Brook. moving at half speed, the modifiers for the log don't appear to add up to more than 10, so I don't think I need to roll acrobatics to cross it.
As he rides, Peribras murmurs a spell. Falcon's Aim

![]() |

(Dortlin exceeded the DC18 Knowledge (religion) check by 6, so he can ask one question from the list.)
Knowledge (religion) DC18: 1d20 + 6 ⇒ (15) + 6 = 21
"That one's a ghostly apparition known as a 'Fallen,' another incorporeal undead."
Knowledge (religion) DC12: 1d20 + 6 ⇒ (13) + 6 = 19
"Those things wearing armor are Skeletal Champions." (Resistances, please.)
Knowledge (arcana) DC20: 1d20 + 6 ⇒ (16) + 6 = 22
"The grasping tendrils act like a black tentacles spell. They'll try to grapple and constrict anything entering the circle. The portal appears to be giving off waves of negative energy that will surely harm the living and mend the living dead within the stone circle. Positive energy might be enough to cancel the effect, at least for a time."
"I can cast liberating command, if anybody gets grappled by the black tentacles."
Daylight-imbued owl pellet in hand, Skye moves up behind the hunter and casts fly on the ape. (Duration: 5 min.)

![]() |

Dortlin was rolling the general knowledge check on the stones. Most of us couldn't see the enemies yet.

GM Ladile |

Dortlin is correct; at the start of the battle only Fung could see inside the Red grid, which is an area of darkness. But since Skye has moved up and moved the light source with him, everyone now able to see at least one of the Skeletal Champions - and I'm not going to worry about making you retcon the knowledge check on the other thing since you didn't roll well enough to ask for any specific information anyway.
Peribras - Sure, I'll allow you to have recharged Magic Fang!
________
Rallas activates his ioun torch and moves to follow behind Dortlin and Clyde, further brightening a 20-foot radius around himself. Peribras directs the still-slightly-weakened Darkpaw across a nearby log to a small island that provides a good vantage-point of the stone circle. As they go, he grants himself the aspect of the falcon, sharpening his vision dramatically.
Couldn't find a spell called Falcon's Aim so I'm assuming you meant Aspect of the Falcon?
Skye moves up behind Dortlin and grants Clyde the power of flight, the light from his Daylight pellet following him and finally casting some illumination on the edges of the stone circle. Within, he can see at least one skeletal figure, dressed in armor and wielding a long-sword. A cold blue light shines in its eye sockets as it watches the group advance. Skye knows that such undead are resistant to piercing and slashing weapons, but not those designed to crush bone. They also resist the influence of channeled energy. DR/5 Bludgeoning, Channel Resistance +4.
________
Round 1
Dortlin (Barkskin, Lead Blades) + Clyde (Barkskin, Fly, Longstrider, Shield Companion)
========
????
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon, Twinhorn Allies) + Darkpaw (-2 Str)
========
????
Active Conditions: Normal Light (Green Grid), Darkness (Red Grid), Bright Light (Purple Grid), Dim Light (Mostly Everywhere Else)
Fung and Vanya are UP!

GM Ladile |

So! There's a lot currently happening on the map with the light levels. As stated above, the lightning conditions are as follows:
Base Conditions: Dim Light
Green = Skye's Daylight spell: Dim Light brightens to Normal Light
Purple = Rallas' Ioun Torch: Normal Light brightens to Bright Light, since he's currently within Skye's Daylight spell
Red = Darkness, influenced by the portal: Dim Light becomes Darkness
Now, as Skye and Rallas move forward, more of the stone circle will become illuminated. Currently, the areas where Red and Green overlap are now Dim Light - Daylight raises the light level by one step, making Darkness become Dim Light.
Currently, Fung is the only one who can see all the enemies since he has Darkvision active. Everyone else can, at the moment, only see Orange. Hopefully that clears things up a bit?

![]() |
1 person marked this as a favorite. |

Vanya follows the others in the area surrounded by the light. Seeing how the advancing party is shrouded in an halo of brightness marching towards all encompassing darkness, she comments:"Seems like we are going to become material for a story... let's just hope all of us end up in the sequel as well... And just so you know... this isn't really my style!"
Move with the others may ask Skye for teleportation later on. Vanya will concentrate on what she can hit

GM Ladile |

Vanya also advances forward, quite content to keep pace with her comrades and wait for additional light to be shed on the circle before rushing into danger.
________
Round 1
Dortlin (Barkskin, Lead Blades) + Clyde (Barkskin, Fly, Longstrider, Shield Companion)
========
????
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon, Twinhorn Allies) + Darkpaw (-2 Str)
========
????
Active Conditions: Normal Light (Green Grid), Darkness (Red Grid), Bright Light (Purple Grid), Dim Light (Mostly Everywhere Else)
Fung is UP!
________
I'll give Fung a few more hours and then bot him before I go to bed in the morning if he's still not posted.

![]() |

Sorry bad day at work yesterday, friends over then my partner needed the computer for work.
Fung pulls in the whatever power he can gather from within and without and sends a bolt of electricity at the ghostly figure within the stone circle.
Burn: Empower Metakinesis (+1), Extended Infusion - 120ft (+1), Gather Power (-1), Infusion Specialisation (-1)
Elemental Overflow, Empowered
empowered electric blast vs pink TAC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 It likely has cover.
electric dmg: 3d6 + 2 + 2 ⇒ (6, 6, 5) + 2 + 2 = 21 Total dmg = 21+10=31

GM Ladile |

No worries Fung, RL happens!
________
The only one able to clearly see what lies within the center of the stone circle, Fung takes aim and sends a blast of electricity crackling forth...but his aim is off, not helped by the myriad obstacles standing between him and his target, and the blast scorches one of the standing stones.
A great clanging and stamping sound arises from the circle and all of you can see the one visible skeletal champion bang its sword against its armor and stamp its feet, as if challenging you to approach. They themselves, however, do not move.
________
Round 2
Dortlin (Barkskin, Lead Blades) + Clyde (Barkskin, Fly, Longstrider, Shield Companion)
========
????
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon, Twinhorn Allies) + Darkpaw (-2 Str)
========
????
Active Conditions: Normal Light (Green Grid), Darkness (Red Grid), Bright Light (Purple Grid), Dim Light (Mostly Everywhere Else)
Dortlin + Clyde are UP!

![]() |

Flying ape. Huh. Well that is +2 bonus from caster level, +4 for maneuverability, -2 for size, +3 from dex. So +7 total. I don't know if it effects ride adversely so I'll assume the same checks.
Able to see a target Dortlin tries to add to what is known about the skeleton.
kn religion: 1d20 + 9 ⇒ (6) + 9 = 15 special attacks? Lowest save?
He will then guide Clyde up and 10 ft above the visible skeleton. (15 ft up total)
ride dc 10: 1d20 + 8 ⇒ (12) + 8 = 20
"We could use more light over here."
And while it isn't the best weapon for the job dortlin attacks it with his Bardiche first activating broken wing gambit just in case.
Including +1 for high ground.
Bardiche: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
slashing/cold iron dmg inc lead blades: 2d8 + 7 ⇒ (8, 2) + 7 = 17
Clyde attacks it using his long arms also using broken wing gambit.
claw: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
slashing blugoning dmg: 1d6 + 7 ⇒ (5) + 7 = 12
If the skeleton should somehow attack Dortlin or Clyde or something else moves through a threatened area.
Including +1 for high ground.
Bardiche aoo: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28
slashing/cold iron dmg inc lead blades: 2d8 + 7 ⇒ (4, 7) + 7 = 18
claw: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
slashing blugoning dmg: 1d6 + 7 ⇒ (4) + 7 = 11
----------------------------------------------------------------
Bardiche aoo: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
slashing/cold iron dmg inc lead blades: 2d8 + 7 ⇒ (8, 8) + 7 = 23
claw: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24
slashing blugoning dmg: 1d6 + 7 ⇒ (4) + 7 = 11

![]() |

Dortlin and Clyde moved this round. They are currently by the stones and 15ft up.

![]() |

yeah...i had a mental cramp and forgot the first part if your post....coffee hadnt kicked in yet
Rallas moves up to beside the large ape.double move and fight defensively if attacked

![]() |

"Friends, let me shed some light on the subjects," Skye shuffles closer to the stone circle and its evil guardians, "and bless our endeavors." The shaman slips the wand of bless from his spring-loaded wrist sheath and activates it.
(GM, should I reroll the earlier Knowledge checks?)
Conditions: Bless Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.

![]() |

Couldn't find a spell called Falcon's Aim so I'm assuming you meant Aspect of the Falcon?
Yup, I always mess it up. I am usually thinking of the Bracers of Falcon's Aim, probably.

GM Ladile |

Tentacle Time: 1d20 + 5 + 4 + 1 ⇒ (13) + 5 + 4 + 1 = 23
1=Clyde, 2=Dortlin
1d2 ⇒ 2
Pink Will: 1d20 + 10 ⇒ (1) + 10 = 11
Yellow Will: 1d20 + 3 ⇒ (7) + 3 = 10
Cyan Will: 1d20 + 3 ⇒ (6) + 3 = 9
Purple Will: 1d20 + 3 ⇒ (11) + 3 = 14
Now granted with the gift of flight Clyde majestically - for an ape - soars into the air, guided by Dortlin. He takes surprisingly well to this and comes to a 'hover' just above the Orange Skeletal Champion. The tentacles, as if sensing the presence of the living, lash out at the air above but can't quite reach the ape and his rider. However, the portal pulses ominously and both of them feel a wave of negative energy wash over them!
Negative Energy (DC 16 Will): 1d6 ⇒ 5 x 2 = 10 damage
Dortlin & Clyde each need to give me a Will save for half damage.
Dortlin lashes out with his bardiche and just manages to strike the skeleton, sending shards of bone flying in all directions. While Dortlin's strike on its own isn't enough to fell the undead, Clyde's follow-up bite manages to finish the job and Orange clatters to the ground. Though he isn't quite able to add anything to what Skye already told the group about skeletal champions, he's cheered by the fact that they still seem to go down easily enough.
The DC for the Skeletal Champions is DC 12 so Dortlin's roll wasn't quite high enough to add anything new.
Suddenly, there's a different sort of pulse from the portal as the negative energy it spews forth seems to falter for a moment. There's an unearthly shrieking sound from within the circle as something happens, but you're not sure what.
Both Rallas and Skye move up further, bringing their light sources with them and now shedding enough light into the stone circle that everyone can see three additional armored skeletons as well as a ghostly apparition hovering just in front of the altar. All of them seem to have been caught off-balance by something as they reel and stagger in place, unmoving. Taking advantage of the situation, Skye blesses the party's efforts, sure that they'll need it.
________
Round 2/Round 3
Dortlin (Barkskin, Lead Blades, Pending DC 16 Will Save) + Clyde (Barkskin, Fly, Longstrider, Shield Companion, Pending DC 16 Will Save)
========
Fallen (Dazed, Dazzled)
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon, Twinhorn Allies) + Darkpaw (-2 Str)
========
Cyan (Dazed)
Yellow (Dazed)
Purple (Dazed)
Active Conditions: Bless - +1 Morale on Attack Rolls & Save vs. Fear
Lighting Conditions: Dim Light within most of the stone circle, Bright Light where Purple and Green overlap
Fung, Vanya, Peribras + Darkpaw and Dortlin + Clyde are UP!
________
Skye, you may retry the check on the ghosty since you couldn't see it previous round. Also some of you guys acting out of turn are killing me here :P

![]() |

Fung snorts in frustration. He takes another step closer and launches another bolt of lightning at the same creature.
Burn: Empower Metakinesis (+1), Extended Infusion - 120ft (+1), Gather Power (-1), Infusion Specialisation (-1)
Elemental Overflow, Empowered, Bless
empowered electric blast vs pink TAC: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22 It likely has cover.
electric dmg: 3d6 + 2 + 2 ⇒ (4, 2, 5) + 2 + 2 = 15 Total dmg = 15+7=22

![]() |

Mechanically Hover is if you don't move for the round and would require a fly check. Clyde moved over half his fly speed so no fly check was required.
Dortlin will save DC 16: 1d20 + 7 ⇒ (17) + 7 = 24
Clyde will save DC 16: 1d20 + 3 ⇒ (6) + 3 = 9
Dortlin uses the aid token to identify the ghostly figure, (DR, Special attacks) though Skye said something about incorporeal undead so time to switch weapons.
Dortlin drops his Bardiche, draws his Nodachi and hopefully guides Cyde 5 ft down and closer to the ghostly apparition.
ride check DC 10: 1d20 + 8 ⇒ (7) + 8 = 15
Clyde's Fly check DC 10: 1d20 + 7 ⇒ (18) + 7 = 25
Clyde handles flying like a champ as he full attacks light purple.
I'll save space, He uses broken wing gambit but can't hurt the thing.
Dortlin hopefully has better luck. He attacks it with hight advantage, bless, and a familiar gambit.
Nodachi attack: 1d20 + 14 + 1 + 1 ⇒ (16) + 14 + 1 + 1 = 32
slashing/piercing/cold iron/magic dmg: 2d8 + 8 ⇒ (6, 2) + 8 = 16
Both take aoos but only Dortlin's matters.
Nodachi aoo attack: 1d20 + 18 + 1 + 1 ⇒ (13) + 18 + 1 + 1 = 33
slashing/piercing/cold iron/magic dmg: 2d8 + 8 ⇒ (3, 7) + 8 = 18
It gets +2 to hit and dmg on it's first attack.
Clyde is currently 10ft up.
claw aoo inc height and bless: 1d20 + 14 + 1 + 1 ⇒ (6) + 14 + 1 + 1 = 22
slashing/blugoning dmg: 1d6 + 7 ⇒ (4) + 7 = 11

GM Ladile |

From the safety of the rear, Fung takes aim once more at Pink - now illuminated for all to see - and sends another blast of electricity crackling forth. The blast slams into the Pink, electricity arcing off its ghostly armor and tearing away a small portion of its essence.
Dortlin knows that creatures known as Fallen are incorporeal undead who possess resistances against positive energy as well as against acid and fire. (Channel Resistance +4, Resist Acid & Fire 5). He also knows that they posses the touch of the grave and can channel this power into their strikes as well as curse weak-willed enemies with fear. (Agent of Despair: DC 19 Will save on taking damage or take -4 penalty on saves vs. fear; curse effect that lasts until all damage received from the Fallen is healed. Touch of the Grave: All ranged and melee attacks deal additional 2d6 negative energy damage to living targets.)
Tentacle Time: 1d20 + 5 + 4 + 1 ⇒ (18) + 5 + 4 + 1 = 28
Damage (Constrict): 1d6 + 4 ⇒ (5) + 4 = 9
Deciding to take advantage of Pink's sudden predicament, Dortlin directs Clyde to descend as he drops his bardiche and pulls out a weapon he's certain will prove more effective. Unfortunately, this puts Clyde within reach of the grasping black tentacles and they snake around the ape's ankles and legs, grappling him!
I think that result leaves Clyde grappled but if I'm mistaken, please let me know!
While Clyde struggles against the tentacles, Dortlin swings his nodachi at Pink and cleaves through the spirit, shredding another portion of its undead essence!
And though weakened, the portal pulses once more with negative energy, battering Dortlin and Clyde just a little bit further.
Negative Energy (DC 16): 1d6 ⇒ 2 x 2 = 10
Will need another Will Save from Dortlin & Clyde.
________
Round 2/Round 3
Dortlin (-5, Barkskin, Lead Blades, Pending DC 16 Will Save) + Clyde (-19, Barkskin, Fly, Longstrider, Shield Companion, Pending DC 16 Will Save, Grappled)
========
Fallen (-19, Dazed, Dazzled)
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon, Twinhorn Allies) + Darkpaw (-2 Str)
========
Cyan (Dazed)
Yellow (Dazed)
Purple (Dazed)
Active Conditions: Bless - +1 Morale on Attack Rolls & Save vs. Fear
Lighting Conditions: Dim Light within most of the stone circle, Bright Light where Purple & Green overlap
Vanya and Peribras + Darkpaw are UP!

![]() |
1 person marked this as a favorite. |

Seeing Clyde grappled by the black tentacles, Skye casts liberating command.
(Immediate action; Clyde may make an Escape Artist check to escape as an immediate action. He gains a +10 competence bonus on this check).

![]() |

I'll go ahead and resolve some things. Clyde's CMD is currently 26 thanks to Shield Companion. Dortlin shares space with Clyde so is also in range of the tentacles. Based on your roll I'm guessing these follow special rules but it gives them a CMD of 20.
Dortlin Will save DC 16: 1d20 + 7 ⇒ (12) + 7 = 19
Clyde Will save DC 16: 1d20 + 3 ⇒ (17) + 3 = 20
As an immediate action Clyde uses Skye's magic assist to try and break free. Escape Artist DC 20: 1d20 + 7 + 10 ⇒ (5) + 7 + 10 = 22

![]() |

Vanya keeps following the others deciding to try her luck against the more corporeal looking undeads this time.
Vanya double moves. Next round she'll probably ask Skye for teleport in order to flank one of the lesser undeads

![]() |

Peribras takes aim at the Fallen with one of his last Holy arrows before also releasing a more mundane arrow in its direction.
Longbow, attack, deadly aim, favored enemy: undead, bless, aspect of the falcon, HOLY: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (7) + 12 - 2 + 2 + 1 + 1 = 21 for piercing, MAGIC, HOLY: 1d6 + 3 + 4 + 2 + 2d6 ⇒ (1) + 3 + 4 + 2 + (4, 1) = 15
Longbow, attack, deadly aim, favored enemy: undead, bless, aspect of the falcon: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (7) + 7 - 2 + 2 + 1 + 1 = 16 for piercing, MAGIC, cold iron: 1d6 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15
as always, Peribras ignores all cover and concealment except total.

GM Ladile |

Having anticipated something like this happening, Skye almost immediately calls upon Desna's blessing to help free Clyde from his tentacled shackles before they can constrict or grapple him further. Empowered by the Starsong's aid, Clyde is able to slither his way free of the tentacles!
You're correct that CMD 20 is the DC to beat. Since Liberating Command is an immediate action and allows an immediate action Clyde won't take the constrict damage at least :)
Vanya puts on a burst of speed and races to catch up with her companions while Peribras sets his sights on the Fallen. Taking aim, he fires off his last holy arrow - the arrow flies true and passes through the spirit's shoulder, tearing another shred of its essence away and causing the creature to wail in agony!
Twinhorn Allies (Peribras): 3d8 ⇒ (6, 8, 4) = 18
A volley of arrows rain down on the Fallen from some of the Twinhorn warriors stationed high on the hill overlooking the circle as they add their might to the hunter's! Peribras then attempts to follow it up with second, more mundane, arrow but this one flies just a little too high and misses.
The Fallen finally seems to shake off whatever strange stupor it had briefly fallen into and with a howl of pure hatred it turns its attentions to Dortlin and Clyde, taking flight and flying up to meet them in the air. Having anticipated just such a thing, Dortlin cleaves another shred of essence away with his nodachi as it closes in and then the Fallen is upon the pair. Its ghostly longsword cleaves through the air...
Attack vs. Dortlin (Longsword; BWG, Dazzled, Portal Closed): 1d20 + 11 + 2 - 1 - 1 ⇒ (5) + 11 + 2 - 1 - 1 = 16
...but misses thanks to the defensive precautions Dortlin undertook earlier!
The Fallen is now flying 10 ft. up and has a good enough Fly skill to auto-succeed the DC to hover in place.
________
Round 3
Dortlin (-10, Barkskin, Lead Blades) + Clyde (-15, Barkskin, Fly, Longstrider, Shield Companion)
========
Fallen (-36, Dazzled, Flying 10 ft. up)
========
Rallas (Barkskin, Twinhorn Allies)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon) + Darkpaw (-2 Str)
========
Cyan
Yellow
Purple
Active Conditions: Bless - +1 Morale on Attack Rolls & Save vs. Fear
Lighting Conditions: Dim Light within most of the stone circle, Bright Light where Purple & Green overlap
Rallas, Skye, Fung, Vanya and Peribras + Darkpaw are UP!

![]() |

Peribras actually has one holy arrow left at this point; but I think he will save it...
Peribras frowns at the fallen for a moment before winding back and loosing another pair of arrows at it.
Longbow, attack, deadly aim, favored enemy: undead, bless, aspect of the falcon: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (1) + 12 - 2 + 2 + 1 + 1 = 15 for piercing, MAGIC, cold iron: 1d6 + 3 + 4 + 2 ⇒ (2) + 3 + 4 + 2 = 11
Longbow, attack, deadly aim, favored enemy: undead, bless, aspect of the falcon: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (4) + 7 - 2 + 2 + 1 + 1 = 13 for piercing, MAGIC, cold iron: 1d6 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13

![]() |

Vanya studies the enemy but avoids taking action waiting for the lesser undeads to approach while guarding Rallas' back.
Vanya stands her ground and readies an attack against any opponents that move near her

![]() |

Vanya and Rallas, you're at full HP, Skye can put you anywhere you want to go within 30ft of your current position and get you into the fight.
Skye moves up next to Rallas, bringing daylight with him. The shaman calls upon the aid of the Tender of Dreams♫♫♮♪♬.
His eyes turn pitch black, and the colors around him drain for a brief moment. Stardust materializes around the Fallen, causing it to shed light like a candle.
(The creature takes a –2 penalty on attack rolls and sight-based Perception checks. Also prevents it from gaining any benefit from concealment or invisibility. Duration 2 rounds.)
Knowledge (religion) DC18 re Fallen: 1d20 + 6 ⇒ (15) + 6 = 21
Knowledge (religion) DC12 re Skeletal Champions: 1d20 + 6 ⇒ (2) + 6 = 8
"Do any of you have a wand or potion of healing that might suppress the negative energy from from the portal? Maybe it affects the grasping tendrils, too?"

![]() |

Fung doesn't have much else he can contribute except this...
His heart pounding heavily at the beating that some of his teammates are taking, Fung pushes out his worry and keeps doing what he can do. He steps forward again and again releases a bolt of lightning at the flying ghost.
Burn: Empower Metakinesis (+1), Extended Infusion - 120ft (+1), Gather Power (-1), Infusion Specialisation (-1)
Elemental Overflow, Empowered, Bless
empowered electric blast vs pink TAC: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21 Not sure if it still has cover with it flying.
electric dmg: 3d6 + 2 + 2 ⇒ (1, 5, 4) + 2 + 2 = 14 Total dmg = 14+7=21

![]() |

Rallas darts in and swings his blade at the skeleton on the rightorange
attack: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 171d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17power attack added on...on ohone atm....

GM Ladile |

Peribras continues to try and pepper the fallen with more arrows but it seems that a flying target is slightly harder to hit and both shots miss their target!
Vanya moves up to the edge of the circle and readies her weapon to strike the first foe - skeleton or spoopy flying ghost - that dares to approach her.
Skye moves further up as well and sets his sights on the flying fallen, calling on Desna to cover it with sparkling stardust to further confound its sight!
Fung keeps doing what works and what works is apparently electrical blasts to the face, as he rips another shred of the fallen's essence away!
Tentacle Time: 1d20 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16
Negative Energy (Rallas; DC 16 Will): 1d6 ⇒ 4 x 2 = 8
Rallas decides to brave the circle at last and races towards Yellow, the black tentacles trying but failing to wrap around his legs as he moves! He comes flying in with a mighty downward swing of his sword but the skeleton is quicker than he anticipated and it ducks out of the way of his swing. Cackling gleefully, it promptly attempts to return the favor...
Yellow vs. Rallas (MWK Longsword; Portal Closed): 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
...but fares no better! Purple also comes clattering forward and decides to take a swing at Rallas as well...
Purple vs. Rallas (MWK Longsword; Portal Closed): 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
...and can't do any better than his pal, Yellow! And Cyan also advances forward but isn't able to reach anyone just yet, coming to stop directly underneath Clyde and Dortlin.
Negative Energy: 1d6 ⇒ 3 x 2 = 6 Healed
The portal pulses again, ominously, and the fallen seems to regain a small bit of its lost essence...
________
Round 4
Dortlin (-10, Barkskin, Lead Blades) + Clyde (-15, Barkskin, Fly, Longstrider, Shield Companion)
========
Fallen (-41, Dazzled)
========
Rallas (Barkskin, Twinhorn Allies; Pending DC 16 Will Save)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon) + Darkpaw (-2 Str)
========
Cyan
Yellow
Purple
Active Conditions: Bless - +1 Morale on Attack Rolls & Save vs. Fear
Lighting Conditions: Dim Light within most of the stone circle, Bright Light where Purple & Green overlap
Dortlin + Clyde are UP! And go ahead and give me your Will saves, if you don't mind!

![]() |

Dortlin's will save DC 16: 1d20 + 7 ⇒ (3) + 7 = 10
Clyde's will save DC 16: 1d20 + 3 ⇒ (2) + 3 = 5
"I think they are hurting us faster then we are hurting them."
Now free of the black tentacles Clyde tries to hover in place.
fly check DC 15: 1d20 + 7 ⇒ (16) + 7 = 23
Dortlin has Clyde move down to 5ft above ground and split his attacks between the 2 targets.
First biting the phantom with broken wing gambit.
(no effect other then maybe granting later aoos)
Then taking 2 claw attacks against the light blue skeleton.
Including: height advantage and bless
claw #1: 1d20 + 14 + 1 + 1 ⇒ (10) + 14 + 1 + 1 = 26
slashing/blugoning dmg: 1d6 + 7 ⇒ (5) + 7 = 12
claw #2: 1d20 + 14 + 1 + 1 ⇒ (10) + 14 + 1 + 1 = 26
slashing/blugoning dmg: 1d6 + 7 ⇒ (5) + 7 = 12
While Dortlin attacks the phantom while using Broken Wing Gambit.
Including: height advantage and bless
Nodachi: 1d20 + 15 + 1 + 1 ⇒ (20) + 15 + 1 + 1 = 37
slashing/piercing/cold iron/magic dmg: 2d8 + 8 ⇒ (7, 3) + 8 = 18
Nodachi crit?: 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26
slashing/piercing/cold iron/magic extra dmg: 2d8 + 8 ⇒ (6, 3) + 8 = 17
Both make opportunity attacks but only Dortlin's deals damage.
Nodachi aoo: 1d20 + 19 + 1 + 1 ⇒ (7) + 19 + 1 + 1 = 28
slashing/piercing/cold iron/magic dmg: 2d8 + 8 ⇒ (7, 2) + 8 = 17
It now gets +2 to hit and dmg on it's first attack.
If Clyde has an immediate action available he will use Vengeance Strike.
This is not an aoo.
claw #1: 1d20 + 14 + 1 + 1 ⇒ (20) + 14 + 1 + 1 = 36
slashing/blugoning dmg: 1d6 + 7 ⇒ (2) + 7 = 9
claw #1 crit confirm?: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19
slashing/blugoning dmg: 1d6 + 7 ⇒ (1) + 7 = 8
If it confirms and Dortlin isn't grappled he gets an aoo against the skeleton.
Nodachi aoo: 1d20 + 19 + 1 + 1 ⇒ (14) + 19 + 1 + 1 = 35
slashing/piercing/cold iron/magic dmg: 2d8 + 8 ⇒ (2, 2) + 8 = 12
Clyde with his 10ft reach
claw aoo: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19
slashing/blugoning dmg: 1d6 + 7 ⇒ (6) + 7 = 13
Dortlin with his 5ft reach
Nodachi aoo: 1d20 + 19 + 1 + 1 ⇒ (5) + 19 + 1 + 1 = 26
slashing/piercing/cold iron/magic dmg: 2d8 + 8 ⇒ (4, 5) + 8 = 17

GM Ladile |

Tentacle Time (Round 5): 1d20 + 5 + 4 + 1 ⇒ (7) + 5 + 4 + 1 = 17
Negative Energy (Dortlin & Clyde): 1d6 ⇒ 4 x 2 = 8
Though the waves of negative energy continue to buffet Dortlin and Clyde, the pair are able to evade the grasping tentacles as the hunter urges Clyde to descend 5 ft. down towards the ground. Clyde snaps at the ghost - to no effect - but then goes ape on Blue Skeleton with his claws and shatters it into hundreds of tiny bone fragments!
Dortlin keeps his attention focused on the fallen and delivers an especially powerful blow against it with his nodachi, ripping an enormous bit of essence away in the process! The fallen, while still looking formidable, has definitely seen better days...
Enraged at being pummeled about by a man on a flying monkey, the fallen also descends just enough to keep pace with the duo, swinging twice at Dortlin with his longsword - and taking another blow in the process from his intended target!
Pink vs. Dortlin (Longsword; BWG, Dazzled, Portal Closed, Stardust): 1d20 + 11 + 2 - 1 - 1 - 2 ⇒ (17) + 11 + 2 - 1 - 1 - 2 = 26
Damage (Force): 1d8 + 2 ⇒ (5) + 2 = 7
Negative Energy: 2d6 ⇒ (5, 1) = 6
Pink vs. Dortlin (Longsword; Dazzled, Portal Closed, Stardust): 1d20 + 6 - 1 - 1 - 2 ⇒ (4) + 6 - 1 - 1 - 2 = 6
The first strike is a solid hit and on top of the concussive and dark energy Dortlin feels from the blade, his heart clenches for a moment as despair threatens to fill his heart!
Dortlin - Please make a DC 19 Will Save.
________
Round 4
Dortlin (-31, Barkskin, Lead Blades) + Clyde (-23, Barkskin, Fly, Longstrider, Shield Companion)
========
Fallen (-63, Dazzled, Portal Closed, Stardust; Flying 5 ft. Up)
========
Rallas (Barkskin, Twinhorn Allies; Pending DC 16 Will Save)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya (Twinhorn Allies)
Peribras (Aspect of the Falcon) + Darkpaw (-2 Str)
========
Yellow (Portal Closed)
Purple (Portal Closed)
Active Conditions: Bless - +1 Morale on Attack Rolls & Save vs. Fear
Lighting Conditions: Dim Light within most of the stone circle, Bright Light where Purple & Green overlap
Terrain: Difficult Terrain within the stone circle.
Rallas, Skye, Fung, Vanya and Peribras are UP!
________
Added a note about the terrain inside the circle due to Black Tentacles...seems like I manage to miss something every time *sigh*.

![]() |

Things are looking bad so I decided to check my chronicle boons. Wish I had done so earlier.
As the negative energy pulses Dortlin remember's a ritual he participated in with a colony of Wayang that gave him a small connection to the Shadow Plane. As an immediate action he will reverse how negative and positive energy effects him. This lasts one minute.
So he heals 8 from the pulse, takes 7 force dmg, then heals 6 more health. DC 19 will save in case the effect happens anyway: 1d20 + 7 ⇒ (6) + 7 = 13
Thanks to services provided to the Godsmouth Cathedral Dortlin taps into a blessing of Pharasma and rerolls a save vs an effect by an undead creature. If the save is needed that is.
DC 19 Will save: 1d20 + 7 ⇒ (9) + 7 = 16 If he worshiped Pharasma instead of the great Milani he would have gained a +4 bonus to that reroll and saved. Oh well.
"Nobody heal me! Trust me."
Clyde is not so fortunate when it comes to the negative energy.
Will save DC 16: 1d20 + 3 ⇒ (13) + 3 = 16

GM Ladile |

Niiiice! Unfortunately, since the force damage still goes through the Will save is still required as per the description for the fallen's 'Agent of Despair' ability: A creature that takes damage from a fallen’s attacks must succeed at a DC 19 Will save or take a –4 penalty on saving throws against fear. If a creature that has immunity to fear fails this saving throw, its immunity is temporarily suppressed. This effect lasts as long as a creature still has damage taken from a fallen’s attacks :\
Sorry...but that first boon will definitely help offset the gradual wearing down happening through the negative energy pulses!
________
Though gripped with a sudden feeling of despair, Dortlin suddenly remembers a ritual he learned on one of his previous missions and calls upon it now - the air around him shimmers ever so slightly as he reverses his innate affinities and vulnerabilities to channeled energy. He still suffers the concussive force of the fallen's blow but the negative energy suddenly begins to heal him instead of hurt him!
________
@Rallas - Nope! If I'm visualizing the 3D imagery correctly then you should still be able to be able to attack a flying target that's only 5 ft. off the ground. Think of it like you're slashing at their feet and legs or whatever other dangly appendages that they might have :3

![]() |

"Don't heal you, Dortlin? Okay, your funeral. What about Clyde? Can you tell me if the area around the portal is within reach of any of the grasping tentacles? I can leap over there and try to deactivate it."
Skye looks over at Vanya. She's still waiting, ready if the fight comes to her. It might. After Clyde and Dortlin fall.
He looks over at Rallas, fully engaged with two of the skeletal champions.
Over his shoulder, he confirms Xuan Fung and Peribras Sandlock are as effective as they can be, right where they're at.
Based on what he can see and what he's heard from the team, Skye considers what to do. Heal Clyde with my wand? Use the wand to try to suppress the grasping tentacles? Heaven's leap Vanya to where she can help Dortlin and Clyde? Or heaven's leap myself over to the portal and try to deactivate it?
Skye delays until he hears something from Dortlin, Vanya, or Rallas.

![]() |

Peribras maintains his focus on the fallen. His bowstring twangs quietly in the night air, twice.
Longbow, attack, deadly aim, favored enemy: undead, bless, aspect of the falcon: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (2) + 12 - 2 + 2 + 1 + 1 = 16 for piercing, MAGIC, cold iron: 1d6 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13
Longbow, attack, deadly aim, favored enemy: undead, bless, aspect of the falcon: 1d20 + 7 - 2 + 2 + 1 + 1 ⇒ (8) + 7 - 2 + 2 + 1 + 1 = 17 for piercing, MAGIC, cold iron: 1d6 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15
SMH. The RNG is not my friend right now

![]() |

Noticing how the undeads keep away from her Vanya decides to face them instead, moving towards the fray while covering Rallas' flank and avoiding entering the circle of darkness as well.
Attack roll vs yellow: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 -> Damage roll: 1d4 + 5 ⇒ (3) + 5 = 8

![]() |

Rallas quickly shifts his position and swings his blade at the flying monstrosity. He sees a weak spot in the creature and aims for it.
attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (17) + 11 + 2 + 1 + 1 = 321d10 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 212d6 ⇒ (6, 4) = 10power attack, studied target as a move action, 5 ft step to flank, debilitating injury is -2 to hit

GM Ladile |

Though Peribras continues trying to pepper the flying fallen with arrows, the undead monstrosity continues to dodge them. Vanya decides to skirt the edge of the circle and comes to Rallas' aid and strikes the Yellow skeleton with her kukri, sending a few pieces of bone flying as more arrows rain down on the battlefield.
Twinhorn Allies (Vanya): 3d8 ⇒ (3, 1, 1) = 5
Rallas turns and quickly steps away from the two skeletons and back into the circle, avoiding the tentacles and taking a swing at the now-within-reach fallen with his blade and cutting away another portion of its essence and further hampering its combat capability! Another hail of arrows comes down and the fallen's essence looks to be practically in taters at this point!
Twinhorn Allies (Rallas): 3d8 ⇒ (2, 4, 1) = 7
Meanwhile, Skye deliberates on what to do...
________
Round 4
Dortlin (-24, Barkskin, Lead Blades) + Clyde (-23, Barkskin, Fly, Longstrider, Shield Companion)
========
Fallen (-82, Dazzled, Debilitating Injury, Portal Closed, Stardust; Flying 5 ft. Up)
========
Rallas (Barkskin, Pending DC 16 Will Save)
Skye (Barkskin, False Life)
Fung (Darkvision, Longstrider)
Vanya
Peribras (Aspect of the Falcon) + Darkpaw (-2 Str)
========
Yellow (-8, Portal Closed)
Purple (Portal Closed)
Active Conditions: Bless - +1 Morale on Attack Rolls & Save vs. Fear
Lighting Conditions: Dim Light within most of the stone circle, Bright Light where Purple & Green overlap
Terrain: Difficult Terrain within the stone circle.
Skye and Fung are UP!