Our War-Torn Souls Suffer Still (PF E6 Eberron Campaign) (Inactive)

Game Master Dreaming Warforged


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OUR WAR-TORN SOULS SUFFER STILL
A Pathfinderized and Homebrewed Eberron E6 Campaign

Episode 1: Talvan’s Regrets, based on the Mask of the Living God module

As Karrnath High Brigadier's Dalvan ir'Tolvek draws his last breath,
two years into the fragile Treaty of Thronehold, a House Sivis clerk sends a series of summons
to the reading of his last wishes and the unfolding of events that will unveil dark secrets of the Last War,
and make or break the uneasy truce between the Five Nations.

Recruitment Information:

What’s E6?
In short, all you gain after level 6 is feats, some of which can be epic. There is a few dedicated threads on EnWorld like this one, or you can just google E6.

Major Differences with the published Eberron
Dragonmarks are not the same, and are associated with different races (see my profile).
The Blood of Vol is not an “evil” religion per se. In Eberron, everything is more complicated than that.
There is no Artificer class.
Check out my profile for more information.

What to Expect
While being a world where magic is prevalent, almost ubiquitous, Eberron can also be seen as a world where magic is still at a low level. Furthermore, most NPCs, following the Last War, are at a low level. The game will be at a low magic level in a world that, prior to the war, was at a higher one.

The game starts in Karrnath, involving mainly Karrns and their allies, but will then move to different parts of Khorvaire. Eberron is a setting with a feel that is quite modern, with references to magical technology like the train or the continual flame street lamps. Also, alignment are dealt with differently. Goblins and red dragons can be lawful good, and priests of good deities can be evil. I prefer games that lie heavily in the gray zones of morality, where the players are torn between what it means to do the right thing. I also prefer fewer but meaner encounters, with challenging situations and terrain. So if you make a “big stupid fighter” that can’t move anywhere, for example, chances are you’ll have a hard time.

A Campaign of Episodes/Modules
I will be using modules for my campaigns. Players will be allowed to step out or step in between modules. You don’t have to commit to the whole campaign, just the first module.

Requirements

  • Start at level 2 (you did level 1 during the war and the two years that followed the end of it).
  • No evil.
  • 20 point-buy for attributes (Attributes receive a +1 at level 3 and 6, instead of at level 4).
  • Races allowed (see my profile): Changeling, Dwarf, Elf, Halflings/Gnomes (see my profile), Humans, Shifters, Uruks, Warforged.
  • Classes allowed: Pathfinder Core and APG, except the following: Paladin and Summoner.
  • New feats, Dragonmarks, Weapons and Races according to the information found in my profile.
  • No traits, but an extra feat taken from the following list: Acrobatic, Action Boost (ECS), Alertness, Animal Affinity, Athletic, Cosmopolitan, Deceitful, Deft Hands, Great Fortitude, Heroic Spirit (ECS), Humble Prophetic Mark (New Feat), Iron Will, Lightning Reflexes, Magical Aptitude, Persuasive, Self-Sufficient, Stealthy, Skill Focus.
  • Starting cash is average for level 1.
  • Action Points (described in the Eberron Campaign Setting).

Applications should contain

  • Character sheet (equipment optionnal)
  • Short Description
  • Personality
  • Background
  • People (3) tied to you (blood, romance or association)
  • Important events (3) in your life that shaped who you became
  • Long term goals (2)
  • Cherished item (1)

Further information can be found under my profile.

Deadline for applications: next Sunday, same time as this post.


I see Elf. Would Half-Elf be OK? Could I take a feat from Complete Adventurer? (Oversized Two-Weapon Fighting)


Lefty X wrote:
I see Elf. Would Half-Elf be OK? Could I take a feat from Complete Adventurer? (Oversized Two-Weapon Fighting)

There are no Half-Elves in this homebrew. Between humans and elves, they don't bring much flavor and I wanted to leave more room for the other races. Same reasoning for the Halfling/Gnome fusion.

I also have to say no to the Oversized Feat. Sorry.

Dark Archive

I would be interested in doing either a shifter ranger or a shifter barbarian


Very interested in playing a karrnathi fighter-wizard veteran/noble scion from the Rekkenmark academy. More to come soon.
-Inquisitor Leet


Kevin Mack wrote:
I would be interested in doing either a shifter ranger or a shifter barbarian

Looking forward to see your application. In the meantime, my profile has a consolidated list of favored enemies for the ranger.

RPG Superstar 2009 Top 16

Mmmm this looks like exactly what I've been waiting for ;)

I'm seriously considering a warforged inquisitor... a grittier version of a paladin (not evil, but far from lawful good)

If thats ok, I'll work on the idea and post it up as soon as possible.


jmberaldo wrote:

Mmmm this looks like exactly what I've been waiting for ;)

I'm seriously considering a warforged inquisitor... a grittier version of a paladin (not evil, but far from lawful good)

If thats ok, I'll work on the idea and post it up as soon as possible.

That sounds good.

RPG Superstar 2009 Top 16

Adding a little bit more meat to the concept before I develop it further.

Tracer was one of the last few warforged created for Karnnath during the war, when undeads were far cheaper to produce. He fought on the frontlines against Cyre, having a hard time showing his worth against the use of masses of mindless undead.

He served under Dalvan ir Tolvek on the offensive against Eston. At the moment of the order to retreat, his unit was too deep into enemy lines to receive the order. The officer responsible for his unit deemed him and his squad expendable (just like the undead troops left behind). He escaped with few others, but saw enough of the doom that came to Cyre to be terribly disturbed by it.

Tracer wandered the Mournlands for weeks seeking lost brothers in arms, deeply effected by the bizarre phenomena that took over the land. In it, he believed he had a vision. He changed his name to Resolute and joined the Church of the Silver Flame, a devoted vassal sure that Cyre's doom was the work of evil and that it was his duty to bring light into the Mournlands.


I fell in love with E6 after running a sandbox style game with my group last year. It went really well. I'd love to be a player in this sort of game. (And I have a soft spot for Eberron and Eberron homebrews! Eberron + Iron Kingdoms = fun fun fun.)

Are you using the Pathfinder rules as a basis, then? Do you use fractional BAB for multi-classing? Are you saying we are 2nd level characters with wealth as an average 1st level character, or did I miss something?

I'd be highly interested playing a Karrnathi Human War Witch (Witch 1/Fighter 1).

I'll stat him up tonight.

Basic flavor, pre-write up (feel free to alter any of it to suit the campaign):

Background:
Viyko Kharde and his 2 siblings (sister Rimika, and brother Artero) were born to a family of hedge magic, herbalism, witchcraft, and soothsaying (their father killed by a werewolf in the Nightwood, and their mother an accomplished herbalist and diviner). While his siblings reveled in the darker arts, Viyko focused more on hedge craft and dreams, leaving the undead to his siblings. Viyko was always an eccentric, and his mother always wondered whether he was a little mad.

Growing up in a small village between Karrlakton and Vedykar, Viyko sated his wanderlust by tagging along with caravans and merchants in his youth, and spending weeks in the large cities, while his older siblings fought in the war. Viyko, while patriotic, was in no hurry to grow up, but when the war came to his hometown, killing a good number of his friends and neighbors, he enlisted immediately. He was lucky enough to be assigned to his sister's sub-unit, comprised of skeletal archers and human scouts. His naivete about war was soon replaced by the grim reality, and he became solemn and hardened, and his eccentricities manifested into nightmares, noticeably odd mannerisms and twitches, and a mild dissociation toward normal citizens.

Off and on throughout the war, the three siblings were able to be assigned to the same division or fort, and became somewhat famous as "The House of Khardes." The siblings combined pike and shield wall formations with skirmishing archers and magic to devasting effect, as a specialized flanking unit. Viyko often used his witchcraft in inventive new ways, cursing enemies and even causing them to fall asleep in mid-battle, only to be cut down by his comrades. While Viyko hated battle, he learned to support those around him effectively.

For nearly a decade, Viyko and Rimika fought side-by-side, but never saw their eldest brother. During this time, the two siblings used their magic and bows to harry the Cyran forces along the southern border, often skirmishing against the Valenar mercenaries Cyre employed. Viyko still has little love for the Valenar.

When Viyko and (Lieutenant?) Rimika were scouting the southern borders, near Fort Bones, following up rumors of Valenar mercenaries, they encountered Brigadier General Dalvan ir’ Tolvek's gathering forces, and were given new orders to join them. As fate would have it, (rank?) Artero's unit of undead pikemen were also there. While the siblings weren't able to fight side-by-side in the battle proper, they were able to see each other and catch up about the last decade.

Rimika did not survive the battle, being cut down in one of the last fights against the Thranes, and Artero defected shortly thereafter out of grief and anger. Artero was furious and blamed the Karrnathi troops for Rimika's death, claiming that the cavalry broke formation and caused the enemy knights to bear down on the vulnerable archers.

A few months later, Viyko received a an official letter informing him that his brother had been killed in a fight after resisting arrest. Viyko retired from military service as quickly as he could, and left Karrnath to become an insular, bitter wanderer.

He spent the last (x time) wandering the world as a drifter, often along rivers and coastlines, keeping clear of people, especially after hearing of the unimaginable destruction of Cyre, and the curious idea that the 'forged were universally given full rights as "people." (While he didn't begrudge their sentience, he never got close enough to them to regard them as more than a curious magical tool of war.)

Occasionally he would sign on as a guard or sailor as part of a caravan or ship's crew for free passage, but otherwise kept a low profile. Until his mother died. He found out (x) years after her death, after a chance meeting with a former neighbor in Aundair. After the war, the neighbor became a traveling sellsword, and happened to be in the same tavern.

Viyko made up his mind, which felt suddenly clearer, and headed back to his home village (Orusk, if you don't have a name) to pay respects to his mother, see what his cousins had left after doubtless vulturing over her possessions, and see if he could re-integrate into society again.


I played a Halfling Druid in Ebberon before and I might want to give it another go. Not 100% if that is what I am going to do, but I would like to participate if you will have me!


I ran out of time finishing him up, but Viyko will be finished tomorrow. :)

Let me know if there's anything I can do to change him up to better fit the campaign.

waynecanepa@gmail.com

Dark Archive

Quick question what are starting Hp for this?


jmberaldo wrote:

Adding a little bit more meat to the concept before I develop it further.

Tracer was one of the last few warforged created for Karnnath during the war, when undeads were far cheaper to produce. He fought on the frontlines against Cyre, having a hard time showing his worth against the use of masses of mindless undead.

He served under Dalvan ir Tolvek on the offensive against Eston. At the moment of the order to retreat, his unit was too deep into enemy lines to receive the order. The officer responsible for his unit deemed him and his squad expendable (just like the undead troops left behind). He escaped with few others, but saw enough of the doom that came to Cyre to be terribly disturbed by it.

Tracer wandered the Mournlands for weeks seeking lost brothers in arms, deeply effected by the bizarre phenomena that took over the land. In it, he believed he had a vision. He changed his name to Resolute and joined the Church of the Silver Flame, a devoted vassal sure that Cyre's doom was the work of evil and that it was his duty to bring light into the Mournlands.

Sounds interesting. Make sure you keep a strong link with Dalvan though.


Viyko Kharde wrote:

I ran out of time finishing him up, but Viyko will be finished tomorrow. :)

Let me know if there's anything I can do to change him up to better fit the campaign.

Looks good so far. Please make sure there is a strong bond with Dalvan explained in the background.


W Canepa wrote:

Are you using the Pathfinder rules as a basis, then? Do you use fractional BAB for multi-classing? Are you saying we are 2nd level characters with wealth as an average 1st level character, or did I miss something?

Yes. Fractional BAB and saves. I'll update my profile when I get a chance. It makes more sense for multiclassing.

There will be few resources in a post-war world. Don't expect anything near wealth by level in this game. In the same way, magic items will be rare and special. In parallel, the war has brought many extraordinary development in the craftsmanship of weapons and armours, meaning new categories of materials and masterwork items. I'm still working on it though.

So second level with a first level wealth average is exact.


jlord wrote:
I played a Halfling Druid in Ebberon before and I might want to give it another go. Not 100% if that is what I am going to do, but I would like to participate if you will have me!

The Karrns certainly used Talenta mercenaries during the war.


Kevin Mack wrote:
Quick question what are starting Hp for this?

HP will be max at first level, then take the best out of two rolls.

For example, a Fighter 1/Cleric 1 would give:

10 + (best of 2d8 ⇒ (8, 7) = 15 = 8) = 18

No need to roll right now though. We can wait until players are chosen.

There is always something you forget!


jlord wrote:
I played a Halfling Druid in Ebberon before and I might want to give it another go. Not 100% if that is what I am going to do, but I would like to participate if you will have me!

Btw, I don't know if you've seen this. It might bring further ideas.


Hi DW. I'm tossing around a couple of ideas. I want to ask; is there much justification as to why an elf would be in this region, fighting with the humans? Most of what I know of Ebberon is from reading some of the novels and skimming the companion books. I haven't actually played in a campaign.


Dreaming Warforged wrote:
Viyko Kharde wrote:

I ran out of time finishing him up, but Viyko will be finished tomorrow. :)

Let me know if there's anything I can do to change him up to better fit the campaign.

Looks good so far. Please make sure there is a strong bond with Dalvan explained in the background.

I will do just that. Any suggestions? How long did the battle at Fort Bones last? Do you want me to make personal ties that run deep, or just enough that he'd remember me if we met again? What sort of man was Dalvan, personality-wise? How did he view undead? How did he treat military subordinates? Common folk? Enemy prisoners?


markofbane wrote:
I want to ask; is there much justification as to why an elf would be in this region, fighting with the humans?

Hi Markofbane.

There are, basically, three kinds of elves: Khorvaire, Aerenal and Valenar. Khorvaire elves would fit without any problem as they could be citizens of Karrnath.

Aerenal elves would be extremely rare and you would need to explain why they would have participated in the Last War. Not an easy task... But not impossible.

Valenar elves have been acting as mercenaries for Cyre for almost half the war. The Valenar declared independance in 956 YK, so about 40 years ago. Since that time, relations have been more fluid and some of them, especially the younger ones, would have acted as mercenaries for Karrnath. Still, there is a lot of bad blood between Karrnath and Valenar. A Valaes Tairn (Valenar elf) would always feel a certain tension dealing with Karrns. I can also see a "freed prisoner" scenario possible.

Just some thoughts...


Hey, make sure to post your IC and OOC threads in this one when you're done recruiting. While i don't have the bandwidth to play in another game, I've been learning a lot about the E6 game style, and I love the idea.

I realize it will take a long time for that to really become a factor, but Id like to read along as the game unfolds an watch how it works.

You okay with that, DW?


Just dottin this thread. While I am very interested in playing Eberron (have been for a while) I am not sure exactly how I could make a character to fit into this Homebrew.

Also E6 kinda confuses me. Ah well :) I will watch this and figure it out later :D


Okay characters basic stats done (Just want to check if it is okay me reusing an old profile)


Getting HP out of the way now:

Witch 1/Ranger 1

6 + (best of 2d10 ⇒ (10, 7) = 17 =10) =16


W Canepa wrote:

Getting HP out of the way now:

Witch 1/Ranger 1

6 + (best of 2d10 =10) =16

This is Viyko, btw, I just posted under my generic alias. :P


Dreaming Warforged wrote:

There will be few resources in a post-war world. Don't expect anything near wealth by level in this game. In the same way, magic items will be rare and special. In parallel, the war has brought many extraordinary development in the craftsmanship of weapons and armours, meaning new categories of materials and masterwork items. I'm still working on it though.

So second level with a first level wealth average is exact.

If this is the case, do you mind if we pick the better of the two classes (if multiclassed) for starting wealth? For example, I'd used the Ranger's 175 gp, instead of the Witch's 105 gp. Just curious. It'll be challenging either way.

Sovereign Court

Just curious on the Uruks, do there gatekeeper druids have the same past in helping the Dhakaan empire defeat the Daelkyr invasion as the orcs did? And during the last war would Karnnath accept them as recruits?


Eben TheQuiet wrote:
You okay with that, DW?

Yup!


Lethe wrote:
(Just want to check if it is okay me reusing an old profile)

All good. Can't wait to see the background!


W Canepa wrote:
If this is the case, do you mind if we pick the better of the two classes (if multiclassed) for starting wealth? For example, I'd used the Ranger's 175 gp, instead of the Witch's 105 gp. Just curious. It'll be challenging either way.

Makes sense. Go for it. That's good for all applications.


Roidrage wrote:
Just curious on the Uruks, do there gatekeeper druids have the same past in helping the Dhakaan empire defeat the Daelkyr invasion as the orcs did? And during the last war would Karnnath accept them as recruits?

Yes and yes. The Uruks are both the Orcs and the Half-Orcs. Let me know if you have other questions.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

May I present Vrykkas the Deathly, Elven Oracle of Bones?

Spoiler:
Vrykkas was born in Aerenal, 150 years ago. Raised in the worship of Ancestors, he never quite fit in. His fascination with death and the end of life lead him dangerously close to necromancy, and when his faith pushed him over the edge into that practice, he was expelled from Aerenal and his named blacked from his family's history.

Vrykkas is tall, even for an elf, though he is shrunken and wasted. He appears nearly undead himself, and he takes this as a mark of Vol's favor. His hair is white and stringy and his eyes burn with a feverish glare. His skin is pale, made even more so by the bone dust he coats his skin with daily.

Vrykkas is wry and reserved, very at home in Karnnath. He believes that one's personality should only be shared in the company of one's closest friends and to that end, he surrounds himself with an aura of silence.

Three events shaped his life: the sudden & gruesome death of his cousin and close playmate when he was 15; his expulsion from Aerenal for necromancy; and the horrors he saw on the field of battle near Metrol, in Cyre. It was there that he made the acquaintance of a young boy named Dalvan ir'Tolvek. He followed Dalvan's career closely after that, getting himself assigned as a corpse-preparer in his brigade during the attack on Eston. He saw a kindred spirit in the man, seeing something in him that spoke to his own death-haunted heart.

I'll have more later, but I wanted to put my name and interest in.


James Martin wrote:

May I present Vrykkas the Deathly, Elven Oracle of Bones?

** spoiler omitted **

I'll have more later, but I wanted to put my name and interest in.

I wonder if Vrykkas ever knew Viyko's siblings, as they were Karrnathi necromancers? :)

Dark Archive

My knowledge on Eberron is not the best in the world so I just wish to check some details.

1 How long a go was the silver flame attempted purge of the shifters?
2 Did Kannith higher shifters as mercanries at all during the last war?
3 If they did were would most of them have ended up fighting?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Viyko Kharde wrote:
James Martin wrote:

May I present Vrykkas the Deathly, Elven Oracle of Bones?

** spoiler omitted **

I'll have more later, but I wanted to put my name and interest in.

I wonder if Vrykkas ever knew Viyko's siblings, as they were Karrnathi necromancers? :)

I hadn't thought of that, but I like the idea!


Kevin Mack wrote:

My knowledge on Eberron is not the best in the world so I just wish to check some details.

1 How long a go was the silver flame attempted purge of the shifters?
2 Did Kannith higher shifters as mercanries at all during the last war?
3 If they did were would most of them have ended up fighting?

Good questions...

I'll look into it and try to come up with some answers.

EDIT: 1. 832 YK, so about 150 years ago. This page has more info.
2. Karrnath (Cannith is a Mark House) used shifters, either as soldiers or mercenaries, depending on where they were from. 50/50 really, as it has a big enough population of shifters.
3. That's a tough one. I would say that most of them were used as troops "slightly less expendable than undead". That being said, some generals saw the great value that the best specimen presented as scouts. They tended to treat their best scouts much better than most soldiers, sometimes even officers. You have some leeway here to define special relations or positions here.


Hey Dreaming!

Wow, took a look at your concept and it is definitely intriguing. Looking into the E6 rules and thinking of a concept for a sorcerer or bard. Will research a bit more and probably throw a few questions your way later.


Dreaming Warforged,

Viyko is finally finished. If your equipment/weapon rules change things much, I'll re-stat my weapons/armor, if needed.

I added some more connections to Dalvan, but unless I know more about his character, I'll leave it somewhat vague.

3 connections, 2 future goals, and 1 cherished item are under the "Applicationy Stuff" spoiler at the top.

And one last question:
The only thing that may need tweaking is the Climb and Swim skill on his familiar, Ivan. I am under the impression (possibly a hold over from 3.5?) that tiny creatures use their Dex mod (not Str mod) on Climb and Swim checks. If this rule does not exist, or did not transition to Pathfinder, then I will alter the skills accordingly. Either way, Ivan the centipede never leaves the confines of Viyko's clothing and hair, enjoying the benefit of total cover and a warm place to sleep.

Edit: I posted under the wrong alias again. :P


Oh, and what are your modifications to Action Points, since the rules for stabilizing (and channel energy, etc.) have changed?

Dark Archive

Okay some more questions

1. What is the most likely thing Kannith troops would do to any shifters belonging to an enemy nation that were in a situation to be taken prisoner. In this case civilian ones?

2. Did any of the factions in the war (including Kannith) ever attack towns or villages?


Viyko Kharde wrote:

I added some more connections to Dalvan, but unless I know more about his character, I'll leave it somewhat vague.

Don't know if you saw it, but my profile has a short bio of the man.


Viyko Kharde wrote:

Oh, and what are your modifications to Action Points, since the rules for stabilizing (and channel energy, etc.) have changed?

The action point system under Eberron is quite simple. You can use them to add to a d20 roll. Maximum one per round.

You can get feats to make them a little better.


Kevin Mack wrote:

Okay some more questions

1. What is the most likely thing Kannith troops would do to any shifters belonging to an enemy nation that were in a situation to be taken prisoner. In this case civilian ones?

2. Did any of the factions in the war (including Kannith) ever attack towns or villages?

1. Civilian prisoners were not armed, except in extreme cases and with some particular units. Dalvan did not have a reputation of abusing civilians. Although the events in Shadukar cast a strong shadow on his reputation. Most likely, Karrnathi troops would not do much to a captured shifter, except perhaps check his story, rough him a little, then let him go. Again, that depends on the actual soldiers.

2.There were attacks on towns during the hundred years of the war. Each of the Five Nations has slipped at one point in that slippery territory, hence the bad blood still present. Karrnath has a long and bloody history with Cyre, and especially with Thrane.


Dreaming Warforged wrote:


Don't know if you saw it, but my profile has a short bio of the man.

The action point system under Eberron is quite simple. You can use them to add to a d20 roll. Maximum one per round.
You can get feats to make them a little better.

I did read the profile, but it read as mostly a list of military exploits. I was more curious as to his character/philosophy to better determine the nature of Viyko's interpersonal connection to him: respect, friendly, indifferent, begrudging, etc.

I know how the action points work. In Eberron, they also can be used to grant extra uses of class abilities (which were altered in transition to Pathfinder), as well as to stabilize a dying character (stabilization has also changed). If you are throwing out these options and just relegating the bonus d6 roll to modifying d20 rolls only, that's fine by me; I just wanted to know. :)

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Vrykkas the Pale, servant of the Blood of Vol

Background:

Vrykkas was born in Aerenal, 150 years ago. Raised in the worship of Ancestors, he never quite fit in. His fascination with death and the end of life lead him dangerously close to necromancy, and when his faith pushed him over the edge into that practice, he was expelled from Aerenal and his named blacked from his family's history.

Vrykkas is tall, even for an elf, though he is shrunken and wasted. He appears nearly undead himself, and he takes this as a mark of Vol's favor. His hair is white and stringy and his eyes burn with a feverish glare. His skin is pale, made even more so by the bone dust he coats his skin with daily.

Vrykkas is wry and reserved, very at home in Karnnath. He believes that one's personality should only be shared in the company of one's closest friends and to that end, he surrounds himself with an aura of silence.

Three events shaped his life: the sudden & gruesome death of his cousin and close playmate when he was 15; his expulsion from Aerenal for necromancy; and the horrors he saw on the field of battle near Metrol, in Cyre. It was there that he made the acquaintance of a young boy named Dalvan ir'Tolvek. He followed Dalvan's career closely after that, getting himself assigned as a corpse-preparer in his brigade during the attack on Eston. He saw a kindred spirit in the man, seeing something in him that spoke to his own death-haunted heart. He often counseled the man on matters related to the undead soldiers and in some darker hours, served as a sort of confessor, listening to the man's darkest secrets and offering only his prescence. This seemed to help, as Vrykkas has learned, confession is good for the soul.

Vrykkas is estranged from his family, but he has taken a curious interest in a young human woman named Estrella. Estrella served as a bar worker in Fort Bones, and Vrykkas became a sort of guardian angel to her. Numerous times he "convinced" an unwanted suitor or someone he felt was unsuitable to leave her alone. When she married the bar owner, Stephan, Vrykkas reluctantly adopted him as well. When they gave birth to their daughter, Lianna, Vrykkas found a strange stirring in his heart that he thought long lost, a love for life. He does not speak of them to others, but when he is in Fort Bones he stays only there and does anything he can for the small family. Anything.

Vrykkas's goals are simple: to rise in the ranks of the Blood of Vol and to eventually gain the honor of lichdom. His most cherished item is a vial of blood that he wears as a pendant around his neck, given to him upon his return from the war in service to Karnnath and Vol.

Stats:

Vrykkas
LN Male Elf Oracle of Bones 2
Init +3; Senses Perception +2, low-light
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 18, touch 13, flat-footed 15 (+3 dex, +4 armor, +1 shield)
hp 13 (2d8)
Fort +0, Ref +3, Will +5 (+4 vs disease)
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 20'
Melee quarterstaff +1 (1d6)
Ranged shortbow +4 (1d6)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 10, Dex 16, Con 10, Int 15, Wis 10, Cha 16
BAB +1; CMB +1; CMD 14
Feats (1) Iron Will, Command Undead (6/day, Will DC 14), Extra Revelation (raise the dead)
Skills (6 skills) Heal +5, Intimidate +8, Know (Religion) +7, Sense Motive +5, Spellcraft +7, Stealth +7
Language Common, Aerenti, Khor, Celestial
Special Abilities: Oracle's Curse (wasting) (-4 to Cha skills, +4 vs disease),

Revelation (undead servitude; raise the dead)

Spells (-/5 per day) (DC 13+level)
0th (5): bleed, create water, detect magic, light, purify food and drink
1st (2): Cure/inflict light wounds*, cause fear*, command, obscuring mist

Possessions quarterstaff, shortbow & 20 arrows (31 gp), armored coat (50 gp), buckler (15 gp), dagger (2 gp), wooden holy symbol of Vol (1 gp), 6 gp
------------------------------------------------------------------------

Str 10 (0 points)
Dex 16 (5 points +2 racial)
Con 10 (2 points -2 racial)
Int 15 (3 points +2 racial)
Wis 10 (0 points)
Cha 16 (10 points)


Viyko Kharde wrote:
Dreaming Warforged wrote:


Don't know if you saw it, but my profile has a short bio of the man.

The action point system under Eberron is quite simple. You can use them to add to a d20 roll. Maximum one per round.
You can get feats to make them a little better.

I did read the profile, but it read as mostly a list of military exploits. I was more curious as to his character/philosophy to better determine the nature of Viyko's interpersonal connection to him: respect, friendly, indifferent, begrudging, etc.

I know how the action points work. In Eberron, they also can be used to grant extra uses of class abilities (which were altered in transition to Pathfinder), as well as to stabilize a dying character (stabilization has also changed). If you are throwing out these options and just relegating the bonus d6 roll to modifying d20 rolls only, that's fine by me; I just wanted to know. :)

Fair. You have some margin for Dalvan as to what you saw in him. I'll work with the player's perceptions instead of forcing mine.

For the action points, you're right. I'll need to refresh my memory tonight. I'll post an answer then. Thank you for bringing it to my attention.


Dreaming Warforged wrote:
...

No, thank you for being patient with all my inquiries. :) I'm just excited to get to *play* again, and not just DM (and as a DM I have a healthy respect for other DMs' games). Thanks for clarifying the bit on Dalvan, too.


Aaaannnd....done! :D

Viyko should be ready to go. Added a bit more about Dalvan, included a reference to Rekkenmark, and updated the "Applicaiony Stuff" spoiler section.

Equipment is finished unless your weapon rules offer other options, in which case I'll do a quick ret-con.

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