
GM Chyro |

Placed him a bit further south.
Ella's quick jab at the moving she-werewolf misses by a fraction. However, she pushes the incoming sword away. As she makes a quick retaliation jab, Aldona steps to the right, dodging the attack.
Suussmaar stabilizes at -9. Good job.
======================================
Aldona's camp, round 5
Molos
------------
Aldona (-27)
------------
Lukaas
Ella

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Molos again dips into his arcane reservoir, making his magic even more potent. He tries to grease the werewolf’s weapon, giving the others a round of respite.
Grease spell. DC 17 Reflex to hold onto it.

GM Chyro |

Ref?: 1d20 + 3 ⇒ (11) + 3 = 14
The sword indeed slips through her grasp and onto the ground.
Aldona makes a bite attack against Ella.
Bite, PA: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 Gnaw: 1d6 + 6 ⇒ (1) + 6 = 7
Trip if hits?: 1d20 + 11 ⇒ (3) + 11 = 14
She then takes a step back to grab her sword from the ground.
Reflex: 1d20 + 3 ⇒ (14) + 3 = 17, and has it again.
Lukaas
Ella

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Ella jams her blade right into Aldona's fuzzy snout as she tries to chomp down on her. "Rust my blade but this is a damned fight!"
She darts after the bandit in hot pursuit, not letting up for an instant with her relentless bladework!
Parry: 1d20 + 8 ⇒ (12) + 8 = 20
Riposte: 1d20 + 8 ⇒ (18) + 8 = 26
Silver Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Confirm?: 1d20 + 8 ⇒ (5) + 8 = 13
Extra Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Delaying til after Lukaas for if he Inspires
Rapier (PA): 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Piercing: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Confirm?: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Piercing: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

GM Chyro |

He hadn't activated silver yet, due to withdraw.

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He hadn't activated silver yet, due to withdraw.
We agreed that he did as the spell can be activated from a distance and he only had to step back, right? This would all be easier in one room. :-) And please see my post in discussion: Ella should receive an AoO for picking up the longsword.

GM Chyro |

During his turn, i believe the plan was (from what i gather), to move away through acro, to cast it at safe distance. However, his acro would not be enough, and he'd eat aoo, hence me proposing alternative, which he did. Afaik, withdraw is full round, leaving no action to cast it.
If you can point me to where it says taking an object from another square provokes from an opponent (without reach), i'll do so, but otherwise Ella will not have an aoo for Aldona grabbing the sword.

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Well... he talked about moving away then casting, then you declared he withdrew instead - I believe because the thought was that it required him to get within touch distance.

GM Chyro |

Yes, i can see the point of confusion. Granted though, if withdraw and silver is delayed 1 turn, in exchange for one's life, i'd say it's worth it. Especially with all attacks getting parried by you, no?
For 1 on 1, your PC could fight for prize money in a home game. ^^

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The point is more that there's no need to withdraw at all to do the silvering, since a 5' would have gotten him out of AoO range...

GM Chyro |

From where he would have been at that specific moment, yes he would have. Without a possibility for 5ft step to distance, he'd do either acro vs the CMD or withdraw. As pointed out prior, the tent prevented a 5ft step.
Anyway,
Aldona's bite was quickly deflected, and she jabs Aldona for 2 in return.
Lukaas gives Ella's rapier a shiny coating, imbuing a full anti-lycanthrope effect to the weapon.
Ella now strikes right into Aldona's chest, causing the she-werewolf to roar in anger and pain. Her eyes burning with bloody murderous intent.
=================================
ALdona's camp, round 6
Molos
-----------
Aldona (-39)
-----------
Lukaas
Ella

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Molos moves to put the warrior in between the beast and himself, pulling a wand as he goes. He tries to activate the wand and heal Ela then.
UMD 1d20 + 8 ⇒ (10) + 8 = 18
CLW, if successful 1d8 + 1 ⇒ (1) + 1 = 2

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Oh heck, I didn’t realize you parried all of that massive damage. Nifty!
Molos used the wand he pulled to instead target the werewolf with a magic missile.
Damage 1d4 + 1 ⇒ (2) + 1 = 3
Out of 1st level slots.

GM Chyro |

The projectiles slam into Aldona, who steps away from Ella, grabs a potion and downs it in one gulp.
1d8 + 1 ⇒ (6) + 1 = 7 Back to -35.
Lukaas
Ella

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"Pssh. There's no time for drink breaks! Get your iron up!"
Delaying til after Lukaas for if he Inspires/provides a flank
Rapier (PA): 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
Piercing: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

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Posted yesterday, but it seems it hasn't appeared.. Inspiration for +2 to hit/dmg
Lukaas starts to sing a mocking song to the werewoof, while unsheating his own silered rapier

GM Chyro |

Was more considering a parody on Foo fighters' Pretender, but whatever works. ^^
The song that Lukaas' pulls from his repetoire is just the thing Ella needs, to both hit and deal the final blow to Aldona.
The she-werewolf's eyes grow heavy, the savage intent fading as conscious blurs for her. The rapier is quickly pulled back, as Aldona drops over in front of Ella. Who is now aware she is in serious need of catching her breath.
*claps*
May i congratulate on a flashy and fine fight? You can boast at any table now. ^^

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I am definitely not going to forget this fight! ;-) Congratulations!

GM Chyro |

If you search them for useful items,
Aldona:
Potion of CLW x2.
Darkwood and gold music box worth approx 600 gp.
Moonstone and ivory jewelry worth approx 250 gp.
Frank & Jim (each)
Thunderstones x2
Tanglefoot bag x2
Silver ring worth approx 25gp.
Combat gear,
Aldona:
+1 longsword
3 special arrows, moderate conjuration aura.
Mwk longbow with 20 regular arrows
Frank & Jim (each)
Mwk heavy mace
Longbow with 5 regular arrows
From the big tent, there is also a dull but consistent bumping. Inside the large tent, stands a large trunk.
*BUMP...BUMP....BUMP!!!!!*
A set of keys hangs on a peg on one of the tent’s support poles.
You also find a note, still not folded.
M,
Wicent found some rich whelp snooping around our watering hole.
We roughed him up and have stashed him away while we figure out how to make some coin off of him.
Who do you think we can ransom him off to? That lordly pet hanging around your shop probably knows someone we could get in touch with, right?
Aldona

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Casting a simple spell with a whistled tune, Lukaas tries to find out what the arrows are
Cast detect magic
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6
But he has no clue, as he uses a crossbow.
That thing that bump distracted me.

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Ella, quite worn out by her exertions, gives a bow with plenty of flourishes, her paint and powder keeping her blush from showing through.
"Well, let's hope that thumping sound's not someone demanding a repeat performance"
She strolls over to Suussmaar and begins to pat him down for a wand to get him back up on his feet.

GM Chyro |

Whose expression is akin to this, perhaps.

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Ella finds a wand on Suussmaar.

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UMD: 1d20 + 8 ⇒ (13) + 8 = 21
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 8 ⇒ (16) + 8 = 24
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD: 1d20 + 8 ⇒ (13) + 8 = 21
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Feeling any better Suussmaar?" I think that was enough for consciousness

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When Ella activates the wand she feels a slight stain of wickedness.
Suussmaar’s wounds do not close suddenly but gradually.
This is a wand of infernal healing.

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When Suussmaar wakes Ella greets him with a cocked eyebrow. "You should really label your wands. Some people have positive energy 'allergies' you know. Or ethical concerns."
Once everyone is healed to their liking, Ella snags the keys and enters the tent, blade down but at the ready.

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”Ella?! What happened?!“
Suussmaar blinks. He sees the blood on his body and the wand.
”Ella, Do I look good if I am concerned with ethics? Everybody will end at some point in time! The story I have heard or another one but I think it was this one!“
He uses the wand another three times to heal all his wounds and he seems to be angry.
”Bandit scum!!“ he says and kicks one of bodies with full force.

GM Chyro |

Do I look good if I am concerned with ethics? Everybody will end at some point in time!
Amusingly, this sound very much like a companion in Pathfinder Kingmaker. A different topic of morality, but the lines are so very similar. Save he's a follower of Groetus.
Frank's body takes the hit like a boss....as is to be expected.

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”You really were able to defeat them all?! You guys are really powerful! Seems like I have chosen the right companions on this mission! Let’s see what kind of stuff we can steal from them! If it’s in my bag it’s mine!“ he says with a smile.
He takes all their belongings and especially the arrows with magical auras.
”What do they do?!“
He then reads the letter.
”This might be the person we are looking for! Oh and Ella is already checking on the noise!“ he says and follows.

GM Chyro |

You know... i get the idea Suussmaar's a brigand in disguise.
Eager to kill, eager to steal.... *pondering emoji*
Ella opens the trunk, and finds a bruised but alive young man inside.
Whom Ella easily recognizes as her far distant cousin.
Added his picture on 1st slide.

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You know... i get the idea Suussmaar's a brigand in disguise.
Eager to kill, eager to steal.... *pondering emoji*
Ha ha, never played such a character before so let’s see how it develops.

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Just noticed that I have spellcraft. :-/
Suussmaar inspects the three arrows.
spellcraft 1st arrow : 1d20 + 5 ⇒ (12) + 5 = 17
spellcraft 2nd arrow : 1d20 + 5 ⇒ (3) + 5 = 8
spellcraft 3rd arrow : 1d20 + 5 ⇒ (16) + 5 = 21

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Spellcraft on any unidentified arrows 1d20 + 11 ⇒ (19) + 11 = 30
Molos also takes a look at the magical arrows, trying to figure out their special qualities.

GM Chyro |

The arrows turn out to be beast bane arrows.
@ Ella,
Lander looks up, still somewhat tied on his wrists, which he only had half cut on a piece of protruding metal in the trunk.
"Who is,..." "Ah, a distant cousin, i recall? Only saw your face so very briefly at the last family get together some two years ago."
He frowns.
"To my regret, i lost a duel and woke up initially blindfolded in this camp."

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"Too true, too true. Well, you made a very good choice in dueling partners - if you have to duel someone better than you, make sure they want to take you alive!"
She helps to cut him free and gives him a hand up, steadying him while he shakes out the pins and needles.
"So, was it Marek who gave you directions out here, Lander?"

GM Chyro |

Lander rubs his wrists to ease the dull feeling in them.
The mention of Marek's name instills a strong look of loathing on Lander's face.
"No. I Set out on my own, he only told me this region was rife with brigand activity."

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Suussmaar finally makes it into the tent.
”Ahh, the lost son! You mother sent us!“

GM Chyro |

"Mother hired lower class to find me?
I would have expected something more."
"In any case, the job is not done yet. This region is still tarnished by banditry, and i have a score to settle."
As may be evident, he is not in friendliest of moods.
You can try talking some sense in him with a diplomacy check.

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Suussmaar thinks.
”Well, following you has been dangerous but profitable so far. Where do you want to go? We really think home would be a great option, right?!“
diplomacy aid dc 10 : 1d20 + 7 ⇒ (3) + 7 = 10

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Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18
Your mother is worried. Couldn't we go back to reassure her?
Lukaas seems at lost for words, this time, but he thinks fast, and shows the young man the note
Take a few seconds to read that note we just found in the bandit's tent. Someone with his name beginning with an M, having a shop where a "lordly pets" hang around, the werewoof's words, not mine, don't that sentence ring a bell for you? Won't it be heroic to stop not only small time bandits, but their ringleader or snitch in your own town? Think how many lives you would save, by ripping of the mask of lies out of Marek's face..

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So diplomacy 20 with aid.
Sussmaar tries to assess the noble’s reaction.
sense motive : 1d20 + 7 ⇒ (2) + 7 = 9

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It might have been better to allow him to make that discovery, but at least he's not trying to nose Lander out of the credit...
"Lukaas has a good point Lander, do you think that could be what's happened?"
Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22

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Aid another diplomacy 1d20 + 1 ⇒ (18) + 1 = 19
”Yes, helping the Pathfinder Society stop the leader would be a great experience. You might even have some swashbuckling fun.”

GM Chyro |

The news of -yet again- people having been sent by dear mother, to talk to him, is annoying Lander.
"My dear mother does little to stop the banditry in the region, while it hampers her own trade. Who else is taking initiative against them? I am!"
@ Lukaas presenting him the note, Lander crumples it and pushes it back into Lukaas' hands, an angry frown on his face, and shaking his head.
"This has become complicated. I was fooled, by someone i thought i could trust! I have to think on this, while we head back."
Diplomacy check successful, he will come back with you.
"Did some of those goons carry any potions? I'm not exactly fit."

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GM, assume we take 20 to really search for any further evidence or loot. Suussmaar is a hoarder.
Suussmaar is glad.
”Very good! I see that our words have at least had some impression on you!“
He thinks. ”Do not understand me wrong! I have no love for any brigand that is threatening a community! But endangering yourself is not a solution! You are alone and we are not going to be with you all the time! I myself would have been dead if I was not accompanied by such table companions!“
He gives the boy a clap on the shoulder.
”I also understand that the situation is more complicated and that there might be somebody who tricked you?! Do you want to elaborate on our path back?!“ he asks.