Once More into the Breach - GMF's Wrath of the Righteous (Inactive)

Game Master Fanguar

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HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

If I altered into an Adlet would I get the bite attack, or just the low light vision and scent?


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

I suggest that perhaps before we level up to 2nd, GMF might consider a PFS-like one-time re-do of your character specifics.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Nah, there's not much else in the way of options. I just don't know why I pushed for the alter self scale.

+2 str and possibly scent isn't worth losing resistances to three elements and my outsider type in a lot of situations. There are forms that could be situationally useful, like drow or something with 120' darkvision. Or a small creature to be stealthy. But generally it's shit for me I guess. Joao could get much better use out of it, since he doesn't have darkvision, is already a humanoid and wouldn't be losing anything when he changes.


Polymorph does provide you with the creature's natural attack, so becoming say a lizard folk would give you a claw and bite attack. Really though, the resistances don't scale that well, while the +2str or +2dex will always be beneficial.

That being said, you can exchange scales as needed.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

So even though Alter Self doesn't say I get their natural attacks, I would? What about the creature's resistances or immunities?


PRD Re:Polymorph wrote:
In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.

As for resistance, I would say yes.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Alright, that makes it less sucky. Thanks for the clarification :)


Male Aasimar (Angelkin) Paladin (Sacred Servant/Oath of Vengeance) 1
Stats:
hp 14; AC 17, T 10, FF 17; CMD 18; F +5, R +0, W +4

This is notice that I am withdrawing from this campaign. I was going to wait until combat was finished, but it has been over 72 hours since we entered round 2, and that single round has yet to be resolved. I have no objection to you botting or killing my character if it suits you to maintain some semblance of verisimilitude.

Jonathan, aka: The Crusader and Rakeesh Sah Tarna


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Sorry to hear it, Rakeesh. As a man who runs five internet-based games and plays in another sixteen, I have to tell you that this game is not significantly slower than any other with which I am associated.


Male Human Fighter (Lore Warden) 3

Sixteen games??? How do you find the time?!

Sorry to see you go, Rakeesh. It's a touch slow from time to time, but I think that's the normal course of things for PBP.


Aglamore. You are a machine.

Sorry to see you go Rakeesh. Not all players fit all games and vice versa.

Speaking of which, if Maeve doesn't post today, I'll just skip her turn. I know her player is around, so I've been giving him the benefit of the doubt.

Since I generally let the players drive the pace of the game, do you guys want a provision for skipping players in combat? (I don't do DMPCing unless someone is actually away).


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

My fault, posting.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

I'm currently running 3, recruiting for a 4th and playing in, (goes to count currently in use aliases), eight games right now. But I've been slowly letting my stable of games as a player shrink because I just started going back to school.

This is tied with one other as the slowest game I'm in right now. I've dropped from games because of slow pace plenty of times, but I love Ruarc. So I won't drop from this one. I would definitely not be opposed to some more aggressive DMPCing, but I hate doing that personally, so I'd understand if you don't want to Fanguar.

Sucks that my Ragathiel buddy is out though.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Currently, Joao possesses the Cloud walking scale.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Do you want to trade for a while?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*shrug* Sure. It isn't like the occasion to utilize them has come up. The only recent one was retrieving the backpack, which Pytros did without magic.


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

I nominate Pytros to be our diplomat. I can hit him with Enhanced Diplomacy and Touch of Glory and turn him into an awesome diplomat over time.


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Did we lose Maeve again?


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Nah, he's around, just low amount of time to post I believe.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Where are we at for XP? Seems like we should level soon.


Maeve is on vacation in hawaii.

xp is at 1350

forgot to post dwarf's phat lewt:

cloak of resistance +1
scroll of shocking grasp
scroll of resist energy
marble statue of a man throwing a spear(75gp)
135 gp loose coin

Spellbook(160gp):

detect secret doors, fog cloud, grease, invisibility, resist energy, shocking grasp, silent image, mage armor, magic missile, blur, levitate and Spontaneous Immolation


Roll for the cloak?


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Who has the worst saves?


Male Human Fighter (Lore Warden) 3

Pytros is +3F/+1R/+2W.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

4/3/3


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Pytros is 3/1/2 = 6

Ruarc is 4/3/3 = 10

Aglamore is 4/2/5 = 11

Joao is 1/5/1. = 7

Maeve is 4/2/3 = 9

I vote that Pytros gets it.

Scott / Aglamore


Werehare Inquisitive 3/ Seeker 3/ Bard 3

1/5/1


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

I think the cloak should go Pytros or Joao, roll off? Btw today is my last day in Hawaii, full posts tomorrow.

-Posted with Wayfinder


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

We need to come up with a method of dividing the treasure. Now we have two sets of treasure. I propose that while we're in the field, we apportion items to those who need them most. Then, when we have a chance to do some trading, tally up the value of all items and allow each person to "buy" whatever they want from their share and then sell the rest.

I further propose that Pytros put on the cloak, now!

______________________________________________________________

PARTY LOOT
- cloak of resistance +1 (1,000 gp)
- scroll of shocking grasp (25 gp)
- scroll of resist energy (25 gp)
- marble statue of a man throwing a spear(75gp)
- 2 masterwork chain shirts (500 gp)
- 2 glaives (16 gp)
- 2 spiked gauntlets (10 gp)
- potion of cure light wounds (50 gp)
- scroll of cause fear (25 gp)
- 265 gp loose coin

- Ivory Labyrinth amulet(50gp) <- Should be Destroyed

Spellbook(160gp):

detect secret doors, fog cloud, grease, invisibility, resist energy, shocking grasp, silent image, mage armor, magic missile, blur, levitate and Spontaneous Immolation

Total Value (not including the amulet: 2151 gp. Shares: 430.2

Many parties don't include the value of consumables (potions, scrolls, wands) in the loot if the party has any use for them. I think we should do that. Exempting the potion and scrolls, above, the numbers are:

Total Value: 2026 gp. Shares: 405.2


Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

Short term, I propose the following.

- cloak (Pytros)
- arcane scrolls and spellbook (Maeve)
- 1 mwk chain shirt and scroll of cause fear (Aglamore)


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Fine by me.


Male Human Fighter (Lore Warden) 3

Okay.


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

Sounds good but let's keep the token in it might allow us to bypass something. Whoever has the best bluff skill should keep it. It also serves to act as evidence.


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

So I was reading tonight on the forums about the scales we picked up. Turns out that they are caster level 19 for the purposes of spell effects. That means that the resist elements spell grants a resistance of 30 and the like.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Joao's HP: 1d8 ⇒ 3, and continuing my internal debate about which trick to take.


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

1d6 ⇒ 3 Maeves hp... Going lv2 witch


Male Human Fighter (Lore Warden) 3

Fighter (Lore Warden) 2
hp: 1d10 ⇒ 9 (21 total)
Favored Class: +1 skill point
BAB: +1
Saves: +1 Fortitude
Feats: Combat Expertise, Whip Mastery
Skills: Acrobatics; Knowledge: Arcana, Dungeoneering, Local, Nature, Planes; Profession: Soldier; Spellcraft


For HP, you guys can either roll or take 1/2HD+1, but whatever method you choose, you must use for the duration of the campaign. No flipping between methods level-to-level.


Male Human Fighter (Lore Warden) 3

Given the choice beforehand, I would likely have picked average. But I guess I'll have to learn to live with it.


@Pytros: You don't have to take your roll. That's why I was letting you know your options. Personally, as a DM, I prefer the average +1 system for the consistency. Low HP is just too crippling with the amount of combat that pathfinder has.


HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
Stats:
AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

Taking a level of Rogue (Chameleon)

HP:+7

Ref +2

Skill points:+8 (acrobatics, bluff, perception, sense motive, stealth, survival, knowledge (planes), knowledge religion)

Gained sneak attack and misdirection.


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

Maeve updated to lv2, from now on I will stick with avg+1.

HP: +4 (+4 fm Con) Total +8
Will +1
Skill Points: +6 (Know (nature) Know (arcane) Spellcraft, Heal, Intimidate, Sense Motive).
Gained 1lv1 spell and 1 0lv - Obscuring Mist and Light for my slots.
Gained 1 Hex (Misfortune)


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

Ok, so a +1 morning star. I'm leaning towards Joao for it. Thoughts?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Willing and able.


Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

  • We have six potions of cure light wounds so I recommend that we each take one, with one of the front liners, Ruarc, Joao or Pytros with the extra.

    Since I can buy stuff in town, I am going to pick up a couple of items I could not afford before, just to be safe. I am going off of having 405.2gp to spend, so Fanguar, I want to buy the following, let me know if they are available in town.

  • Spring-Loaded Wrist Sheath - To use with my Potion of Cure Light Wounds (5 gp)
  • 1 Vermin Repellent (5 gp) - To protect against a swarm. God knows we have already seen a bunch of bugs down here and I don't think we have a way to deal with them yet.
  • 1 Tanglefoot bag (50 gp) - When we have to lock something down.
  • 3 Bags of Caltrops (3 gp) - Stopping runners, blocking paths and the like.
  • 2 Alchemist's fire (40 gp) - Again, intended vs swarms.

    On another note, since we are are underground, I think that one of us should get a Climber's kit. Its 80 gp, and while I know we have a scale that allows us to levitate, it would really be useful for the group as a whole. All said and done, I would be spending 103gp.


  • HP:23/23; 1st -2/2; Alter Self 1/1; judgement 1/1
    Stats:
    AC 21(23)/13/18(20) / F +6 R +5 W +3 / Init. +3/ Perc. +6 / Sense Motive +7

    So we each have 405.2gp and a potion of cure light?

    I'll need to think about my purchases a bit, and I'd certainly not refuse a rest while we're in a safe spot. Like I said in character, the main battle above is likely determined one way or another by now. With the wardstone down it's probably devolved into chaotic skirmishes. Hopefully someone will have organized a resistance to the demons, we'll see.


    Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

    Hey Fanguar, are there any low level magic items in town the group could pitch in for? Depending on what it is, I would be willing to help the group out by loaning funds.


    Neathhome has the following minor magical items available for purchase: +1 arrows(x8), +1 buckler, ring of protection +1 and an earth elemental gem.


    Female Human (Kellid) Witch 2 AC 12 (16) /10 (14) /12 (16) / HP 18/18 / F +5 R +2 W +3 / Init. +2/ Perc. +4 / Sense Motive +10

    We could afford the ring of protection if we all chipped in. Candidates might be Ruarc or Joao. I think our lore Warden could benefit as well.


    Male Human Cleric 3 - HP 24/24 - AC 16/T: 12/FF: 14 - Perception +5 - F: +5/ R: +3/ W: +6 - CMB: +5 - CMD: 17, Speed: 20, Init. +6

    I'm not sure a mere +1 is such a good use of the money right now. For the same cash we could afford two masterwork weapons, or a bunch of +1 arrows.

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