
Lym Blackhand |

"A good first place to start. If there are no backlash effects, we could escalate to Thordakking them," Lym says.

Thordak Ironheart |
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Thordak just stares dumbfounded at the elf. "Thorda-lich? What in the Nine Hells is that?! I'll be no lich, elf, that's for sure! I'll be dead before I become a lich I can guarantee ya that!" he nods emphatically. "Anyway, I'm for smashin' it. If 'Sticks' here doesn't get the job done," he motions with a head nod toward the elf, "then I will."

Praxim |

Praxim takes a vantage point where he can shoot through the door, lines up a shot with an adamatine arrow, and looses.
Attack: 1d20 + 25 + 2 + 1 + 1 - 4 ⇒ (11) + 25 + 2 + 1 + 1 - 4 = 36
Damage: 1d8 + 4 + 2 + 1 + 8 + 2 ⇒ (3) + 4 + 2 + 1 + 8 + 2 = 20
If the crystals count as evil or undead, there’s a pile more damage, too. Undead bane: 2d6 + 2 ⇒ (3, 5) + 2 = 10. Holy: 2d6 ⇒ (6, 6) = 12

Praxim |

Praxim fires four more arrows.
Arrow: 1d20 + 25 + 2 + 1 + 1 - 4 ⇒ (19) + 25 + 2 + 1 + 1 - 4 = 44
Damage: 1d8 + 4 + 2 + 1 + 8 + 2 ⇒ (5) + 4 + 2 + 1 + 8 + 2 = 22
Arrow: 1d20 + 25 + 2 + 1 + 1 - 4 ⇒ (12) + 25 + 2 + 1 + 1 - 4 = 37
Damage: 1d8 + 4 + 2 + 1 + 8 + 2 ⇒ (1) + 4 + 2 + 1 + 8 + 2 = 18
Arrow: 1d20 + 25 + 2 + 1 + 1 - 4 ⇒ (5) + 25 + 2 + 1 + 1 - 4 = 30
Damage: 1d8 + 4 + 2 + 1 + 8 + 2 ⇒ (3) + 4 + 2 + 1 + 8 + 2 = 20
Arrow: 1d20 + 25 + 2 + 1 + 1 - 4 ⇒ (16) + 25 + 2 + 1 + 1 - 4 = 41
Damage: 1d8 + 4 + 2 + 1 + 8 + 2 ⇒ (2) + 4 + 2 + 1 + 8 + 2 = 19

Tomaru |

"When this thing finally breaks," Wonders Tomaru, "will there be an explosion of death and mayhem?"
Tomaru casts Wall of Stone, leaving arrow slits for Praxim to fire through.

Old Guy GM |

Each arrow flies in succession, burying themselves deep in the crystal. Each time an arrow strikes, the vein-like cracks propagate a little more. On the second arrow, a low hum begins to emanate from the damaged crsytal. On the third, the low frequency hum can felt in your chest. On the fourth, the floor vibrates with it.
Tomaru's wall goes up. The crystal is lined with the cracks over it's entire surface. The portal shakes and twists chaotically, dark energy barely contained.

Thordak Ironheart |

"You're close, elf. Looks like yer only needin' a couple more shots ta finish it off. Get ready, lot, this thing is about ta go 'BOOM'."

Lym Blackhand |

"Hold up! Everyone out of the room. Tomaru's wall will offer some protection, but I want to add distance. Wish I'd studied Wall of Force today... As soon as we're outside, I'll cast Magic Missile at the pylon and we slam the doors shut. Let's move, folks!"
Unless anyone objects, Lym does as she suggested.

Old Guy GM |

Not really sure the game allows the timing to work like that, but what the heck, it's a good plan...as far as it goes...
Lym fires her missiles at the damaged pylon. You never get to see the result, but you can certainly hear it and feel it. There is a loud crack, followed by what sounds like the rapid intake of air as if a huge implosion had occurred. Then a second of silence...one that seems like an eternity...and then...
KRAKA-BOOOOOOOMMMMMMmmmmmmm
The force of the explosion smashes the closed doors against the magical stone wall, shattering both. Luckily the energy from the explosion was spent in that effort, and you are unharmed...
...so you might believe. It takes a moment for the debris to settle in the hall where you stand. Choking mildly from the dust, you take stock in your situation. No physical damage, no wounds of any kind. But soon you can hear a sound beginning, a strange noise, sounding far off as if it were a thousand yards away.
And it's getting closer.

Tomaru |

Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
If it slammed the doors open then that Wall of Stone was shattered.
"That does not sound good at all."

Lym Blackhand |

"Ready defenses!" Lym snaps. "Odds are, the lich just noticed us!" The Wizard casts a spell, and if there is time, gets started on a second one.
Lym casts Haste, and gets to casting Summon monster 4.

Old Guy GM |

The volume of the noise increases rapidly as it closes in. It's a voice, wailing and moaning with unfathomable pain. The voice becomes ten, then a hundred, then a thousand voices all vocalizing ten thousand years of torment. An intense chill of dark energy fills the hall around you.
Suddenly the walls spew forth wraiths by the hundreds. The undead spirits fill the hall, clawed incorporeal hands reaching, grasping for you....
....but they do not touch you. Mere inches from your faces the claws turn to wisps of air and dissipate. Wave upon wave of wraiths come at you, each successive wave crumbling to nothingness within a hair's breadth of ending your life essence.
Then it is over.
The stone wall and the doors lay in ruins. The dark portal no longer hums with Negative energy. Of the wraiths, there is no sign. Praxim instantly notices that the walls of the Ravenous Crypts no longer radiate evil. All is silent.

Lym Blackhand |

"... Right, then," Lym says.
She coughs once.
"Well... Looks like we've done some good. I'm glad. Let's hope their souls are at rest now."

Markum |

Aurora comes out from hiding behind Thordak, "Is that it? Did we defeat the Runelord of this place?"

Lym Blackhand |

"Let's sweep the whole place to be sure. Liches are notoriously resilient, and I doubt they'd be stupid enough to use a portal for a phylactery."

Thordak Ironheart |

Visibly shaken, it takes Praxim a moment to get his wits back. He turns to the others and mutters, ”Haven’t seen a display like that since the last time Thordak took off his boots.”
The dwarf is about to respond to the paladin but pauses as he finds himself unsure if that was a compliment or an insult and just simply shrugs.
"Don't be silly; that bebilith wasn't nearly this stroppy."
With a look of shock, "Bah! It was too! It was totally stroppy!" He then turns his head toward Aurora and speaks in hushed tones, "Quick, lass, what in the blazes is 'stroppy'?!"

Markum |

Aurora pats Thordak. "You, dear. You're stroppy. You define stroppy for all others."

Lym Blackhand |

"Let's reconnoiter all the passages and doors we haven't been to yet, starting with those closest to our current location and working on- and outward from there," Lym says.

Praxim |

Praxim is intrigued by the angel’s reply, though of course one such as this noble angel would be interested in someone like him. He thinks that, if true, next time they need the angel’s services instead of gems or magic items, he could just offer the creature a good time.
Then he remembers (whether true or not) that angels have telepathy and she/it probably just read all that in his mind, and the elf turns a shade of red never before seen.
”I’ll scout ahead,” Praxim croaks hoarsely and moves out front, scanning for evil.

Tomaru |

I thought our plan was to go from room to room until we find something to kill, the we kill it and go back to going room to room."

Thordak Ironheart |

"Let's reconnoiter all the passages and doors we haven't been to yet, starting with those closest to our current location and working on- and outward from there," Lym says.
"Works for me. I guess if we gotta clean this place out we better get started."

Lym Blackhand |

"Alright, everyone stay alert. Odds are, the lich is somewhere in there. Soldier of Righteousness, will you take point?"

Tomaru |

Tomaru says to Lym in a bold voice and manner. "Don't worry, my love. You are safe here, next to me." He takes a hero pose.

Old Guy GM |

Lym: 1d20 + 2 ⇒ (6) + 2 = 8
Tomaru: 1d20 + 1 ⇒ (17) + 1 = 18
Aurora: 1d20 + 2 ⇒ (11) + 2 = 13
Thordak: 1d20 + 4 ⇒ (6) + 4 = 10
angel: 1d20 + 8 ⇒ (11) + 8 = 19
Azaven: 1d20 + 8 ⇒ (3) + 8 = 11
Devourer: 1d20 + 7 ⇒ (18) + 7 = 25
Xyoddin: 1d20 + 8 ⇒ (13) + 8 = 21
The narrow hallway forces you into single file, making it hard to see ahead. What you can see is a dark shadow in the room strike the deva.
Touch attack: 1d20 + 18 ⇒ (5) + 18 = 23 Devour Soul: 12d6 + 18 ⇒ (1, 5, 6, 2, 5, 4, 5, 1, 5, 6, 4, 3) + 18 = 65
The angel screams in agony as the shadow's hand reaches into her chest cavity and seizes her heart. Wisps of light energy curl around the thing's arm, turning to black as it absorbs her very soul.
ROUND ONE BEGINS: The order for the round is Bad Guys - Good Guys. The Bad Guys have gone. You are up. Check the map, you are confined to a narrow hall right now.

Lym Blackhand |

"Angel! Either holy smite or side-step into the Astral Plane, heal up and get back to us! Aurora, magic missiles! Full power! Tomaru, death wards!"
Spell penetration 1d20 + 15 ⇒ (12) + 15 = 27
Knowledge (religion) to identify: 1d20 + 19 ⇒ (12) + 19 = 31
Casting maximized magic missile for 29 damage.

Tomaru |

Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Don't forget the effects of Heroes' Feast!
Tomaru uses Death Ward on Lym

Markum |

Mage Armor: +4 AC
Draconic Wings: Fly 60'
See Invisibilty, Permanent:
Comprehend Languages, Permanent
Haste 14/14 rd
Aurora casts Haste for the group and then Quickened Intensified Fireball at the back of the room.
Spell Resistance: 1d20 + 14 ⇒ (12) + 14 = 26
Fireball, Quickened, Intensified DC 23: 15d6 + 30 ⇒ (6, 4, 1, 3, 5, 3, 2, 2, 2, 6, 4, 1, 1, 3, 3) + 30 = 76

Thordak Ironheart |

Squinting in an attempt to make out what he's seeing, "What in the blasted Nine Hells is that thing?! I've never seen nothin' like it and it doesn't look very solid ta me at all! Will me axe cut through it?!" he asks, absolutely unsure of what to do. "Tell me I can cut through it, lass, and I promise ya, ya won't have ta tell me twice," he tells Lym, chomping at the bit to move in and kill the thing.
Gonna have to delay. I figure as many times as he's run into trouble and paid for it, maybe he's finally learning to be a little bit patient. :)

Praxim |

Praxim’s supernatural aura of care kicks in, and he’s able to find the channels through the bodies of his allies for his arrows to fly. He activates a smite evil and goes to work with his +5 Holy undead bane bow.
Attack: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (2) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 34
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (8) + 6 + 1 + 2 + (4, 5) + (4, 5) + 8 + 15 = 58
Attack: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (4) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 36
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (4) + 6 + 1 + 2 + (5, 3) + (2, 3) + 8 + 15 = 49
Attack: 1d20 + 22 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (7) + 22 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 34
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (1) + 6 + 1 + 2 + (5, 3) + (4, 1) + 8 + 15 = 46
Attack: 1d20 + 17 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (5) + 17 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 27
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (3) + 6 + 1 + 2 + (2, 4) + (1, 6) + 8 + 15 = 48
Attack: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (14) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 46
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (8) + 6 + 1 + 2 + (4, 2) + (2, 1) + 8 + 15 = 49
The first arrow to hit does an additional 15 points of damage.