
Old Guy GM |

The lights in the pit do not reveal anything other than black ash.

Kellen Wrensler |

Kellen sneaks back to the others to give his assessment. "Find anything in the pit? Two of the Kreeg ogres and a hill giant on guard duty. There's a large drum in the room that I'm guessing would be used for alarm; unless these ogres are musicians."
The last part is said with a smirk before he continues, "Anyone have a silence spell; otherwise we may find the whole cave system coming down on us with one swing.

Lym Blackhand |

"Or I could blast the drum with a spell, or Praxim could shoot it full of arrows so it can't make any more noises," Lym says.

Thordak Ironheart |

Thordak looks to Praxim, "Make it count, lad. As much as I love a good melee, probably not a good idea if we're actually fightin' them all at once," he says, pondering it a moment as if it might not be a bad idea before mentally relenting that it's not.

Praxim |

Stealth: 1d20 + 4 - 3 ⇒ (18) + 4 - 3 = 19
Praxim quietly makes his way down the steps when everybody is ready and fires at the drum head.
Arrow: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Damage: 1d8 + 2 ⇒ (5) + 2 = 7 adamantine

Tomaru |

"Thordak, wait for Lym to do her thing, then I'll get you right up to them. All you'll have to do is swing and kill."
Use 70 feet of Dimensional Hop to place Thordak at I7 and Tomaru at H8.

Lym Blackhand |

Lym flicks a bead of light at the trio of giant-bloods, which expands into a sphere of raging flame, enveloping them in scorching heat!
Fireball for 10d6 + 2 ⇒ (2, 6, 3, 5, 1, 6, 6, 5, 5, 6) + 2 = 47 damage. Reflex save DC 18 for half.

Thordak Ironheart |

Grinning eerily, "SWING AND KILL!" he yells in glee. "I like it." He then readies himself to do just that.
As Lym's fireball explodes, Thordak finds himself right next to the burning giants. "HELLO!" he greets the giants as he lets his rage take over once again, stabbing furiously.
Rage 2/27(Element: +1d6 Acid); Attack Kreeg #: 1d2 ⇒ 1 #1 it is.
+1 Vicious adamantine Trident Raging w/PA: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 2d6 + 22 + 2d6 + 1d6 ⇒ (3, 1) + 22 + (5, 4) + (2) = 37
+1 Vicious adamantine Trident Raging w/PA: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d6 + 22 + 2d6 + 1d6 ⇒ (1, 1) + 22 + (1, 3) + (2) = 30
Return damage: 2d6 ⇒ (3, 3) = 6
I'm totally banking on a 27 to hit this thing. If not, well, I guess all I can say is "uh-oh".
Managing to connect with the giant, "HA! TAKE...," he begins but is unable to finish as he feels a jolt of energy light him up pretty good. "Whoa, this thing's got kick," he says before a grin forms. "I like it."
AC 25; Hp's 122/154; Rage 2/27(+1d6 Acid); DR 2/-

Thordak Ironheart |

Whoops. My bad. I read that but completely wasn't even thinking. All right, OG, just ignore the 2nd attack then.
Hp's 125/154(Unless the 24 misses which will put me back at 128)

Old Guy GM |

Whoops. My bad. I read that but completely wasn't even thinking. All right, OG, just ignore the 2nd attack then.
Hp's 125/154(Unless the 24 misses which will put me back at 128)
It hits. Give me a bit to get caught up at work, but we will get this going. This the last part of Book 3, so enjoy this chance to finish the Kreegs, Lucretia, and their mysterious leader!

Old Guy GM |

Kreeg Ogres 21/10/20; Hill Giant 21/8/21
The fireball explodes with a loud FWOOOSSSHHH, badly burning two of the three guards. Then Tomaru and Thordak pop into view further startling them. The dwarf deals a savage blow to the first Kreeg. Praxim's shot is deflected by the hill giant's thick and scabby hide.
Still need Kellen and Rhi. Added health bars to the mobs so hopefully you can see who has what damage.

Lym Blackhand |

Lym almost negligently flicks her hand at the Hill Giant, launching a single dart of magic. Unerringly, it punches through the guard's hide, wreaking its damage.
Having done so, the Wizard draws her falchion, grounding her blade in the earth at her feet.
Preserving my spells. Dart of force for guaranteed 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 force damage.

Praxim |

Praxim lets fly at the Kreeg.
Arrow: 1d20 + 17 + 1 + 1 + 2 - 2 - 3 ⇒ (16) + 17 + 1 + 1 + 2 - 2 - 3 = 32
Damage: 1d8 + 2 + 1 + 2 + 2 + 2d6 + 6 + 2d6 ⇒ (7) + 2 + 1 + 2 + 2 + (1, 5) + 6 + (3, 4) = 33
Arrow: 1d20 + 17 + 1 + 1 + 2 - 2 - 3 ⇒ (17) + 17 + 1 + 1 + 2 - 2 - 3 = 33
Damage: 1d8 + 2 + 1 + 2 + 2 + 2d6 + 6 + 2d6 ⇒ (7) + 2 + 1 + 2 + 2 + (6, 4) + 6 + (1, 3) = 34
Arrow: 1d20 + 12 + 1 + 1 + 2 - 2 - 3 ⇒ (15) + 12 + 1 + 1 + 2 - 2 - 3 = 26
Damage: 1d8 + 2 + 1 + 2 + 2 + 2d6 + 6 + 2d6 ⇒ (7) + 2 + 1 + 2 + 2 + (3, 2) + 6 + (1, 6) = 32
Hearing the Kreeg shout and seeing a nicely open mouth, Praxim's deadly aim fills that gaping maw with arrows.

Kellen Wrensler |

Kellen moves down the stairs and sides next to Tomaru (H9) to cover the priest from the Kreeg. If he can make strike, he will. If Praxim's arrows down the ogre, he'll move to the giant instead.
Sword: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Thordak Ironheart |

Thordak steps over the dead Kreeg,"HELLO! It's me again. Just wanted ta stop by and kill ya is all," and stabs mightily at the Hill giant.
5' step to J 7; Attack Hill giant
+1 Vicious adamantine Trident Raging w/PA: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 2d6 + 22 + 2d6 + 1d6 ⇒ (6, 1) + 22 + (5, 5) + (3) = 42
+1 Vicious adamantine Trident Raging w/PA: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 22 + 2d6 + 1d6 ⇒ (2, 3) + 22 + (6, 5) + (2) = 40
Return damage: 2d6 ⇒ (3, 6) = 9
AC 25; Hp's 119/154; Rage 2/27(+1d6 Acid); DR 2/-

Tomaru |

Assuming that the other ogre is taken down by Praxim's deadly barrage and that the hill giant is the last enemy in the area, Tomaru steps back to E9 and gives Praxim a Bit of Luck.

Old Guy GM |

Praxim kills the Kreeg ogre and Thordak finishes the hill giant. But now another problem arises: the sounds of heavy feet from the large room to your right. A host of ogres come boiling out from various tunnels in the much larger room, all headed for the hall intersection where you stand.
ROUND TWO: you go. Ogres 19/8/19 - not the Kreeg fighters, these ones. These are regular ogres.

Thordak Ironheart |

As the hill giant falls, "Okay. I'm good. Are we done here?" he asks before noticing the ogres barreling down the tunnel. Grinning wickedly, "I guess not. Come ta papa ya worthless pieces o' giant troll dung."
Delay

Tomaru |

Tomaru casts Spiritual Weapon and has it attack the lead ogre.
Spiritual Weapon:
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Lym Blackhand |

Lym runs forward to get a better view of the coming threat. Rather than spend the last of her big area spells, she resorts to one of her lower incantations - and suddenly, the Ogres find themselves tangled in a mass of cobwebs, spun out of thin air!
Lym moves to H 7 and casts Web, originating at K 16 and hitting all the Ogres. Reflex save DC 17 to negate. Area within spell's effect is difficult terrain. Moving through provokes Combat Maneuver check or become entangled in webs.

Praxim |

Praxim moves up so he can see and fires at the closest ogre.
Arrow: 1d20 + 17 + 1 + 1 + 2 - 3 ⇒ (18) + 17 + 1 + 1 + 2 - 3 = 36
Damage: 1d8 + 2 + 1 + 2 + 2 + 2d6 + 6 + 2d6 ⇒ (6) + 2 + 1 + 2 + 2 + (5, 4) + 6 + (4, 2) = 34
Assuming they are completely typical ogres, the first ogre goes down to Praxim's mighty arrow.

Thordak Ironheart |

Technically I delayed. But he will move to K 9 and wait for the ogres to come to him. No way he's getting involved with a bunch of webs.

Old Guy GM |

Struggling against the webs and each other, the ogres force their way through. Only one manages to reach you, swinging at Kellen, but missing.
gclub: 1d20 + 9 ⇒ (12) + 9 = 21
Well that was a huge break in posting for a totally worthless round, lol. Very sorry for the delay - back on track. ROUND THREE: you are up.

Praxim |

Praxim lets arrows fly, starting with the closest ogre and working his way backwards when they fall.
Arrow: 1d20 + 17 + 1 + 1 + 2 - 2 - 3 ⇒ (3) + 17 + 1 + 1 + 2 - 2 - 3 = 19
Damage: 1d8 + 2 + 2 + 1 + 2 + 2d6 + 6 + 2d6 ⇒ (4) + 2 + 2 + 1 + 2 + (3, 2) + 6 + (2, 1) = 25
Arrow: 1d20 + 17 + 1 + 1 + 2 - 2 - 3 ⇒ (10) + 17 + 1 + 1 + 2 - 2 - 3 = 26
Damage: 1d8 + 2 + 2 + 1 + 2 + 2d6 + 6 + 2d6 ⇒ (5) + 2 + 2 + 1 + 2 + (6, 5) + 6 + (3, 5) = 37
Arrow: 1d20 + 12 + 1 + 1 + 2 - 2 - 3 ⇒ (10) + 12 + 1 + 1 + 2 - 2 - 3 = 21
Damage: 1d8 + 2 + 2 + 1 + 2 + 2d6 + 6 + 2d6 ⇒ (4) + 2 + 2 + 1 + 2 + (2, 2) + 6 + (3, 3) = 27

Lym Blackhand |

Lym flicks a bolt of power at the closest Ogre, and holds position.
One Force dart for 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 guatanteed force damage. Keeping big spells in readiness for a better shot.

Tomaru |

Tomaru has the Spiritual Weapon continue its attacks on the lead ogre.
Spiritual Weapon:
to hit: 1d20 + 12 ⇒ (16) + 12 = 28 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Spiritual Weapon:
to hit: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Thordak Ironheart |

Thordak moves nearer the ogres and waits with his new weapon in hand. "Alright ya overgrown dung heaps, I'm waitin'. Gonna need ya all ta fall on the pointy end of me weapon. It's right there in case you're to stupid ta know," he motions to the forks of the trident. "Oh, and thanks ahead of time."
Move to K 10; Wait
AC 25; Hp's 119/154; Rage 3/27(+1d6 Acid); DR 2/-

Kellen Wrensler |

Sorry for the delay in posting; mentioned it in discussion.
Watching the ogre just on top of him fall to Praxim's arrows, Kellen gives an impressed 'Hmph' and proceeds to follow Thordak towards the rest of the ogres. "Why wait, let's get 'em riled some more..." he mutters while firing his crossbow at the closest ogre.
1d20 + 12 ⇒ (10) + 12 = 22
1d10 ⇒ 4

Old Guy GM |

Praxim's bow is death for the ogres. The first dies with two arrows in his heart; the second nearly falls from another. That one is finished when Lym's dart and the spirit weapon hit him.
The final ogre fights his way through the webs, only to be killed when Kellen and Thordak hit him.
Thordak: 1d20 + 18 ⇒ (18) + 18 = 36
Thordak: 1d20 + 13 ⇒ (20) + 13 = 33 Thordak confirm: 1d20 + 18 ⇒ (6) + 18 = 24
not even going to roll all of this...
vicious: 2d6 ⇒ (3, 5) = 8
The trident does, however, have it's kick. For now, there are no more enemies in sight.
This combat over.

Kellen Wrensler |

"I'm guessing we cleared 'em out, but stay wary. Going to take a look around."
Kellen puts his crossbow away, and carefully makes his way down the stairs to see if any more trouble is brewing from the way the ogres came. If nothing is apparent, he'll check out the other two exits from the room in order.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Stealth: 1d20 + 14 ⇒ (9) + 14 = 23

Old Guy GM |

The room the ogres came from, handwaving any rolls for the webs.
Fire and thick black smoke reign here, spewing from black pits in the bedrock where forge fires glow. Anvils loom throughout this enormous cavern. Half-glowing axes heads lie cross multiple of the anvils. Otherwise the room is empty. There are multiple smaller tunnels that lead from the forge. From the looks of them, they lead deep into the mountain towards mining operations of some sort. The faint echo of picks on stone can be heard a long way off.

Tomaru |

"I think we should worry about the immediate area before looking into their mining operation. Even though they are rebuilding, it is something the Black Arrows should know about as well."