OGGM's Hook Mountain Massacre (Inactive)

Game Master Jeff Przybylo

This a continuation of Varisian Chronicler's RotRL Campaign


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Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

"Thanks - wasn't exactly as I planned, but...," Kellen replies to the dwarf with grin. Glancing over at Lym and noticing Thordak's "eggie" trepidation, he gives a nudge on the shoulder and whispers to him:"Courage, friend - this too shall pass." A smirk on his face follows his commentary.


Save village from flood: check. Next? You still have to check out what happened to the Black Arrow leader on the night of the ogre raid. You had a clue: he traveled frequently into the swamps across the lake. You were going to do that when the flash flood hit.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

If I am reading your map correctly, Turtleback Ferry would be on the way, yes? Maybe we can stop and recuperate - at least for me that would be helpful; or is it simply too short a trip to warrant a stop?

Secondly, might be helpful to let the townsfolk know what happened and (as Praxim suggested) alert them get Magnimar to send someone with magical engineering knowledge to check out the dam and see if it can salvaged.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni is dumbfounded by the magic that takes hold of Kellen, then the devil. She watches on, eyes wide and unblinking wondering how Kellen can survive....

With Kellen, if his map reading is correct.


You are correct. The road follows the Skull River past the turnoff to the fort, and on to the village. From there you can go across to the White Willow marshes...


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Kellen's plan works for me.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

OK - so a stop in Turtleback Ferry, then off to marshes.


The ever-present rain is, well, present as you trudge back across the dam towards the ettin cave and down. The flood gates of Skull's Crossing are in full operation, dumping the waters of the Storval Deep in a controlled flow into the small lake 300' below. Already the level of the Deep is noticeably lower than it was when you first crossed. You take a moment to pause and wonder at the sight. Despite all of the skulls, the corpses of the slain trolls and ogres, and the present dangers, it's a pretty damn impressive sight. If this is what the engineering of ancient Thassilon looks like after 10,000 years, it must have been awe-inspiring at the height of it's power.

Eventually you work your way down and pick up the road towards Turtleback Ferry. Aside from the patter of the rain on the muddy road, the only sounds you hear are the splotching of your horse's hooves in the mud. You pass the road to Fort Rannick, and the spot where you first turned off and encountered the Grauls. It's been a busy few days.

It's after dusk by the time you reach the village. The rains continue to fall, but the lights are on at the Turtle's Parlor. Scraping the mud from your boots and sitting down at a table in front of the roaring fire, a familiar face greets you with a handful of foaming mugs.


"Sooo...how'd it go?"


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Waterlogged and bedraggled, a pale Kellen approaches the elf with arms wide (as if to embrace her) and utters: "Well hello, beautiful." Instead approaching her, this followed by a quick grab of one of the mugs and deep gulping of the drink.

Once it is quaffed, he gives Shalelu a grin and points to the empty mug as an answer to her question: "Been that kind of a day, Miss Shalelu."


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Grabbing a mug of his own, "Ta be honest... it could've gone better. But, all in all, we're still alive so that's good," he says with a wink and a grin as he raises his mug in a toast before drinking it down.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Have a seat. Join us." Tomaru offers.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"Finally. Civilization!" the paladin of Erastil says as he puts his feet up and draws deeply on his ale mug.

"There is some pretty twisted stuff out there in the wilderness."


The half-elf ranger nods knowingly at your comments. "Things are...difficult...up at the Fort. Jakrdros is coming along, but the effort of the clean up is pretty grim, and he holds himself responsible for the carnage. Even though Vale and I keep working to remind him that it was Kaven's betrayal that brought the Order down, he can't get past the fact he was leading the patrol that was away on that bloody night." She sighs, kicking her boots up on the table.

"Burning the bodies of your comrades for two straight days doesn't help. He keeps hoping that the Captain will show up again. We haven't found his body or his...parts...in all of that mess, so Jakardros is holding on to that hope. I know you've been busy, but it's imperative you check out the swamp. I have no idea what you'll find, if you find anything."


Its a good time to revisit this:

Kellen examines the items found hidden in the commanders wine cabinet. The coffer contains dozens and dozens of parchment sheets, all containing beautifully-written love sonnets to someone named “Myriana,” who (if the sonnets are to be believed) is so beautiful that the moon itself was “blinded when it spied her dancing on the tarn,” and who is “the truest grace to know Whitewillow’s soft embrace.”

Kn: Geography/Local DC 30:
“Whitewillow” is a section of the Shimmerglens said to be particularly close to one of the portals to the First World. Check the region map

The jewelry box contains a silver locket on a chain; inside the locket is a lock of silky golden hair.

Kn: Nature DC 22:
The golden locks belong to a nymph


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Of course. We'll leave tomorrow. It was our plan anyway."


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Kellen looks up from his second mug, a little droopy, but nods as Shalelu updates them. "You think finding anything of the Captain, even a corpse, will lift his spirits, maybe?"

Kellen also nods at Tomaru's words. "I think after facing a trolls, ogres, and a devil, we just needed a break before moving onto the swamps."


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Finding what happened to him is the last bit of this business. If nothing else, it will give a sense of closure."


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (17) + 8 = 25
Assuming, Tomaru hits him with Bit of Luck, here's that Fort check I'll need to make before we head out for the swamps.


Kellen Wrensler wrote:

Kellen looks up from his second mug, a little droopy, but nods as Shalelu updates them. "You think finding anything of the Captain, even a corpse, will lift his spirits, maybe?"

Kellen also nods at Tomaru's words. "I think after facing a trolls, ogres, and a devil, we just needed a break before moving onto the swamps."

"I understand, it's been a rough couple of days. To be honest i don't know what finding the Captain will do for Jakardros. Part of me thinks he just wants to find the Captain so he can be absolved of the responsibility. I sympathize: 40 years of his life was wiped out in a single night of blood and fire. The other part of me feels he wants to rebuild, restart the Order. I think he believes I will help him with that."


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"You'll want to speak to the mayor, too," Lym says. "For that horrible device in the dam."

The Wizard lets the words fall.

"Unless the people get out of here, move their town, they'll be needing to either conjure creatures or else appoint people to step in there on a regular basis and sacrifice part of their life," she says, grimly.

If no one else has explained things to Shalelu, Lym does in merciless detail.

"What it boils down to is this: this village owes its chance to exist to that skull-splattered piece of Thassalonian horror, looming on the horizon. It's not going to stop hungering for life to do its work. I feel for your Da, I truly do, and I'll be glad to go look, if only to forget about the wretched dam. But we need to deal with the other problem, too."


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"Perhaps a team of engineers could figure out a way to operate the dam manually."


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni looks at the locket and the golden hair, "To feel such love, after all the death and blood that bards will tell in our glory, is a glimmer of light in this otherwise black journey. I only hope that we will find the warmth of friendship for once, maybe another like Shalelu to bring a welcome alliance to our merry troop." Rhianni wipes her long auburn hair from her face, tucking it into her scarf, as she smiles.

"One more night of comfort, before the bare earth beckons again" she sighs light heartedly, "then off to such nice sounding swamp. Oh well." she winks at Kellen. "Best get Thordak some stilts, to save being waterlogged as we go on." She looks to see if Thordak, has heard, smiling to herself.

She turns to hear Lym talk of the dam and of business for the day, and her face takes on a more serious look.


"The dam does what??? That is the most horrible thing I've heard in all this, and that's saying something. I suppose it being devils that powered the mechanism is something, anyway. Good riddance to them."

She swings her long legs off of the table, boots hitting the wooden floor of the inn with a thump.

"I'm off to the fort. Will see you all when you get back." And with a nod and a wink, she's out the door.


Post anything special you want to do tonite, or just say you're sleeping and we'll move on.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

At Lym's observation's on the dam, fire comes into Kellen's voice. "By all means, let's let Shreed know what's going on. But have him get that fat-sack of Lord-Mayor in Magnimar do something about it - this place is supposed to be under their protection and right time they did something about it. I won't be somebody's errand boy just have them do squat about the problem."

Then he adds: "But let's be honest, the dam problems aside, there's something else going on around here. Lucrecia and the Kreegs were working for someone named Barl - I heard them when I was out of sight. The rune on everybody; the damage to the dam; and the sudden flooding...something else is brewing up in those mountains. I'm thinking this town and the Black Arrows are going to need more help than just fixing a dam."

Kellen will get some sleep and hopefully recoup that level back. Need to go back through the list of stuff we found and talk about selling items or more distribution, etc.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Tomaru has no particular plans.


Kellen: that roll of 25 did it for you.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

The town doesn't happen to have any diamond dust for sale would it?


Tomaru wrote:
The town doesn't happen to have any diamond dust for sale would it?

Not this village


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Well then Tomaru will try to find some companionship for the night and be ready to go in the morning.


The morning comes early - too early. The Mayor has sent for you at dawn. It would seem that he hasn't slept at all. Working through the night to help and heal his townsfolk, and organize the rebuild from the flood and Black Magga's rampage.

Worn and haggard, Mayor Shreed listens to your story about the dam. He nods at the right times, but clearly he is exhausted. It is with an effort of will that remains upright at all.

"We haven't seen any more of that monster, thank Erastil. The river did start to rise quite high at some point, now I understand why." He sighs. "The puzzle about what to do with the dam will have to wait. That's beyond my authority. I've sent a message to Magnimar about the fort, we'll see what comes of it. Where are you off to now?"


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

As Thordak drags himself out of bed, he feels the pain from the previous day. "I'm gettin' too old for this." Working the kinks out, he gathers his things and proceeds to the meeting with the mayor.

At the meeting
Thordak strokes his beard a moment before, "I'm thinkin' north," he says, nodding assuredly.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Actually, we have one more bit of business concerning the Black Arrows that takes us to a nearby marsh."


Reason not to tell him the story of the missing Captain?

"Hmm, that is strange. I've never known the Captain to be a man of words like that." the Mayor says in light of the love sonnets you have. "The marsh itself is across the lake, you can go around the north end where there is a crossing over the Willow River. That will lead you to the Wicker Walk, but then you'd have to cut south to reach WhiteWillow. You could take a ferry from here, but I'd doubt anyone will take you with that monster in the lake. Plus, you'd be tryin g to enter WhiteWillow from the water side, and that's treacherous at best, lethal at worst."


And now we...


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

...go to the marsh by way of the Wicker Walk.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

"Thank you Mayor" Rhianni says in her most soothing voice, "Your advice is most welcome, I'm sure we'll pay heed and travel by the safest route in these most treacherous of times." Opening her eyes and smiling she looks into the mayor's eyes and asks "May I have a keepsake of you mayor, to keep the village and you in my mind as we face whatever evil lurks out there, maybe a lock of your hair?"


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Wait! Did my scroll of Dimensional anchor arrive while we were out?!

"Given the presence of lamias, we may have to consider the possibility that the captain was charmed or otherwise ensorcelled," Lym says, grimly. "Wonderful. The Wicker Walk sounds the safer option; I've no desire to spar with Black Magga again so soon."


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

I'm drawing a complete blank on what happen to the Captain, otherwise, Thordak would've mentioned it. :P

Thordak nods. "I'm thinkin' the way of the Wicker Walk," he tells the mayor. "Word is it's safer," he says with a shrug. "And we're not havin' ta deal with that overgrown snake, so that's a plus." He then concentrates a moment as if in thought about something before finally, "What in the Nine Hells is a 'Wicker Walk'?"


Lym Blackhand wrote:
Wait! Did my scroll of Dimensional anchor arrive while we were out?!

Remind me, when did you order it in game time? It's only the second day since the flood.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Eergh. Rats. It won't be here, then.


In response to Thordak, Mayor Shreed explains:

"The Shimmerglens have long been shrouded in mystery, for these trackless swamps are said to lie quite close to the First World, particularly where they border Sanos Forest. Capricious and sometimes malicious creatures are known to harass travelers in this domain. The Wicker Walk between Sanos Forest and the hamlet of Bitter Hollow was built expressly to offer travelers a way to cross through the swamps without annoying the area’s denizens, but stories still abound of nixies laying traps to confuse and baffle travelers, of nymphs seducing men and women and leaving them besotted and lost in the marsh, and of sprites stealing supplies and replacing them with rotten fish, poison mushrooms, or disturbing little dolls made of clay and string."

"Try not to do anything...offensive."


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"So you are telling us to subdue pesky Fey, rather than kill them? ... Have you any cold iron for sale in Turtleback Ferry?"


"I telling you not to do anything offensive. If you feel that's better, than that's up to you. But I don't think they'll see it that way."


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

"Hm. Nothin' offensive. Sounds easy enough. Hopefully we won't run into a single one and we can just get where we goin' without any trouble. 'Cause I'm thinkin' the Mayor is right, lass," he tells Lym. "If we do happen ta run into one and manage ta kill it, we may invite a whole army of 'em at us. And that's really the last thing we need," he states as a matter of fact.


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F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"I'm sure that, just like the rest of our travels, it will be completely free of incident," Praxim says with artificial glee.


It's let morning when you set out north along the road that follows the Willow River. The rains are lighter, but still persistent. It takes you three hours to walk to Bitter Hollow. I'm assuming here you aren't riding because the upcoming trek in the swamp. Use one roll on your local to read any/all of these. You can even roll if you don't have Kn Local based on time spent in the region.

Wicker Walk Kn Local DC 10:
Built by the founders of Bitter Hollow in an attempt to encourage trade with the gnomes of the Sanos Forest, the Wicker Walk is a local marvel. The 3-mile-long boardwalk is hung regularly with long-burning pitch lanterns, and its often-creaking boards offer the only completely dry path across the Shimmerglens.

Bitter Hollow Kn Local DC 10:
Bitter Hollow is a filthy, remote thorp of about 50 hunters and trappers and their families. A single trading post called the Gator’s Nest sits in the center of this settlement, and regular trade with the gnomes of the nearby Sanos Forest means that there are often unexpected items for purchase here.

Lake Coal Kn Local DC 10:
The waters of Lake Coal are dark with silt and black algae. Fishing is poor in Lake Coal—not for lack of fish, but for the ferocity of the large dark gars that dwell therein.

Old Sanos Trail Kn Local DC 12:
This narrow, claustrophobic forest trail winds deep into the Sanos Forest, eventually connecting to several secluded gnome villages deep in the woods. Rumor holds that magic causes the trails to move when those who use them seek to bring trouble to the gnomes.

Sanos Forest Kn Local DC 12:
Although gnomes as a race are extremely tight-lipped about what goes on in the Sanos Forest, there are whispers that somewhere deep in its heart they maintain a gateway to the First World.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Knowledge (local) 1d20 + 5 ⇒ (14) + 5 = 19

Lym shares all she knows of the area with the others.
"All in all, it seems best to keep our eyes and ears open, our own business private and not to enquire after anyone else's personal affairs."

Lym will be carrying the miniaturised carriage again. Just in case.


Just noticing Lym's avatar information - make sure your HP and other info is updated.

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