OGGM's Hook Mountain Massacre (Inactive)

Game Master Jeff Przybylo

This a continuation of Varisian Chronicler's RotRL Campaign


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Just fyi, that exchange was outside in the woods, prior to the rest period.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Ah. My bad...


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

With the negative level damage healed, Praxim is ready and eager to return to the task at hand. He resolves to continuous scan for evil non-stop, so that they aren't surprised by any more restless spirits.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"And you, Vale? Are all of the Black Arrows dead?"

If he also won't go, Tomaru shakes his head and walks off a bit before casting Dimension Door and going back to the cave with the others.
If Vale does come, Tomaru can take him with him.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Ugly scene there - but interesting nonetheless. Little retro.

At Lym's comment, Kellen gives a small smile. "Good to see you both are doing well after some rest. Living dead can be...very unpleasant; I'm sometimes curious what sin or blasphemy brings them to that state." He shrugs at the end of his comment and awaits Tomaru's return before they head off.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Torment," Lym says. "In the end, it always boils down to torment. Torment so great that it stops them from finding peace, even at the end of their lives."


@ Tomaru: Vale looks at you with cold eyes. "Maybe they are. Maybe they died in one night of fire and blood. Or maybe they are trying to help in a manner they understand, using the right force in the right spot. You know, tactics. Or maybe, you should stick to what you know, and leave the commentary off. We are all trying to achieve the same goal."


The half-elf ranger follows Tomaru and spins him about before he casts his spell. "Look," she says, a harsh edge to her voice, "these men are all that's left of a grim order who lost everything in one night. Betrayed by their own, tormented beyond all nightmares, they are the last of their kind. Assaulting fortresses is not what they do. It's not what I do. I'm not going into those cramped halls any more than they are, am I dead as well, Tomaru?" She looks at the cleric with her fierce green eyes.

"Listen to me. Those halls were built by men, for men. The ogres will be at a disadvantage, in that they can't bring their numbers to bear on you while inside. Remember that. I...we...will create a distraction when the alarm goes up. I promise you, we will do our part." With that, she turns away, going to stand next to her father.


The bridge is no obstacle as long as you are careful. Once across, you reach the next cave at the end of a short tunnel.

The walls of this fairly dry cavern contain twenty seven-foot-wide, two-foot-high niches, in each of which rests the ancient body of a long-dead humanoid. The skeletons bear ceremonial armor and weapons. One of the bodies has been pulled from its niche and lies in a jumble on the ground.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

I'm loving all those scene details; only Tomaru knows the whole story unless he gives us a blow by blow. ;-)

Kellen looks around at the cavern. "Crypts and a defiled corpse - that explains a lot." He looks around the room for an exit, not wanting to touch anything less it be trapped. Still - he gives the jumbled remains a once over as well for any clues.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim scans for evil constantly.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Tomaru will tell Praxim. Its not that he doesn't understand, but he is still so very disappointed because he feels those two men have broken spirits.


Tomaru wrote:
Tomaru will tell Praxim. Its not that he doesn't understand, but he is still so very disappointed because he feels those two men have broken spirits.

Sense Motive?


There is nothing of note on the corpse or in the crypts, nor are there any discernible evil presences. There is a tunnel leading away from the crypts, deeper into the mountain. It has a distinct smell...reptile and ozone, if you didn't know any better...


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

"Smells like we are getting closer to the lizards' lair," Kellen remarks. "Some invisibility or shape-shifting may be needed here shortly," he adds as he sneaks down the tunnel to get a closer look.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Stealth: 1d20 + 12 ⇒ (20) + 12 = 32


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"That, or I can conjure some minor creatures and have them run through as bait," Lym suggests. "Once the lizards are on the move, we can chase them on, perhaps?"


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Lym Blackhand wrote:
"Once the lizards are on the move, we can chase them on, perhaps?"

"Not a bad idea - but we still need to open the secret passage into the fort first to keep them moving, so somebody's going to have to get down there eventually."


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"I did not prepare a spel of invisibility today," Lym admits, glumly. "But using the scroll I gave you for this seems... wasteful, when the ogres are still in need of slaying. Do you think you can do without?"


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Lym Blackhand wrote:
Do you think you can do without?"

"I agree - keeping your scroll for other uses if I can. I happen to have a backup potion at hand that I can use for this situation. My thinking is that once I have found the door, I might be able to use Rhianni's whisper spell (whatever that was) to signal you all." He pauses - lost in thought for a moment while looking directly at Lym.

I won't kid you...after yesterday's wraith attack, I am wary, but a whole group traipsing through a lizard warren isn't going to help either. Hopefully, we'll find nothing but lizards." He shrugs and continues to sneak forward for a quick check of the what lies ahead before starting any plans.


Kellen sneaks forward into the warren, trying to get a good look. He moves down about twenty before the tunnel splits in two, bending right and left.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni follows silently, watchful and respectful on this place of fallen heroes.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

1d100 ⇒ 64

The man proceeds to the right - keeping a wary look for any signs of a shocker lizard before proceeding.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Tomaru stays at the crossroads ready to aid where necessary.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Thordak stays behind the rogue a short distance, his longaxe in hand.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim keeps an arrow knocked and aimed at the direction Kellen went.


Kellen continues to wind around to the right for another twenty feet or so before the tunnel splits again, it is a 'warren' after all. Down the left path he can smell more than see the reptile nests.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Hoping to avoid the nests for now, Kellen bears right - pointing the direction to those behind him as he moves cautiously.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym follows behind the others as quietly as she can, one hand on the hilt of her falchion, the other ready to sketch the signs that accompany her spells...

Perception 1d20 + 8 ⇒ (2) + 8 = 10
Stealth 1d20 + 3 ⇒ (9) + 3 = 12


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni follows nervously behind, wondering where they will create the smoke and fire to drive the reptiles towards the ogres.


Internet crash...moving on!

Kellen continues around the tight tunnels of the warren, keenly aware of the sounds of the lizards not far from the group. Suddenly Lym kicks a small rock, sending it skittering across the floor. There are several sharp hissing sounds, then claws skittering on rock.

How far apart are you all staying? Give me a rough idea of the separation distance.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

At least 5-ft. distance.

Lym curses under her breath, then starts to mutter the words of a spell. Three golden-furred rats appear out of thin air and, at the Wizard's whispered command, run ahead of the group, towards where the shocker lizard sounds are coming from.

I figure distraction might be our best bet right now, so... Summon minor monster! And we get 1d3 ⇒ 3 Celestial rats, with orders to run into the middle of the shocker lizards and, if possible, out the other end, leading them away from us.


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

I figured I was giving myself about an 8-10' lead on the group to spot out any trouble and still have enough room to back out.

Kellen freezes at the noise from Lym, drawing his blade and preparing for an attack. A wry smile forms at her creative solution and he remains alert.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Yeah, Thordak was no closer than 10' I'd say. 15' at the farthest.

Seeing the fake rats scurry ahead, "Hm. That's quite clever, lass. Now, let's hope those little buggers can buy us the distraction we need."


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Assuming that works, we move forward down this tunnel? Just checking with everyone.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

No way to go but forward, after all. ^^


The golden rats scurry off, drawing sharp hisses from the unseen shocker lizards. The crackle of a bolt of electricity lights the tunnels, followed by a squeal and the smell of burnt fur.

The sound of a dozen sets of claws scratching rock comes around the corner, fading further into the warren. Now is the time to move...

Staying with the plan, Kellen leads the party down the tunnel, making a sharp turn right. Twenty feet later, he comes to a dead end, the group following up behind.

Perception check?


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

"Hope this isn't a dead end...


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Perception 1d20 + 8 ⇒ (5) + 8 = 13


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni at the back of the group puts a hand over her face at the smell of the burning fur. She listens to the sounds in front, whilst looking around behind.

Perception 1d20 + 5 ⇒ (8) + 5 = 13


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Perception: 1d20 + 14 ⇒ (9) + 14 = 23


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Oh man, I misunderstood something along the way. I thought some were going down each passage. Tomaru will follow the group after all.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Perception: 1d20 + 13 ⇒ (14) + 13 = 27

"You and me both, laddie."


Thordak & Kellen:
This 'dead end' isn't all it seems to be...

The sounds of chaos echo from deeper in the warren. Crackles of electricity, the hissing of lizards, and the squeal of dying rats all assault your senses.

What to do now?


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Kellen looks at Thordak for acknowledgment of what they found, then whispers to others:

"Something isn't right with this wall, but I can't quite tell what it is. I'll look around, but if there's any magic that might reveal what is going on, feel free."

With that he starts to poke around, hoping to find a switch or other clue.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Disable Device: 1d20 + 18 ⇒ (12) + 18 = 30

If there's some illusionary effect, maybe a disbelieve check? Hoping the nat 20 might have some impact.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Detect magic & Spellcraft 1d20 + 16 ⇒ (2) + 16 = 18


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

"What can you tell?" whispers Rhianni to Lym.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

"The lad's right; this is no dead end. But I'm no better at telling what it is either." He shrugs.


Kellen finds a hidden latch in the wall, cunningly disguised as a rocky protrusion...


Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3

Again Kellen whispers: "There's a hidden latch. I suggest everyone step back and be careful - hopefully this is the entrance we were looking for."

Since we don't know what we'll find, I want to be cautious.

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