
Kellen Wrensler |

Kellen winces at the bear's blow. With his back against a literal wall, he squares himself and starts at the beast to keep it from attacking any townsfolk.
Round 8
Falcata: 1d20 + 12 ⇒ (5) + 12 = 17Damage: 1d8 + 5 ⇒ (3) + 5 = 8
S. Sword: 1d20 + 14 ⇒ (7) + 14 = 21Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Round 9
Falcata: 1d20 + 12 ⇒ (11) + 12 = 23Damage: 1d8 + 5 ⇒ (8) + 5 = 13
S. Sword: 1d20 + 14 ⇒ (6) + 14 = 20Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Lym Blackhand |

Correction: 3 rounds left on Gusty.
"I have a Cat's grace-spell prepared," Lym says. "Before we head over, who wants it? Thordak? It might come in useful if you're going close in again.
Tomaru, can you bring Gusty? He doesn't speak Common and I'm not sure he'll understand if I try to send him over to the fire."

Praxim |

Hover: 1d20 + 7 + 1 - 3 ⇒ (16) + 7 + 1 - 3 = 21
Realizing that he's never going to catch up to the dragon at this rate (and if it was wounded enough to be forced to land, it isn't going anywhere too quickly), he stops and directs his arrows against the dire bear.
Arrow: 1d20 + 19 + 1 + 1 - 4 - 6 ⇒ (6) + 19 + 1 + 1 - 4 - 6 = 17
Damage: 1d8 + 2 + 2 + 1 + 8 ⇒ (6) + 2 + 2 + 1 + 8 = 19
Arrow: 1d20 + 14 + 1 + 1 - 4 - 6 ⇒ (13) + 14 + 1 + 1 - 4 - 6 = 19
Damage: 1d8 + 2 + 2 + 1 + 8 ⇒ (3) + 2 + 2 + 1 + 8 = 16
Arrow: 1d20 + 9 + 1 + 1 - 4 - 6 ⇒ (8) + 9 + 1 + 1 - 4 - 6 = 9
Next round...
Hover: 1d20 + 7 + 1 - 3 ⇒ (12) + 7 + 1 - 3 = 17
Arrow: 1d20 + 19 + 1 + 1 - 4 - 6 ⇒ (17) + 19 + 1 + 1 - 4 - 6 = 28
Damage: 1d8 + 2 + 2 + 1 + 8 ⇒ (1) + 2 + 2 + 1 + 8 = 14
Arrow: 1d20 + 14 + 1 + 1 - 4 - 6 ⇒ (18) + 14 + 1 + 1 - 4 - 6 = 24
Damage: 1d8 + 2 + 2 + 1 + 8 ⇒ (3) + 2 + 2 + 1 + 8 = 16
Arrow: 1d20 + 9 + 1 + 1 - 4 - 6 ⇒ (18) + 9 + 1 + 1 - 4 - 6 = 19
Damage: 1d8 + 2 + 2 + 1 + 8 ⇒ (4) + 2 + 2 + 1 + 8 = 17
Even from a ninth of a mile away, Praxim's bow is deadly.

Tomaru |

"I can only bring three others. I presume you, Aurora, and, of course, Thordak. And he is your summons so he won't take commands from me. (Though I think you can always command it to attack your enemies.)"

Thordak Ironheart |

As the giant falls in a mighty heap, he is transfixed by the load of wheat that's headed straight for him. "Uh-oh." He just manages to close his eyes as he's bombarded by it. With a face full of wheat, he blinks a couple of times and gnaws on a bit of it that managed its way in his mouth. Immediately spitting it out, "Bah! Wheat! Why couldn't've been barley!"
"I have a Cat's grace-spell prepared," Lym says. "Before we head over, who wants it? Thordak? It might come in useful if you're going close in again."
"I'll take it!" he nods emphatically, ready to 'jump' to the next wave of bad guys.

Aurora Ulfurdottir |

Aurora arcs down from the sky just as Thordak is covered in wheat.
She says nothing, just raises her eyebrows slightly. Nodding at Tomaru she holds out one dainty hand for him to touch and magically whisk her away.

Lym Blackhand |

Lym gestures at Old Gusty in a commanding way, ordering him nonverbally to fly towards the fire.
Next, she chants a spell and briefly touches Thordak's hand - Cat's Grace for 11 minutes - and finally places that same hand on Tomaru's hand.
"Let's go."

Thordak Ironheart |

"Thanks, lass!"
With 2 rounds of actions, Thordak will activate his Guarded Stance ability(Move action; +2 dodge for 8 rounds). Activate on the round before the teleport. So basically I'll have 7 rounds left at the time of the jump.

Old Guy GM |

Praxim and Kellen kill the two dire bears, ending the threat from that direction.
Lym gives the word, and Tomaru initiates another gut wrenching teleport. You appear right at the entrance to the lane that leads up to the Scarnetti Manor. Through the over-arching trees, you can see a band of giants busy looting the manor. Already they have a wagon loaded with treasure, and several have bags on their belts that squirm with captured prisoners. As you watch, a larger giant comes out from behind the manor, stuffing a large stone in his bag. "I've got it," he bellows, "grab the lot and let's go." He turns to lead his band up the lane when he notices you!
Ok, ROUND 10: you guys go. the lane is 100' long, and is over grown with trees. What this means is that if you fly, you have to go under the tree arching branches, or over them for 100' until it opens up again. The arch formed by the branches is 50' high, and the lane 20' wide. There are 6 stone giants plus Teraktinus.

Lym Blackhand |

"Keep them busy while I summon more help," Lym asks. "But before you go..."
The Wizard casts a quick spell which fills her allies with a greater feeling of confidence and vigour!
Haste for all of us. +30 ft move; +1 AC, +1 Ref saves, +1 attack rolls. One additional attack during full attacks.

Kellen Wrensler |

"Everyone, alright?"Kellen calls out to the townsfolk. Even as he does so, he scans for a mount he might be able to use to follow the others southward - not knowing exactly where they are yet.
Otherwise, he yells to Praxim and then dashes south (towards 35 for now) to see if he can get a better look at what's going on.
This assumes that the potion has worn off after 10 rounds - since Tomaru gave me the impression it wasn't that long lasting.

Thordak Ironheart |

Narrowing his eyes, "I want the big fella. But it looks like I'm gonna have ta go through all the others ta get to 'im. FINE BY ME!" he roars, charging up the road to the nearest one.
Double move 80'
AC 33; Hp's 163/180; Elemental Rage: Acid(1d6); Rage 9/29; DR 2/-
Spells active: Shield of Faith(potion); Barkskin(potion); Prayer, Haste, Cat's Grace

Tomaru |

Sorry Praxim. You and Kellen were too far away. By my less than accurate measurements, you were no closer than 510' away from Tomaru at the time of teleport and Kellen, if he was flying, was no more than 360' away.
Also, Kellen is nearly 1200' away from Scarnetti manor. After 3 rounds of flying, bringing him to our current round, that is reduced 840' distant or 7 rounds away. As I understand it, Praxim is at least 8 more rounds away.
On the good side, Praxim is still under the Prayer spell.
Old Guy: So we're 100' down the lane, away from the giants?
Prayer [5/11 rd] +1 luck bonus on rolls (Thordak, Praxim, Prima, Tomaru)
Bardsong +2 competence bonus on attack and damage for those who can hear her music. (Thordak, Tomaru, Silthanan, Aurora, Lym, Gusty)
Prima, Lillend [3/11 rd]
HP 87| AC 20 T 12 FF 17|Fo +9 Re +10 Wi +10; immune electric, petrify, poison; resist cold 10, fire 10| augment summon, combat casting, diehard, sacred summon| constrict 2d6+5; bardic performance; spells|
+1 Longsword +17/+12 (2d6+14/19-20), Tail Slap +11 (2d6+6 plus grab)
Silthanan, Bralani [7/11 rd]
Quithpars, Bralani [11/11 rd]
HP 80| AC 20 T 14 FF 16| Fo +11 Re +9 Wi +6; DR 10/cold iron or evil; immune electricity, petrification; resist cold 10, fire 10; SR 17| augment summon, diehard, sacred summon| whirlwind blast; spells|
+1 Scimitar +15/+10 (1d6+11/ 18-20) or Slam +14 (1d6+10)
+1 Composite Longbow +12/+7 (1d8+8/ x3)
Prima maintains her celestial song as she casts Hold Person on giant. She moves up behind Thordak to be in position to assist him. Thordak, does your hit points count the 20pt channel energy from just before teleport? And don't forget bardic performance Thordak
Silthanan launches his second Lightning Bolt: 6d6 ⇒ (3, 1, 6, 5, 3, 5) = 23 (DC 15) for the day over the head of Thordak. Ideally it targets several of the giants, including the leader. He lands and changes back to his humanoid form.
Tomaru casts Summon Monster V again and another Bralani, Quithparas, forms from the turbulent air. He immediately casts Lightning Bolt: 6d6 ⇒ (1, 4, 3, 6, 6, 2) = 22 (DC 15) at his enemies as Silthanan did.

Kellen Wrensler |

How long does the fly potion last that you gave Kellen, Tomaru?
It was quaffed around round 2, so if we are at round 8 or 9, how much more would he get out of it?
If that's not an option, and there's not a mount to be found, then I guess Kellen's hoofing down the street. That's going to be 10 rounds if that if that is the case.

Aurora Ulfurdottir |

Kellen: Praxim has the right of it, minimum CL of 5 required to brew a potion of fly, so it would last 5 minutes or 50 rounds :)
Aurora wastes no time, her wings shimmering with Lym's magical energy, they beat powerfully to propel her swiftly down the lane of trees.
Fly 90' down the avenue, or to just behind Thordak, hopefully using him to block any charge lane and be outside of weapon reach :s
She flings one hand out towards the largest giant, her hand making a small fist that she suddenly tightens. There is a sound like thunder as several of the giant's bones snap and splinter, the jagged fragments tearing through its flesh as it roars in pain.
boneshatter, damage: 11d6 ⇒ (3, 1, 5, 4, 5, 6, 2, 2, 6, 5, 6) = 45 and target is exhausted, Fort save DC 22 for half damage and to be fatigued instead of exhausted

Kellen Wrensler |

Fly potions usually last 5 minutes, so he has plenty of time.
Nevermind then on other options, he's off and flying at maximum speed southward.
boneshatter, [dice=damage]11d6 and target is exhausted, Fort save DC 22 for half damage and to be fatigued instead of exhausted
Well that's a nasty piece of work. :-0

Old Guy GM |

Praxim and Kellen start to hustle south, trying to rejoin their compatriots, when the bellows and shouts of garvelly voices assails from across river. Four stone giants emerge from the trees and rush across the river straight for the Knight's Brewery building 44. "Give us your beer!" yells one. "Barrels and barrels or die!" yells another.
These are midway through the river - check the map.
save: 1d20 + 6 ⇒ (17) + 6 = 23 save: 1d20 + 6 ⇒ (6) + 6 = 12
The first lightning bolt catches the lead giants in crackling energy.
save: 1d20 + 6 ⇒ (18) + 6 = 24 save: 1d20 + 6 ⇒ (2) + 6 = 8
The second does the same, hitting them as they recovered from the first bolt.
Fort save: 1d20 + 17 ⇒ (5) + 17 = 22
The leader crumples in pain, dropping to a knee. With a grimace, he stands drawing a war horn to his lips. he blows a mighty blast before ducking out of sight behind the trees to his left (your right). A second later, an answering blast comes from the area of the bridge at Roggs Creek.
The lead 2 giants rush in with their clubs to engage Thordak.
att: 1d20 + 16 ⇒ (10) + 16 = 26 att: 1d20 + 16 ⇒ (14) + 16 = 30
The giant-fighting dwarf manages to side step every blow.
Behind them, the remaining 4 sense the threat of the flying gnome, and work to counter. They grab chunks of chimney, stone blocks from the fountain, and pieces of the marble walkway. The lot hurtles through the air, a maelstrom of debris.
att: 1d20 + 11 ⇒ (6) + 11 = 17 att: 1d20 + 11 ⇒ (16) + 11 = 27 att: 1d20 + 11 ⇒ (12) + 11 = 23 att: 1d20 + 11 ⇒ (11) + 11 = 22
att 2: 1d20 + 6 ⇒ (4) + 6 = 10 att 2: 1d20 + 6 ⇒ (12) + 6 = 18
att 2: 1d20 + 6 ⇒ (12) + 6 = 18 att 2: 1d20 + 6 ⇒ (6) + 6 = 12
mirror image, odd: 1d6 ⇒ 5 dmg: 1d8 + 12 ⇒ (2) + 12 = 14 -14 hp Aurora
ROUND 11: two giants at 10' from Thordak. They block the lane from further advance. 4 behind them, tearing up the stone of the manor and throwing it at you. Potentially more from behind you at the bridge. There are 4 more rushing toward the brewery near Kellen and Praxim...got that? Map is updated.

Lym Blackhand |

Lym starts to chant, arms crossed before her chest, and holds position.
Lym is casting Summon monster IV.

Kellen Wrensler |

Kellen points towards the giants heading for the brewery. Deciding to try and keep their assault at a minimum, hHe alights near the brewery's roof (39 if possible; 38 as an alternative).
He opens fire with his bow at the lead giant; hoping to pull their attention. Can I get an attack roll that isn't below 9 just once this fight?
1d20 + 18 ⇒ (2) + 18 = 20
1d8 + 4 + 1 + 1d6 ⇒ (2) + 4 + 1 + (6) = 13

Tomaru |

OGGM I think you missed Prima's Hold Person spell (DC 16)
Prayer [4/11 rd] +1 luck bonus on rolls (Thordak, Praxim, Prima, Tomaru)
Bardsong +2 competence bonus on attack and damage for those who can hear her music. (Thordak, Tomaru, Silthanan, Aurora, Lym, Gusty)
Prima, Lillend [2/11 rd]
HP 87| AC 20 T 12 FF 17|Fo +9 Re +10 Wi +10; immune electric, petrify, poison; resist cold 10, fire 10| augment summon, combat casting, diehard, sacred summon| constrict 2d6+5; bardic performance; spells|
+1 Longsword +17/+12 (2d6+14/19-20), Tail Slap +11 (2d6+6 plus grab)
Silthanan, Bralani [6/11 rd]
Quithparas, Bralani [10/11 rd]
HP 80| AC 20 T 14 FF 16| Fo +11 Re +9 Wi +6; DR 10/cold iron or evil; immune electricity, petrification; resist cold 10, fire 10; SR 17| augment summon, diehard, sacred summon| whirlwind blast; spells|
+1 Scimitar +15/+10 (1d6+11/ 18-20) or Slam +14 (1d6+10)
+1 Composite Longbow +12/+7 (1d8+8/ x3)
Prima moves to stand next to Thordak and attacks one of the front line giants. The one that looks the most injured.
attack: 1d20 + 17 + 1 + 1 ⇒ (14) + 17 + 1 + 1 = 33 attack: 2d6 + 14 + 1 + 1 ⇒ (4, 4) + 14 + 1 + 1 = 24
Silthanan casts Mirror Image: 1d4 + 2 ⇒ (1) + 2 = 3 and hurries to the front line.
Quithparas casts his second Lighning Bolt: 6d6 ⇒ (2, 4, 6, 6, 6, 4) = 28 (DC 15) being aware of Thordak and Aurora, but giving not a care to his fellow celestial summonses, who are immune. He tries to target at least two giants in the area of effect.
Tomaru will double move up the lane and give Thordak a Bit of Luck (roll twice, take the best. That lasts for the round.)

Thordak Ironheart |

Managing to find a way to avoid the mighty swings, Thordak shakes his head at them mockingly. "Ya had yer chance," he tells them, raring back with his axe and swinging it in rapid succession toward the giants, trying to cut them both down so as to get to the others.
Attack the injured one first. If that one falls, please direct any remaining attacks toward the other one.
+1 Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (9) + 24 = 33
+1 Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (17) + 24 = 41 This one
Damage: 1d12 + 26 + 1d6 ⇒ (4) + 26 + (2) = 32
(Haste)+1 Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (10) + 24 = 34 This one
(Haste)+1 Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 1d12 + 26 + 1d6 ⇒ (8) + 26 + (4) = 38
+1 Dwarven Longaxe w/PA: 1d20 + 19 ⇒ (11) + 19 = 30 This one
+1 Dwarven Longaxe w/PA: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d12 + 26 + 1d6 ⇒ (7) + 26 + (2) = 35
+1 Dwarven Longaxe w/PA: 1d20 + 14 ⇒ (13) + 14 = 27 This one
+1 Dwarven Longaxe w/PA: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d12 + 26 + 1d6 ⇒ (9) + 26 + (1) = 36
AC 33; Hp's 163/180; Elemental Rage: Acid(1d6); Rage 10/29; DR 2/-; Guarded Stance(3/8)
Active: Shield of Faith(potion); Barkskin(potion); Prayer, Haste, Cat's Grace, Bard song(Inspire Courage)

Aurora Ulfurdottir |

Kellen: Got to love boneshatter, guaranteed damage plus at least fatigued :) Still though, judging by the giant's save bonus, I need more spells that target will instead of fort!
Her last mirror image gone, Aurora surges upwards to get some distance from the stone throwers. With a sick feeling in her stomach she realises she can't use her spells on the band attacking Thordak, her mind filled with the squirming sacks and the all too fresh sound of the woodsman's scream... No! She tears her attention back to the here and now, eyes narrowing as the four greedy giants intent on the brewery fill her vision. She summons fire once again...
Going 90' upwards, then fireball at the band of 4 crossing the river...
intensified, empowered fireball: 14d6 + 14 ⇒ (2, 1, 6, 6, 5, 4, 3, 4, 1, 1, 5, 6, 4, 4) + 14 = 66 66 times 1.5 is 99 fire damage, Ref save DC 23 for half damage
quickened fireball: 10d6 + 10 ⇒ (5, 6, 4, 2, 6, 6, 1, 1, 3, 1) + 10 = 45 Ref save DC 23 for half damage

Old Guy GM |

Couple of things: Tomaru, I didn't forget the Hold spell, I think I deleted the roll somehow when I was doing some editing. He passed, obviously. Aurora, I'm glad you caught the people in the sacks, because...
It isn't until Quithparas casts his second lightning bolt that you realize that the figures squirming and screaming in the giant's sacks have stopped moving, and are as silent as death. The crackling blue bolts start smoldering fires on the giant's clothing and gear. One bag tears slightly, the charred arm of a dead human female dangling loosely through the hole.
Just some color, continue! Think we just need Praxim.

Lym Blackhand |

Let's please ALL be more careful about the use of area-effects from now on...?

Old Guy GM |

Ref save: 1d20 + 6 ⇒ (12) + 6 = 18 Ref save: 1d20 + 6 ⇒ (9) + 6 = 15
Quithparas' spell rips through 2 giants, who barely manage to avoid most of the effects. Their prisoners...not so lucky.
Thordak cuts down the two giants locked in melee with him. When Aurora pops out of sight above the canopy over the lane, they switch targets to the bralani spellcasters.
throw att: 1d20 + 11 ⇒ (11) + 11 = 22
throw att: 1d20 + 11 ⇒ (4) + 11 = 15
throw att: 1d20 + 11 ⇒ (16) + 11 = 27
throw att: 1d20 + 11 ⇒ (9) + 11 = 20
throw att: 1d20 + 6 ⇒ (1) + 6 = 7
throw att: 1d20 + 6 ⇒ (6) + 6 = 12
throw att: 1d20 + 6 ⇒ (16) + 6 = 22
throw att: 1d20 + 6 ⇒ (5) + 6 = 11
total damage Quithparas: 4d8 + 48 ⇒ (2, 5, 8, 5) + 48 = 68
The stones pummel Quithparas, severely wounding him.
Ref save: 1d20 + 6 ⇒ (6) + 6 = 12
Ref save: 1d20 + 6 ⇒ (16) + 6 = 22
Ref save: 1d20 + 6 ⇒ (2) + 6 = 8
Ref save: 1d20 + 6 ⇒ (3) + 6 = 9
The giants attacking the brewery are focused on their task. Aurora's fireballs streak across the harbor towards the giants in the river. Too late, they see their peril and try to duck back into the water, only to have the blasts catch them full on. Fire and super-heated steam fry them in place, all four crashing into the water with a massive splash. Seconds later, their charred bodies float on the surface, and begin the slow spin towards the harbor. Damn, hit hard enough?
Four additional stone giants lumber up from the spot where they watched the Boggy Creek bridge. Clearly these were the reinforcements called by Teraktinus. As the rest of you are down the lane and covered by the tree canopy, all they can see is Aurora, flying high above and incinerating their comrades. They heave stones as they come.
throw att: 1d20 + 11 ⇒ (15) + 11 = 26
throw att: 1d20 + 11 ⇒ (9) + 11 = 20
throw att: 1d20 + 11 ⇒ (1) + 11 = 12
throw att: 1d20 + 11 ⇒ (13) + 11 = 24
total damage Aurora: 2d8 + 24 ⇒ (5, 4) + 24 = 33 -33 hp, Aurora
Ok, ROUND 12: there are 4 giants down the lane, about 60' from Thordak. The leader can't be seen from where you are. Four more giants approach from the west, they are 100' from the opening to the lane and behind you. The group attacking the brewery have been obliterated. Map updated.

Praxim |

Praxim angles himself towards where the rocks came from that hit Aurora, flapping as hard as he can. He's getting quite out of breath from the exertion with this strange new form of transportation.

Lym Blackhand |

Old Gusty barrels forward, howling the wrath of the elements. His mighty fists sweep at the first Giant to come in his reach!
Ol' Gusty attacks the giants behind us: Slam #1 1d20 + 17 ⇒ (19) + 17 = 36 for 2d6 + 6 ⇒ (6, 6) + 6 = 18 damage. Slam #2 1d20 + 17 ⇒ (9) + 17 = 26 for 2d6 + 6 ⇒ (5, 4) + 6 = 15 damage.
Lym's voice rises to a crescendo, and the air in front of her blurs, darkens, then brightens as a Hound Archon appears. The Celestial immediately dashes away, moving to support Thordak.
Scooby double-moves 80 ft. to go help Thordak
Lym judges the giants moving up to attack the group from behind.
Lym she goes zipping in their direction and barks out an arcane phrase. In response to the spell, a transparent wall appears between the support troops and the party.
Lym flies 50 ft. towards the new giants and casts Wall of Force.
Lym squeezes her eyes to slits. After recent events, she is hesitant to make this decision, but if these new giants are not carrying prisoners, she chants and flicks a bead of flame at the giants.
Maximized Fireball, Ref. save DC 18 to halve 62 damage.

Tomaru |

The Bralani have DR 10/cold iron or evil. You said they weren't evil, so unless those boulders were made of cold iron, Silthanan isn't that hurt. He reduces that damage by 40 to 28.

Thordak Ironheart |

"Blast! I can't see the big fella! Er, the bigger fella!" Wasting no time, Thordak charges toward the four giants he can see.
Charge(40' speed w/haste)
+1 Dwarven Longaxe w/PA: 1d20 + 24 + 2 ⇒ (2) + 24 + 2 = 28
Damage: 1d12 + 26 + 1d6 ⇒ (1) + 26 + (6) = 33
AC 31; Hp's 163/180; Elemental Rage: Acid(1d6); Rage 11/29; DR 2/-; Guarded Stance(4/8)
Active: Shield of Faith(potion); Barkskin(potion); Prayer, Haste, Cat's Grace, Bard song(Inspire Courage)

Aurora Ulfurdottir |

Staring at the blackened corpses of the giants, Aurora sees but doesn't process the meaning of the volley of rocks heading her way until it's too late, one of them smashing in to her heavily and crushing her arm. With gritted teeth, she beats her wings and soars towards the new threat, clutching her shoulder.
Move 90' upwards to make it harder to hit her, but still staying within 960 feet of the new group, cast mirror image to create: 1d4 + 3 ⇒ (2) + 3 = 5 more images

Old Guy GM |

"Blast! I can't see the big fella! Er, the bigger fella!" Wasting no time, Thordak charges toward the four giants he can see.
Charge(40' speed w/haste)
[dice=+1 Dwarven Longaxe w/PA]1d20+24+2
[dice=Damage]1d12+26+1d6AC 31; Hp's 163/180; Elemental Rage: Acid(1d6); Rage 11/29; DR 2/-; Guarded Stance(4/8)
Active: Shield of Faith(potion); Barkskin(potion); Prayer, Haste, Cat's Grace, Bard song(Inspire Courage)
They are 60' from you, see above.

Tomaru |

Prayer [3/11 rd] +1 luck bonus on rolls (Thordak, Praxim, Prima, Tomaru)
Bardsong +2 competence bonus on attack and damage for those who can hear her music. (Thordak, Tomaru, Silthanan, Aurora, Lym, Gusty)
Bless +1 morale on attacks and saves v fear
Haste +1 to attack; +1 dodge to AC and Reflex sv; +30' enhancement to all movement (Prima, Silthan, Tomaru, Thordak, Aurora, Lym, Gusty?)
Mirror Image (Silthanan) 2 (Quithparas) 4
Prima, Lillend [1/11 rd]
HP 87| AC 20 T 12 FF 17|Fo +9 Re +10 Wi +10; immune electric, petrify, poison; resist cold 10, fire 10| Move 30', Fly 70' (avg)| augment summon, combat casting, diehard, sacred summon| constrict 2d6+5; bardic performance; spells|
+1 Longsword +14/+9 (2d6+11/19-20), Tail Slap +8 (2d6+3 plus grab)
Silthanan, Bralani [5/11 rd]
HP 80| AC 20 T 14 FF 16| Fo +11 Re +9 Wi +6; DR 10/cold iron or evil; immune electricity, petrification; resist cold 10, fire 10; SR 17| Move 40' Fly 100' (perf)| augment summon, diehard, sacred summon| whirlwind blast; spells|
+1 Scimitar +15/+10 (1d6+11/ 18-20) or Slam +14 (1d6+10)
+1 Composite Longbow +12/+7 (1d8+8/ x3)
Quithparas, Bralani [9/11 rd]
HP 52| AC 20 T 14 FF 16| Fo +11 Re +9 Wi +6; DR 10/cold iron or evil; immune electricity, petrification; resist cold 10, fire 10; SR 17| Move 40' Fly 100' (perf)| augment summon, diehard, sacred summon| whirlwind blast; spells|
+1 Scimitar +15/+10 (1d6+11/ 18-20) or Slam +14 (1d6+10)
+1 Composite Longbow +12/+7 (1d8+8/ x3)
At first Tomaru is horrified that he bears some responsibility for the deaths of several townsfolk. Then he realizes that they were probably Scarnetti. The greed of the Scarnetti family is probably what brought the giants to Sandpoint in the first place. The town was only experiencing the fall out from their evil. They deserve what they get.
Tomaru barks out an order
Prima flies ahead (up to 100') and attacks the leader.
Longsword: 1d20 + 14 + 1 + 2 + 1 + 1 ⇒ (11) + 14 + 1 + 2 + 1 + 1 = 30 Damage: 2d6 + 11 + 1 + 2 ⇒ (6, 5) + 11 + 1 + 2 = 25
Silthan nods his assent and fires his bow at the leader.
Longbow: 1d20 + 12 + 2 + 1 + 1 ⇒ (20) + 12 + 2 + 1 + 1 = 36 Damage: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Longbow: 1d20 + 12 + 2 + 1 + 1 ⇒ (1) + 12 + 2 + 1 + 1 = 17 Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Quithparas switches to his bow after casting Mirror Image: 1d4 ⇒ 4

Tomaru |

Haste gives her 30' more movement.
Prima will instead fly behind the rock throwers and attack one and Silthanan will target one.
Btw Tomaru used a scroll of bless.

Old Guy GM |

Praxim and Kellen continue to hustle south towards the battle at the Scarnetti manor. The sounds of combat and the roar of ginats clear over waters of the harbor.
Ol' Gusty slams the lead giant bloody, when a wall springs into existence, blocking him and the giants from reaching the manor. Lacking another target, they decide to focus on the elemental.
att: 1d20 + 16 ⇒ (3) + 16 = 19 att2: 1d20 + 11 ⇒ (17) + 11 = 28
att: 1d20 + 16 ⇒ (2) + 16 = 18 att2: 1d20 + 11 ⇒ (7) + 11 = 18
dmg on Ol Gusty: 2d8 + 12 ⇒ (4, 2) + 12 = 18 -18 hp on Gusty
Thordak rushes forward, dealing a solid blow on his target. Two of the giants focus on the dwarf, shifting to engage his left side.
att: 1d20 + 16 ⇒ (19) + 16 = 35 att2: 1d20 + 11 ⇒ (16) + 11 = 27
att: 1d20 + 16 ⇒ (9) + 16 = 25 att2: 1d20 + 11 ⇒ (6) + 11 = 17
dmg: 2d8 + 12 ⇒ (4, 2) + 12 = 18 -18 hp Thordak
They moved, because out from the corner comes their leader, Teraktinus. The giant ranger uses his long reach to step out get his full set of attacks versus his favored enemy.
dwarf bane heavy pick: 1d20 + 22 + 2 ⇒ (16) + 22 + 2 = 40
dwarf bane heavy pick: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
dwarf bane heavy pick: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
light pick: 1d20 + 22 + 2 ⇒ (16) + 22 + 2 = 40
light pick: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
light pick: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
confirm crit: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
damage: 2d8 + 26 + 3d6 + 18 + 4d6 ⇒ (5, 3) + 26 + (2, 6, 2) + 18 + (2, 3, 1, 2) = 70 -70 hp Thordak
Prima and Silthanan each hit their targets, causing damage and drawing attention to themselves.
att Prima: 1d20 + 16 ⇒ (11) + 16 = 27
dmg Prima: 2d8 + 12 ⇒ (4, 7) + 12 = 23 -19 dmg on Prima
att Silthanan w rock: 1d20 + 11 ⇒ (11) + 11 = 22
dmg Silth: 1d8 + 12 ⇒ (2) + 12 = 14 -19 dmg on Silth
WHEW! ROUND 13: keep track of your own DR and stuff, because this is getting out of hand for me trying to track all these extra summons. Thordak, you have just run into a dwarf-hating giant ranger ambush, in case you're wondering where all that came from. He clearly is the big threat here, and now he's exposed. He has a flank on you because of the two in front of you. Prima has one engaged. Silth has one throwing at him. The other four are behind a wall with Gusty. Praxim and Kellen will be able to shoot them this round, and engage next if they move both rounds. The wall is not square, but blocks the road to a height of 40'. Aurora and Lym can see over it.

Old Guy GM |

Can Praxim see the big guy?
No. You'd either have to fly down to the end of the lane, or fly all the way up and over the tree canopy over the lane. Either option is 2 more rounds of flying at top speed without any other actions. Same goes for Kellen. Check the map, may help with that.
EDIT: now that you mention it, neither Lym nor Aurora can see him either. Only Thordak, Tomaru, Prima, Silthanan, Scooby, and Quithparas have any line of sight to him. Silth and Quith can shoot him. Scooby can engage him this round with a flank. Prima can not, 2 giants in between.