North of the Wind (Inactive)

Game Master dien

Ulfens and tigers and bears, oh my. Except no tigers.

Combat map
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Mini-region map for PCs

Loot tracker


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Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Tassidar's eyes gleam.

"Lodestone, precisely. Naturally magnetized mineral magnetite. These are two very large specimens. Had Eynisteinn not moved them before the rest of you proceeded, you may have been drawn to them and crushed within your own armor."

"This place is very old and holds many mysteries. I would love to make some notes and conduct some experiments to cross reference later, but Thorgal is correct, we must hasten our pace and move forward."

"Knute, if you could go first, I can control the lighting behind you. We should look at the path before us carefully as I heard something move on the other side when you were moving the stones. Also, we must have the group proceed quietly once more."

Before proceeding Tassidar calls his hawk down to him.


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute shuffles his feet uneasily and looks to see if Thorgal disagrees with the elf's plans. He's already touchy about his authority, none of us, especially the outsiders, should step on his toes... He hesitates, then nods at Tassidar and grabs his gear from the wall. While getting ready to head down the tunnel, the ranger darts a glance over the rest of the Ulfens, hoping to spy someone better at spotting traps.

Any NPCs Knute would know to be decent at trapfinding...? If so, Knute will suggest he or she scout first, to look for traps. Otherwise, he'll carry on.

Before heading down the stairs, Knute mutters to Tassidar, "There aren't any unwelcome surprises, magical or otherwise, waiting for us just over the threshold, are there?" Detect magic?

Gripping his handaxe tightly in his right hand while his left hovers near his sheathed short sword, Knute quietly, cautiously makes his way down the stairs. His eyes strain, looking for traps or creatures concealed in the gloom.

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Perc: 1d20 + 7 ⇒ (18) + 7 = 25


Plaguestone Map | Gallows of Madness Combat Map

Outside

Halla Ingendóttir wrote:

Climb 1d20-3+2

Halla's feet in Signy's fur-lined boots immediately slip out from under her as soon as she tries to begin crossing the frozen waterfall.

Halla Reflex save to catch herself, with a bonus for the rope: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 Oy.

Rikka can only watch with worry as Halla's feet slide on a patch of slick ice. Her gloved hand slaps against the cold stones inches shy of the rope, and she winds up careening down the icy, rocky slope of the cliff that holds the frozen waterfall.

Non-lethal damage to Halla: 2d6 ⇒ (3, 4) = 7

Fortunately, Halla's thick furs serve as some insulation from the tumble down the cliff-face-- an impact against a rock that might have cracked a rib winds up merely taking the breath from her, leaving her bruised and aching at the bottom of her twenty-foot uncontrolled slide down the cliff. Ouch.

Tokko tsks, hovering not far above Halla as she tries to regain her breath and judge if she injured anything seriously. "Poor talls. Wings are much better," the little creature scolds.

Halla-- you would have fallen regardless, unfortunately, but why are you taking a -3 on your climb check? Your ACP should only be a -1 unless I'm missing something (entirely possible). Encumbrance, maybe?

Going to try the climb again, or want to try some other sort of precaution/ask the others for more assistance/something else?


Plaguestone Map | Gallows of Madness Combat Map

Inside

Knute: As far as NPCs, Yngvi would probably be your best bet-- but Eysteinn has said, during my puppeting of him, that he knows a bit about devices. ;)

Thorgal gives the elf a sidelong glance but nods jerkily for them to proceed in the fashion the elf suggests. As Knute looks down into the descending passage, he sees a bar on the ground. Closer inspection reveals it to be a length of rusty steel, about the general size and shape of a spear or a staff. It seems likely that it might have fallen from this side of the doorway when the first of the statues was moved away from the door.

Knute also sees, in the eerie glow from Tassidar's lights, a slight irregularity on one side of the rough-hewn rock of the passage wall, just a few feet from the door. Investigating it reveals a small niche carved into the rock, about three feet off the floor. Peering inside, Knute sees four tiny bottles. They are badly tarnished, the stoppers corroded green and the brass covered with a dark patina of mold in places. Still, exquisite metalwork is somewhat visible beneath the discoloring and muck. If moved, the bottles shift and slosh with the weight of liquid inside.

Should Tassidar check, the bottles do in fact give off a magical aura.

Detect Magic + Spellcraft, DC 16:
These are potions of bull's strength.

(This is just on the other side of the door; I won't move us farther until Halla and Rikka are officially with the group as well.)


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1
GM Dien wrote:
...why are you taking a -3 on your climb check? Your ACP should only be a -1 unless I'm missing something (entirely possible). Encumbrance, maybe?

Yeah, on her character sheet, she has her bedroll and winter blanket separate because she can't carry them without getting a few pounds into medium encumbrance. No reason to lug them around in Hofn, but I figure she'd definitely have to take them out in the wilderness to avoid dying of exposure if she has to camp. That's not even counting Signy's furs.

Halla gasps for breath, waiting for the ringing in her ears and her racing heartbeat to subside. Stupid men, to bring along a healer, make her carry a heavy load, and then stroll across an ice bridge into a dangerous cavern without making any effort to ensure she can follow them safely. Stupid, selfish, pig-headed men! She hopes the elf led them directly into an ambush and their lives are slowly bleeding away without anyone to stanch them.

What about the children, though? Maeve reminds her. What about Ingrid?

What about them? she replies sullenly. If we bring them home, they'll just grow into more men of Hofn, treating me like a beast of burden to do as I'm told. More raiders, she hits at Maeve's weakness.

Maeve winces at the low blow. Then what will you do? Sit out here and freeze? You can't survive in the wilderness alone.

I don't know, she answers wearily, pushing herself to a sitting position and leaning back against the rock that stopped her sliding descent. Her blind panic receding, she starts to feel the soreness in her back and limbs. The icy wind stings her cheek, an angry red where the top layer of exposed skin was scraped away on the rough stone. She becomes vaguely aware that the ice creature has been babbling something in a strange tongue but ignores it.

Gazing back up the slope, she sees Rikka's worried face peering down from the hidden doorway, looking small and impossibly far away across the slippery ice. "I can't make it!" she shouts up at her bitterly. "Tell them if they get hurt, they know where they left me!"


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Can I free up enough rope to throw it down to Halla without detaching it from the doorway?

Rikka braces her spear against two hummocks of ice, throws a coil of the rope around the shaft, and tosses the rest of it down to Halla. "Tie this around yourself. I'll try to pull you up or get one of the stout lads to do it."

STR: 1d20 + 0 ⇒ (12) + 0 = 12 I'm hoping I can use the spear as a pulley and break for the mechanical advantage while Halla climbs.


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Tassidar does cast detect magic.

"Ah, of course, a metal bar was suspended on the wall from the magnitism of the statues. It fell when the power of the statutes was lessened so that we could pass. And these here. Just look at the metal work."

Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27

He checks the stoppered vials.

"Ah yes, potions of Bulls Strength these should be passed amongst our best warriors. They will boost your strength for a short time, handy for combat."

Tassidar studies the vials for any hint of whom might have made them before looking up and around as if a little puzzled.

"Ummm . . . the ladies were coming with us, unless I am somehow mistaken?"


Plaguestone Map | Gallows of Madness Combat Map

Inside

Thorgal looks backwards with a grunt. "Go check on them, Leif," he says to the youngest of the group. Leif looks put upon, sighing in the way that only a seventeen-year-old can, but turns and trudges back down the hallway and to the ladder. Thorgal watches him go with his lips pursed thoughtfully before turning back to the others.

Thorgal takes one of the flasks from Tassidar, with all the ease he might accept a proffered viper. "And what sort of craft powers these drinks? Gods' will, or seidr?" he asks uneasily.

Yngvi sighs discreetly. "You have seen Hrolf call on Tor for greater strength, Thorgal. Likely it is the same as that. A... a liquid prayer, if you like," he says, cutting his eyes towards Tassidar's.

Sense Motive, DC 12:
Judging by his expression, Yngvi is silently urging Tassidar to go along with this explanation, regardless of whether he thinks the potions truly are divine or arcane in nature.

Outside

Rikka is indeed able to take some of the loose slack and affix it to her spear, but the issue is one of angle-- if it were a straight drop down, Halla could simply be hauled up. The horizontal nature of the traverse makes it difficult, for if Halla slips again she'll fall the distance of the rope's pay-out. Still, that might be preferable for Halla than another free fall...

While Rikka is judging this, Leif's blond head sticks up through the small door by Rikka's feet. He is mumbling about nobody will let him do anything, he's his father's son dammit. He squints up at Rikka's arrangement with the spear and climbs the rest of the way out into the ledge.

"What, she cannot cross the traverse?" he asks curiously, peering down at Halla who is brushing the snow off after her tumble. The brawny youth brightens. "Ha! She cannot weigh much. I can fix this!"

To Halla's no-doubt great irritation at the ease with which he accomplishes it, the tall young Ulfen cris-crosses back over the traverse with no issues. He gambols down the cliff-face like a goat and sticks down a hand to Halla. "Come on, girl! Leif will get you across. Give me your pack."

(It is also no doubt a source of irritation to be called a 'girl' by one younger than she is.)


HP 17/17 :: AC 15 T 13 FF 12 :: CMD 19 :: F +6 R +6 W +4 :: Initiative +2 Perception +5

Sorry again, for the spotty posting. on top of the general work craziness, now my youngest has an ear infection while my wife is starting a new job. Yay!

”I’ll come with ye.” Eysteinn mutters as he follows Knute into the gloom. Upon discovery of the vials, he takes a moment to investigate each after the elf.
Craft (Alchemy), DC 16 to identify: 1d20 + 7 ⇒ (18) + 7 = 25

After sloshing them around, opening and sniffing, then touching a dab of each onto the tip of his tongue, he grimaces but nods at Tassidar’s findings. ”Yep. The elf is right. Makes a warrior stronger. Good to have.”

He pockets one, offers one to Knute, then waits for his once-father’s close-minded proclamations about their foulness.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1
GM Dien wrote:

To Halla's no-doubt great irritation at the ease with which he accomplishes it, the tall young Ulfen cris-crosses back over the traverse with no issues. He gambols down the cliff-face like a goat and sticks down a hand to Halla. "Come on, girl! Leif will get you across. Give me your pack."

(It is also no doubt a source of irritation to be called a 'girl' by one younger than she is.)

...and yet it cannot be denied that there is a modicum of satisfaction in handing over a heavy burden to a goði's son to carry. Wordlessly, she shrugs off the pack and gives it to him, already feeling lighter and more agile, waiting to see what he intends next.


Plaguestone Map | Gallows of Madness Combat Map

Leif shoulders the pack like it's nothing, enjoying the chance as any young man might to show off his strength for two watching women (even if one is a seidrkona and the other a thrall). In the course of another minute or so he has climbed back over the traverse-- deposited Halla's pack at Rikka's feet-- and then made it back over the other side.

"I could carry you," Leif says to Halla, with a cocky grin. However burly Leif may be, this seems, perhaps, less than wise.

Instead, Leif undoes his belt, and uses that to tie Halla's own belt into the rope that stretches across the cliff face. "Here, now. I'll be behind you the whole way, eh?" Leif snickers at realizing his own innuendo, but gives Halla a rough clasp on the shoulder. "So don't worry, girl!"

Tied into the main line now, Halla can attempt the crossing again, knowing that she can't fall very far even if she slips.

Halla Climb, Leif and Rikka assisting: 1d20 - 1 + 2 + 2 ⇒ (18) - 1 + 2 + 2 = 21

Fortunately, this time there are no slips or moments of heart-clenching terror. They make it across without incident. As soon as they're over, Leif scrambles back down the ladder, eager to see what The Men are getting up to without his valuable input, leaving Halla to carry her pack from that point on her own.

***

Inside, Yngvi's words of divine strength appear to have forestalled any serious misgivings on Thorgal's part. The grizzled warrior tucks away one of the little bottles.

There's 4 potions of Bull's Strength. Thorgal has one, Eysteinn has one, Knute has been offered one, and unless a PC speaks up for the last one, one of the NPCs will take it. I'll give a little tick for reactions/etc then move us forward down the tunnel.


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18

"Oh well it is . . . You see sometimes it is neither, just an affect from mixing ingredients. Like um . . . beer or mead or even bread. Processing, mixing and altering the state of the ingredients causes them to blend or activate or meld creating something more than their individual sums. That is called alchemy by some, but is essentially the same as brewing or baking."

"Individually honey or water won't get you drunk or ferment. Mix them together and leave them alone and you have mead, you get the nutritional values of the honey, the hydration properties of the water, and the recreational benefits of the Etoh-alcohol. You get the idea."

"Do any of you brew alcoholic beverages? I would love to share techniques once we have addressed our more pressing concerns."


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Rikka walks into the grotto-like room at the tail-end of the conversation, running a hand curiously over the intriguing walls, Then she looks at the statues and gives them a non-committal grunt. "Let's stalk orks." She mutters a word of power and a cold white glow begins to emanate from the shaft of her spear.

Perception vs DC:20: 1d20 + 7 ⇒ (13) + 7 = 20

Cast Light


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

While Halla is relieved that Leif didn't carry her on his shoulders like a sack of grain, it's little more dignified to be herded across the frozen rocks like a sheep. Still, it's better than repeating her slide.

She follows Rikka down the ladder, albeit more slowly and clumsily, and blinks around at the surroundings.


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]
Tassidar wrote:
Ah, of course, a metal bar was suspended on the wall from the magnitism of the statues. It fell when the power of the statutes was lessened so that we could pass.

Knute's expression turns thoughtful. "A simple alarm, maybe? Did it sound loud enough to carry far? Whoever... Whatever lives here might be alert."

As Eysteinn offers Knute the potion, the ranger looks at it curiously, and pockets it without a word. Hopefully I won't need to use it... Noticing the patina, he wonders aloud, "Will they still work? The bottles at least look a hundred or more years old."

While Tassidar attempts to ease the Ulfen's mind about the potions, Knute mutters to Eysteinn, "Stay close, and keep an eye out for traps or other odd mechanics. I'll need help; I'm more experienced at spotting snares than spikes in the wall." The ranger grimaces at the thought, but gets ready to move forward again, carefully.

Knute is ready. He'll be moving stealthily and keeping his eyes peeled, so please roll as necessary. (Or keep my good perc roll from last time) :)


HP 17/17 :: AC 15 T 13 FF 12 :: CMD 19 :: F +6 R +6 W +4 :: Initiative +2 Perception +5
Tassidar Edasseril wrote:
"Do any of you brew alcoholic beverages? I would love to share techniques once we have addressed our more pressing concerns."

Eysteinn looks over at the elf, then holds one of the sides of his heavy coat open to reveal a series of flasks and jugs strapped to his belt. ”Aye. But just about any Ulfen can tell you that much about ales and meads.” He grins, ”We learn to drink and swing a blade before we walk. It’s what makes us so Ulfen.”

Knute Iversson wrote:

"Will they still work? The bottles at least look a hundred or more years old."

….

Knute mutters to Eysteinn, "Stay close, and keep an eye out for traps or other odd mechanics. I'll need help; I'm more experienced at spotting snares than spikes in the wall." The ranger grimaces at the thought, but gets ready to move forward again, carefully.

Eysteinn gives Knute’s flask of potion a considering look. ”Should work. Or it might make you shite water for a day.” He gives the hunter a reserved grin, ”but I think that’s not likely.”

The tall skald follows Knute into the darkness, following at about a fifteen foot distance, whispering his reply. ”Oh, good! Toys to tinker with.” His whisper takes on a sarcastic edge, ”Lord Thorgal will be thrilled at my usefulness.”


Plaguestone Map | Gallows of Madness Combat Map

Okay, 'sometime Saturday' became 'early Sunday morning...'

Rikka and Halla climb down into the smooth tunnel. Tokko does not follow them.

Further in, Thorgal's eyes are glazing over at the elf's explanation of alchemy. He nods at Knute's taking the lead to scout, and Eysteinn assisting him with any pitfalls that may result. Thorgal unstraps his shield from his back again, readying it for possible combat. Others among the Ulfen do the same. With Halla and Rikka rejoining them, the war-band, or what passes for it, begins to creep further down into the earth, their progress lit by the eerie glow of the southern elf's magics...

The stairs that Knute creeps carefully down are narrow, enough that at times he catches his cloak on a rock outcrop or must turn to sidle past an especially tight spot. The ceilning is none too high either, and the taller Ulfen find themselves frequently smacking the tops of their heads, leading to curses that are silenced by Thorgal's demanding hiss for 'quiet!'

Still, what stealth may possible when the glow of light proceeds them into the earth is up for debate. The stairs lead down into darkness-- though at times, Tassidar's lights glitter off reflective surfaces on the walls. On inspection, these appear to be chunks of polished quartz the size of a child's fist, set deeply into the rough stone of the walls. (Sven tries to pry one out with his dagger, to no avail.) Once noticed, the crystal chunks appear with regularity, every twenty feet or so.

Small fissures branch off from the stairwell, most leading upward; the black cracks gust chill air onto the faces of the little group, but the gaps are too small for even a child to attempt, let alone a grown Ulfen.

The stairwell is damp, the rough-hewn stairs underfoot occasionally treacherous. For long minutes Knute carefully leads, his senses primed for anything ahead. The air is cool and moist, and the rock of the walls is often covered with the soft fuzz of lichens and the pale, tender caps of small mushrooms. Judging by the quality of the mosses on the steps themselves, Knute thinks that nobody else has trod these stairs in a very long time.

It seems forever (in truth, no more than five minutes, but tension stretches time out, after all) before the cramped stairwell space begins to widen. Knute pauses a moment, head cocked for a sound, and says quietly, "...I hear water ahead..."

The message is relayed down the little colum; Leif snorts. "I hear water too, it's dripping on my ear."

"Quiet," Thorgal growls to Leif.

Another bit of creeping, and Tassidar's elf-lights begin to reveal a large open space. Soon, everyone can hear the gurgle of moving water; in short order, the elf-lights reflect off dark, cold water as well. The open area is perhaps eighty feet wide, most of the space taken up by a stretch of moving water. It is thirty feet across to the opposite cavern wall-- and a narrow arch of stone spans the gap over the water's surface, though only a foot or so above the water's surface. The arch has the same unnaturally-smooth, no-sign-of-toolwork appearance as the initial shaft by which everyone entered the caves. The ceiling of the room is irregular, but at its highest is no more than ten feet above the water's surface.

Map updated

Knute sees what look to be... barrels? on the cavern floor, both on this side of the bridge and on the other. On the passage wall leading into the room, there is script-- again in Sylvan-- and formed into the shape of a spiral. Tassidar's translation of it is thus:

O mighty lord of water
Whose dominion is under and over all
Accept our humble offerings, dragon-father,
And guard us when we call.

On the other side of the bridge, the other landing ends in what seems to be a blank cavern wall. Knute relays quickly and quietly what he sees, back over his shoulder to the others.

GM:
?: 1d20 + 11 ⇒ (20) + 11 = 31
?: 1d20 + 20 ⇒ (16) + 20 = 36


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

In the tight stairwell, thin as she is, Rikka has to squeeze past Thorgal and others to reach the landing. She runs a hand over the spiral phrases and ponders the words as well as the promise of meeting a dragon within them...

What race speaks the Sylvan tongue, mines well, may like gemstones over ores, and reveres dragons? Some gnomish folk I know not? Why write in a spiral? What does that say?

Rikka takes a moment to incant a spell that makes her eyes glow subtly before she looks around the room and into the water, half expecting to spy an underwater tunnel.

Perception vs DC:20: 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge: Arcana: 1d20 + 5 ⇒ (20) + 5 = 25 If needed for Det Mag
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20 If needed for Det Mag

Cast Detect Magic


Plaguestone Map | Gallows of Madness Combat Map

Rikka looks over the cavernous space hunting magic, her eyes gleaming like the cold light that wreathes the tip of her spear, but nothing she sees seems to her to be magical... However, she knows that her spell to detect magic won't function as clearly through the deep water at the center of the room as it does in open air.

Detect magic doesn't specifically call out water as something that blocks it, but given the list of things that CAN block it in sufficient quantities, I'd say water interferes to some extent as well, as a house rule. We'll say that 10+ feet of water blocks the 'detect' line of spells.

Aside from the lack of magic in the open space, at least within sixty feet of Rikka, Rikka can see the barrels Knute noticed. They seem quite old-- indeed, closer inspection reveals the wood is waterlogged and rotted to the point that touching either of the two barrels on your side results in your fingers coming away with black smears of decayed wood pulp and mold on them. The barrels seem to be held in their 'shape' mostly by habit, and the reinforcement of some badly-rusted metal hoops that circle the casks. They smell like wet, rotted wood, with an undercurrent perfume that is distinctly fishy.

One thing that does occur to Rikka as she studies the script carved into the wall, pondering the spiral shape of it, is an old myth about the father of dragons-- supposedly a titanic linnorm that spawned all lesser such beasts. The myths say he is azure as the deep blue sea, and dwells within it, and is found at the heart of every true storm.

Thorgal gazes around the chamber grimly. "This had better all lead to orks," he mutters. "My gut mislikes this place. Even dwarves don't work stone like that bridge..."

Yngvi studies the spiral writing, thoughtfully. His command of the fey tongue is not as good as Tassidar's, but as it has already been translated, he looks it over whilst tugging on his beard.

Yngvi Kn Nature: 1d20 + 1 ⇒ (10) + 1 = 11
Yngvi Kn Planes: 1d20 + 5 ⇒ (13) + 5 = 18
Yngvi Kn Religion: 1d20 + 5 ⇒ (12) + 5 = 17

"I think," Yngvi says uncertainly, "that some of the tribes of spirits that dwelt around here before Rolf came and claimed the lands... worshiped linnorms. I seem to remember some line about that in the old sagas. The storm-folk, standing on sea and sand / that sing the king of serpents..."

"Old stories are well and good," Thorgal interrupts him. "I care as to orks, and as to our children, and as to whether that bridge be safe to cross."


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Tassidar had been sitting back a bit to observe. He noted the woman had cast a spell, but her eyes merely took in the writing as art, she did not appear to know their meaning.

"I believe we must do something here or suffer a trap of sorts . . . Like the statues."

"The text reads:"

In Sylvan:
"You are a learned man Yngvi. You intrigue me.
How did you corn to learn this tongue?
Your people usually abstain from anything related to the fey.
I am sure this complex has felt their touch."

"O mighty lord of water
Whose dominion is under and over all
Accept our humble offerings, dragon-father,
And guard us when we call."

"Those barrels may have contained fish to feed whatever lies under the water. The fact they infer they can call on it to serve them suggests intelligence . . . Or powerful magic."

The elf looks at the barrel and tries to determine if the contents are still usable.

"I don't suppose any of you have a salmon in your rucksacks? Or . . . Can any of you call upon the gods to rejuvenate this food with purify food and drink?"


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

With wry amusement, Rikka notes all the 'stalwart warriors' are hiding in the stairwell. Someone is going to have to risk their skin here... She steps closer to the water's edge, looking into its depths and trying to ascertain how the water is running through the cavern and if her arcane vision reveals anything more.

Looking for underwater exits, anything hiding in the depths or under the bridge, etc.

She glances at Knute, "Be ready to shove that barrel into the water, if I say so." The seiðkonur responds quietly to Yngvi's observations, "I've heard those same stories. Let's hope any Linnorms have left this pool long ago... or we're likely f#<ked. I hope there is only some common predator in the water that can be pacified with fish - barrel-rotted or no."

If nothing comes to eat my face immediately, I'll move closer to the bridge again and tap it with my spear.


Plaguestone Map | Gallows of Madness Combat Map
Rikka Rask wrote:
With wry amusement, Rikka notes all the 'stalwart warriors' are hiding in the stairwell.

(LOL, more like I just forgot to move minis forward, and there's not a lot of room out on the landing. Basically, Thorgal is out on the landing with you, and Yngvi is reasonably close as he was looking at the writing; the other NPCs are further back.Still, they would definitely be giving the seidr-worker space to look at the weird cavern area, so you're mostly right.)

Yngvi starts a bit and gives a sidelong look at Tassidar before answering him-- in plain Skald, not Sylvan.

"I... thank you for your compliment, master elf, but there is no mystery to me. I am a keeper of our people's history and lore, through song and saga handed down for generations. I have learned several languages to best sing the sagas, and to speak sweetly to visitors; I learned the tongue of which you speak so that I might converse courteously with... those like you, as it is a tongue they favor, at times.

"I have no such prayer at my calling," he adds on to Tassidar's request for a purification of food. "Our goði is the one most devoted to the gods among our people, and he lies back in Hofn, injured. Unless any among us have gifts of which I know not," the blond skald says, with a glance towards those standing around him.

None of the NPCs have Purify Food and Drink; I don't believe any of the PCs do either, but I just gave the sheets a cursory check. To clarify, the barrels do have lids on them, even if the lids are in rotten condition like the rest of the barrels.

Rikka steps to the water's edge and looks in. The water is definitely not stagnant, but flowing, moving the length of the cavern. An underground river, likely, open to the air right here before sinking down again into mountain-rocks. It deepens right away from the edge, no gradual slope, but rather a stark drop-off into the river. Rikka sees no underwater caverns... or anything else but dark, cold water.

When she taps the bridge with her spear, it seems to be solid, reliable stone. Nothing comes to eat her face.

Thorgal shifts his weight impatiently, drawing his sword. "Very well. You say there's no seidr on this bridge.... I'll cross, then, unless you wise-workers wish to keep puzzling out the ways of long-gone spirits."

Going to bed; will post sometime after I've woken up with Thorgal crossing, so if there's anything you wish to do before then, you have that window!


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

"So noted Yngvi."


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Rikka frowns, "Like yours, Thorgal, my gut finds something wrong here. If you will cross the bridge, let's tie a rope around you and have one of these stout lads hold it. Also, keep an eye on that other barrel. Something smells rotten - and I don't think it's the old fish."

I'm happy to replace Thorgal if he doesn't want the job.


Plaguestone Map | Gallows of Madness Combat Map

Well that took longer than I meant it to.

Knute looks over the bridge, squinting in the eerie magical lights. "Well... it looks solid enough to me," he says. "Shall I cross, jarl?"

GM roll:
Tassidar perception?: 1d20 + 11 ⇒ (9) + 11 = 20

"No," Thorgal says with a sharp shake of his head. Following while others go first seems to be sitting poorly with him. "I'll take the seidrkona's advice to tie myself, but I'll not send others to take a risk I shy from."

The rope is fastened; Leif and Eysteinn are deemed the brawniest of those remaining, and settle in at the end of it. Thorgal holds shield and blade ready as he crosses the little bridge, shooting dark looks down into the water as he goes. "Master elf, if you'll send your-- lights-- over to the other side, so that I--"

The rest of that sentence is lost in an eruption of water. Something moving fast, in a dark-blue blur, bursts from the water on the far side of the little channel, rising to strike Thorgal in the chest.

?? vs Thorgal's flat-footed CMD: 1d20 + 9 ⇒ (9) + 9 = 18

Thorgal's startled cry is brief-- the impact knocks him off the smooth stone of the bridge, and he lands in the cold water. Good that he's got a rope on him, eh?

"Tor's hammer!" shouts Yngvi in startlement. The shape in the water that knocked Thorgal off the bridge appears long, sinuous, and serpentine-- though it's hard to see it clearly, as most of it is still beneath the dark surface.

Initiative rolls:

Thorgal: 1d20 + 5 ⇒ (7) + 5 = 12
??: 1d20 + 2 ⇒ (6) + 2 = 8
Other NPCs: 1d20 ⇒ 14
Rikka: 1d20 + 2 ⇒ (2) + 2 = 4
Knute: 1d20 + 4 ⇒ (19) + 4 = 23
Eysteinn: 1d20 + 5 ⇒ (1) + 5 = 6
Tassidar: 1d20 + 3 ⇒ (18) + 3 = 21
Halla: 1d20 + 1 ⇒ (10) + 1 = 11

That was a surprise round; now starting round 1.

Round 1
>>...Knute
>>...Tassidar
NPC Ulfens
Thorgal
Halla
Snake?
Eysteinn
Rikka

(There is very little of the creature visible; knowledge checks, at the moment, would garner nothing more than "it looks like a big freaking snake, with large fangs." I'll prompt for more knowledge checks, when it's feasible for them.)

Knute and Tassidar, you're up! Per his OOC post, Knute should be back in time to chime in, but if he doesn't get the chance to post tomorrow, I'll run his action.


Plaguestone Map | Gallows of Madness Combat Map

Knute hurriedly nocks an arrow and looses it at the serpentine form that is nearly entirely obscured by the water.

Knute arrow, PBS, rapid shot, cover penalty: 1d20 + 7 + 1 - 2 - 4 ⇒ (8) + 7 + 1 - 2 - 4 = 10
Knute arrow, PBS, rapid shot, cover penalty: 1d20 + 7 + 1 - 2 - 4 ⇒ (11) + 7 + 1 - 2 - 4 = 13

Sadly, his arrows skim across the surface of the water. "Leif, move!" the archer shouts at the burly young man before him.

Tassidar is up.
Updated map


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute grumbles unhappily at the churning water ahead of him. Give me something to shoot at, Skaði! He frantically motions for one of the Ulfen without a ranged weapon to toss a barrel into the water. Maybe it'll take the fish, instead of Thorgal, the ranger hopes.


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Tassidar tries to get a barrel in the water without getting near the edge.
STR check: 1d20 + 1 ⇒ (17) + 1 = 18

"I guess no one understood what I was meaning about the barrels. Hopefully it isn't too late."


Plaguestone Map | Gallows of Madness Combat Map

Tassidar, I've moved you on the map so that you could actually interact with the barrels. Also, you have an 11 STR, meaning you do not have a +1 modifier to your strength. Fortunately for you, the barrel is fairly light. However, (potentially) unfortunately for you...

Tassidar tries to hurl a barrel into the water, getting it out a distance from 'shore.' The rotten, water-logged wood crumbles beneath his more aggressive gripping...

Tassidar Dexterity check?: 1d20 + 3 ⇒ (14) + 3 = 17

...but with quick reflexes, Tassidar is able to toss the barrel out into the water with it still-mostly-intact, though when it hits the surface of the cold water it more-or-less-disintegrates. The barrel was light enough that he wagers there might not be much of anything left inside; however, a puff of moldy, foul-smelling air arises when the barrel breaks on the water's surface.

GM roll:
Snake ??: 1d20 + 3 ⇒ (19) + 3 = 22

Yngvi shouts, "Leif! Pull Thorgal from the waves! Everyone else, to arms! Strike true, strong sons and daughters!"

(Yngvi is starting a raging song (inspired rage). Allies must choose whether or not they wish to accept the benefits of the inspired rage. As a general rule, if you're a spellcaster who's going to cast a spell, it's a bad idea for you; if you're intending to attack with a physical weapon, it's a buff. Specific benefit: Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. All of the NPC Ulfens except Sven will accept his raging song.)

The sound of Yngvi's chanting seems to combine with Leif's own strength and penchant for fury. Veins bulge on his forehead as he starts hauling on the rope, like a bull pulling a plow.

Leif STR check, raging: 1d20 + 6 ⇒ (8) + 6 = 14

Thorgal is yanked to shore by the arms of the goði's son. Sven meanwhile loses his crossbow at the beast in the water, then backs hurriedly into the cavern's mouth, finding himself standing too close to the water's edge for his liking. Sven Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Alas, the bolt misses.

Bjorg hurls a javelin from in the back, but there are far too many bodies between her and the beast to give her a clear shot. Bjorg: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 She winds up nearly hitting Halla with it.

Soaked head to toe, Thorgal scrambles upright where Leif hauled him, blinking water out of his face furiously. "Come back here and try that again!" he shouts at the water snake, brandishing his blade. (readied action to attack)

Readied attack:
Thorgal: 1d20 + 10 - 2 + 1 ⇒ (6) + 10 - 2 + 1 = 15

Round 1
Knute (fired arrows, miss)
Tassidar (threw barrel into water)
NPC Ulfens (Leif: pulled rope; Sven and Bjorg: missed attacks; Yngvi: inspired rage)
Thorgal (stood up, readied)
>>...Halla
...Snake?
...Eysteinn
...Rikka

Halla, you're up!


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Halla winces as Bjorg's thrown javelin whistles past her ear and clatters off the stone wall. Seeking to clear the way for the warriors and avoid the dangers of friendly fire, she backs up the stairs behind Sven and rather reluctantly drops her backpack in case she has to move quickly, then readies the crossbow she took from Old Palli's Jól-night.

Move 10 ft; drop pack (free action); draw crossbow


Plaguestone Map | Gallows of Madness Combat Map

The serpent's head twists towards the impact of the barrel on the water, like a dog's reacting to a thrown stick. Another blue head breaks the surface of the water, just a few feet from the first, and the two heads bob and weave a moment above the surface, one rising as the other descends, like a merchant's scales. The two heads hiss at each other for a moment-- then the two heads turn together towards shore.

Knowledge Arcana DC 14:
Two snakes?? No, wait-- one, but with two heads. A creature of lore and magic, the tvinnr-ormr (double serpent) is an aggressive serpentine beast with a poisonous bite.

Knowledge Arcana DC 19:
Two snakes?? No, wait-- one, but with two heads. A creature of lore and magic, the tvinnr-ormr (double serpent) is an aggressive serpentine beast with a poisonous bite. It can climb or swim as easily as it can crawl, and, if hit hard enough by a bladed weapon, it will actually split into two single-headed snakes.

Knowledge Arcana DC 24:
Two snakes?? No, wait-- one, but with two heads. A creature of lore and magic, the tvinnr-ormr (double serpent) is an aggressive serpentine beast with a poisonous bite. It can climb or swim as easily as it can crawl, and, if hit hard enough by a bladed weapon, it will actually split into two single-headed snakes. A tvinnr-ormr resists cold, and is immune to petrification. Though theoretically trainable, the serpents are driven by instinct and hunger, and present a challenge to any who wish to teach them tasks.

The snake undulates in the water towards the 'shore', one azure head striking at Eysteinn and the other at Rikka.

Attack vs Eysteinn's FF AC: 1d20 + 8 ⇒ (17) + 8 = 25
Attack vs Rikka's FF AC: 1d20 + 8 ⇒ (5) + 8 = 13

Damage, Eysteinn: 1d8 + 2 ⇒ (3) + 2 = 5
Damage, Rikka: 1d8 + 2 ⇒ (6) + 2 = 8

GM roll:
Eysteinn save vs poison: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Rikka save vs poison: 1d20 + 0 ⇒ (19) + 0 = 19

Both snake-heads strike with deadly accuracy, long fangs sinking deep through warm fur clothes and into human flesh below.

Eysteinn and Rikka, you're up! I know Eysteinn's being slammed IRL; if he can't post within 24 hours I'll bot him.


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

I'm declining the rage bennies this round.

Rikka gasps as the fangs are torn from their sheathes in her abdomen; she sways unsteadily from the pain and poison but remains on her feet - driven by rage. Fair as she is, the seiðkonur's vengeance is black. Rikka spits a horrid phrase, full of fell syllables. With a subtle flick of her wrist, the cavern is redly lit by a harsh arc of searing flames that flashes towards the beast and scours everything above the waterline.

Rikka doubles up, pressing a hand to the wound in her gut. Seeing no safe retreat route and unsure if she'll survive the snake's next strike, she growls a warning. "It's a damned, poisonous Tvinnr-ormr! A blade might split it into two snakes."

~ Round 1 ~
STAND: Cast Burning Hands defensively
FREE: Arcana Check

BOOM:
Concentration (Cast Defensively) v DC17: 1d20 + 7 ⇒ (11) + 7 = 18

Burning Hands
RANGE: 15' cone
EFFECT: DAM: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10 Mage Tattoo - Evoc (as +1 CL), Bloodline (as +1 DAM/die),
SAVE: DC:14 Reflex Save for 1/2 DAM

Knowledge: Arcana: 1d20 + 5 ⇒ (15) + 5 = 20

Status:
HP: 4 / 12 | AC:12 = 12+0
1st Spells (5): x
Dancing Light (3):


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

I am traveling in the morning so here is my attack if it makes it to me!:
The elven wizard hears the Ulfen war song which calls to a baser side of him. Some ancient blood from generations thousands past begins to pulse, but Tassidar forces his mind to remain call as he was trained at the arcanum.

I must maintain my concentration.

Know Arcana: 1d20 + 9 ⇒ (11) + 9 = 20

"Yes! And it can climb or swim as fast as it can slither! Use bludgeoning or piercing weapons or we will soon be fighting multiples of this magical beast!"

The white quarter staff flies from Tassidars hands and streaks spinning towards the head that just bit Rikka.

Hand of the apprentice: 1d20 + 4 ⇒ (12) + 4 = 16
1d6 ⇒ 6

Tassidar moves as far away as he can, but remains where he can see what's happening still make attacks. The staff returns to his outstretched hand.


Plaguestone Map | Gallows of Madness Combat Map

Reflex save, improved cover: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18

The blast of fire washes over the serpentine creature, but it appears both fast, and... well, largely submerged in water. To Rikka's no-doubt-great disappointment, it does not appear as though her flame even singed a scale.

(No damage taken by creature that you can see)


Plaguestone Map | Gallows of Madness Combat Map

(Botting Eysteinn)

Eysteinn declines Yngvi's buff for this round

Eysteinn Int check: 1d20 + 2 ⇒ (11) + 2 = 13
Eysteinn Kn Arcana: 1d20 + 7 ⇒ (3) + 7 = 10

"We have only a fool's prayer of hitting it when it's barely sticking out of the water like that!" Eysteinn shouts to those gathered. "Maybe if we back up into the tunnel we can lure it out onto the stone!"

Despite his words, and his own injuries, Eysteinn makes no motion to withdraw himself. "Seidrkona! Pull back, I will cover your retreat!" he cries, and swings guardedly at the serpentine mass with his bastard sword.

Fighting defensively: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8

The attack misses. Eysteinn AC = 17

(End Round 1; start round 2)

Knute, with Leif's motion, you now have a clear shot. You think you are far enough back from the beast to safely fire, if you wish to do so, though Eysteinn's words seem to have some truth-- with the bulk of the beast underwater, the two heads make a small and difficult target. What would you like to do?

Round 2
>>>...Knute
>>>...Tassidar (pre-posted action; I will adjudicate it after Knute goes)
...NPC Ulfens
...Thorgal
...Halla
...Two-headed snake
...Eysteinn
...Rikka

Buffs: Inspired Rage; optional at the start of your turn to take +2 STR/CON, +1 Will, -1 AC
Damage listings: Rikka -8, Eysteinn -5


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute hears the wisdom of Eysteinn's words, but with Yngvi's battle song pounding in his head the Ulfen ranger is more interested in attacking than retreating. Taking the buff

Please, lend me your grace, Skaði, so I can hit this monster! Knute draws and fires an arrow at the beast's head, hoping one shot will strike where two hasty ones did not.

Assuming cover is the same. Adjust if if not, please
Attack (PBS, Cover): 1d20 + 7 + 1 - 4 ⇒ (3) + 7 + 1 - 4 = 7
Of course, with such a bad roll that's not necessary. :p

The arrow is poorly placed to begin with, but with the additional cover it appears Knute's arrow misses entirely. He growls angrily, and takes a few steps back down the tunnel, as Eysteinn suggests. 10' move behind Yngvi. Shuffling behind the skald, Knute calls to the Ulfen (and elf) still at the water's edge, "We should probably take Eysteinn's advice! Much as we want to strike it down, that will be almost impossible while it is still in the water."


Plaguestone Map | Gallows of Madness Combat Map

Knute: no cover this time, Leif moved and left you a clear line, but sadly, yes, the 11 still misses.

Tassidar focuses, ignoring the call of the Ulfen war-chant. He cries out more knowledge of the beast: "Yes! And it can climb or swim as fast as it can slither! Use bludgeoning or piercing weapons or we will soon be fighting multiples of this magical beast!"

His staff flies from his hand, but fails to connect with the monster's writhing bulk.

Yngvi continues to try and rally his brothers-and-sisters in arms, roaring out words in Skald that echo off the walls.

"I sing of a great sword!
"In the hilt is fame - in the haft is courage,
In the point is fear - for its owner's foes;
On the blade there lies - a blood-flecked snake,
And a serpent's tail - round the flat is twisted!"
the skald shouts, while his fingers gesture as if drawing a blade in mid-air. Golden light wreathes his fingers; he nods to Thorgal, beckoning him closer. His other hand urges Leif back down the stairs.

Leif is clearly torn between the rage that bids him leap into the fray, and the words of wisdom. With an animal growl, the young man pulls back up the tunnel, his face wild, shoving past the others as he tries to keep control of his anger.

Bjorg holds her javelin, pulling back further up the stairs. Sven reloads his bow, but sees no point in wasting a shot with all the people in the way-- he, too, moves further up the stairs.

Thorgal darts around Eysteinn-- brushing against the skald's oustretched hand as he passes-- and strikes at the serpent with his blade, despite Tassidar's words. "Get back, all of you! I'll hold the beast while we clear the landing," he snarls.

Thorgal attack, Heroism, raging song: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27
Damage, raging song: 1d10 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Though Thorgal is known to be obstinate and sour-tempered, as well as possessing other flaws, nobody denies the mature warrior's skill at arms. Bolstered by Yngvi's song and charm, Thorgal leaps with the grace of a younger man, slashing with his fabled sword, Windsplitter, at one dark-blue neck. Skillful as the strike is, the serpent nearly dodges it.... nearly. The cavern is filled with the sound of hissing, and red blood spurts from the gash Thorgal's blade has opened.

Round 2
Knute (loosed, retreated)
Tassidar (hand of the apprentice, retreated)
NPC Ulfens (Leif, Sven, Bjorg: retreated; Yngvi: Heroism)
Thorgal attacked, hit
>>...Halla
...Two-headed snake
...Eysteinn
...Rikka

Buffs: Inspired Rage; optional at the start of your turn to take +2 STR/CON, +1 Will, -1 AC. Heroism (Thorgal only.) Thorgal -1 to AC.
Damage listings: Rikka -8, Eysteinn -5, Snake -15

Halla, you're up!


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Halla hesitates in the passage as Sven and Bjorg retreat past her. If the warriors cannot stand and fight, there is little her sharp sticks can do, but she waits to see if everyone will make it out of the bridge-chamber in safety.

Delay


Plaguestone Map | Gallows of Madness Combat Map

The serpent strikes, lashing out furiously at the human that caused it such pain with the sword.

GM rolls:
Attack 1 vs Thorgal's AC: 1d20 + 8 ⇒ (13) + 8 = 21
Attack 1 vs Thorgal's AC: 1d20 + 8 ⇒ (10) + 8 = 18
Damage 1: 1d8 + 2 ⇒ (3) + 2 = 5
Fort save 1, Heroism, raging song con, vs DC 14: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
Damage 2: 1d8 + 2 ⇒ (5) + 2 = 7
Fort save 2, Heroism, raging song con, vs DC 14: 1d20 + 6 + 2 + 1 ⇒ (19) + 6 + 2 + 1 = 28

The twin heads strike and bite, inflicting injuries on Thorgal in turn, but the veteran warrior merely spits mockingly back at the snake. "Bite harder, wyrm!"

Round 2
Knute (loosed, retreated)
Tassidar (hand of the apprentice, retreated)
NPC Ulfens (Leif, Sven, Bjorg: retreated; Yngvi: Heroism)
Thorgal attacked, hit
>>...Halla (on delay)
Two-headed snake attacks Thorgal
>>...Eysteinn
>>...Rikka

Buffs: Inspired Rage; optional at the start of your turn to take +2 STR/CON, +1 Will, -1 AC. Heroism (Thorgal only.) Thorgal -1 to AC.
Damage listings: Rikka -8, Eysteinn -5, Snake -15, Thorgal -11

Rikka and Eysteinn, you're up! (and Halla on delay)


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Rikka almost spits her disgust at retreating from this creature... but it is the only sensible plan if they want to kill it quickly. So long as the beast can actually be lured from the water.

With a moment's hesitation, the sorceress retreats painfully up the stairs.

FULL: Withdraw (on map)


Plaguestone Map | Gallows of Madness Combat Map

Botting Eysteinn, as I think Eben is still slammed

Despite the bad blood between them, Eysteinn can't help but feel a flush of pride at Thorgal's strike. He takes another cautious swing, then backs away.

Eysteinn attack, fighting defensively: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13 +2 to AC

"We're all back from the edge, Lord Thorgal!" Eysteinn calls. "If you step back, it will have to come out of the water to strike!"

End round 3, start round 3 - Halla may come in whenever she wishes

Round 2
>>...Knute
>>...Tassidar
...NPC Ulfens
...Thorgal
...Halla on delay
...Two-headed snake
...Eysteinn
...Rikka

Buffs: Inspired Rage; optional at the start of your turn to take +2 STR/CON, +1 Will, -1 AC. Heroism (Thorgal only.) Thorgal -1 to AC, Eysteinn +2 to AC.
Damage listings: Rikka -8, Eysteinn -5, Snake -15, Thorgal -11

Knute and Tassidar, you're up! (and Halla on delay)


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

I'll take the buff again, so Knute's updated stats: HP 20/22, AC 16, Fort +5, Will +3, Str 17, Con 14. All else unchanged.

Knute lets out a cheer at Thorgal's hit on the monster, trying to boost his own confidence as much as congratulate his leader. "Well struck, Thorgal!" He mutters more quietly, suddenly conscious of how loud his voice was: "May we all find marks as sure as your own..."

Hoping to fulfill his own wish, Knute waits patiently for an opening for two more shots.

So far as I can tell, the creature has cover. If I'm right on that, Knute will delay until Yngvi or Thorgal move and give him a clear shot (no cover or partial), or until right before the monster acts, if they don't move out of his way. Once he looses his shots, if he can, he'll take a 5' back.

Attack 1 (PBS, RS, Cover?): 1d20 + 7 + 1 - 2 - 4 ⇒ (5) + 7 + 1 - 2 - 4 = 7
Attack 2 (PBS, RS, Cover?): 1d20 + 7 + 1 - 2 - 4 ⇒ (19) + 7 + 1 - 2 - 4 = 21

Although with those numbers, cover might not change the outcome of either shot.

Damage 2? (PBS): 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Tassidar is frustrated when he sees his staff bounce off the scaly body without damaging the beast.

He summons a glob of acid and attempts to splash it over the snake.

ranged touch attack: 1d20 + 3 ⇒ (16) + 3 = 19
1d3 ⇒ 3


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

DM Dien:
[ooc]I can't see the map with my crappy connection so please modify my move as needed.[ooc]


Plaguestone Map | Gallows of Madness Combat Map

Bleh, sorry about that. Long, long day.

Knute: you're about halfway right. Specifically, it has Improved Cover at the moment, which is worse for you. Heh. However, the Improved Cover is dependent on it being in the water, and not on whoever's between you and it. [I had to doublecheck, but the two sources of cover (a guy between you and the monster) and the water won't stack, as they're both cover bonuses.] Anyway, this is a long way of saying that, unfortunately, you miss.

Tassidar, something to keep in mind when doing ranged attacks is that (aside from the current problem of Improved Cover that is also facing the other ranged combatants in the party): you don't have the feat Precise Shot, which means you're at a -4 (at least) when firing into a melee combat. That applies any time you make a ranged attack, touch or not-- so Hand of the Apprentice, Acid Splash, etc. are taking serious penalties for you. I'm applying those on my end, but you are currently at severe disadvantages on anything requiring you to make a ranged attack roll. You might want to consider some of the options in your toolbox that don't need an attack roll, though of course it's up to you whether you wish to use those now or try to save them for later.

Arrows and acid fly forward, well-aimed-- but the serpent is a tricky target, shielded by the water as it is...

From near the back, Leif shouts, "Is it on the land yet?!"

Yngvi's voice continues to ring out inspiringly over the group, while his hands lift, this time miming the drawing of a bow. Again golden light flickers around his fingers; this time he reaches back to touch Knute, before he pulls back up the stairwell. "Strike well, with Skaði's grace!"

Knute is now under the effects of Heroism. It'll last a while.

Sven and Bjorg both hold shots, on account of how crowded the tunnel has become.

Thorgal nods his hearing of Eysteinn's words, then steps back, his blade raised at the ready. "Come, you wretch of a lightless place!" he snarls.

Thorgal readied attack:
1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18 Miss

Halla, it's back to you; remaining on delay? The snake is currently in the water, but the defenders have moved back, hoping to prompt the snake into coming on land to fight.


Plaguestone Map | Gallows of Madness Combat Map

I'll assume Halla is remaining on delay.

Two heads presumably equals two brains, but the serpent does not seem particularly clever-- it slithers out of the water, hissing angrily, towards the two-legged creatures causing it such pain. The blue, gleaming body is almost iridescent in the eerie glow of the magical lights that still bob in the dimness of the cavernous space.

Thorgal attacks as he had waited to do; his blade whistles a scant inch from the snapped-back neck of the serpent. The blue heads respond in kind, one lashing out towards Thorgal, the other at Eysteinn.

Attack 1 vs Thorgal: 1d20 + 8 ⇒ (8) + 8 = 16
Attack 2 vs Eysteinn: 1d20 + 8 ⇒ (17) + 8 = 25

Thorgal is able to turn his shield to catch the fangs; Eysteinn is not so lucky.

Damage vs Eysteinn: 1d8 + 2 ⇒ (2) + 2 = 4
Fortitude save, Eysteinn: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

The young Ulfen staggers under another painful bite, but stays by his estranged father's side, trying to press the attack. He steps forward and swings his own blade, despite the blood seeping through his furs.

Eysteinn attack vs Snake: 1d20 + 6 ⇒ (9) + 6 = 15

Though the snake is inarguably a bigger target on land than in the water, Eysteinn's injuries are telling on him, perhaps-- the blow does not land.

Rikka, you're up! (and Halla on delay)

Damage dealt: Rikka -8, Eysteinn -9, Snake -15, Thorgal -11


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Declining the rage bennies this round.

Given the beast's quickness, her position in the tunnel, and the milling warriors in front of her, the seiðkonur quickly considers and discards a number of magics. She settles on a simple dweomer that rarely fails. Rikka shifts until she can see the snake then weaves her incantation. Two stabbing pulses of ghostly moonlight launch from her hand, separately thread their way among the warriors, and strike at the beast's heads.

~ Round 2 ~
STAND: Cast Magic Missile
MOVE: As needed

BOOM:
Cast Magic Missile
EFFECT: Mage Tattoo - Evoc (as +1 CL)

Missile #1 DAM: 1d4 + 1 ⇒ (3) + 1 = 4
Missile #2 DAM: 1d4 + 1 ⇒ (3) + 1 = 4

Status:
HP: 4 / 12 | AC:12 = 12+0
1st Spells (5): xx
Dancing Light (3):
Spell Effects:


Plaguestone Map | Gallows of Madness Combat Map

Rikka sends two unearthly pulses of light weaving through the dimness of the cave; each strikes one of the two heads perfectly, leaving sizzling flesh in their wake. The beast hisses furiously.

Start Round 3
>>...Knute
>>...Tassidar
...NPC Ulfens
...Thorgal
...Halla on delay
...Two-headed snake
...Eysteinn
...Rikka

Buffs: Inspired Rage; optional at the start of your turn to take +2 STR/CON, +1 Will, -1 AC. Heroism (Thorgal and Knute.) Thorgal -1 to AC, Eysteinn +2 to AC.
Damage listings: Rikka -8, Eysteinn -9, Snake -23, Thorgal -11

Knute and Tassidar, you're up! (and Halla on delay)


Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

Seeing an Ulfen use magic missile made up Tassidar's mind to use his own. Pulling a scroll from the case at his waist, he sends one more unearthly pulse of light at the serpent which unerringly strikes home.

1d4 + 1 ⇒ (1) + 1 = 2

"Please. Be careful with the bladed weapons or we will be facing multiple snakes."

edited, and scroll subtracted.


Plaguestone Map | Gallows of Madness Combat Map

Tassidar, as you are level 2, you only get one magic missile and it will make no difference on the damage whether you use your scroll or cast it from memory. (Rikka gets two because of a specific ability she has chosen that lets her cast magic missile at a higher level.) If you're referring to the 'have to' as whether or not you can draw a scroll and cast it in one turn, then yes, you may retrieve a stored item as a move action and then cast it as a standard.

Assuming you use the scroll, mark off one of the scrolls from your inventory.

A bolt of light from Tassidar's fingers follows after Rikka's, further hurting the serpent.

Knute's up; you have Heroism on you, Knute.

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