Kwava

Tassidar Edasseril's page

319 posts. Alias of Darren Ehlers.


Classes/Levels

Male elf wizard 3, Init +3; Senses low-light vision; Perception +10/+12/+15 visual in light, AC 13 [17 Mage Armored], touch 13, flat-footed 10 [14 Mage Armored] hp 14 (2d6+4) Fort +2, Ref +4, Will +4; +2 vs. enchantments, Sense Motive +8

About Tassidar Edasseril

Scrolls:

Scrolls:
Endure Elements (3)
Summon Monster I (1)
Mage Armor(1) <one currently cast>
Magic Missile (1)
Alarm (1)
Gravity Bow (1)

Gear:
24 arrows*, dagger, elven longsword, paueliel composite longbow, staff of a white wizard, three elven knives, MW backpack, bedroll*, belt pouch, fishhook (2), flint and steel, ink, black, inkpen, mess kit, mug/tankard, noble's outfit*, pot*, scroll case, sealing wax, sewing needle, hunting horn, signet ring, silk rope (50 ft.), snow goggles, soap, spell component pouch, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, Darkwood Flute

24/24 arrows in quiver, 17/24 in reserve on mount

Silver holy symbol: The Elvenstar gifted to an awakened Elk for his service.

Enc=35.85 lbs of 43 lbs for light Enc

•=Left at camp

Tassidars perception broken down:

WIS +1
Elf Keen Senses +2
Trait grants as follows: Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Ranks +3
Class skill bonus +3
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Base +10
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Familiar within arms reach grants +2 to all senses for a total of +12 (I have familiar selected on the character generator so that is +12 comes from on my sheet.)
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But in daylight I get an additional +3 to visual perception so a total of +15 visual perception if the hawk is on my arm and +13 if it is within a kilometer

Treasure:
Money:
0 pp
6 gp
12 sp
10 cp

Tassidar
Elf wizard 3
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +12
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 20 (3d6+4)
Fort +2, Ref +4, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20) or
elven longsword +2 (1d8/19-20) or
staff of a white wizard +2 (1d6) or
three elven knives +1 (1d4/19-20)
Ranged paueliel elven comp longbow +5 (1d8/×3)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 3rd; concentration +6)
2nd—Burst of Radience, Glitterdust
1st—color spray (DC 14), magic missile, summon monster I*, Mage armor*
0 (at will)—acid splash, dancing lights, detect magic, mage hand

* Cast
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Statistics
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Str 11, Dex 17, Con 12, Int 17, Wis 13, Cha 13
Base Atk +1; CMB +1; CMD 14

Feats:
Alertness
Breadth Of Experience[APG]
Scribe Scroll
Spell Focus, Summoning

Traits
extremely fashionable
eyes and ears of the city

Skills:

Appraise +7
Bluff +2
Diplomacy +7
Intimidate +2
Knowledge (arcana) +9
Knowledge (dungeoneering) +5
Knowledge (engineering) +5
Knowledge (geography) +5
Knowledge (history) +5
Knowledge (local) +9
Knowledge (nature) +9
Knowledge (nobility) +9
Knowledge (planes) +9
Knowledge (religion) +5
Linguistics +7
Perception +12
Perform (wind instruments) +3
Profession (architect) +3
Profession (baker) +3
Profession (barkeep) +3
Profession (barmaid) +3
Profession (barrister) +3
Profession (brewer) +3
Profession (butcher) +3
Profession (clerk) +3
Profession (cook) +3
Profession (courtesan) +3
Profession (driver) +3
Profession (engineer) +3
Profession (farmer) +3
Profession (fisherman) +3
Profession (fortune-teller) +3
Profession (gambler) +3
Profession (gardener) +3
Profession (gladiator) +3
Profession (herbalist) +3
Profession (innkeeper) +3
Profession (librarian) +3
Profession (medium) +3
Profession (merchant) +3
Profession (midwife) +3
Profession (miller) +3
Profession (miner) +3
Profession (porter) +3
Profession (sailor) +3
Profession (scribe) +3
Profession (shepherd) +3
Profession (siege engineer) +3
Profession (soldier) +3
Profession (soothsayer) +3
Profession (stable master) +3
Profession (tanner) +3
Profession (teacher) +3
Profession (torturer) +3
Profession (trapper) +3
Profession (woodcutter) +3
Sense Motive +5
Spellcraft +8 (+10 to identify magic item properties)
Stealth +4
Survival +2

Racial Modifiers:
+2 Perception
+2 Spellcraft to identify magic item properties

Languages:
Common
Draconic
Elven
Skald
Sylvan

Special Qualities
arcane bond (vethrfolnir, hawk)
elven magic

Combat Gear potion of cure light wounds; Other Gear dagger, elven longsword, paueliel elven comp longbow, staff of a white wizard, three elven knives, bedroll, belt pouch, darkwood flute (worth 5 gp, 1 lb), elven trail rations[UE] (6), fishhook (2), flint and steel, ink, inkpen, jewelry[UE], masterwork backpack[APG], mess kit[UE], mug/tankard, noble's outfit, pot, sealing wax, sewing needle, signal horn[APG], signal whistle, silk rope (50 ft.), silver holy symbol, snow goggles[UE], spell component pouch, string or twine[APG], thread (50 ft.), wine, corentyn (per bottle), 11 gp, 6 cp
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Tracked Resources
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Dagger - 0/1
Elven trail rations - 0/6
Hand of the Apprentice (6/day) (Su) - 0/6
Potion of cure light wounds - 0/1
Three elven knives - 0/1
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Special Abilities
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Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Spellbook:

0-Level Spells
Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue
Haunted Fey Aspect

1st-Level Spells
Alarm
Color Spray
Endure Elements
Gravity Bow
Mage Armor
Magic Missile
Sleep
Summon Monster I

2nd-Level Spell
Burst of Radience
Detect Thoughts
Glitter Dust
Share Memory

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