New Haunting at Helorus

Game Master goodwicki


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Narrator / GM

This is the place for out of character posts!


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

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HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

I think everything is in order for my character. Let me know if any editing needs to be done.


Narrator / GM

Looks pretty much in order.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

Just have to clean up his background and appearance.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --

Hi, all. This is a sample post to make sure that my account is working as needed. I am still working on finishing entering the info for my character. I'll post again when it's ready.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

Good to see you are up and running Ian. Hopefully Jerry is almost done. I am itching to get started.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

Background story updated.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
Oukonunaka wrote:
Good to see you are up and running Ian. Hopefully Jerry is almost done. I am itching to get started.

Good to be here! Please let me know if I have correctly summarized my stats into the post-heading fields. I'll be working on my text today or tomorrow and can make whatever additional changes to the numbers are needed. Thanks.


HP:17/17 (34/34) / AC:16 / Touch: 16 / Flat: 10 / Reputation: +1 / CMB: +3 / CMD: 13 / F:11 R:14 W:13 / Perception:7 / Sense Motive:2 Speed 30 / AP 6

I'm finally here, sorry.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --

Hi. I've finally added Background and Appearance/Personality. I see now that I should have written my interaction with Pallaver as my Background, but I don't know enough about the Pallaver character. I've got a sketch of that episode started, anyway (from determining the Pallaver bonus skill), and will work it up into consumable prose in case it is needed.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --

Also, where did you guys get your avatars? Do I pick it within paizo somehwere? or simply upload something?


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

You pick it off of pazio. I believe just have to edit alias and there is a button to change avatar.


HP:17/17 (34/34) / AC:16 / Touch: 16 / Flat: 10 / Reputation: +1 / CMB: +3 / CMD: 13 / F:11 R:14 W:13 / Perception:7 / Sense Motive:2 Speed 30 / AP 6

I don't know if we were supposed to do that or not, I just saw that Mark did it.

The picture is in a different spot, i think -- "my account" under "messageboard aliases", when you "edit" you can just change the name and picture.
Then to change the rest of the stuff is in a different spot. But I guess you already found that spot.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

My guy is so young he doesn't have much background so I figured I would tie it to Pallaver. It's not required.


Narrator / GM

Alright folks, looks like everything is more or less in order. I'll work on having an opening gameplay post up tonight, and we'll figure out any remaining questions as we go.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

Are we still doubling up for non lethal damage?


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
Luther Clark wrote:

I don't know if we were supposed to do that or not, I just saw that Mark did it.

The picture is in a different spot, i think -- "my account" under "messageboard aliases", when you "edit" you can just change the name and picture.
Then to change the rest of the stuff is in a different spot. But I guess you already found that spot.

Thanks for this info. Here is a test post to see if my avatar shows up. Also, let me know if my stats appear in my posts as needed.


Narrator / GM
Oukonunaka wrote:
Are we still doubling up for non lethal damage?

Yep.

Amaya Harvey wrote:
...Also, let me know if my stats appear in my posts as needed.

Your header looks good for the moment. I'll let you know if anything comes up that I'd like you to add.


Narrator / GM

Gameplay thread is open. For your first posts please include a physical description of what a casual observer would notice of your character. You may also include their entrance to the church if you like, and of course any thoughts/actions you may wish.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

What kind of posting frequency are we shooting for?


Narrator / GM
Oukonunaka wrote:
What kind of posting frequency are we shooting for?

My thought is to aim for at least 3 posts a week, preferably spread out over the course of the week. I will update as gameplay flows, but I would like to make NPC/GM posts a minimum of 3 days a week to move the action along - say on Sundays, Tuesdays, and Thursdays. Ideally everyone would post in between mine with their (re)actions. If we're clipping along at a faster pace, however, I'm happy to post more often.


Narrator / GM

For gameplay posts, here's two of my play-by-post guidelines that I try to follow as a player:

A short post is better than no post. Not posting leaves everyone wondering if you've even read the new gameplay since your last post. Even something as simple as an inarticulate exclamation - "Uh-huh." or "Gyahh!" - lets everyone know that you're still with us, and that we're good to move on rather than waiting for you in case you wanted to do something.

If your character has nothing to do, they should have something to say. If your character has nothing to say, they should have something to think. If your character has nothing to do, say, or think, you may have to ask yourself if you actually want to be playing.


Narrator / GM

Now I'm just posting some FYI type information, since we have at least one player new to this whole play-by-post thing. So, a few words on formatting.

The preferred format is for speech to be bold and in quotation. "You look good." Volume of speech may sometimes be indicated by font size. For instance, if whispered: "You look good." If shouted: "You look good!" Italics may be used for emphasis - "You look good."

Thoughts should be in italics. He looks awful. Words in thought may be emphasized by removing italics: He looks really awful.

I may occasionally place text behind a spoiler, like so:

Example of a Spoiler:
Hey there.

I may do this if something is noticed or experienced by a limited number of characters during play. The spoiler title will explain who the hidden information pertains to. Everyone is welcome to read the contents of spoilers, so long as you don't let it affect your decisions when it's information your character isn't aware of.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --

Thank you for the posting primer. I'll also start posting in the present tense---that makes more sense, obviously.

Amaya will not be volunteering as a pallbearer; certainly not initially, anyway. If Luther is going to do something show-stopping for which you need her prior response, let me know. Otherwise, I'll let you both post, then she'll respond to both of the men.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

I'm all for moving forward.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
Oukonunaka wrote:

I'm all for moving forward.

Ditto. Sorry if it wasn't obvious that I've kicked it back to somebody else.


Narrator / GM

GM posts going up this morning.


Narrator / GM

Gameplay updates complete. Sorry for the delay over the weekend.

On a side note, there are no additional mourners in attendance at the funeral - there's just you three, the priest, the Russian, Mr. Keel, and the grieving woman. Just wanted to make sure that was clear.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
The Haunting at Helorus wrote:
On a side note, there are no additional mourners in attendance at the funeral - there's just you three, the priest, the Russian, Mr. Keel, and the grieving woman. Just wanted to make sure that was clear.

Sorry. I didn't add that up.


Narrator / GM

In gameplay dice rolls, intended actions, and other such stuff can be be hidden behind a spoiler tag as Mark has done. Any questions you have can be posted here in the discussion thread, for instance if my description of events is poor/ambiguous and leaves you confused as to what's actually going on.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

It's up to you Ian. You could try to use diplomacy to change their attitude, you could try to bluff them which is more of a short term solution, or you can sit back and watch the melee.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --

Ed, if all the NPCs have had their say, I'll try a Bluff. I have not amended my character sheet since we picked it as the Pallaver bonus---what is my Bluff? how should I enter it on the sheet? I'll probably make a Knowledge roll, too, as I concoct the story.

I'm not free to post until this afternoon (my time), but I'll get something up today or tonight.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --
Amaya Harvey wrote:

Ed, if all the NPCs have had their say, I'll try a Bluff. I have not amended my character sheet since we picked it as the Pallaver bonus---what is my Bluff? how should I enter it on the sheet? I'll probably make a Knowledge roll, too, as I concoct the story.

I'm not free to post until this afternoon (my time), but I'll get something up today or tonight.

Oukonunaka wrote:
Not to be presumptuous, your Bluff would be +12 with the Pallaver bonus.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --
Ouknunaka wrote:
That is because, Luther, your words are feeble and twisted as an old woman!


Narrator / GM

Does Oukonunaka only refer to himself in the 3rd person when writing ooc discussion posts, or are you copying/pasting the {quote} tag in error...?


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

Wish I knew


Narrator / GM
Amaya Harvey wrote:
Ed, if all the NPCs have had their say, I'll try a Bluff. I have not amended my character sheet since we picked it as the Pallaver bonus---what is my Bluff? how should I enter it on the sheet? I'll probably make a Knowledge roll, too, as I concoct the story.

Mark's correct, your total Bluff bonus is +12. Note that your Bluff isn't going to change their attitude, ie make them more friendly, it will just make them believe a lie. So it should be something that you think will inspire them to act the way you want them to.

Amaya Harvey wrote:
I'm not free to post until this afternoon (my time), but I'll get something up today or tonight.

For reference, what's your time zone?


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
The Haunting at Helorus wrote:
Mark's correct, your total Bluff bonus is +12. Note that your Bluff isn't going to change their attitude, ie make them more friendly, it will just make them believe a lie. So it should be something that you think will inspire them to act the way you want them to.

No problem. I'll work on something appropriate.

The Haunting at Helorus wrote:
For reference, what's your time zone?

I'm on Pacific time. As I post this, it is 2:08pm for me.


HP:17/17 (34/34) / AC:16 / Touch: 16 / Flat: 10 / Reputation: +1 / CMB: +3 / CMD: 13 / F:11 R:14 W:13 / Perception:7 / Sense Motive:2 Speed 30 / AP 6
Oukonunaka wrote:
That is because, Luther, your words are feeble and twisted as an old woman!

Indeed.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

Not that I doubt your dice rolls Ian, but the is a built in dice roller. Format is dice=Perception 1d20 + 3; 1d6 + 2/dice

Perception: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 2 ⇒ (1) + 2 = 3


HP:17/17 (34/34) / AC:16 / Touch: 16 / Flat: 10 / Reputation: +1 / CMB: +3 / CMD: 13 / F:11 R:14 W:13 / Perception:7 / Sense Motive:2 Speed 30 / AP 6

Reverend Doctor Thomas Clark. No relation.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
Oukonunaka wrote:
Not that I doubt your dice rolls Ian, but the is a built in dice roller. Format is dice=Perception 1d20 + 3; 1d6 + 2/dice

Shoot. Does it work in Discussions, too?

Bluff: 1d20 + 19 ⇒ (19) + 19 = 38

Yep.

And in an OOC?

OOC:
My roll: Bluff: 1d20 + 19 ⇒ (7) + 19 = 26

Yep.

Sorry. Thanks for your patience while I learn the system.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
Luther Clark wrote:
Reverend Doctor Thomas Clark. No relation.

That's exactly what a witch would say...


Narrator / GM

FYI for anyone who hasn't read them yet, there's 2 good sets of guidelines I've found for PbP gaming: Doomed Hero's Guide to Play By Post Gaming and Painlord's Advanced Play-By-Post. I highly recommend giving them a look when you have the time.


Narrator / GM

I used the "suggest course of action" application of Bluff/Diplomacy for Amaya. In general, I'm willing to shorten the time needed to use social skills so long as combat isn't a foregone conclusion.


HP:10/10 (?/?) / AC:11 / Touch: 11 / Flat:10 / Reputation: +2 / CMB: -1 / CMD: 9 / F:13 R:13 W:12* / Init:+0 / Perception: +1 / Speed: 30 / AP: ? Active effects: --
The Haunting at Helorus wrote:
I used the "suggest course of action" application of Bluff/Diplomacy for Amaya. In general, I'm willing to shorten the time needed to use social skills so long as combat isn't a foregone conclusion.

Thanks, Ed. I didn't mean to presume to know what rolls would be necessary. I simply wanted to know if any of the stuff was going to fail so that I could write in some sort of hook for the aftermath. I'll continue to include what rolls I think I need, just so that you have my info and intentions to work with; but I expect a GM to simply ignore the players as needed! Let me know if you want something different in the posts.

I don't mind at all you rolling for me, as needed. That is, I fully expect you to simply write "You all failed your Perception checks" along with the die rolls rather than toss it to us to post the same. If you want me proactively trying to Perceive things that aren't yet obvious in the plot, etc., just say so.

I'm reading the PbP HowTos now!


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

If you ever want to know what you can accomplish with the skills you have I recommend the online pathfinder srd. The skills are linked to their description and uses with sample DCs (difficulty checks, which are the target difficulty number).


HP:17/17 (34/34) / AC:16 / Touch: 16 / Flat: 10 / Reputation: +1 / CMB: +3 / CMD: 13 / F:11 R:14 W:13 / Perception:7 / Sense Motive:2 Speed 30 / AP 6

Oops, I forgot Stanislav was there. ha.


HP:21/21 (42/42) / AC:18 / Touch: 12 / Flat:16 / Reputation: +1 / CMB:+2/CMD: 14 / F:16* R:13* W:14* / INT:+2 / Perception: 12 / Sense Motive 2/ Speed 30 / AP: 6 Active effects --

Unless the townsfolk try something fishy, I am good to move on to that evening.

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