GM Dennis
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Kryssa rushes up to the minotaur with her flail at the ready.
double move to get there, but Janira and Kryssa are now flanking it.
Just so we're clear, this large size creature looks like it can reach squares 10ft away from it. If you move all the way up next to it, it will be able to take an attack of opportunity against you. Is that what you want to do?
Spirit of Kryssa Lightbinder
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Just so we're clear, this large size creature looks like it can reach squares 10ft away from it. If you move all the way up next to it, it will be able to take an attack of opportunity against you. Is that what you want to do?
Not really... hrm... I'll adjust slightly and stay in the outer increment. He can easily one-shot Kryssa with that axe. I need to get him disarmed so that she can use her DR.
Penthesilea Aelyosan
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Hey guys - sorry I've been AWOL. I stopped getting notifications for this thread :/
Penthesilea tries to give an opening to her allies and whips up a spray of grease beneath the minotaur's hooves. DC 13 Reflex or prone
The bigger they are...
GM Dennis
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Merrill lands a an arrow with pinpoint aim, staggering the creature for a moment. Brierly, Kryssa, Kari, and Imani advance, trying to quickly close the distance between themselves and Janira. Penthesilea tries to bring down the creature magically, but it manages to keep itself steady.
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
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Janira backs up again, drawing and hurling a tanglefoot bag to try to hamper the creature's movement.
touch attack: 1d20 + 5 ⇒ (6) + 5 = 11 <--Entangled
Minotaur reflex, entangled: 1d20 + 3 ⇒ (16) + 3 = 19 <--Not glued to the ground
The minotaur, enraged, tries to step once again toward Janira, but is unable to gain any solid footing in the grease.
Acrobatics, entangled: 1d20 - 2 ⇒ (7) - 2 = 5
Reflex, entangled: 1d20 + 3 ⇒ (12) + 3 = 15
Unable to move, it bellows in frustration and swings at anything within reach: namely, Kryssa.
Broken battleaxe, entangled: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Broken battleaxe, entangled: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 <--If still up
damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Gore, entangled: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 <--If still up
damage: 1d6 + 2 ⇒ (3) + 2 = 5
EDIT: It tried to move, so only one attack.
Assuming one of those that takes Kryssa down (sorry!):
The minotaur bellows in triumph when it connects with Kryssa and stares at the advancing Pathfinders in defiance. Blood seeps from its wounds, particularly Merrill's arrow. It seems to be below half health.
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Initiative!
Whole party may act!
Imani
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Imani steps towards the riverbank, raises her face to the sky, and the marking on it glows like the light of the sun.
"Sarenrae, bless our actions as we defend our companions and defeat our enemies!"
BLESS is up. +1 on Attack Rolls and Saves vs Fear
GM Dennis
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Umberto will carefully walk across the log.
[dice=acro]d20
of freakin course. what are my options?
Make me a DC 13 reflex save, please.
Penthesilea Aelyosan
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Bring it down! And Furies take the last to mark its hide!
Longbow (IC, Bless): 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17 Using a Magic-in-some-way Arrow
Piercing: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Umberto Ricci
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reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Umberto falls on the log and slips off into the water. *Kerplunk*
still have a move action to swim to the shore?
GM Dennis
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Imani calls down the blessing of the Dawnflower, filling you with divine energy.
Penthesilea's shot hits the creature squarely, causing it to wobble for a moment before righting itself, blood now pouring from its pierced side. Your arrow does one more damage than you expect it to.
Umberto falls into the churning water with a splash and is swept down river, though he manages to keep his head above water. Your swim check fails, but is enough to keep you from drowning. The current carries you downstream.
Merrill, Kari, and Brierly may act.
Merrill Alfasier
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Merrill moves close to shore and continues to shoot arrows towards the beast. His performance continues to empower his comrades. "Keep pressing heroes!"
Shortbow, IC: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Damage, IC: 1d6 + 1 ⇒ (5) + 1 = 6
Kari Blackvine
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Kari looks as Umberto falls into the river. AH!!!! Not the drunk! What do I do now? Kari thinks, looking torn between helping Umberto and rushing the Minotaur. She makes her decision.
"Someone help Umberto! I have no rope!" she yells angrily, rushing the minotaur.
She assumes her classic defensive stance, and attacks.
melee attack, IC, Bless, fighting defensively: 1d20 + 1 ⇒ (11) + 1 = 121d6 + 2 ⇒ (6) + 2 = 8
Brierly Lightbinder
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When Kryssa got hit....
Brierly winces in pain as she struggles to keep Kryssa attached to this plane.
Kryssa is alive. Brierly takes 5 damage instead. Kryssa is at 1hp.
Acrobatics for log: 1d20 + 2 ⇒ (14) + 2 = 16
Pulling on her magicks Brierly creates a small barrier around her.
move and cast shield
Spirit of Kryssa Lightbinder
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Kryssa steps in and repeatedly beats upon the minotaur with her flail.
5' step
Attack + IC + B: 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23
Damage+IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Attack + IC + B: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19
Damage+IC: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
GM Dennis
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The minotaur's triumphant roar turns into a cry of frustration when Kryssa does not fall. This, too, is cut off by another arrow from Merrill. The impact provides enough distraction for Kryssa to step inside the creature's defenses and deliver the final blows with her ectoplasmic flail.
Minotaur is down! Well done, I don't think I've ever seen Janira not even get hit before.
You quickly run to catch Umberto before he gets too far downstream while Janira uses her wand to heal herself, Kryssa, and Brierly.
Imani
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"Thank the Dawnflower you are well, Janira. Indeed, we found a gillman worshiping at what appeared to be an ancient shrine. We found what appear to be ancient Arodenite carvings, and a model of ancient Absalom. Some faint divinity still lingers..." Imani continues to relate their findings on the divine link in the cave, and the Gillman's words.
Merrill Alfasier
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"Yes, we did our best to keep the model and carvings sacred. We did find unfortunate gillmen who became undead but we managed to fend them off."
Kari Blackvine
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"These ruins could be the key to better understanding ancient Aredonite religion. Truly, we should have a team of experts come down to further examine the carvings."
Kari looks to Janira. "I believe these are your things," she says, handing her the various scrolls, potions, and wands that she had collected from Janira's bag.
"I'm glad to see you well."
That's all the Potions, one unidentified wand, and two scrolls of entangle and gust of wind- I believe someone else took the other scrolls and one wand that we highly suspect is CLW.
Brierly Lightbinder
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"Well, Gillsy was more worshiping next to the shrine than at it," Brierly relays. "Apparently, the pool next to the shrine has some really nifty water that the gillmen make a pilgrimage to go bask in."
Janira Gavix, friendly guide
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"Thanks, Kari" Janira says with a laugh. "Turns out maybe I should have kept some of these with me, after all. Based on what you've told me, I think you're right. I'm sure we will not be the last Pathfinders to visit these caves."
Seeing Umberto drag himself out of the water and begin wringing out his clothes, Janira can't help but laugh. "That's alright, Umberto. I'm glad you're alright. We're a few days from the nearest inn, I'm afraid, so you'll just have to warm yourself at the thought of a foamy pint by the fireside."
"Your experiences sound fascinating. Make sure you record everything so you can write up your report when we get back to Absalom."
MoSc Kreighton Shaine
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After an uneventful journey back, you're greeted by an enthusiastic Kreighton Shaine."Oh my, that's wonderful! I'm glad to see you all back in one piece, though from what Janira has told me, that was a near thing. Wonderful job guiding and protecting them, Janira! I knew I could count on you."
Shaine spends some time reading over your notes, pausing to ask questions and to theorize on the meaning and history of the things you've found.
"Well done recording your experiences while fresh in your mind. It’s difficult enough to remember what one had for breakfast the day before, let alone to recall exactly what one was thinking while reading an inscription. Make sure to write up your report thoroughly. After all, at this moment you are the world's foremost authority on those caves. It's only fitting, then, that you should name them! So, what shall we call the place?"
GM Dennis
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Three days later, the three deans of the Society, Master Shaine, Master Zey Westyr, and Master Farabellus confirm you as full Pathfinder field agents. As part of the ceremony, they give each of you a personalized wayfinder, to remind you that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
If this is your first time playing the Confirmation, you get a free wayfinder. If you have already received a free wayfinder on another character, you may spend one prestige point to get one for this character, too (or you can buy one for 250gp). Let me know if you would like to do so.
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That's the end. Well done everyone. I'll get your chronicle sheets up today or tomorrow. Let me know if you have any lingering questions or whatnot.