| Race | HP 10/10| AC 14, T 11, FF 13| | 
			
			
				
					| Classes/Levels | Fort +3| Ref +1| Will +7; +4 bonus vs. mind-affecting| Init +1|Perception +8 | 
			
			
				
					| Gender | NG Human Spiritualist 1 | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Brierly Lightbinder
		Brierly Lightbinder
Human spiritualist 1 (Pathfinder RPG Occult Adventures 72)
NG Medium humanoid (human)
Init +1; Senses Perception +8
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +7; +4 bonus vs. mind-affecting
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
. . quarterstaff +3 (1d6+4)
Ranged sling +1 (1d4+3)
Spiritualist Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—protection from evil, shield
. . 0 (at will)—detect magic, detect psychic significance[OA], light, read magic
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Statistics
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Str 16, Dex 13, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3 (+5 dirty trick); CMD 14 (16 vs. dirty trick)
Feats Dirty Fighting, Improved Dirty Trick[APG], Skill Focus (Diplomacy), Skill Focus (Sense Motive)
Traits sacred touch, seeker
Skills Diplomacy +3, Knowledge (local) +4, Perception +8, Profession (sailor) +7, Sense Motive +10, Use Magic Device +4
Languages Common
SQ etheric tether, phantom (Kryssa, dedication), shared consciousness
Combat Gear scroll of cure light wounds, scroll of endure elements, alchemist's fire (2); Other Gear studded leather, dagger, quarterstaff, sling, sling bullets (10), backpack, bedroll, belt pouch, fishhook, flint and steel, ink, inkpen, journal[UE], mess kit[UE], pot, scroll box[UE], soap, string or twine[APG], torch (10), trail rations (5), waterskin, wooden holy symbol of Arshea, 6 sp, 9 cp
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Special Abilities
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Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
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Kryssa      CR –
Phantom (Pathfinder RPG Occult Adventures)
NG Medium outsider (phantom)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 6 (1d10+1)
Fort +1, Ref +4, Will +4
DR 5/slashing
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Offense
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Speed 30 ft.
Melee 2 slams +2 (1d6+1)
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Statistics
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Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Dirty Fighting, Iron Will
Skills Diplomacy +5, Perception +4, Sense Motive +4
Languages Common
SQ dutiful strike, ectoplasmic phase lurch
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Special Abilities
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Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Dutiful Strike (Su) Gain attack and dam bonus vs. last foe who attacks master up to 1 minute.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.