Nevis Lodge: First Steps, Part 1 - In Service to Lore (Inactive)

Game Master Paizo Fan

Part 1 of the First Steps trio, played by Nevis Lodge.


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Sczarni

Ranger 1 10/11 HP

It is just a small snake.

Latharel tries to take the basket and turing it over he tries to place it upside down on top of the snake to capture it.

Move action take basket and turn over for content to drop out.

Free action - 5 foot step (to ensure key dropped not in same square as snake (could be done in any order)

CMD check to capture the snake again:

1d20 + 3 ⇒ (1) + 3 = 4

This will likely cause an attack of opportunity unless it already used it's AoO this round and I win initiative. I leave it to the GM as we are not in Init order so far.
Or someone killed the snake before I'm able to do that. Wouldn't even catch a dead snake ...

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

At Targ's suggestion Crar hovers nearby with the jar of liquid; however, it appears Latharel has everything under control as he uses the basket to get a hold of the snake.

Just keeping nearby, ready to help.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten is ready to use either his weapon, or jus stamp on the small snake.


Everyone roll initiative.

Liberty's Edge

male Human Ninja (Scout) 2

Initiative 1d20 + 6 ⇒ (10) + 6 = 16

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Initiative 1d20 + 1 ⇒ (6) + 1 = 7

Sczarni

Ranger 1 10/11 HP

Initiative 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Female Human Witch 1

Initiative 1d20 + 1 ⇒ (13) + 1 = 14

.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Initiative 1d20 + 1 ⇒ (10) + 1 = 11


Initiative 1d20 + 3 ⇒ (14) + 3 = 17

As Latharel attempts to up-end the basket onto the tiny snake, it darts out quickly and attempts to bite him on the leg.

Attack (bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage (poison): 1d2 - 2 ⇒ (2) - 2 = 0

If the snake hits, it will be one point of non-lethal damage followed by a Fortitude save at DC 9.

I'll roll the Fortitude save, just to speed things along. Viper hits, giving 1 point of non-lethal damage.

Fortitude (Latheral): 1d20 + 2 ⇒ (7) + 2 = 9

As the tiny viper's fangs nip Latharel's calf, his muscle involuntarily clenches but nothing else seems to happen.

Saved the poison and no more!

Init order:
Viper - turn 1 taken
Targ
Lillia
Crar
Kernsten
Latharel

Liberty's Edge

male Human Ninja (Scout) 2

Targ tries to stab the beast.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Female Human Witch 1

If that doesn't kill the snake:
Looking down at the viper, Lillia smooths her hair back behind her ear to reveal the scarred remnants of the right side of her face. From the cloudy orb surrounded by the silvery webbing, an eerie green light rises up to shine down on the writhing serpent.

As the glow dies down, the woman allows her hair to fall back into place, and from deep in her throat comes a high pitched metallic screeching, which almost sounds like laughter.

Standard action, Evil eye against the snake: -2 penalty to AC for the next 7 rounds, with a DC14 Will save to reduce the duration to 1 round.

Move action to cackle, increasing the duration of the evil eye by 1 round.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten watches the snake as it writhes around...

If it's still a threat:

"Little nasty creature" the big man raises his foot trying to stamp down on the viper with all his might.
Unarmed Strike Power Attack1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22 non-lethal damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6 attracts AoO, AC=18.


With an angry hiss, the tiny viper coils around Targ's sword before collapsing, inert and quite dead. A key lies on the floor less than five feet from the small snake's corpse.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

"Well done Targ, looks like you recovered a key." the large man stands smiling at the half-orc. He watches him (or whoever does) pick up the key, "Now to find a lock that fits, he?"

Liberty's Edge

male Human Ninja (Scout) 2

Targ grins and nods, then he checks if the key might fit well with one of the boxes, before trying it.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Crar watches as Targ expertly pins the little snake. "Well, well, our guest has some surprises for us," the druid muses as Targ checks which box the key might fit.

Go team!

Sczarni

Ranger 1 10/11 HP

Latharel looks closer at the bite marks of the viper.

"I think I was lucky here. That could have ended worse. I should have been faster with the basket but I underestimated the speed of the little snake.
Thanks Targ for taking care of her."


As Targ turns the key over in his hands, he notices that there are runes on the key that match those of the red lacquered chest.

What is happening to the glass jar?

Liberty's Edge

male Human Ninja (Scout) 2

Targ will check the lock for traps. If he finds, none, he will try the key.

Perception 1d20 + 4 ⇒ (13) + 4 = 17


As you turn the key and lift the lid, you hear a faint mechanical click that seems to flow through the floor and up to the ceiling where you see a small crack appear and a key drops down six inches or so from the ceiling which is 15 feet high.

Inside the chest lies a key forged into the end of a jeweled scepter. The jewels and scepter appear to be quite exquisite.

Liberty's Edge

male Human Ninja (Scout) 2

"Nice, so does this key fit, or, may I guess, that one?" And points the one hanging from the ceiling. "Now, how to get it?"

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Crar watches in wonder at the mechanical shifting when the key drops down from the ceiling. He's never see anything like it.

Re the glass jar, last mention Crar had it in hand, was hovering near Targ on the suggestion he pour the contents of the jar on the snake. Now that that has been addressed, he is probably still holding it or if there is somewhere next to him to set it down he will have done that.


Okay well this part is really over to you guys. What do you want to do next?

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kersten looks at the others, "Why don't we just break that jar and get the key out? What can be difficult about that?" Kernsten starts towards the jar, going to pick it up.

If no one stop Kernsten, he will pick up the jar and throw it at a wall farthest from the party, hoping to smash the vessel and release the key.

Sczarni

Ranger 1 10/11 HP

"Anyone here having some magic to get the key down? Where is a mage with a mage hand if you need him?
I could try to build something to catch it in the air - but it would take a while."

I do have a Pathfinder adventuring kit. The best option I came up with is to slice open the waterskin to get a square piece of leather, take my clay mug and shatter it - hoping for 4 equal sized pieces, using the sewing needle and thread to sew some 'weight' aka pieces from the mug on the four corners - attach some rope with the thread and needle and try to use it as improvised weapon to catch the key and get it down.
But looking at Lillia I noticed her strange mastery of her hair. as you get reach, that might work. If nobody posts in the next day or so, then I will go ahead with smashing my mug and start sewing - but I'm happy to give a magic solution the precedence it deserves.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Crar continues to observe the key hanging from the ceiling. "You know, I could summon an eagle. That might get the key down for us."

Worth a try?

Liberty's Edge

male Human Ninja (Scout) 2

Targ shrugs, "why not, at least worth a try."


@ Crar: Seems a suitable method of retrieving the key.

Grand Lodge

Female Human Witch 1

"Perhaps," Lillia answers Crar, nodding thoughtfully, "but it might be better to hold your summoning in reserve in case things turn ugly later on in the docks."

With that, she shakes her silvery hair back and it seems to swirl slightly as though in a brisk wind, small crackles of energy sparking from strand to strand as the movement increases in vigour. After but a moment of concentration, the silver strands coalesce into a single mass rushing upwards to grasp at the key hanging from the ceiling and pull it down into a waiting hand.

Sorry I've not been posting the last few days, I've been without an internet connection.

Latharel the Lost wrote:
But looking at Lillia I noticed her strange mastery of her hair.

You're right, I didn't think so at first but I forgot to consider her height... also it seems that the hair isn't subject to lasting damage, so it might be able to retrieve the key from the liquid too.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten watches Crar and her hair. He fingers his own hair unconsciously to make sure it stays in place.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Crar watches as Lillia uses her hair to snap the key down from the ceiling. "Good thinking, well done. Which box do you think this one might be for?"

Liberty's Edge

male Human Ninja (Scout) 2

"What's left - the steel chest?" Targ suggests. "Just check, if there is something similar between the chest and the key. And I am still expecting a trap...."


At the moment, you still have The Glass Jar, the Copper-Banded Chest and the Steel Chest to look over.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

"So is someone able to deal with any unexpected surprises from trying to open these boxes? If so I suggest you try now, or by the strength of Iomedae I will crush such a container to reveal its secrets."

Kernsten would never suggest trying to use the liquid in the jar to break into either of the other boxes, it could be used to break the band of copper or eat into the steel box perhaps? Worth an investigation......Also I am expecting Lillia to try using her hair to get the key out of the liquid, so Kernsten won't do anything until she has tried that.

Grand Lodge

Female Human Witch 1

Lillia stoops down to look more closely at the locks, but wrinkles her nose and shakes her head, "I don't know much about trapmaking, to be honest... something clockwork perhaps, but otherwise I'm just taking a shot in the dark."

Perception 1d20 + 3 ⇒ (6) + 3 = 9

Rising from the chests, she focuses once more and extends a coil her hair into the odd smelling liquid to recover the remaining key.

Liberty's Edge

male Human Ninja (Scout) 2

Targ will check the Copper-Banded Chest Perception 1d20 + 4 ⇒ (8) + 4 = 12 and the Steel ChestPerception 1d20 + 4 ⇒ (9) + 4 = 13.


The corrosive agent in the liquid wouldn't be strong enough to eat metal and would only mildly irritate the skin.

@ Targ: As you interact with the Copper-Banded Chest, make a Will save.

@ Lillia: You can tell nothing about any of the chests.

Liberty's Edge

male Human Ninja (Scout) 2

Will save: 1d20 ⇒ 20

Sczarni

Ranger 1 10/11 HP

Latharel waits at the side for the progress with the keys - ready to help or to strike if anything dangerous happens again.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Likewise, Crar looks on as the others investigate the jar and the remaining boxes. Obviously, his companions are a creative lot!


@ Targ: You see that the Copper-Banded Chest is in fact an illusion, as the chest fades to a faint outline as you interact with it.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Is Lilla able to retrieve the key out of the liquid with her hair?

Liberty's Edge

male Human Ninja (Scout) 2

Targ tosses the chest (illusion) into the corner, "that's nothing, let's have a look at the steel chest then."


Yes, sorry, Lillia can get the key with her hair. A few wisps of smoke are all that happens.

Liberty's Edge

male Human Ninja (Scout) 2

Targ examines the steel chest then, finding nothing he takes his time (take 20)

Perception: 1d20 + 4 ⇒ (1) + 4 = 5


As Targ studies the Steel Chest, he notices what appears to be some kind of trap on the chest.

DUN DUN DUUUUUUUH! Also, taking 20 means you have 24 - no need to roll :)

Liberty's Edge

male Human Ninja (Scout) 2

Noticing the trap, Targ carefully tries to disable it.

Disable device: 1d20 + 8 ⇒ (15) + 8 = 23

Sczarni

Latharel marvels in the skills that Targ shows in disabling the trap. For a moment he had contemplating if he should try his feeble skills - learned while traveling with the Szarni - but having no tools he would never have been able to do it as well as Targ.

An interesting question occurs to me - can you assist in a disable device check? What happens if the assist fails? Would you get the bonus (or at least no malus) of tools if the lead character uses some tools?

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Hovering around nearby, Crar wonders how he can help. Growing up in the wilderness, he never needed to know how to break locks and bypass trapped items. Now, he's thinking it would be something worth knowing.

Happy to aid with a Disable Device check if it's possible, though unfortunately Crar is untrained in that skill.

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