Nevis Lodge: First Steps, Part 1 - In Service to Lore (Inactive)

Game Master Paizo Fan

Part 1 of the First Steps trio, played by Nevis Lodge.


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Targ works diligently at the chest and is rewarded when he hears a faint click; an indication that the trap has been disarmed!

Excellent work there, Targ! On the assist issue, I think that it would be possible. I'd take it that you're lending audible assistance rather than trying to crowd in with the trapfinder. A failure would be no issue, but then you'd not get the bonus for the tools either.

Liberty's Edge

male Human Ninja (Scout) 2

Targ smiles as he hears the click, "may I get the key from the ceiling please? With the trap I am happy to take the risk."

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten is truly amazed at Targ's dexterous fingers, though he frowns as he wonders how he learnt these skills, which some might take as hinting at dishonesty.

Grand Lodge

Female Human Witch 1

"Of course," Lillia comments, handing over the key recovered from the ceiling.

"This does leave us with one key left over, though..."

Liberty's Edge

male Human Ninja (Scout) 2

"What though...?" Targ asks as he takes the key, puts it in and turns it.


As you open the chest, you spy the map of the Salhar burial vaults and a wand.

You are correct, you still have one key to unlock something...

Liberty's Edge

male Human Ninja (Scout) 2

Targ takes the map and the wand, "hm, nice wand, but don't know if it is ours to keep. He knows probably what's in here and wants to test us. So, shall we leave?" Targ seems to be very happy about the success he had. Seeing Kernsten frown he just smiles. "that's what you need to learn to survive."

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

"It surely is useful Targ, but not something I can hope to master as well as you." he raises an eyebrow to Targ. "I think I'll stick to using my weapons to help me when things get tough. But does the map give us a way out of this place?"

Liberty's Edge

male Human Ninja (Scout) 2

"It's probably the map of the vaults we were supposed to get," Targ responds. "But we know how to get out." With this he stands up and starts to leave. Responding to Kernsten, "sometimes these skills are useful. Just imagine being trapped between a locked door and a raging demon...."

Grand Lodge

Female Human Witch 1

"Perhaps it does, can I take a look?" the silver haired woman asks, holding out her hand and focusing her gaze upon the wand intently.

Detect magic, spellcraft to identify the wand 1d20 + 8 ⇒ (12) + 8 = 20.

"On the other hand, the left over key might fit the door."

Liberty's Edge

male Human Ninja (Scout) 2

"Give it a try," Targ responds, handing over the key forged into the end of a jeweled scepter. "Would be nice if we could keep this one."

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

"An extra key?" Crar muses as he begins to look around. "I'll have another look, perhaps we missed something." He also starts to feel as though they are being watched. Is it just because they were just talking about it? Perhaps the master of the house spying on them? Or is it merely the spirits of this place watching them?

Perception check to search the room 1d20 + 6 ⇒ (12) + 6 = 18

Liberty's Edge

male Human Ninja (Scout) 2

Targ looks at Crar and shakes his head, "no, not one in here, the one we found in the other box, confusing, he?"


@ Lillia: You identify the wand as being a wand of knock, with 11 charges.

@ Crar: You see nothing else of interest in the room.

The map does indeed appear to be a map to the burial vaults of the Salhar family. As Lillia turns the key in the lock of the door, it clicks open and the door swings outward.

"Excellent," the servant says, motioning for you all to exit. As you pass by him, he seems to inspect you all closely before nodding in some kind of silent assessment.

"If you would be as kind to leave any keys you may have about your person," he says, holding out his hand. "You may keep the map of the burial vaults and the magic item." He looks at you all expectantly.

Liberty's Edge

male Human Ninja (Scout) 2

Targ raises an eyebrow in surprise, he hadn't expected that. He takes out any key remaining and hands them over. "Thank you, this was a task I really enjoyed," and slightly nods at the silver chest.

Grand Lodge

Female Human Witch 1

"Er," Lillia hesitantly speaks with a slightly mischievous glint to her intact eye, handing over the large bejewelled key before removing the small key to her accommodations within the Grand Lodge from her pocket, "I actually still need this one."

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten follows the others out, a puzzled frown, Pooh, nothing for me to do though., but he hides the thought and says, "Thank your master for us, I hope we pleased him and can be of service again."


Plans now? Onwards to the docks?

Liberty's Edge

male Human Ninja (Scout) 2

"On to the docks?" Targ asks, and starts heading that way.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

"Sounds like a good plan. Do you think we should stop off for refreshments on the way. A beer to wet the lips and some hama and cheese, would stave off the pangs of hunger. All those puzzles sure mage me hungry!" as Kernsten smiles broadly at you all, rubbing his stomach.

Sczarni

Ranger 1 10/11 HP

"Yes - a great idea to get some food on the way. I know a good Varisian style eatery that you might like."

And as is customary I will eat free bringing in new customers - sometimes my friends the Szarni know how to live ...

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

"Sounds good to me. To the docks!" Crar seems to brighten at the idea of being outside again.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten claps his arm round Latheral's shoulder, "Lead on, that sounds good to me."


You head to Latharel's recommended eatery in order to refresh yourselves. Suitably full, you head on towards the docks for your final task.

You find yourself at the door of the Pickled Imp and nudge your way in.

This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:

"Ah yes, I see the Pathfinders have arrived. I'm glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need."

Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.

"Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there's a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases," Guaril pauses for breath.

"There's a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That's the only parcel I'm interested in, and as far as I'm concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I'm sure that once things get sorted out, the city will seize most everything anyway. My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don't realize what they have and frankly many don't deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I'd be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I'm good at returning favors, trust me."

Liberty's Edge

male Human Ninja (Scout) 2

"Sure enough," Targ responds, "let's go there."

Grand Lodge

Female Human Witch 1

"We're glad to lend you the assistance of the Pathfinder Society, of course," Lillia says to the Varisian merchant, "but we don't want to cause any tensions between our organisation and city officials... politics is a funny business, and offending the wrong people can cause trouble down the line.

"Now, you say the place was seized due to some legal trouble; just how closely guarded is it?"

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Lillia is right, we should really have some documentation or something to show we have a right to the box. Don't want to upset the guard by breaking in and stealing something we shouldn't! says a rather concerned Kernsten.


Guaril waves his hand around dismissively at Kernsten's inferring that what they would be doing was illegal.

"Guards? There are none! The city doesn't really care about what's in the pelican now that they've got Master Gelbane. No, you needn't worry about such silly things as documentation. Master Gelbane let his customers come and go as they please!"

"Now are there any details you'd like, or shall you be on your way? I am a busy man, you know."

Sczarni

Ranger 1 10/11 HP

"If there aren't any guards - are there other 'dangers' we should be aware off? Rat infestations, nests of spiders in the warehouse. You know - the typical stuff that keeps locals at bay to ransack a place."

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten looks at Guaril with increasing doubts, but it is the will of the lodge, and if he is to become a Pathfinder, maybe these are just the quandaries that will occur. With a furrowed brow, he reluctantly follows his fellow Pathfinders out when they are ready.

Detect Evil on Guaril


"Dangers? You're Pathfinders! If you're not capable of cleaning up a couple of rats, perhaps I should find someone who can! I'm sure Ambrus would like to know his new recruits are afraid of some vermin!" Guaril shakes his head, and motions towards the door.

"IF there are any vermin there, I'm sure you'll be adequately prepared to handle them," he says, as he shuts the door with a click.

Guaril does not detect as evil. (Yay for CN! :D)

Liberty's Edge

male Human Ninja (Scout) 2

"Alright, what are you waiting for?" Targ asks, eagerly waiting to get going.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

"OK then, who knows the way down to the warehouse. Let's get this task over and done with. Can't say I like it that much, but he's right, we're Pathfinders and have been asked to do this thing." Kernsten strides quickly out of the door, but stops as he waits for you all to start on the way.

I'd have been disappointed if he had have detected evil.... :)

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

"Yes, let's finish this task then return to the lodge. This has been a good way to get to know the local neighborhoods, but looking forward to showing that we've managed to complete each task." Crar, says, looking back at the closed door.


As you troop out of the Pickled Imp, Guaril locks the door behind you. You quickly make your way down to the Docks District.

Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building's windows and only the movement of gulls and pelicans stirs the scene.

Map of the pelican

Liberty's Edge

male Human Ninja (Scout) 2

Targ steps forward and listens at the door. Perception 1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Crar mentally prepares a chant to call obscuring mist, and whispers to the others: "I can create some cover for us, if you think it will help."

Ready action to cast obscuring mist if need be.

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

"Why should we need cover Crar, what we do is right and proper, even if Guaril couldn't provide the correct documentation. We can be bold and walk up there with no fear of being taken as mere thieves." says Kernsten his blond hair blowing behind him, in the breeze. "Do you all agree?"

Grand Lodge

Female Human Witch 1

"You make a good point," Lillia says in reply to Kernsten, "passers-by who might see us are less likely to question our presence if we approach openly, rather than try sneaking around as though we have something to hide... but if this cover won't raise any suspicions on it's own, it can hardly hurt."

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

The half-elf shaman listens to the others and nods respectfully to Kernsten and Latharel. "Alright. Somehow I can't imagine it would be so easy to just go in and take this crate, otherwise someone else would have already done so. If there's anyone else around, it might be useful to have the element of surprise."

Nostrus, what time of day/night is it? From the post I gathered it was dark, but maybe I was reading into it. If it's dark, is it late or early?


Updated warehouse map

Targ hears nothing as he listens at the door. It is just at the cusp of dusk. Light enough that you can still see, but dark enough to provide some shadows.

Liberty's Edge

male Human Ninja (Scout) 2

Targ has a look if he can make out any traps Perception 1d20 + 4 ⇒ (12) + 4 = 16, then tries to open the doors. If locked, he will try to open them Disable device 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kersten strolls down the pier towards Targ as he attempts to open the door. He stops by the boat, peering into it out of casual interest, calling back, "Nice little boat down there, any of you guys like sailing?" He turns away from Targ, his attention taken by the vessel in front of him.

Perception 1d20 + 0 ⇒ (5) + 0 = 5 studying the boat.


Updated warehouse map

Little is to be said of the small bot that bobs merrily in the water. It clearly hasn't seen use for some time but seems servicable enough.

After some wrestling with the locking mechanism on the warehouse door, it pops open with a click and swings open internally.

Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure's few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes and barrels lean against each other in vaguel sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

Apologies for the map which isn't updated with the interior. That will come on the next update.

Silver Crusade

Male Half-Elf Druid (Eagle Shaman)/2

Crar moves up beside Targ. "Shall we have a look inside?" he says as he begins to chant quietly while holding his shortspear. A globe of light begins to shine from the spearpoint, illuminating the darkness.

Cast light.

Liberty's Edge

male Human Ninja (Scout) 2

Targ shrugs, "I don't need light, but if you need it, might be sensible."

Liberty's Edge

Male Human Paladin 1 HPs:7/12 Str: 14/16

Kernsten follows Crar, "Well if Targ is less than grateful, I certainly am for this light." He marches in, ready with both arms to start hauling boxes and items around the warehouse.

Grand Lodge

Female Human Witch 1

Lillia follows quickly behind Kernsten, looking into the now illuminated warehouse.

Sczarni

Ranger 1 10/11 HP

Latharel has his Curved Elven Blade drawn and is ready to spring into action.

"Lets move on. If something intelligent is there, then they might have spotted us already. If it's vermin - well - then just lets clean it out quickly. It has been a long day."

Liberty's Edge

male Human Ninja (Scout) 2

Targ moves in, not being concerned whether there is light.

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