Oracle spells per day
1st - 10
2nd - 10
3rd - 10
4th - 9
5th - 9
6th - 9
7th - 9
8th - 8
9th - 8
0th - mage hand, ghost sound, bleed, create water, detect magic, light, mending, purify food and drink, read magic, spark, stabilize
1st - ray of enfeeblement, cure light wounds, sanctuary, obscuring mist, murderous command, command
2nd - levitate, minor image, obscure object, cure moderate wounds, pilfering hand, shard of chaos, shield other, silence
3rd - dispel magic, cure serious wounds, bestow curse, deeper darkness, blindness-deafness
4th - lesser globe of invulnerability, cure critical wounds, fleshworm infestation, freedom of movement, suppress primal magic
5th - telekinesis, break enchantment, boneshatter, constricting coils, plane shift, true seeing
6th - antimagic field, heal, geas-quest, harm
7th - reverse gravity, spell turning, repulsion, resurrection, waves of ecstasy
8th - spellscar, stormbolts, earthquake, rift of ruin
9th - mage's disjunction, overwhelming presence, miracle, polar midnight
Wizard spells per day
0th - 4
1st - 6
2nd - 6
3rd - 6
4th - 5
5th - 5
6th - 5
7th - 5
8th - 4
9th - 4
0th - detect magic, read magic, drench, spark, mage hand
1st - bungle, see alignment, detect secret doors, floating disk, snapdragon fireworks, true strike
2nd - detect thoughts, see invisibility, create pit, spell gauge, hideous laughter, mirror image, invisibility
3rd - spherescry, hold person, suggestion, major image, burrow, haste, arcane sight
4th - arcane eye, detect scrying, scrying, confusion, charm monster, remove curse
5th - break enchantment, prying eyes, prying eyes, wall of force, telekinesis, hold monster
6th - analyze dweomer, true seeing, antimagic field, unwilling shield, mage's lucubration, contingency
7th - greater arcane sight, greater scrying, reverse gravity, banishment, forcecage, greater polymorph
8th - greater prying eyes, irresistible dance, form of the dragon III, polymorph any object, prismatic wall
9th - foresight, dominate monster, time stop, wish, imprisonment