
Lavinia Vanderboren aka Navior |

"And what did he do with the bad parts of her teaching?" Tippi asks innocently.
Lavinia giggles slightly and slaps a hand over her mouth in embarrassment. "I'll go tell Kora that you'll be here for dinner, but to give you enough time to go to market first before serving it," she adds hastily.

Felos |

"You mean her obsession with the sun and pyromania? He left it out, of course. Sure, the sun and cleansing fire can make great symbols for the purging of evil, but many Saranraeites take it to the extreme of worshipping the sun or fire itself."
Felos from Tippi to Lavinia, and his ears droop slightly. "Oh. You were teasing me."

Navior |

Felos would be interested in either the MW studded leather, or the MW buckler.
Edit: never mind. It seems I already added the buckler to his equipment list.
Yeah, you already had a discussion on how to split up the loot. :)
We won't roleplay out the shopping trip. Everyone may feel free to make purchases. Corentyn's a large enough place that you can find pretty much anything in your price range. Just let me know what you're buying.

Navior |

5 DESNUS, 4713
After breakfast the next morning, Lavinia hires a coach to take you all from the manor to Dhoffram Keep. The coach drops you off at Zelkie Park which is just outside the main keep, and the only part of the keep open to the public. The park is beautifully maintained, with majestic gardens and trees, flowers of all colours arranged in decorative patterns. Yet despite the beauty, the park has a lifeless quality to it, perhaps due to the fact that there's virtually no one there apart from an occasional black-and-red robed priest of Asmodeus. There aren't even any birds in the trees.
The coach departs quickly once you've all gotten off. "The vaults are this way, I think," Lavinia says, pointing. "They're buried under the park. All the noble families have one. At least, that's what Edunel has always said."
Finding the entrance to the vaults is not difficult as it turns out to be in the centre of the park, and all the paths through the park gradually wind their way there. The entrance is just a single reinforced stone building about 10 ft by 10 ft in size. A short distance in front of the iron door is a single podium behind which a robed priest of Asmodeus stands. A thick book sits on the podium, along with a quill pen and a jar of ink. Two armed guards stand directly in front of the door.
Lavinia takes a deep breath and steps up to the podium. "Ms Vanderboren, yes?" the priest says.
Lavinia seems a little startled that he recognized her so easily. "Uh, yes," she stammers.
"Your signet?" You can only make out a small amount of the priest's face under his hood. Only his mouth and chin are really visible, showing that he's clean-shaven, but revealing little else.
Lavinia holds up the ring. The priest takes it, looks at it closely, then hands it back to her. He opens the book on the podium to a marked page, takes the quill, dips it in the ink, and writes in the book. He then closes the book and moves towards the door. "Follow me."
"My friends are accompanying me," Lavinia says.
The priest pauses to look back at your group, then nods. One of the two guards opens the door, and the priest leads you inside.
Within, there is only a single staircase spiralling down. The priest immediately begins heading down. The rest of you follow cautiously. The stairs descend quite a distance before coming out in the centre of a wide, vaulted chamber. Dozens of hallways radiate out from the chamber.
When the priest steps onto the floor, he stops and turns slowly, looking at each of the various corridors. After a moment, he stops and points to one of the corridors. "The Vanderboren vault is at the end of that corridor. You will need your signet for entry. Do not attempt to enter any of the other vaults. The consequences could be...unfortunate. If you have any further questions, I will be up top. Good day to you, Ms Vanderboren." He bows slightly to Lavinia, then turns and gives a slight bow to the rest of you. "Good day to you, lady and gentlemen." He then begins back up the stairs.

Navior |

Tippi couldn't dig up any speculation on Vanthus, or whatever the brother's name is?
Oh, my apologies! I forgot.

Xanthippe |

When the priest opens his ledger, Tippi tries to catch a glimpse of the page he is writing on. Perception to see any names of recent visitors, if he's writing in Taldane or some other language, etc. 1d20 + 7 ⇒ (8) + 7 = 15
Hey, it's Gringotts! Assume there's some kind of lightsource odwn here other than what we might provide ourselves?

Navior |

When the priest opens his ledger, Tippi tries to catch a glimpse of the page he is writing on. Perception to see any names of recent visitors, if he's writing in Taldane or some other language, etc. 1d20+7
It's hard to get a good look, but she can see that the script is definitely the same as Taldane even if the language isn't. What's written appears to be mostly names, dates, and times, so there's not really anything to translate if it isn't Taldane. It's harder to make out the exact names, but she's pretty certain she sees Carthagnion listed a few times. Kettermaul Carthagnion is the current Archheathen, the Lord of Cornetyn. She can't be sure it's actually him visiting, however. It could be someone else from his family. She can only make out a couple of other names (from minor local noble families) before the priest closes the book.
Hey, it's Gringotts! Assume there's some kind of lightsource odwn here other than what we might provide ourselves?
Yes, there are torches on the walls.

Xanthippe |

"I wonder are we the only ones down here?" Tippi whispers to prevent her voice from carrying too far. "And how big is it? How many vaults? C'mon, let's find yours, Miss Vanderboren. If it's at the end of the corridor and if we assume that all the corridors are the same length, we can get an idea."

Navior |

"The harbourmaster has a magical account book?" Lavinia asks as she starts down the passage.
The corridor is about forty feet long and ends at a solid-looking iron door. The door is emblazoned with a golden snake on a shield. Above the door, inscribed in flowing script on a polished silver plaque, is the name "Vanderboren". A single handle protrudes from the door, just below a circular depression bearing the mark of the Vanderboren signet.
Lavinia approaches the door and looks at the symbol emblazoned on it. "That's weird," she says. "It looks kind of familiar, but it's not our family emblem."

Xanthippe |

"The harbourmaster has a magical account book?" Lavinia asks as she starts down the passage.
"Yes," Tippi smiles. "Sadly it appeared to be malfunctioning when it failed to record your payment to Soller Vark. He must indeed be a highly-advanced villain to have suppressed its magic."
Knowledge (local) 1d20 + 2 ⇒ (12) + 2 = 14 :P

Jacinth the Bright |

Jacinth maintains a reassuring presence for his employer. "Xanthippe is correct, the contents are the important thing right now. The mystery of the differences in the insignia will remain for a later date once your finances are in better condition."

Navior |

Lavinia nods. "You're right," she says. She takes the signet ring and presses it against the small depression on the door. There's a brief flash of blue light. Then the door slowly swings open on creaking hinges. Lavinia stands aside to let the rest of you past.
Light from the wall torches spills partway into the room, but large portions of the room to the left and right of the door remain in darkness. Jacinth can see more of the room with his darkvision, however. The floor of the dome chamber is polished green marble. Two fifteen-foot-wide alcoves have lower ceilings and feature marble pillars carved to resemble coiling snakes. In the centre of the room, five similar pillars are embedded into the walls, rising up thirty feet to the dome overhead. Looking up, the dome bears a huge representation of the same shield-and-snake symbol as on the door.
New Map
Note: It's difficult to tell where the five pillars embedded in the walls are. They are at H7, H8, H9, L7, and L9.

Navior |

The lights from Tippi's spell float in and gently illuminate the room. As Jacinth begins inspecting one of the nearby pillars, there's a sudden glint from the northeast as light is reflected off a form slithering out from behind the pillar in the eastern alcove. A human-sized metallic snake is now moving quickly across the floor towards the party.
Felos Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Festa Fire Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Jacinth Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Xanthippe Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Lavinia Initiative: 1d20 ⇒ 6
Snake Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Order: Snake, Felos, Tippi, Festa, Lavinia, Jacinth.
ROUND 1
CURRENT EFFECTS:
Dancing lights
The snake darts across the floor, its iron head whipping out at Festa.
Snake bite at Festa: 1d20 + 2 ⇒ (5) + 2 = 7 -- miss
Despite its sudden and quick movement, Festa is easily able to avoid the attack.
Next Up: Felos, Tippi, Festa, Lavinia, Jacinth, Snake.

Navior |

Jacinth also has a Light spell going.
He does? At first, I figured I'd just missed it, but I can't find any mention of it. Perhaps you intended to cast it, but forgot? Or perhaps it's another of those cases of the boards eating the post. At any rate, the dancing lights spell is enough to illuminate the room and Jacinth can see in the dark anyway. :)

Navior |

Xanthippe |

Tippi draws her rapier, comparing the slim, flexible blade to the heavy spiked ball of the catfolk's flair with a doubtful shrug. "Lady Lavinia, quickly, back into the hall where it's safe...r," she instructs. Darting behind Festa and Felos, she steps in behind the snake and waits for an opening.
Draw rapier; she can move to I9 without provoking, assuming it doesn't have reach. Setting you up for a flank, Festa.

Festa Fire |

Festa 5ft steps in what ever way is necessary to complete the flanking with Tippi.
"A steel snake? A steel snake?!" Festa's surprise is short-lived, as he instinctively responds with a punch at the snake - cornering it between himself and Xanthippe.
Focused Blow 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 damage 2d6 + 1 ⇒ (3, 2) + 1 = 6

Navior |

Tippi circles around the snake and Festa shifts to the right so that the two of them have the snake flanked. Festa's fist slams into the length of the body, providing more dents in its metal frame.
Lavinia nods nervously in response to Tippi's instructions. She steps back through the door and moves a short distance down the hall (move to O 8).
Jacinth casts his spell, filling you all with greater resolve.
ROUND 2
CURRENT EFFECTS:
Dancing lights
Bless (whole party)
The snake slithers out of the flank (5-ft step to 10) and lunges at Tippi.
Snake bite at Tippi: 1d20 + 2 ⇒ (1) + 2 = 3 -- miss
Its teeth scrape the floor between her feet.
Next Up: Felos, Tippi, Festa, Lavinia, Jacinth, Snake

Xanthippe |

Tippi stabs at the snake, hoping to penetrate a seam in its metal body, and steps back. "Shouldn't we be drawing it out where we can surround it?" she suggests.
Activate Archaeologist's Luck round 1/8; Attack 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19 damage 1d6 + 1 ⇒ (2) + 1 = 3; 5-foot-step to I8