Trumpet Blower

Jacinth the Bright's page

237 posts. Alias of Dax Thura.


Full Name

Jacinth the Bright

Classes/Levels

Oracle 2; HP -2/14; AC15 T 11 FF 14; Fo +2 Re +1 Wi +3; Lvl 1: 3/5, Lvl 0: at will; Channel Positve 5/6

About Jacinth the Bright

Jacinth the Bright
Male Aasimar Oracle 2
CG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (2d8+2)
Fort +2, Ref +1, Will +3
Resist acid 5, cold 5, electricity 5
Weakness oracle's curses (lame)
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Offense
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Speed 20 ft.
Melee longspear +3 (1d8+3/×3) and
. . morningstar +3 (1d8+2)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 15, 2d6)
Aasimar Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—daylight
Oracle Spells Known (CL 2nd; concentration +6):
1st (5/day)—bless, cure light wounds, detect undead, protection from evil
0 (at will)—detect magic, light, mending, read magic, stabilize
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Statistics
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Str 14, Dex 12, Con 12, Int 12, Wis 9, Cha 19
Base Atk +1; CMB +3; CMD 14
Feats Selective Channeling
Traits indomitable faith, resilient
Skills Diplomacy +11, Heal +3, Knowledge (planes) +6, Knowledge (religion) +5, Perception +1, Sense Motive +4, Spellcraft +6; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Sylvan
SQ mysteries (mystery [life]), revelations (channel)
Other Gear chain shirt, crossbow bolts (10), light crossbow, longspear, morningstar, adventurer's sash, candle (4), wooden holy symbol (Pharasma), wooden holy symbol (Sarenrae), silk rope, waterskin, 92 gp, 4 sp, 9 cp
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TRACKED RESOURCES
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Crossbow bolts - 0/10
Daylight (1/day) - 0/1
Oracle Channel Positive Energy 2d6 (6/day) (DC 15) (Su) - 0/5
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Oracle Channel Positive Energy 2d6 (5/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
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Jacinth began life as a fighter. He was born premature and survived only through his mother's love and his own will to live. As a young boy he was seen as frail and was often ill, though he was always in good cheer. At 12, his mother was dying so he went to get her some help. He went from one temple to the next, but none would help him. He finally made his way to a shrine of Sarenrae where he pleaded with the priests to help him, but even these priests of the god of healing would not help him. Young Jacinth was at his wit's end. In his frustration, fear, and desperation, he fell before the shrine to Sarenrae and prayed with passion and sincerity. When he rose up, Jacinth was glowing with a holy light. He was stronger and healthier than ever. He swiftly went home and cured his mother. She lived another 10 years before age took her. Jacinth was courted by the priesthood, but has refused to join them due to their treatment of him in his time of need. He did take the time to learn something of his patron deity though. Now, Jacinth goes about doing good and helping those noone else will help.
The act of healing his mother sapped much of Jacinth's newfound health. He is still much better than he was, but not as robust as he would have been otherwise.

He wears only robes and/or armor. He is tall and handsome with copper skin and long hair worn in braids. There's usually a smile on his face. Jacinth is old fashioned and straight laced.

Though he is no fool, Jacinth often sees the good in people where other's wouldn't.

Quote: In brightest day, In blackest night, No evil shall escape my sight. Let those who worship evil's might Beware my power, Sarenrae's Light!

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Spoiler:

Perception [dice]1d20+1[/dice]

Channel Energy [dice]1d6[/dice]

Longspear: reach
to hit [dice]1d20+3[/dice] to hurt[dice]1d8+3[/dice]

Morningstar:
to hit [dice]1d20+3[/dice] to hurt[dice]1d8+2[/dice]