
Korak Fists of Fury |

Okay, then... Assuming he isn't using a locked gauntlet or weapon cord (those should be easy to spot) I 5ft-step closer to him and use my bardiche to disarm him. Then, I spend ki as a swif action to make an extra attack.
Disarm : 1d20 + 14 ⇒ (15) + 14 = 29
Extra Attack: 1d20 + 14 ⇒ (10) + 14 = 24 damage: 1d10 + 12 ⇒ (8) + 12 = 20

Rynjin |

Korak moves forward and triggers Salvador's readied attack.
1d20 + 12 ⇒ (12) + 12 = 24
2d4 + 16 ⇒ (2, 2) + 16 = 20
I said his weapon didn't have Reach...you forgot to think of other, more Feat-y ways to get Reach. =)
Also, he is using a Weapon Cord, but you're at least denying him his full attack (Scythe + Gore) if you Disarm him.
Afterwards, Salvador's weapon goes flying from his hands, to land a few feet away, though still tethered to him.
20 damage to you, I think. I believe you said you Raged earlier?

Rynjin |

Jorriko
Charles
Michaelis
Korak
Salvador
Jo
Bard
Cleric
Cannon Fodder 1-4
Necrocraft Skeleton
Necrocraft Zombie
Reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex: 1d20 + 1 ⇒ (12) + 1 = 13
Both Charles and the Girallon fall in the pit, taking 2d6 ⇒ (5, 5) = 10 10 damage and falling prone inside.
The Girallon is crushing Charles ignominiously against the wall.
Your Bard casts Moment of Greatness on all of you.
Your Cleric moves forward and casts Cure Moderate Wounds on Korak.
2d8 + 3 ⇒ (6, 2) + 3 = 11
Rynjin wrote:Actually I missed bless and inspire courage.Jorriko misses his Touch Attack. Couldn't have rolled a 6?
Thought that was with Bless/IC and Exhausted mixed in, my bad.
Will for Salvador: 1d20 + 10 ⇒ (1) + 10 = 11
Well you rank motherf!&!er. What effect?

Jo. |

Jo will cast Entangle on the pit where Charles is (DC 16). if for some reason charless leave the pit before Jo´s turn, then I cast Hiedeous laughter on salvador.

Jo. |

How is that salvador have better will save than charless?. BTW, Would it not be fun if Korak and jorikko bull rush salvador on the pit?

Rynjin |

How is that salvador have better will save than charless?.
He's got an Anti-Paladin Chassis, but Rage instead of Smite. So he's got Wis AND Cha adding to it (though his Wis contributes little), plus Good progression and the +2 from Rage. Not Raging his would be one less than Charles.

Rynjin |

Oh that reminds me, "my" turn's not done yet. =)
There's a rumbling beneath Jo's feet as a skeletal hand pops up out of the ground. Soon afterward, the rest of it follows. It grabs Jo by the neck with one bony hand and shines its rictus at her.
1d20 + 10 ⇒ (18) + 10 = 28
Jo is now Grappled.
Your four crossbow wielding minions let loose on the creature as soon as it pops out of the ground
4d20 ⇒ (4, 3, 6, 13) = 26
1d10 ⇒ 5
All miss, bar one, but his crossbow bolt merely snaps in half on the creature's bony hide.
I'm gonna rule this next bit happens after Jorriko. A Standard to "mount" his Girallon and a move to dismount makes this his full turn, the creature delaying to allow this.
Meanwhile, rising up from the pit, is the Girallon, carrying Charles on his back. He handily climbs the sides of the pit, being both an agile climber and being large enough to brace himself on the sides of the pit.
"You'll pay for that..." Charles hisses.
Jorriko's up, before the two get out of the pit.

Rynjin |

Charles again (but his action was eaten getting onto his Girallon and climbing up after Jorriko), then Michaelis, then Korak. I think I missed Salavdor's turn last time but we'll let it slide, besides that he picked up his weapon. Been kind of out of it today, had to take my mom to the doctor (she slipped down her last few stairs and hurt her tailbone).
Michaelis tosses another bomb at Charles, but barely misses. Charles is inconvenienced by a bit of flame, as is his Girallon buddy.
1d20 + 8 ⇒ (6) + 8 = 14
4 more damage to Charles. Korak's up. Salvador is armed again.

Korak Fists of Fury |

Could hae told me about the weapon cord, but okay.
"You and me, mate."
Korak steps closer to Salvador and strikes him with fists and claws.
(Bonuses Include TWF + Bardic Performance + Bless + flanking)
Unarmed Strike: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 1d8 + 12 ⇒ (7) + 12 = 19
Unarmed Strike: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d8 + 12 ⇒ (2) + 12 = 14
Unarmed Strike (Ki): 1d20 + 15 ⇒ (19) + 15 = 34 damage: 1d8 + 12 ⇒ (7) + 12 = 19
Claw: 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d6 + 3 ⇒ (5) + 3 = 8
EDIT:
Crit. Confirmation: 1d20 + 15 ⇒ (19) + 15 = 34 extra damage: 1d8 + 12 ⇒ (4) + 12 = 16
Also... DAFUQ?! O.O
BTW, Rynjin, I usually roll Bardiche/Longbow -> IUS -> Claws -> Crit Confirmation of each weapon (in the same order). Is that okay or do you prefer I roll crit confirmation after each attack?

Korak Fists of Fury |

What's that second damage for after the Confirmation? You only have a x2 crit on your fists.
Mistake I made while editing the post. Copied the damage twice instead of editing the text of the damage roll. -.-'
I'm guessing I missed that 1st claw attack, since it's the lowest roll... So that's... 19 + 14 + 19 +8 + 16... 76 damage + the 20 from last round, that's 96... minus 5x(whatever DR he has, if any).
He's down, right? Otherwise, I'll be really scared. oO
On an unrelated note: Huh... I should have remembered to use Stunning Fist. I'm guessing the chance to work on him is really freaking small, but I always forget to use it anyway. Oh well, maybe next time.

Rynjin |

Forgot the 20 from last round...yeah he's down. He would've had like 2 HP left (Raging, Temp HP, high Con, etc.) without that.
Korak rips the large armored man to shreds, ripping him out of his armored casing.
Out of it falls a fairly innocuous, even quite handsome Aasimar man.
That's too bad. I was gonna have fun with Jorriko being right there in a minute, he had both Scent and Blind Fight, pretty good combo for fighting invisible opponents (or more commonly, the ones in Michaelis' Smoke Bombs).
Should've made him an Invulnerable Rager. =/
He actually should've done a bit of extra damage to you but I forgot about that, dangit. Not gonna retroactively apply it two rounds later.
Jo, you're up. You have a bigass Skeleton holding you by the throat. I will actually give you a Liberating Command from the Bard. I've never seen a Bard without one.

Korak Fists of Fury |

He actually should've done a bit of extra damage to you but I forgot about that, dangit. Not gonna retroactively apply it two rounds later.
My only fear was he getting a natural 20. I don't think I could survive a x4 damage multiplier. -.-
BTW, you gotta tell Jo the bard's level, since she gets a bonus equal to his CL. Probably just a +2 or +3, though. :(

Rynjin |

Escape Artist, at a +6. Immediate action, so if you bust loose you still have your turn.
Rynjin wrote:He actually should've done a bit of extra damage to you but I forgot about that, dangit. Not gonna retroactively apply it two rounds later.My only fear was he getting a natural 20. I don't think I could survive a x4 damage multiplier. -.-
Yeah, that was my one fear (and also hope...=p) as well. I gave him the Scythe because it was cool, expected them to be around longer...but I think trimming the fat a bit on antagonists is a good thing anyway. But he had Touch of Corruption he could have smacked you with for a little extra damage.
BTW,. you gotta tell Jo the bard's level, since she gets a bonus equal to his CL. Probably just a +2 or +3, though. :(
+6. It's 2*CL.

Korak Fists of Fury |

Wat I roll for liberating command?
Escape Artist. Also, your CMD should be 13, not 12. Not that it makes any difference...
+6. It's 2*CL.
Even better.
BTW, just to be safe... Is Salvador really dead or is he just unconscious?
Perception (?): 1d20 + 11 ⇒ (15) + 11 = 26

Korak Fists of Fury |

Is there anyway for me to help her get free (in my next turn, of course)? Or is killing it the only way?

Jo. |

I have a really great defense against grapple, but it does not work against Undeads :/
Jo just try to defend herself (total defense). That rise my AC to 20 and my CMD to 17.

Korak Fists of Fury |

Aid Another on it will help a smidge. If you Ready an attack to hit it when it goes to maintain the grapple, it gets a penalty on the check equal to damage done. Or kill it.
So... Killing it, basically. Such is the fate of a martial character, I guess.
So, JK, I suggest we help Jo first, then we move on to kill Charles. What do you say?

Rynjin |

Sorry, thought it was one of y'all's go. Lemme clean up the Initiative list.
Jorriko
Charles
Michaelis
Korak
Jo
Bard
Cleric
Cannon Fodder 1-4
Necrocraft Skeleton
Necrocraft Zombie
Charles grits his teeth.
"Salvador was a useful servant. I'm quite miffed that you've killed him.
He cracks his neck and points his finger at Korak.
"You. Stop looking at me with that smug expression.."
DC 19 Fort save, Korak.
1d20 + 8 ⇒ (6) + 8 = 14
Michaelis tosses another Bomb. Seeing that nobody's trying to engage Charles in melee, he decides to try and hinder his casting ability. He hits near him with another Bomb and smoke spreads over the area.
Korak.

Rynjin |

No, he's about 30 feet away. Y'all started at about 50 and moved forward slightly to meet Salvador, and then Jorriko moved another 10 ft.
Even if he was, Michaelis can't see Invis. I didn't give him Extracts, just sneaky sneaky Attack and Bombs.

Lemmy |

I see, makes sense.
EDIT: Dafuq! It's my turn? For some reason, whenever I read Korak, my mind translated it as Jorriko. -.-'
1d20 + 10 ⇒ (7) + 10 = 17
So... Uh... Any chance he cast CLW on me?
EDIT:Can I use the Moment of Greatness effect to double my Morale Bonus to Con? That scores me a +2 Fort, which means I just barely hit that DC. :)

Korak Fists of Fury |

Assuming Charles' spell doesn't incapacitate me...
Korak moves close to the undead creature holding Jo and prepares to attack at the opportune moment. i.e.: I ready an action to strike it whenever it tries to attack and/or grab someone, Jo included.
Falcon Punch: 1d20 + 12 ⇒ (11) + 12 = 23 Damage: 1d8 + 12 ⇒ (3) + 12 = 15
"You, there!" he says to the crossbowmen "Shoot the ugly bastard as soon as I do!"

Rynjin |

You can, yes. It does say "morale bonus of ANY type". So if you'd like to do that to avoid being permanently Blinded, I suggest doing so. =)
The Bard merely continues his performance for now.
The Cleric channels positive energy to harm the skeletal creature on Korak's mark.
2d6 ⇒ (6, 2) = 8
The crossbowmen reload their crossbows, just barely getting them loaded in time.
4d20 ⇒ (20, 3, 5, 18) = 46
Confirm: 1d20 ⇒ 2
Two manage to strike it dead on, but again the bolts harmlessly shatter on its hide.
2d10 ⇒ (4, 4) = 8
The creature that triggered all this, the skeleton, tried to maintain his grapple of Jo.
1d20 + 2 ⇒ (14) + 2 = 16
Roll damage Korak? I think your minimum damage will make that miss though.
The creature is knocked free of Jo by the combined efforts of the team.
Back up to Jorriko.

Korak Fists of Fury |

Is Korak in the AoE of the Cleric's Channel Energy?
BTW, aren't we skipping Jo's turn?

Korak Fists of Fury |

Yes, but as he's not undead he has nothing to worry about.
I know, but that means I'm back to full health! ;)
Seeing the crossbow bolts ineffectively bounce off of the undead abominations, Korak addresses the mercenaries once again...
"Okay, new plan... Target the evil priest who created these creatures. You know... The one who tried to curse me and is riding the other unliving horror."

Rynjin |

Rynjin wrote:Yes, but as he's not undead he has nothing to worry about.I know, but that means I'm back to full health! ;)
Go back and read over how Channel Energy works again, quote where you went wrong. =)

Korak Fists of Fury |

Korak Fists of Fury wrote:Go back and read over how Channel Energy works again, quote where you went wrong. =)Rynjin wrote:Yes, but as he's not undead he has nothing to worry about.I know, but that means I'm back to full health! ;)
Ah, right. You can't target both undead and living creatures at the same time... My group house-rules that rule away in our games, so I never remember it.
I honestly never understood the logic between this rule... "I'm filling this whole place with positive energy, which affects both undead and living creatures, but for this one specific class feature, it only affects one of those at a time". What?
It's not like that targeting both would make Channel Energy OP, either... This is one of those cases where the logic for PF balance completely missed the point.