
Korak Fists of Fury |

hey, to note her discomfort you need to bet my bluff with a sense motive :)
Ah, indeed... I assumed she didn't bother to disguise her discomfort all the way to the tavern... It seemed funnier that way. :)

Nicos |
Nicos wrote:hey, to note her discomfort you need to bet my bluff with a sense motive :)Ah, indeed... I assumed she didn't bother to disguise her discomfort all the way to the tavern... It seemed funnier that way. :)
Oh no, it not wise to show discomfort in front of someone taller than you, specially if that person is a tiefling.

Korak Fists of Fury |

EDIT: I can't seem to write use the [.ooc] code in the same sentence that contained the die roll in this post, so I made my Sense Motive check in my previous post. Also... WHY CAN'T I MAKE A SINGLE GOOD ROLL IN THIS GAME??!!
"Cards? How about good ol' arm-wrestling? Or the traditional 'who can break more stuff with his bare hands' game? Those are the real gentlemen's challenges I expect to see in such a fine establishment!"

Jorriko Krail |

While waiting for Dameon to make the offer, Jorriko takes a minute to survey the area and the man before him. His gaze darts back and forth compiling information and making tactical analysis.
perception: 1d20 + 9 ⇒ (6) + 9 = 15 looking for potential threats from Wallace or those around him
sense motive: 1d20 + 9 ⇒ (10) + 9 = 19 trying to determine his level of desperation, would offering him a better life appeal to his sense of dignity and honor, or greed
heal: 1d20 + 7 ⇒ (3) + 7 = 10 are his injuries apparently genuine? Is there anything I can do to help him
Readies action to (ki) vanish and checks to make sure his weapons are free and clear in his sheaths.

Rynjin |

@Korak
"Well, I'm more partial to games of cards and dice myself, but I never pass up a good wager! Name your stakes."
Gonna run it as an opposed Grapple check, does that sound fair? First one to be Pinned loses.
@Jorriko
You sense no direct potential threats, but you notice a pair of guards on patrol roughly 80 feet away to the north of the Plaza.
Wallace does not seem particularly desperate, but he does seem genuinely in need of help. He would snap at the chance to better his life, though his sense of honor would make him offer to help in some way for such a reward (even in his begging he tries to offer some small tidbit of information or advice in exchange for the coins, as you saw on the approach to him).
He appears to have no outward injuries, but his shake appears to you to be genuine. He took a blow to the head and it addled his brains somewhat all those years ago.

Korak Fists of Fury |

"That's the spirit! What is a competition without a nice reward for the winner?"
The barbarian turns to the slender girl by his side.
"What do you think, little lady? What sort of gift would you like to receive from our newest friend?"

Dameon Inkwell |

Dameon gave the old beggar a kind smile, beginning to put on his facade of a decent mortal being, giving him a single piece of gold A man of age and wisdom should not have to beg on the streets just to catch a little coin. What if I told you that, we (pointing to Jorriko) could magically make this multiply. He uses a bit of slight of hand 1d20 + 4 ⇒ (7) + 4 = 11 to make 9 more gold coins appear. Keeping his voice soft and almost hushed, trying to appeal to the mans humanity. Diplomacy:1d20 + 11 ⇒ (1) + 11 = 12

Jorriko Krail |

diplomacy: 1d20 - 1 ⇒ (5) - 1 = 4 We offer you an honest trade and a chance at an honorable life. There was a coin mistakingly given to you that we need to reclaim. We come to you without trick or guile, but with opportunity
trying to salvage a botched roll *fingers crossed* no such luck

Rynjin |

Dameon and Jorriko:
Wallace seems initially right on board with the idea.
"Sonny, that's more than I usually see in a year! What is it you need from me that you'd be willing to pay so much?"
However, when Jorriko decides to add on, he becomes a bit suspicious.
"What's the catch then, eh? You look a shady sort, no matter how prettied up your friend may be. I tell you, I'm no criminal, you hear!?! I won't do nothin' illegal, not for all the gold in the world!"

Korak Fists of Fury |

I'm okay with the grapple check
"Tell you what, sir. While my lovely friend thinks about it, I'll bet you 10 gold coins that i can beat you on an arm-wrestling match!"

Dameon Inkwell |

Dameon smiles casually and waves his hand, giving a small chuckle at the spry old man. Fear not, we ask nothing illegal of you. All we ask is that you keep your ears open to somethings that the folk around town say, rumors, hot topics, maybe even things said in hushed tones. We aren't picky, We are simply two business men who are new in town, looking to spread a little good fortune. We need you as a form of surveyor, simply letting us know what makes this town "shimmy and shake". I will tell you, the more detail you can give us, the more gold we give, and if it turns to be really good information, we could throw in things such as clothing, hot meals even pay for nights at inns, giving you warm beds to sleep in. For example, I am looking for an Azlanti coin. I happen to not only collect coins but find the design quite nice, and I feel that it would look nice in our shop when it opens. If you happen across one, give it to me and I will personally buy you a week at the inn down the road, on top of these 10 coins for anything your heart desires. He gives the old man a warm smile.
Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31

Rynjin |

@Korak:
"You're on!" and he grins at you and rolls up his sleeve, and slams his elbow down onto the table.
I'm assuming this'll end in 4 rounds or less, so here's your checks to beat:
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (5) + 4 = 9
Target CMD is 16.
@Dameon Jegus.
Wallace eyes well up.
"You really mean it? This means more to me than you can imagine. Here, take the coin, I didn't know it belonged to someone else and I probably couldn't spend it anyway. Thank you again!"
Make that edit I was talking about and it'll be fine.

Dameon Inkwell |

Damoen hands him the coins and assists Wallace to his room at the inn. after a few moments, he returns to Jorriko There we are, one procured coin, one happy old man, and we still turn a profit. usually try to steer away from using money as a tool but something in me had sympathy for the poor fellow...odd He hands the coin to Jorriko.

Korak Fists of Fury |

Auron barely puts little effort in his match, allowing his opponent to win the 1st round of their arm wrestling contest.
Korak purposely fails his grapple checks
Korak places 10 golden coins on the table, then adresses Sammy Two-Fingers with a friendly voice.
"Ah... You're stronger than I thought, sir! Your reputation is well earned! From one man to another, I ask you: Care to give me the privilege of a rematch?"
Bluff: 1d20 - 2 ⇒ (16) - 2 = 14 +5 if he wants to believe he won fair adn square (and why wouldn't he? :P), another +5 if he is drunk or impaired (not unlikely, considering we are in a tavern. ><)
Korak then turns to Jo.
"What do you say, little lady, what could convince our friend to give me a second chance?

Jo. |

You have hurted my friend ego sir, - Talking with Mr two fingers -What is your idea of an interesting match? my frined will not refuse any bet, he is stubborn.

Korak Fists of Fury |

"I'll throw in 30 gold coins, sir! This is my booze money, so make it worth it!
Arm Wrestling checks:
Grapple: 1d20 + 7 ⇒ (19) + 7 = 26
Grapple: 1d20 + 7 ⇒ (11) + 7 = 18
Grapple: 1d20 + 7 ⇒ (7) + 7 = 14
I got it in the first try?! Finally a good roll!

Rynjin |

Korak throws himself into the match with abandon this time, almost immediately slamming the man's arm down onto the table when the call to start comes through.
"Hahaha, you hustled me good son, that's a strong arm you got there. I like you. Here, lemme buy you a drink." he gestures to the tavern wench "Bring me two ales...ehm, and whatever the lady would like."
He turns back to Korak.
"That was a decent hustle there, but you didn't keep it going long enough. Stakes were still pretty low and all, you know. I get the feeling you didn't come here just to make a bit of coin, did you?"
You made 50 gold on that bet (30 you, 30 him, -10 from the earlier failure). Also, I'm going to count it as a successful Diplomacy check to make him friendly towards you, since that's just how this guy is.

Korak Fists of Fury |

Actually, I was thinking of barely beating him, then going for a tie-breaker. But I forgot to mention -.-'.

Korak Fists of Fury |

No problem, I can take it from here. Also... I made only 20gp, not 50. 30gp in that 60gp bet came from my own pocket, remember?. Keep that in mind before the munchkin in me complains about me not grabbing easy money from the GM. :P
"Ah, I didn't do it for gold... It just a fun game between men. Here, let's use this gold to pay a round of ale to everyone in this place... Plus a nice tip for these beautiful barmaids."
"Truth is, sir, me and the lovely lady over here are looking for something more... unique. A piece of jewelry almost as pretty as her, and word on the street is that you have just the thing."

Rynjin |

Yeah, my head's a bit fuzzy today. *slaps head*
"Jewelry, eh? Do I look like a jeweler to you?"
He gives you a sidelong glance.
"Though now you mention it, I do have a nice ring I picked up on the market a few years back. I'd be willing to give it to you...provided one of you you can beat me at cards."
He gets a thoughtful look on his face.
"Of course, a prize like that requires an equal wager in return..."

Jorriko Krail |

Jorriko hurries across town to get to the meeting spot. He arrives early to do some scouting and gather as much info as he can about the area, the people around it, and the people coming and going from the actual hideout.
perception: 1d20 + 9 ⇒ (11) + 9 = 20 to scout the location , searching for alternate entrances and watching traffic
stealth: 1d20 + 9 ⇒ (12) + 9 = 21 to find a secluded area to wait for the group.
sense motive: 1d20 + 9 ⇒ (10) + 9 = 19 to notice anything amiss with the people of the area, possible lookouts and whatnot.

Rynjin |

Jorriko finds the cleanest rubbish pile he can, and hides inside of it to keep watch on the location.
While there he picks up some important information.
There are two people keeping watch at any given time, both doing a circuit of the area.
It would be very difficult to get in through the front without being seen (the rest of the gang on the inside occasionally glance at the door to see what's going on at irregular intervals), but around the back there's a blind spot. When the lookouts round the corners there's about 30 seconds where any given side is not being watched, plenty of time to sneak in through the back door or side windows without being seen.

Jo. |

For me some Galtan wine - Said Jo when Two fingers invite her a drink. So, sir- She said while sitting at Two fingers table - Do you want to bet money, or perhaps you are the kind on man that prefer, lets say, more spicy wagers?

Rynjin |

He grins widely at the last comment.
"You're a woman after my own heart you are, hehe. I'll be honest with you, I'd be willing to bet this ol' thing straight across for a night on the town with you. Never been much more than a trinket to me anyway. If you're up to it, of course?"
Keeping it PG, unless Jo wants to initiate some ramping up of the stakes.

Korak Fists of Fury |

"Hahaha... You kids have your fun. I'll have more ale!"
The barbarian leaves the table, calling one of the barmaid and requesting that she brings the next round of ale. He doesn't interfere with Jo and Sammy's game, but he stands close enough to be able to act fast if needed, although he doubts that will be necessary.
Korak uses the extra 20gp he won on drinks for the house, but is careful enough to save his original cash for later.

Rynjin |

That could work, though it makes things a bit more complicated. The problem with it is that bluffing well doesn't necessarily mean that you won. Uhh, hrm. DC 15 Bluff to add a +5 to your Profession roll? It can be made untrained too, it'd just be d20+Wis. We can say it goes multiple rounds, best 2/3 or 3/5?

Jo. |

Ok I do not like it but what the hell, Best 2/3 I guess
Oh, do you think I am that easy? You are offending me sir She say showing fake indignation - I tell you this, if you win I will let you invite me a few drink in a much more private place, do you agree. - The way she sai the last part made it clear that it was just an euphemism.
Bluff and profesion: 1d20 + 12 ⇒ (14) + 12 = 261d20 + 1 ⇒ (12) + 1 = 13
Bluff and profesion: 1d20 + 12 ⇒ (18) + 12 = 301d20 + 1 ⇒ (15) + 1 = 16
Bluff and profesion: 1d20 + 12 ⇒ (19) + 12 = 311d20 + 1 ⇒ (17) + 1 = 18
EDIT: Afther adding the bonus from bullf the rolls are 18,21,23.

Rynjin |

What was your idea? Also lessee, with your Bluff you bought a +5 on each. So he needs to beat an 18, a 21, and a 23.
He raises his eyebrows and guffaws a bit.
"Alright miss, you're on."
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (15) + 5 = 20
Sammy seems to be doing pretty well for the first round, winning handily.
However, in the second he flounders, distracted by Jo's beauty and thoughts of their "date", and ends up unable to read her poker face.
He recovers midway through the third round, but it wasn't quite enough to secure him the victory.
"Well damn it all, I was looking forward to some alone time with you," he leers "but you did win fair and square."
He reaches into his shirt and pulls out the ring on a simple steel chain, and slips it off.
"Bah, obviously wasn't a very lucky charm anyhow. Take it."
"Come back any time if you want some more...fun."
Alrighty then. Job 2 complete.

Jo. |

Oh, that is a shame - she say acting sadness and then she smile - I think I win. It was a pleasure to play with you, Be sure to earn some money in these days cause next time i will let you in bankruptcy sir. Farewell.
To Korak : Mission acomplished, lets look for the others

Rynjin |

"S'been a pleasure spending time with you as well miss, though I hate to see you go."
As you walk out the door, you catch him staring at you as you go out of the corner of your eye.
But I love to watch her leave. he thinks to himself, and smiles.
--------------------------------------------------------------------------- -------------------
You make it to the rendezvous point within about 15 minutes of fast walking. Jorriko is there, though there's no sign of Dameon.
Alrighty then. We're kinda waiting for Byrd to relay Jorriko's intel, but you can feel free to try and recon for yourself as well, either by gathering information, surveillance of your own, or what have you.

Jorriko Krail |

here is my plan in a nutshell. I vanish (3 rounds), go in the side and get in the middle of them all, drop an AoE and go on the defensive, and when the outside guards come to see what's going on, the rest of you charge in, lock the doors, and take down the rest. Standard pincer style tactic.
Krail details his findings with the group and outlines a possible plan of attack. After he is finished he sits back and quietly awaits for input and tweaks and suggestions, nodding and absorbing the insights of his squad. He notes to himself, that he is a bit more comfortable working with this crew than he originally expected.

Korak Fists of Fury |

Korak noods in agreement with Jorriko's idea, when he speaks, he does so with almost childish excitement.
"Ah! Finally! Some real fun! C'mon, little lady, this is your chance to prove your worth on a real brawl! Stand behind me and do... Uh... Whatever it is you do."
Korak cracks his knuckles as he thinks about the upcoming fight.

Rynjin |

Gotcha. We'll start off with making sure Jorriko makes it in fine, which is more likely than not.
Lookout 1 Perception:1d20 + 5 ⇒ (3) + 5 = 8
Lookout 2 Perception:1d20 + 5 ⇒ (4) + 5 = 9
...Yeah you make it in undetected.
There's 4 guys inside, 3 humans who look geared like the ones outside, and a Half-Elf, your target. He's a bit more alert than the others, so let's see if they sense your invisible Stealth.
Thug 1 Perception:1d20 + 5 ⇒ (5) + 5 = 10
Thug 2 Perception:1d20 + 5 ⇒ (16) + 5 = 21
Thug 3 Perception:1d20 + 5 ⇒ (3) + 5 = 8
Franier Perception:1d20 + 10 ⇒ (8) + 10 = 18
Doesn't look like it.

Jorriko Krail |

Krail waits for his 30 second window and the guards to pass by and approaches the side window.
Round 1: swift action to vanish, standard action to search for traps perception: 1d20 + 11 ⇒ (2) + 11 = 13. If a trap is spotted, end round and disable next round. If no trap detected, move action to gain entrance to hideout and perception: 1d20 + 9 ⇒ (2) + 9 = 11 to see what is in the room. End round 1.

Rynjin |

There was a Destruction trap. DC 23 Fort or take 200 damage. ;)
More seriously...
Jorriko detects no traps, and moves into the room with no issues. Luckily for you, with that low Perception roll.
Jorriko scans the room.
Three of the remaining thugs are sitting around a table, drinking and playing cards. Two are obviously impaired, a third seemingly taking advantage of their drunken stupidity judging by the large pile of silver pieces sitting next to him.
Franier is pacing through the room, sticking mainly near the middle of the large warehouse area. There appears to be two more areas blocked off and made into crude rooms with sheet metal bolted together along the length of the warehouse, one on either side of the area you crawl into.
I'll update the map with exact enemy positions as well. The men at the table are 35 feet directly in front of you, while Franier is 25 feet away from you to the southwest.
Nicos, I don't think you ever joined (I may not have given you the link): https://app.roll20.net/join/152705/4Q9s_g
I'm also going to put on some background music at a low volume, unless someone objects.

Jorriko Krail |

Krail silently, invisibly picks his way to the center of the room, drawing his blade slowly and menacingly, and positions himself just right in order to maximize his striking distance against each foe. Then he whips his weapon into a guard position and appears to the occupants of the room, and with a concentrated effort unleashes a blast of fell energy.
Round 2: move action to center of the room to insure all enemies are within 30ft blast radius, and drawing my weapon as part of the move action. Standard action to channel negative energy: 2d6 + 0 ⇒ (6, 4) + 0 = 10 will save DC 14 for half dmg. Swift action to vanish (3/5 ki remaining). End turn

Rynjin |

Thug Will 1 Save: 1d20 + 1 ⇒ (16) + 1 = 17
Thug Will 2 Save: 1d20 + 1 ⇒ (8) + 1 = 9
Thug Will 3 Save: 1d20 + 1 ⇒ (19) + 1 = 20
Franier Will Save: 1d20 + 3 ⇒ (4) + 3 = 7
Jorriko appears in the room and suddenly hits the group with life sapping power. Two of the thugs, showing a surprising amount of strength of will, manage to stop the power from harming them too badly, only wasting away slightly and becoming somewhat pale. They take 5 damage.
The last thug takes the full brunt of the foul energy and looks on in horror as small nicks and scrapes appear all over his body and his flesh seems to sag on his bones sickeningly. He whimpers and begins slowly backing away from where he last saw the man.
Franier is, as well, caught by surprise and takes the full power of Jorriko's fell blast. While not as badly harmed as his underling, he's still got quite a number of wounds on his body and appears to be in no state of mind to fight.
Turn order:
Dameon
Franier
Jorriko
Korak
Thug 1
Thug 2
Thug 3
Jo
We may switch to group initiative after this, this is already cumbersome and only one guy's acted so far. =/ I'll give Korak, Dameon, and Jo a round to act before the guards outside catch on.