Murder! Murder! II (Inactive)

Game Master Clebsch73

In a large city which bears a strange resemblance to London around 1700 a series of murders has begun to create quite a buzz. Characters in this campaign will be trying to figure out the mystery of the Black Fog Murders.


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Discussion thread for Murder! Murder! II. Some general description of the setting will be posted here, along with house rules. Once everything is ready, the gameplay thread will be launched. Welcome.


Female Elf Bard (Archaeologist/Final Fantasy) 5 | HP 40/40 | AC 18/14/X | F +2 R +8 W +6; +1 vs. traps, +2 vs. ench, Immune Sleep | CMD 18 | Init +4 | Percep +14 (Low-light) | Sense Motive +15 | Status: Fine

Glad to be here! Thanks for doing this! :)

EDIT: FYI We won't officially appear as characters in the campaign until the gameplay thread is created and we each make our first post (or dot) there.

EDIT2: I GM two PbP games here on these boards, so if you have questions about how the setup works, I might be able to help.


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2

Rawk, rawk ohn!


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Welcome all. I'm new to this, so I should not even promise to be ready to post every day, at least at first, and I'm not particularly concerned that everyone else do so. Let's all just agree to post as often as possible. There won't be any combat for a little while, so I'll work with whoever is posting. The point is to have fun.

I'm currently working on the script of some newspaper articles which I'll post to give you the initial information on what is being printed about the murders. This will give the characters some ideas on how they can proceed. Initially things will be in sandbox mode, but I'll try to make sure the party always makes some progress toward sorting things out. In my experince, sandbox games where characters are looking for clues can be frustrating if the PCs keep trying things and keep coming up with nothing.

I'm currently reading Neal Stephenson's The System of the World, part of which takes place in London in 1714. It's a wealth of information about life at that time and place. Here's an interesting quote, in which the narrator is explaining how a character who had been away from London for over a decade discovered a new source of information, daily newspapers. He is recovering from an injury and his hostess has been bringing newspapers along with his breakfast.

Now, most places did not have newspapers, and so, if Mrs. Arlanc had not brought him any, he would never have known that they were wanting. But London had eighteen of them. 'Twas as if the combination in one city of too many printing presses; a bloody and perpetual atmosphere of Party Malice; and an infinite supply of coffee; had combined, in some alchemical sense, to engender a monstrous prodigy, an unstanchable wound that bled Ink and would never heal. Daniel, who had grown to maturity in a London where printing presses had to be hidden in hay-wagons to preserve them from the sledgehammers of the Censor, could not quite believe this at first; but they kept coming, every day. Mrs. Arlanc brought these to him as if it were perfectly normal for a man to read about all London's scandals, duels, catastrophes, and outrages every morning as he spooned up his porridge.

At first Daniel found them intolerable [Daniel is a Cambridge educated man with a PhD and a member of the Royal Society]. It was as if the Fleet Ditch [a sewage choked canal] were being diverted into his lap for half an hour every day. But once he grew accustomed to them, he began to draw a kind of solace from their very vileness. ...

So, inasmuch as it made him feel better, Daniel began to look forward to his daily ink-toilette. Immersion in Bile, a splash of Calumny on the face, and a dab of Slander behind each ear, and he was a new man.

So I'm going to say that the city has printing presses and newspapers. Note, however, that there is no professionalism to most of these, so the things printed in them may be true, but there are lots of reasons for them to be inaccurate, ranging from unreliable witnesses to outright making things up.


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I'll open the gameplay board soon, but let's keep preliminary stuff on the discussion thread. More when I can get it ready.

In the meantime, if you have any questions, let me know.


Female Elf Bard (Archaeologist/Final Fantasy) 5 | HP 40/40 | AC 18/14/X | F +2 R +8 W +6; +1 vs. traps, +2 vs. ench, Immune Sleep | CMD 18 | Init +4 | Percep +14 (Low-light) | Sense Motive +15 | Status: Fine

Neat!


Male
Tracked:
HP: 33/33; Action Points: 1; PP 37/37 Bardic Rounds: 16/16 Outburst 1/1 + Inner Rage 3/3 Strategies 6/6
Maenad Tactician 5 / Skald (War Drummer)
Stats:
Initiative -1, Perception +14, AC/T/FF 14/9/14 F/R/W: 3/0/7 ** Drwbk ** BAB +3 CMB +5 CMD 14

dot. I like it!


[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]

You mentioned houserules above - is there anything we need to be aware of before starting?


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I have no major house rules when it comes to game play. The main one that comes to mind is that I'd like to roll certain skill rolls for the characters. This will mainly be knowledge skills, bluff, sense motive, and sometimes perception. I'll put the rolls under a spoiler so if questions arise, you can see what the results were, but I'd rather players not know the results of the rolls. Sometimes a knowledge roll fails because there is nothing to know while at other times there may be something to know but the roll is too low for the character to know it. Not knowing the roll result avoids giving away which is which, something the character would not necessarily know. I think it also distances the player from the game mechanical effects.

There are some magic effects or traits or feats that allow a character to re-roll after seeing the number but before learning the effect. If a player has such a skill/spell, just let me know and we can work something out.

Also, I may ignore the roll if the player role-plays the attempt particularly well or poorly. This would be for things like diplomacy, intimidate, and bluff.

I don't like the RAW for charging and withdrawing. My ideas for how to change them are somewhat complicated, but more realistic, IMHO. I'll spell those out eventually.

I have some mild chances of a fumble if a character's initial attack roll is a 1, but it is limited to only about 10 to 30% chance. Nothing too deadly or innately damaging.


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Progress Report:
I've got two newspaper accounts completed with two to go. I hope to have the rest finished and move toward starting the campaign by next weekend.


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Newspaper accounts (link to a document on Google Docs shared drive) is up in the newly opened gameplay board, so go ahead and post there and begin to discuss what you want to do. There is also a link to a map of London in 1767, which I'm using as a default map.

The newspaper accounts refer to names of months and days of the week that are from Golarion. May want to check out this link to have a reference guide to the calendar: http://pathfinder.wikia.com/wiki/Calendar

My plan for the initial encounters is to get your plans for learning more about whatever you want to investigate. I'll make rolls for your knowledge and other checks to get a general sense of how well this goes. I'll summarize some things and pick a few things for you to roleplay and gradually get useful information to you. Moving around London may involve risks, so some encounters might be a somewhat random introduction to hazards of life in London.

Generally, the further west you go, the more aristocratic the environment and the further east you go, the lower the class levels and higher the risks of crime and environmental hazards. There is developed city south of the Thames, but the only way across is London Bridge and various boats. One can purchase use of a carriage or a sedan chair carried by a couple of porters. There are city guards patrolling the streets, more in the west than the east.

There is no formal system of government sponsored prosecution of crime. If a criminal is to be brought to justice, he must be captured and delivered (by people called thief-takers, forerunners of bounty hunters) to the appropriate authorities, where he/she will be held until a trial. Someone must serve as the prosecutor and present evidence to a judge, who passes sentence and assigns punishment. Everything from getting branded, having body parts cut off, up to being hanged or drawn and quartered are possible sentences, as well as prison.

One other institution of note is Bethlam Hospital for the Insane, known more popularly as Bedlam. It is a huge building keeping a wide range of people with problems thought to be forms of insanity.

If you have other questions about the city or how things work, please post them here.


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I've been looking over your character's stats and abilities and everybody has an intelligence of 18 or higher and very high knowledge skills. This is certainly due to the original character creation rules, the emphasis on bards abilities, and the expectation that knowledge skills would be helpful in digging up clues in a campaign that was obviously going to involve some detective work.

This, however, presents some issues for the GM. In particular, how to use knowledge (local) rolls when most everyone is guaranteed a result of at least 14, an average of 25 to 27, and results as high as 36 to 40. Einar is the one exception, but even he has a knowledge (local) of 8. This is all good in general, but the GM has to be careful not to let such rolls do the legwork for the characters.

So generally, I'm going to break knowledge (local) rolls into the following categories: Use to know something about humanoid creatures, use to know something about the city geography, use to know something about individuals.

The first two categories don't need any modifications and so characters will be generally very knowledgeable about what to expect from relatively uncommon humanoid creatures, as well as how to get around the city.

The third, however, I'm going to treat something like combat where as characters go up in level, their fighting skills increase but so do the armor class and hit points of the creatures they fight. So the DC of knowledge (local) checks that pertain to investigating the murders will have correspondingly higher DC's to discover key clues relative to other mundane knowledge (local) rolls. So a good high knowledge (local) roll to know something important about an NPC will still net you something special, just getting a result of 20 or 25 won't be the boon you might expect in other situations.

As a reminder, I'm going to make the rolls for knowledge and certain other skills and hide them under a spoiler. I'd prefer you did not look at the rolls, but I want you to know that the rolls are there and if a question comes up about the roll, there will be a record of it.


Male
Tracked:
HP: 33/33; Action Points: 1; PP 37/37 Bardic Rounds: 16/16 Outburst 1/1 + Inner Rage 3/3 Strategies 6/6
Maenad Tactician 5 / Skald (War Drummer)
Stats:
Initiative -1, Perception +14, AC/T/FF 14/9/14 F/R/W: 3/0/7 ** Drwbk ** BAB +3 CMB +5 CMD 14

I find this every fair, especially since I intentionally left K Local low.... That +8 is with 1 rank iirc, but I'm a primary int support caster so... Even as a super recent arrival, under normal rulings, I might know the color of someone's undergarments without much trouble, especially if I'd actually put some effort into it.

edit - Yep. 1 rank and no bardic knowledge actually.

Also, I have Call to Mind (which gives a +4 to +12 with a reroll, if I fail a knowledge check.) Please use this if it seems appropriate, but, never on a K Local (Individuals), unless I really should IC know the information. This seems the best way to handle it, especially given your desire to roll the knowledge checks.


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I'm going to need a lot of help keeping track of things like re-roll options. Because of the gestalt and the 3rd party content, and house rules of the other GM, I'm going to have trouble keeping track of things like that.

It would help if people would take some time to organize their profiles, particularly Norman. Rae's is well organized but generally, people have the details in different places.

I would prefer if the main crunch stuff is in the open (not under spoilers) and in the format used by Paizo.

If you have time, please download this template for use in this campaign. See Qat's profile for an example. It works well for me and keeps a lot of the clutter under spoilers but easily accessible.

Profile Template for Bards

If you work with the SRD, you can quickly copy and paste the details of class features and feats and traits. This saves me having to look these up if I want to see what abilities you have or how a particular ability works.

The other option is to follow the example of the SRD and for each feat, ability, etc., put a link to the SRD entry. The format is {url= *Paste URL here*}feature name{/url} except use square brackets.

No rush on this, but it will help me prepare for encounters if I can quickly check what abilities you have. Be sure to include magic item descriptions, including, if available, information on the aura, caster level, slot, etc.

Some people have not yet written anything for background. You may have been holding off on that to see if the campaign materialized. It will help me integrate your character into the fabric of the city to know how long you've been there, what you've been doing, your general goals and alignment, etc.

For what it's worth, I'm probably going to arrange a melee early on just to have a shake-down event to get a sense of how people fight and what spells get used, etc. This may not have a lot to do with the murders but just a consequence of getting attacked by criminals or some noble's bodyguards. But for now, please focus on posting in character and discussing what you want to do first.


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Just a head's up, I'll be away from my usual computers and routines from Friday to Sunday. My father-in-law died and so I'll be out of town for the funeral. I may have access to wifi and some time to kill, so I'll try to check in but don't expect any posts until Sunday night or Monday.

I know a few people said they would be rather busy for a while, but I hope those who have time will begin to post in the gameplay. Other than this weekend, I'm ready to roll and Qat can interact with PCs even if not everyone is posting regularly. No rush, but do post when you can.


Female Elf Bard (Archaeologist/Final Fantasy) 5 | HP 40/40 | AC 18/14/X | F +2 R +8 W +6; +1 vs. traps, +2 vs. ench, Immune Sleep | CMD 18 | Init +4 | Percep +14 (Low-light) | Sense Motive +15 | Status: Fine

Sorry to hear of your loss!

Things have just slowed down for me, so I should be able to read the articles and make a gameplay post sometime in the next few days.


Male
Tracked:
HP: 33/33; Action Points: 1; PP 37/37 Bardic Rounds: 16/16 Outburst 1/1 + Inner Rage 3/3 Strategies 6/6
Maenad Tactician 5 / Skald (War Drummer)
Stats:
Initiative -1, Perception +14, AC/T/FF 14/9/14 F/R/W: 3/0/7 ** Drwbk ** BAB +3 CMB +5 CMD 14

I am sorry to hear of your loss. Take the time you need, as much or as little as that may be.

I can fairly easily unspoilering my alias, but I've been ... not looking forward to changing the format... I was using Rae's template, in case in matters, and spoilering the section headings, just to make it easy to FIND things, because there is just ... SO MUCH stuff. If you would REALLY prefer that I swap to the other one, I'll work on it, but it'll be slow.

Actually, it appears I was mistaken, I never made it to using the template for this one... even though every Alias since has. I'll work on formatting, but it will be slow going.


Female Elf Bard (Archaeologist/Final Fantasy) 5 | HP 40/40 | AC 18/14/X | F +2 R +8 W +6; +1 vs. traps, +2 vs. ench, Immune Sleep | CMD 18 | Init +4 | Percep +14 (Low-light) | Sense Motive +15 | Status: Fine

Aw, shoot. I just now read the request to re-template the characters. (I somehow missed that before. It's been a crazy month.)

GM, if I recall correctly, the previous GM asked us to use Rae's template because she liked it so much. I am currently on an iPad, and I usually do all of my PbP and everything on an iPad, but that request, to format Izzy in that way, required me to use a regular computer and took hours to do. The thought of getting back on a regular computer to undo and redo it all is headache-inducing.

Is there any chance my profile is alright as-is?


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If the profile revisions would be a deal-breaker, than don't worry about them. Keep in mind, however, that the template I made available has done most of the work. You just type in the numbers and details and it's done. Keep your old profile underneath if you like. If/when I get time, I can create the standard Pathfinder data for each characters for my ease of reference, but then as you make changes, I won't have them updated.

I am more interested in seeing people begin to post and the rest can happen or not. Have a good weekend.

Thanks for the condolences, by the way. My father-in-law was in his 80s and had a full life and was suffering from failing health, so this is not a sad as it might be were things not so.


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I'm going to be away from the Internet for the next few days. If you're reading this, please post to indicate when you will be able to start posting or if you are dropping out. Thanks.


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2

Upon Reading all the articles:

- People to Investigate: the various unnamed folks who discovered some of the bodies, the daughter of the Bishop, the news reporter(s) (each article, if different; as well as the "it's only mundane" newspaper), the two watchmen with Master Ludwig, the Biggleswade office (and the accuracy of their reports), the "Sugarloaf" prostitute (Malinda O'Neele), Ms. Boatwright's neighbors (noted surprise: nothing was stolen from her home...).

- Errors in reporting: if the High Priest's wife witnessed the murder, why did someone else discover the body?


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2
MMII_GM wrote:
My father-in-law died and so I'll be out of town for the funeral.

I know it's a bit late, and I'm glad to hear of his life, but I'm deeply sorry for your loss. Peace and blessings to you and your family during this time.


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2
MMII_GM wrote:

If you have time, please download this template for use in this campaign. See Qat's profile for an example. It works well for me and keeps a lot of the clutter under spoilers but easily accessible.

Profile Template for Bards

You don't ask for much! ;P

But, I'll be glad to-

MMII_GM wrote:
It would help if people would take some time to organize their profiles, particularly Norman.

... hey! :P (:D)

It's "organized"! ... for a very eccentric and specific use of the word "organized"... >.>

(Working on it.)

EDIT: just as an fyi, it looks like (based off my results, and re-examining the page) the "/i" commands for spells are incorrect. I think you put "[i/]" instead. Just as a heads up! :D


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2

So, uh, just out of curiosity... do you happen to know fourteen different languages that Norman should know...?

Purely a hypothetical, of course... >.>

EDIT: Also, my class abilities were integrated into a single list. I no longer have an easy way of separating them "by class", as it were.

At present, I'm going to list them all in order - if you need or want me to separate them more, that's fine, it'll just take me longer and I'll do it later. That okay?

EDIT 2: Also, also, you listed a few basic bardic abilities my archetype lost or replaced. I removed them for right now, but let me know if I'm supposed to put them back into play for some reason.


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Male
Tracked:
HP: 33/33; Action Points: 1; PP 37/37 Bardic Rounds: 16/16 Outburst 1/1 + Inner Rage 3/3 Strategies 6/6
Maenad Tactician 5 / Skald (War Drummer)
Stats:
Initiative -1, Perception +14, AC/T/FF 14/9/14 F/R/W: 3/0/7 ** Drwbk ** BAB +3 CMB +5 CMD 14

I think I'm short more than a couple languages as well, but... I hear your pain Norman.


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Female Elf Bard (Archaeologist/Final Fantasy) 5 | HP 40/40 | AC 18/14/X | F +2 R +8 W +6; +1 vs. traps, +2 vs. ench, Immune Sleep | CMD 18 | Init +4 | Percep +14 (Low-light) | Sense Motive +15 | Status: Fine

I posted in gameplay, though I'm still working through the awesome and very thorough murder articles, while comparing them against what the GM said my character knew about the mentioned individuals in her gameplay post.

I can see the theatre map, but I can't move my character, probably because I'm on an iPad. I don't mind saying stuff like, "I move five squares to the right, and one square up," and having someone else move me, though.

FYI I will be out of town for a week starting Monday and probably won't be able to post much during that time, but please do consider me part of the game. :)


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2

Just as an update: I've done most of my homework for my character. I need to apply "final touches" (which, to most people, means "actually do stuff about them") to the feats (which I've chosen, just not written out), the traits (seemingly unchosen... hm...), and the gear (formatting ahooooyyyyy~!).

My background is currently a "show, don't tell" kind of thing (and really friggin' long as a result), though my physical appearance is mercifully short. I'm planning on altering the upper part of my sheet as I finalize the lower part. I took a few liberties with the style in the spoilers below, as nothing specific was mentioned, as well as my spells per day/known as those were really confusing (for me) to find and identify in just straight columns. This will help me navigate my sheet a tad better.

I left several notes within my skill set, because, frankly, my skills work so differently, I don't think either I or the GM could figure it out otherwise, though I removed most of the "point+bonus+otherthing" type stuff. (I like it, but I understand why others might not.)

I have my old stuff saved in a word document. Let me know if there are any errors!

Thanks for the game, MMII_GM!


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I'm back. I'll respond to things people have posted so far on Sunday. Thanks for hanging in there.


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I edited the profile template to correct the error with the italics closing tag.

Updated Document

Let me stress again, don't let the request to use the template be a deal breaker. Also Izzy's and Rae's profiles look fine as is. My only suggestion might be to put some of the longer sections near the bottom in spoilers to make it easier to access without scrolling. But that's a minor thing.

As for languages, I'll put some suggestions in the next post.


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Languages

Since this world is connected to Golarion, all the languages of Golarion may be encountered in London and surrounding countryside. Common is Taldan, same as in the Inner Sea area.

Human Languages of Golarion. Since trade with Golarion is essential to the existence and wealth of London, most human languages of Golarion can be heard in the marketplaces and wharves of the city.

Dead languages of Golarion. These are like Latin or ancient versions of modern languages. Sometimes, these are known mainly as written languages, with pronunciation details lost.

Nonhuman languages of Golarion. These are much less common in the city, except the main nonhuman races such as the languages of elves, dwarves, halflings, etc. Races who are not generally welcomed in the city or who would have trouble living in a city will rarely be needed.

Darklands Languages. These are not spoken in public, but denizens of the Darklands who manage to survive undetected in the city may know and use these languages among themselves.

The most commonly used languages (after Common itself) would be (in rough order of frequency of encountering):

Most commonly encountered:
Varisian, Elven, Dwarven, Halfling, Draconic, Gnome, Sylvan.

Less commonly encountered:
Vudrani, Osiriani, Tien, Minkaian, Catfolk, Shoanti, Kelish, Iobarian, Druidic, Skald, Polyglot, Hallit, Hwan.

Rarely encountered:
Hon-La, Dtang, Garuda, Tengu, Goblin, Samsaran, Syrinx, Vishkanya.


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Languages in SRD

Of these languages, the following may be useful when dealing with outsiders:

Abyssal: language of demons, so not commonly spoken, but essential when dealing with demons via summoning spells and such.

Celestial: language of angels, and important in many good religions.

Infernal: language of devils. If making a deal with a devil, it is essential to read the fine print! Used commonly in Cheliax by the upper class.

The following are the languages of elementals, as well as certain races associated with particular elements:

Aquan ("Tongue of the Sea"), Auran ("Tongue of the Heavens"), Ignan ("Tongue of Fire"), Terran ("Tongue of Earth").

All of these languages would be rarely encountered, but if dealing with summoned creatures, they can be important.


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Norman wrote:

Upon Reading all the articles:

- People to Investigate: the various unnamed folks who discovered some of the bodies, the daughter of the Bishop, the news reporter(s) (each article, if different; as well as the "it's only mundane" newspaper), the two watchmen with Master Ludwig, the Biggleswade office (and the accuracy of their reports), the "Sugarloaf" prostitute (Malinda O'Neele), Ms. Boatwright's neighbors (noted surprise: nothing was stolen from her home...).

- Errors in reporting: if the High Priest's wife witnessed the murder, why did someone else discover the body?

Regarding the "errors in reporting": The first article noted, "She [the bishop's daughter] was found wandering the streets shortly after the city guard arrived, in a state of shock."

Note, however, that accuracy can in reporting cannot be assumed or even expected in some cases.

Investigation can be done to determine the identify and locate various people listed above. I won't necessarily role play all these details of how they are located. Just let me know who you want to locate, or perhaps a short list in order of priority, in case you can't find your first choice.


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Norman wrote:

EDIT: Also, my class abilities were integrated into a single list. I no longer have an easy way of separating them "by class", as it were.

At present, I'm going to list them all in order - if you need or want me to separate them more, that's fine, it'll just take me longer and I'll do it later. That okay?

EDIT 2: Also, also, you listed a few basic bardic abilities my archetype lost or replaced. I removed them for right now, but let me know if I'm supposed to put them back into play for some reason.

Anything you can do to make it all a little easier to parse will be appreciated. I did not particularly care for all the character creation options that were used (by the original GM), just because it makes the characters very complicated. Between the gestalts and the 3rd party content, it's all hard to keep track of as the GM.

My main interest is not policing everybody to make sure everything everyone does is legal, but just knowing in advance what characters are capable of so I present encounters that are suitably challenging but not overpowering.


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Izzy wrote:

I posted in gameplay, though I'm still working through the awesome and very thorough murder articles, while comparing them against what the GM said my character knew about the mentioned individuals in her gameplay post.

I can see the theatre map, but I can't move my character, probably because I'm on an iPad. I don't mind saying stuff like, "I move five squares to the right, and one square up," and having someone else move me, though.

FYI I will be out of town for a week starting Monday and probably won't be able to post much during that time, but please do consider me part of the game. :)

I think the inability to move icons on such maps from iPad is a known limitation of such maps. If you need me to move your token, just give specific instructions and I'll do the moves.

No problem about being out of town. Safe travels.


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Norman wrote:

I left several notes within my skill set, because, frankly, my skills work so differently, I don't think either I or the GM could figure it out otherwise, though I removed most of the "point+bonus+otherthing" type stuff. (I like it, but I understand why others might not.)

I have my old stuff saved in a word document. Let me know if there are any errors!

I'm not concerned to have the details of how each skill level was reached. I trust you all to be honest and as accurate as you can be. If I happen to notice something that seems odd or unusually high, I may double-check. I'm fine if you just list the skills that you have ranks in rather than all the skills, although if it's easier for you, that's fine.


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Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Norman wrote:

- Errors in reporting: if the High Priest's wife witnessed the murder, why did someone else discover the body?

MMII_GM wrote:

Regarding the "errors in reporting": The first article noted, "She [the bishop's daughter] was found wandering the streets shortly after the city guard arrived, in a state of shock."

Note, however, that accuracy can in reporting cannot be assumed or even expected in some cases.

Investigation can be done to determine the identify and locate various people listed above. I won't necessarily role play all these details of how they are located. Just let me know who you want to locate, or perhaps a short list in order of priority, in case you can't find your first choice.

Actually, yes: I was already thinking of exactly that thing!

That's why I thought it would be a valid avenue of investigation.

(I'd originally posted a list of "interesting things" just to remind me later - hence, it was in discussion, not Gameplay - while I was reading the articles from the Google document.)

The key elements of my suspected "error", however, are:

First Article, Google Doc wrote:

The body was discovered on the northwest side of

Broad Street, near Gresham College of Wizarding Arts by Carter Wedgewood, a first year

student at Gresham.

“I was coming back from studying at the library until after midnight heading down Broad toward

my apartment off White Lyon Court. I noticed what I at first took to be a drunk at the side of the

road, but I noticed the Golden Key of Abadar gleaming in the dim light and looked closer. It was

the high priest Taketis. I tried to rouse him, thinking he may have fallen but when I rolled him

over, his face was a horrid sight, all bashed in, and his neck was broken.”

Only one person is known to have witnessed the murder, the daughter of Father Taketis, Annice

Taketis. She was found wandering the streets shortly after the city guard arrived, in a state of

shock. When asked what had happened, she said, “Daddy and I were walking home after

having the last of the Taking of Accounts. Something came up behind us and suddenly, it got

dark, like the fog descended. I was pushed aside by a large man with a horrid face that looked

like a wild beast or a demon. It set upon Daddy and …” after this point, Miss Taketis became

hysterical and could not be calmed enough to ask her any more.

... which is straight forward enough, but also includes...

Google Doc, toward the bottom wrote:

The first was Heifestus Taketis, High

Priest of Abadar, murdered on Fireday night of Desnus 23. The high priest’s wife witnessed the

murderer, who moved as if in a dense fog, glimpsing the face described as a demon but with the

body of a large man.

... which appears to be a different story altogether.

The daughter may well have been present, the wife may well have seen it, and the student may well have stumbled onto it... but it's difficult to reconcile the slightly-different stories in any kind of time-frame that makes sense.

(Note: I've not read the articles in the front page - if those are different, I'll have to review them.)

Hence my note.

Anyway: thanks! I'll look into the other stuff, continuing.


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2
Norman wrote:

EDIT: Also, my class abilities were integrated into a single list. I no longer have an easy way of separating them "by class", as it were.

At present, I'm going to list them all in order - if you need or want me to separate them more, that's fine, it'll just take me longer and I'll do it later. That okay?

EDIT 2: Also, also, you listed a few basic bardic abilities my archetype lost or replaced. I removed them for right now, but let me know if I'm supposed to put them back into play for some reason.

MMII_GM wrote:

Anything you can do to make it all a little easier to parse will be appreciated. I did not particularly care for all the character creation options that were used (by the original GM), just because it makes the characters very complicated. Between the gestalts and the 3rd party content, it's all hard to keep track of as the GM.

My main interest is not policing everybody to make sure everything everyone does is legal, but just knowing in advance what characters are capable of so I present encounters that are suitably challenging but not overpowering.

Cool. I do like some oversight, as it's easy for me to get distracted while doing something and make a mistake, but I can definitely understand the hesitation to do so. No worries or pressure from me on that score.

One thing I tried to do was list all of my abilities that was "this ability, when used" under and indented a bit. So, for example, when I have "spellcasting" I have something like:

"Spellcasting"
- (1st level)
- (2nd level)

... etc., or when I have Performance, I go,

Performance
- countersong
- distraction
- fascinate
- etc.

... just to show that the latter abilities modify the former.

Would you like me to put up a "level-by-level" build I have for Norman somewhere at the bottom behind a spoiler, so you can get a vague idea of what he can do as he levels, or would you prefer for that not to be there?

Really, I'm mostly here to help you out: just let me know!


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Theatre Map

Regarding the stories, I now understand the issue with the reference to the high priest's daughter in one article and wife in another. This is the kind of thing you can find a lot of if you compare reports closely, so the best thing, if you think something is important to sort out would be to try to locate the source (reporter) or the witness the reporter talked to or other witnesses not mentioned by the report (if they exist).

Note that there really isn't a profession which could be compared to our current day reporters. At least they don't operate with the same sense of professionalism as they have after newspapers have become a regular part of the public discourse. Right now, the paper just publishes what is has and may not include a byline or author. Also, there's no pressure to get it right, since everybody knows some papers lie to slant news toward a particular agenda and some papers will believe (or at least quote) just about anyone.

FYI: Most of the places that publish newspapers are on Grub Street, which is just west of Moor Fields, near Bedlam in north central London.


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Theatre Map

Norman: regarding your profile, it's looking good. Much easier to peruse. Thanks.

I notice you have a luck pool. Include a readout on current luck level and maximum luck level in the header that appears above your character's posts, if there is room.

If there are any special race traits that you get, list those in a spoiler at the bottom.

It appears you did not take any traits. Feel free to add 2 traits if you want.

No need for the build details, unless you want to include them under a spoiler for reference yourself. I don't anticipate running this campaign long enough that people will go up levels, so I doubt there will be a need for it in terms of leveling up later. I personally usually keep track of that somewhere, just because it can be hard to remember all the details.


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Theatre Map

I discovered the theatre map was set wrong and did not allow editing. I changed it so it should allow you to move your icons around. It still might not work with an iPad, but might give it a try just in case.

Check to see if you can move your icon. Let me know if you have any trouble. I put Qat by the door and Einar and Izzy in a backstage area near the door, where there is a crate with copies of the newspapers and a map of London. Nearby is a chalkboard for writing ideas down.


Female Human Eldritch Scion//Arcane Duelist
Numbers:
HP: 38/38 AC 17/12/15 AP 6/6 Spells: Magus X/5/3 Bard X/5/3 (B=Y) Eldritch Pool: 8/8 Bardic Performance: 17/17

Kelendia opens the door, and stumbles in, soaking wet and covered in seaweed. She grabs a crab that had locked a claw on her posterior, yanks it off, and throws it out the door.

"Do not get drunk in Port Peril. Ever."

OOC: Sorry about the dissapearance. My second job decided to fire four people for reasons unknown, and we went from two employees for one shift to two shifts for one employee. I also found a Skull and Shackles game on another site that I dropped Kelendia into, and it went poorly....very poorly.

Is there a chance I could get back into the action here? I would need to update my character a bit it looks like.


Theatre Map

Welcome back. Things are taking a while to get rolling, due to some of the players dealing with RL issues as well, so don't worry about being behind. Read the newspaper accounts and jump into the gameplay whenever you're ready. I've made a few requests for standardizing the profiles, but don't worry about that until you have some time.


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[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]

I'm still here - digesting all of the information (there's a lot of it!) before getting into the game.


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Male
Tracked:
HP: 33/33; Action Points: 1; PP 37/37 Bardic Rounds: 16/16 Outburst 1/1 + Inner Rage 3/3 Strategies 6/6
Maenad Tactician 5 / Skald (War Drummer)
Stats:
Initiative -1, Perception +14, AC/T/FF 14/9/14 F/R/W: 3/0/7 ** Drwbk ** BAB +3 CMB +5 CMD 14

Minor amusement. I saw a post from Vagabond today ...


Theatre Map

We're still not getting any posts here. No need to wait for everybody to be active. If you are able to post, please contribute to the ideas already posted. I'm ready to go, but so far not much discussion has occurred. Once I have anybody interested in pursuing any particular lead, I'm prepared to proceed. I promise if one or two characters go out to look for information, I won't hit them with an encounter they can't handle. The city is dangerous, but individuals such as yourselves who are savvy to the risks can deal with those threats without traveling in a pack.


Male Human (?) [Secretly peri-blooded aasimar; scion of humanity, truespeaker] Bard (Archivist) / Investigator (variant) 5 | HP: 39/39 | AC: 17, T: 12, FF: 15 | Fort: 3, Reflex: 6, Will: 7 | CMB: +5, CMD: 17 | Init: +2 | Perception: +12 (darkvision 30; passive 5?) | Sense Motive: +15+1d6 | Action Points 2

Sorry. Summer = I'm busy (and was away for a bit); my hurt wrist = painful to type much; character = lends himself to bigger posts. Sorry!

I'm trying to get back on the wagon, but it's difficult when my scheduled times coincided "nicely" with, say, Paizo being shut down, thunderstorms, or internet outages. :/


Theatre Map

Thanks for checking in. Real life can make PBP life impossible. Post when you can. I might suggest short posts just to keep some continuity and once things open up, get more into longer posts. But we can wait for a while. I'm impatient, but this campaign had birth pangs from the start, so I will not rush anyone. Just post maybe once a week so we know you're still connected and haven't dropped out.


Male
Tracked:
HP: 33/33; Action Points: 1; PP 37/37 Bardic Rounds: 16/16 Outburst 1/1 + Inner Rage 3/3 Strategies 6/6
Maenad Tactician 5 / Skald (War Drummer)
Stats:
Initiative -1, Perception +14, AC/T/FF 14/9/14 F/R/W: 3/0/7 ** Drwbk ** BAB +3 CMB +5 CMD 14

There have indeed been more than a couple mentions of outages over the last couple days, and I do much of my keeping up on posts while at work, and given the previously intended possible interactions, I've been hesitant to check in here while working.

Thinking on it, I suspect that I'll be able to work on a more indepth post tomorrow, as it should be a graveyard post zombie rising tomorrow.


Theatre Map

There have been no posts in 10 days, and for some players it's been no posts for 3 weeks or a month. I'm still interested in being the GM here, but unless there is activity from the players, I'm inclined to put this on hold until people can post on a daily basis or every two days at the most.

I may be offered the GM duties in another campaign I'm in where the GM is having health problems. If that happens, I'm inclined to take it, in which case, I should probably not try to be the GM to this game as well. Give me some feedback soon to help me make up my mind.

Hope everyone is well.


[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]

I'm still here, but it seems strongly as though most people have moved on.

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