Shalelu Andosana

Izzy Carbuncle's page

37 posts. Alias of Lady Firedove.


Full Name

Izzalara "Izzy" Carbuncle

Race

Elf

Classes/Levels

Bard (Archaeologist/Final Fantasy) 5 | HP 40/40 | AC 18/14/X | F +2 R +8 W +6; +1 vs. traps, +2 vs. ench, Immune Sleep | CMD 18 | Init +4 | Percep +14 (Low-light) | Sense Motive +15 | Status: Fine

Gender

Female

Size

Medium

Age

150

Alignment

CG

Deity

Songheim, or whoever is most convenient

Location

London

Languages

Common, Elven, Celestial, Draconic, Sylvan, Gnome, Goblin, Orc

Occupation

Archaeologist/ Orator/ Do-Gooder

Strength 13
Dexterity 18
Constitution 13
Intelligence 20
Wisdom 15
Charisma 12

About Izzy Carbuncle

Izzalara "Izzy" Carbuncle is an elven archaeologist bard who uses her high intelligence to fuel her abilities. A longtime London local, Izzy's an infinitely curious wanderer who thinks everyone should be just as fascinated with everything as she is. When she's not off exploring ruins/ alleyways/ sewers and liberating lost treasures, she specializes in using her oratory to influence others. She has a soft spot for helping the helpless, because, really, who's better qualified than she is to rally the masses to a noble cause?

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Izzalara "Izzy" Carbuncle
Female Elf Gestalt
Bard (Archaeologist) 5 || Bard (Final Fantasy) 5

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    Stats
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Size / Type: Medium Humanoid (Elf)
Alignment:CG
Deity:Songheim, or whoever's convenient at the time
Age: 150
Speed: 35 Ft.
Initiative: +4
Senses: Perception +14 (Low-light Vision)
Passive Perception: +5
Action Points: ? / ?
Languages: Common, Elven, Celestial, Draconic, Sylvan, Gnome, Goblin, Orc

Attributes
STR 13 (+1)
DEX 18 (+4)
CON 13 (+1)
INT 20 (+5)
WIS 15 (+2)
CHA 12 (+1)

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    Offense
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BAB: +3
+1 Shortbow (Composite Str +1)
Attack: 1d20 + 9 (3 BAB +4 Dex +1 Weapon Focus +1 Magic Weapon)
Damage: 1d6 + 2 (+1d6 special, depending on arrow type) (+1 Str +1 Magic Weapon)
Crit: 20 x3 Type: P or B Range: 70ft.

+1 Rapier
Attack: 1d20 + 8 (+3 BAB +4 Dex +1 Magic Weapon)
Damage: 1d6 + 5 (+4 Dex +1 Magic Weapon)
Crit: 18-20 x2 Type: P

Dagger
Attack: 1d20 + 7 (3 BAB +4 Dex)
Damage: 1d4 + 4 (4 Dex)
Crit: 19-20 x2 Type: S or P Range: 10ft.

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    Defense
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HP: 40 (5d8 + 1 Con per Level)
AC: 18 (10 Base +4 Dex + 4 Armour)
Touch: 14 / Flat-Footed: N/A

Notes:
+1 AC against traps.

CMB: 4 (3 BAB + 1 Str)
CMD: 18 (10 Base + 3 BAB + 1 Str + 4 Dex

Fort +2 (+1 Base +1 Con)
Refl +8 (+4 Base +4 Dex)
Will +6 (+ 4 Base +2 Wis)

Notes:
+1 to saves against traps. Immune to Sleep. +2 vs. Enchantments

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    Skills
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Per Level: 13 (6 Base + 5 Int + 1 GM Background + 1 Favored Class)

  • Acrobatics +12' (+5 Ranks +3 Class Skill +4 Dex)
  • Appraise +13 (+5 Ranks +3 Class Skill +5 Int)
  • Bluff +1* (+0 Ranks +0 Class Skill +1 Cha)
  • Climb +9' (+5 Rank +3 Class Skill +1 Str)
  • Craft (Anything) +5 (+0 Ranks +0 Class Skill +5 Int)
  • Diplomacy +15* (Use Perform (Oratory)) --2/day roll twice & use higher--
  • Disable Device +11* (+5 Ranks +0 Class Skill +4 Dex +2 Clever Explorer)
  • Disguise +1* (+0 Ranks +0 Class Skill +1 Cha)
  • Escape Artist +12' (+5 Rank +3 Class Skill +4 Dex)
  • Heal +4* (+2 Rank +0 Class Skill +2 Wis)
  • Intimidate +1* (+0 Ranks +0 Class Skill +1 Cha)
  • Linguistics +9* (+1 Rank +3 Class Skill +5 Int)
  • Perception +14* (+5 Ranks +3 Class Skill +2 Wis +2 Elf +2 Clever Explorer) --Low-light Vision--
  • Perform (Oratory) +15 (+5 Ranks +3 Class Skill +5 *Int* +2 Trait)
  • Perform (Sing) +5 (+1 Ranks +3 Class Skill +1 Cha)
  • Ride +4' (+0 Rank +0 Class Skill +4 Dex)
  • Sense Motive +15* (Use Perform (Oratory))
  • Spellcraft +13* (+5 Ranks +3 Class Skill +5 Int)
  • Stealth +12 (+5 Ranks +3 Class Skill +4 Dex)[/ smaller]
  • Survival +4' [smaller](+2 Rank +0 Class Skill +2 Wis)
  • Swim +6 (+5 Rank +0 Class Skill +1 Cha)
  • Kn Arcana +12* (+1 Rank +3 Class Skill +5 Int +3 Bard)
  • Kn Dungeoneering +12* (+1 Rank +3 Class Skill +5 Int +3 Bard)
  • Kn Engineering +8* (+0 Rank +0 Class Skill +5 Int +3 Bard)
  • Kn Geography +8* (+0 Rank +0 Class Skill +5 Int +3 Bard)
  • Kn History +12* (+1 Rank +3 Class Skill +5 Int +3 Bard)
  • Kn Local +16* (+5 Rank +3 Class Skill +5 Int +3 Bard +2)
  • Kn Nature +8* (+0 Rank +0 Class Skill +5 Int +3 Bard)
  • Kn Nobility +8* (+0 Rank +0 Class Skill +5 Int +3 Bard)
  • Kn Planes +8* (+0 Rank +0 Class Skill +5 Int +3 Bard)
  • Kn Religion +12* (+1 Rank +3 Class Skill +5 Int +3 Bard)

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    Traits
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Bard of the Fantasy (Campaign Trait) - +2 Perform (Oratory), +1 Bardic Knowledge
Helpful - +3 (instead of +2) to all Aid Another
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    Feats
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1 - Fleet (+5 speed)
3 - Extra Performance (+6 rounds/day Bardic Performance/Archaeologist's Luck)
5 - Craft Magic Arms & Armor
Extra Feats:
Weapon Finesse (GM Homebrew) + DEX to Attack & Dam
Weapon Focus: Shortbow +1 to Attack
Bonus Feats:
Ensemble: When you are performing, allies within 20 feet who also have this feat can aid you with your Perform checks (including those made as part of bardic performance) as if they were aiding another as an immediate action. The allies make their aid another rolls before you make your check. No more than four allies can grant you a bonus with aid another. Allies aiding you do not need to use the same category of the Perform skill that you are using in order to aid you. If you possess one or more levels of the bard class, you can choose any one ally within 20 feet to be part of the ensemble. The ally is considered to have the ensemble teamwork feat for the purposes of aiding your performance.(Bonus Feat)
Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn. (Bonus Feat)
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. (Bonus Feat)

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    Special Abilities
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Archaeologist's Luck - Swift Action (Free Maintain) +2 on Attacks, Saves, Skills, Weapon Damage for 15 rounds/day:
+1 on any d20 roll by making a Perform DC 20, increasing by +1 for every 10 beat DC!
Lv4 Rogue Talent: Charmer - 1/Day + 1/5lvls roll 2 Dip & use better!
Action Points: ...?
Passive Perception: BAB + WIS : 5
Elf Abilities, Bard Abilities...
Elven Magic or Envoy or ...? ...
Clever Explorer - Good & Fast vs. traps & locks...
Uncanny Dodge, Low-Light Vision, Immune to Sleep, +2 vs. Enchantments, etc.
All bard abilities use INT, Perform (Oratory) uses INT, Versatile Performance uses Perform (Oratory) for Diplomacy and Sense Motive (Versatile Performance)
Free rank/lvl in Knowledge (Local)

Proficiencies - All simple and martial weapons, plus the whip. Light armour and shields (not tower shields). The Bard spellcasting is not affected by light armour or shields, but would suffer spell failure with medium or heavy armour.
Bardic Knowledge - +1/2 Bard Level on Knowledge Checks. You can make all Knowledge checks untrained.
Trap Sense (+1) - +1 Reflex saves to avoid traps, +1 Dodge to AC against traps.
More abilities from the Final Fantasy Bard Lesser Gestalt... yet to be clarified/added...

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    Spells
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DC: 10 + Spell Level + Intelligence Modifier

  • Level 0 (X Per Day)

    Detect Magic
    Know Direction
    Light
    Mending
    Message
    Prestidigitation

  • Level 1 (6 Per Day)

    Cure Light Wounds (1d8+5)
    Identify (+10 bonus)
    Expeditious Retreat (+30ft. 1min/lvl)
    Vanish (invisible for 5 rounds, or until attack, will negates, self or touched)

  • Level 2 (3 Per Day)
    Cure Moderate Wounds (2d8+5)
    Detect Thoughts (60ft cone, 1min/lvl con, will neg)
    Sound Burst (SA, 10ft radius w/in 35 ft, 1d8 sonic damage to all + Fort DC 17 or stunned for 1 round) a.k.a. Izzy's Righteous Indignation: "HOW DARE YOU?!"



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    Equipment
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Starting Gold: 13,000gp (10,500 Lv 5, 2,500 Crafting)
+1 Studded Leather
Light Armor (Cost (Self-Enchanted): 1,175gp)
+4 AC, +5 Max Dex, -0 Check Penalty
20lbs

100 Arrows - 4, 607gp (self-enchanted) - 15lb
10 +1 Flaming:
10 +1 Ghost Touch:
10 +1 Merciful:
10 +1 Planar:
10 +1 Shock:
10 Mwk Piercing:
40 Mwk Blunt:

+1 Shortbow [Composite +1] -(self-enchanted) 1,450gp - 2lb
+1 Rapier -(self-enchanted) 1,320gp
Dagger -2gp -1lb
(Free Explorer's Outfit)
Spell Component Pouch -5gp -2lb
Belt Pouch -1gp 1/2lb
Ioun Torch -75gp
Ring of Sustenance -2,500gp
Handy Haversack -2,000gp -5lbs

Contents of Haversack (gp): Thieves Tools (30), Canteen of Water (2), Mirror (10), Journal/Speech Book (10), Ink (8), 10 Inkpens (1), Scholar's Outfit (5), Flint & Steel (1), Umbrella (2), Poncho (1/2), 2 Waterproof Sacks (1), Bedroll (1/10), Blanket (3/10), 2 Days Rations (1)

Funds:
20 plat
90 gold
30 silver
10 copper

Carrying Capacity - Str 13
Light Load = 50lb
Medium= 51-100lb
Heavy/Lift Over Head = 150lb
Lift = 300lb
Drag/Push = 750lb

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Bard (Archaeologist/Final Fantasy) 5 | HP 40/40 | AC 18/14/X | F +2 R +8 W +6; +1 vs. traps, +2 vs. ench, Immune Sleep | CMD 18 | Init +4 | Percep +14 (Low-light) | Sense Motive +15 | Status: Fine
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