Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Liberty's Edge

Female Human Commoner 1

"Ocarina."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Nerd :D this is a good thing. Who wants it?

Not wanting to waste the magic, "Is anyone injured?" I have a cure in hand


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Deseri: No one other than Ra-Khefer is injured so I would use the healing on him. Keep in mind you need to make a CL check in order for the healing to work.


Inactive

"Thank you! With the way things are right now, I'm sure we'll end up putting it to use sooner rather than later," Aleris responds to Bal Themm's generosity. "If you're certain that you'll be able to hold the gates we'd probably better head on to the Grand Mausoleum. Do you need us to pass any messages along or anything while we're there?"


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

I'll just come out and say it - never played any instance of Zelda. There! :D

"You are welcome" - Polux nods at Bal Themm, his eyes still staring beyond the gate, hands flexing open and closed as if waiting for another attack.

"We continue to the Tooth?" - he inquires of his companions.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Neither have I...must be too old. I played some Zork II back in the day though :D

Turel nods in agreement with Polux, "Yes, once we have relayed our message to the Grand Mausoleum," he adds giving a brief hug to Bal Themm. "I am...relieved to see you unharmed."


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

"Don't we need to bring the holy symbols and blessed water back here from the Grand Mausoleum?"


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I was botted into holding a charge of my own cure. And I suck at hitting things that's why I offered. Also I don't think you need to make a check if you know the spell, right?

Moving over to Ra and touching his shoulder.

Cure light wounds: 1d8 + 4 ⇒ (5) + 4 = 9


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

You are correct that normally a caster level check wouldn't be required. The problem is that the injuries that Ra took when fighting the mummy resist any attempt to heal them. That is why those injuries need a caster level check. It is also why we aren't using a wand to heal them -- the chances of that working are much lower than us casting a spell.


Inactive

"Oh right," Aleris replies to Kito, looking a little embarrassed. "Forget I asked. Yes, we need to get those supplies back here to Bal Themm as quickly as we can!"


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Isn't the Tooths and Hookah along the way?


Inactive

I had to dig into the Google Drive folder to find the numbered map for Wati but depending on where we currently are, the Tooth & Hookah is located more to the north and the Grand Mausoleum is more towards the east/southeast part of the city. That said, to save time discussing back and forth we should probably just go to whichever place is closest to our current location first.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

I'm good with whatever. Was simply in lazy mode to look it up :P Thanks Aleris. Turel will probably want to go to the Mausoleum first. 'Turel and Bal, sitting on a tree...' and all that :D


I am the tool of the GM

Click. Whirr.

Botting Deseri’s CL check: 1d20 + 4 ⇒ (17) + 4 = 21

Realizing that Ra’s injuries were more resistant than she expected, Des furrows her brow as she reaches forth to heal Ra.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

“Yes, let’s head to the Mausoleum,” Harmose says. “Is everyone ready?”


Inactive

"Ready here! I was born ready," Aleris replies, looking around this way and that for signs for more approaching undead. "Well...I mean, I was probably born ready to eat or something and not slay the walking dead, but you know what I mean..."
_______

I've only played Ocarina of Time and Link to the Past as far as Zelda games go but my husband says those are the best ones anyway :3 We've got Majora's Mask and Windwaker sitting around somewhere too.

Liberty's Edge

Female Human Commoner 1

You make your way back to the Grand Mausoleum, where a middle level lieutenant for the Voices of the Spire (the militant wing of Pharasma's church) receives you and reads Bal Themm's missive with a furrowed brow. "Thank you for bringing this to our attention. The situation at the gate seems serious. Please, take this box of supplies to Acolyte Themm." He motions to a lidless wooden crate full of holy water and holy symbols. "I will also mobilize additional forces to assist her but that will take a little time."


Inactive

"Hey, happy to help out since we know you guys could use all the help you can get," Aleris replies. "Um...but while we're here, and I hate to ask, but one of our own has been infected with mummy rot, I think it was. You wouldn't happen to have any spare scrolls or maybe someone who could help us with that, would you? We know supplies and resources are tight right now but we figured we'd ask while we're here."

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Aid Diplo: 1d20 + 7 ⇒ (5) + 7 = 12

We will continue to destroy the undead loose in Wati, but it would really help us do that if Ra-Khefer was healed.

Liberty's Edge

Female Human Commoner 1

Spellcasting services are fully booked (Panic Level still allows only lvl 1 & 2 spellcasting), but the lieutenant does admit that there are some scrolls of remove curse available. As per Panic Level stats though, they are sold at 100% markup, so a 3rd level scroll that would usually cost 375gp now costs 750gp.

Heal or Religion DC 15:
Also, mummy rot will further require a remove disease to be administered after the remove curse, doubling the price (since remove disease is also a 3rd level spell).


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kn: Religion: 10 + 6 = 16

Frowning, Kito says "I guess we will have to wait then. As I understand it, to completely cure the affliction you need to both remove the curse and the disease."

"Thank you for your time."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Kito the Scholar wrote:
You are correct that normally a caster level check wouldn't be required. The problem is that the injuries that Ra took when fighting the mummy resist any attempt to heal them. That is why those injuries need a caster level check. It is also why we aren't using a wand to heal them -- the chances of that working are much lower than us casting a spell.

Yep. I wasn't using a wand but my own spell as I had it in hand after the fight


Inactive

Kn. Religion: 1d20 + 9 ⇒ (11) + 9 = 20

"Ooh...that's right," Aleris sighs, hanging her head. "And I'm not sure we've got quite that much money now...I know I spent a fair deal of mine at the auction."

She turns and gives Ra-Khefer another encouraging pat on the shoulder. "Don't worry though! We'll get you fixed up good as new as quick as we can!" She turns to the others. "I know it's dangerous, but I guess we'd better get out there and see what else we can do to help get things under control. We should make that deliver back to Bal Themm and then go see what's happening at the Tooth & Hookah like we've been wanting to do."


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari starts rifling through her pockets. She pulls out a few coins here, a gem there, and more coins. She counts them out. And smiles. ”I didn’t spend much, so I’ve got almost 2000 gold on me right now. If we need to get Ra healed up, I’m happy to help with that.”

Ive got 1900 gold.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I have 367gp, 7sp, 6cp written down. Since all I bought was a wand.

Quickly digging though her purse, "Qari you want to get half of it and I take the other?"


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

I have about 1K gold left after the auction.

"I can pay a share as well."

After a brief conference with the lieutenant, Kito says "For one scroll of each, it would be a total of 1500 gp. Then we would have to hope that both managed to get rid of the curse and disease."

Looking to the other three ladies, she suggests "Can we each pay in 375 gold?"

750 gp ea, two scrolls.

Liberty's Edge

Female Human Commoner 1

Oh and before you commit I should also note that both remove curse and disease require caster level checks, so they are not auto-remove. Just so you factor that possibility into whether you want to take the risk. :)

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

*koff*
"I can chip in... 375 also." Ra offered.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

"Count me in" - Polux nods.

CL check is made with the Scroll CL?


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Yes, it would use the scroll CL. After one of us does a caster level check to activate it.

Note that since it is two rolls, it is very likely one of them will fail.

Liberty's Edge

Female Human Commoner 1

The rolls for condition removal, I believe, are at +5. Since both are 3rd level spells, they require a 5th level caster to have made the scrolls, therefore +5. (Correct my math if I'm wrong, I'm feeling fuzzy headed today.)

So:

1) Pay 750gp for Remove Curse
2) Deseri or Harmose rolls 1d20 + caster_level vs DC 6 to activate scroll, very likely succeeds
3) Roll 1d20+5 against the curse's DC 16
4) If fail, go back to 1. If succeed, move on to 5.
5) Pay 750gp for Remove Disease
6) Deseri or Harmose rolls 1d20 + caster_level vs DC 6 to activate scroll, very likely succeeds
7) Roll 1d20+5 against the curse's DC 16
8) If fail, go back to 5. If succeed, mummy rot removed!

I believe that's how it'll go, but my head's not all here.


Inactive

So it basically sounds like we need to decide if we want to take the risk of trying the scrolls now and possibly losing our money or go back out and try to help reduce the panic in the city until the priests can just cast the spells themselves - which I think would reduce but not eliminate the chance of failure, yes?


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Exactly Aleris. I would hate to lose all of that money so I think we should try to reduce the Panic level by clearing out some more areas. We should be able to keep Ra-Khefer alive until then. I would not mind getting him another weapon though he he.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

The probability of it working first time are .5*.5 = 25%, not very good.
I would need to review my old statistics books to figure out the combinational probability for three trys. I believe it is going to be about 33%, but it may be higher.
In any case, it is very costly which is why I originally said we couldn’t afford it

Spellcasting services would only cost 300 for the equivalent thing we are considering paying 1500 for.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Harmose bites his lip. “Ra, it is up to you. Do you want us to take the scrolls now, or wait until we can get a priest to cast it himself? I don’t mind us spending the money to make you better, but I’m not sure that scrolls will work.”

He looks out at the city. “I think we may need to reduce the panic level a little more.”

Liberty's Edge

Female Human Commoner 1

I'm gonna hold off until you've made a choice to try it or not.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Shifting on her feet, "Ra it is up to you. I will happily pay that price again if it fails but I will run out of money soon after."

Scarab Sages

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M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

*koff*
Ra grinned.
"Have you not heard? I am of the Pah-Met! No mere disease can take me down!
"Unbreakable, remember?"
He said righteously.
"We also like saving money."He said with a broad wink. "Let's save some people first and get a priest to break the curse/disease in gratitude for free!"

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

"Though, with respect Deseri, before heading back into the fray I would like to pick up something more substantial than your light mace." He said, shaking Deseri's silver light mace.

Liberty's Edge

Female Human Commoner 1

I believe that's a decline from Ra-Khefer. What is your next destination, now?


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

“Then let us sally forth!” Harmose says. “Ready, team?”


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

I believe the plan was to deliver the supplies back to Bal Themm and then go see what's happening at the Tooth & Hookah.


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Inactive

"I'm ready - let's get these supplies back to Bal Themm and then go make sure things are okay at the Tooth & Hookah," Aleris nods. "And at some point I'd like to go make sure things are okay at the Whispering Stone, too."

Liberty's Edge

Female Human Commoner 1

When you return to Bal Themm, she gives you an additional reward donated by local residents and businesses, consisting of 5 pp, 483 gp, 358 sp, a gold ring worth 35 gp, and an outlandish silk hat worth 75 gp (donated by an enthusiastic haberdasher).

We can round that to 100gp per character, regardless of whether you keep or sell the outlandish silk hat donated by an enthusiastic haberdasher. Do let me know if anyone takes the hat.

Additional rewards:

Quote:

If Bal Themm’s guards are bolstered with extra supplies from the temple, reduce the Panic Level by 1.

If the PCs deliver her report to the temple of Pharasma and return with the needed supplies, award them an additional 800 XP.

Panic Level: -1

XP: +800

Honestly though, I'm seriously considering ditching XP bookkeeping and just levelling when the AP says so. If you want to weigh in on that, one way or another, feel free to give your thoughts on the discussion thread. For reference, in Book 1, you levelled at almost exactly the times the adventure said you should.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Im fine with leveling as the adventure says.

Qari declines the flashy hat...that certainly wasn’t her style. She was ready to go check on the inn however, when the group was prepared to head out again.


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Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel politely declines the offer of the hat, inwardly shuddering in terror all the while.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

"The people donated this to... To us...?" - Polux stammers as Bal Themm produces the items, not used to such kindness - "Why..?"

I think I know someone who would enjoy this one - a shame we put her in custody. Candy to who guesses the V :D


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Inactive

"I...yeah, we're happy to help but wouldn't the local folk need the money more?" Aleris agrees, both touched but also a little embarrassed by the generosity of Wati's citizens. "Now, the hat...this is a marvelous hat," she continues, unable to help but grin as she takes in its outlandish majesty. "I'm just not sure which of us should wear it! Not right now I mean, things are too ugly out there to risk wearing it right now and getting it lost or damaged, but later...I bet Meehr would get a big kick out of this!"


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

We still bought the scrolls?

Waving her hands in front of her, "You all did not need to do that."

Grinning at the hat that seems to instill so many strong reactions. Happily putting the hat on her head and smiling at everyone, "Well?"Just a moment of levity.


Inactive

"It's...it's so very you, Deseri," Aleris laughs. "Now we'll need to get you an outfit to go with it, maybe once half the population of Wati doesn't want to eat our brains anymore."

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