Mottied's Rappan Athuk

Game Master Mottied

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Just to let everyone know there will be a couple of days before the campaign actually starts.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

"Ooh, look at the pretty fire! I want to make it bigger!"


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Morthak puts one of his daggers point down on the table, and begins spinning it with his fingers like a top.

"Soon the time will be right."


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Hey - just a question about adventure background.

I don't know much about Orcus in his 3.5/PF - era incarnations. But in 1e Orcus was associated with undead. Is this still true? Morthak is kind of on a "quest" to destroy undead.


Morthak Bonerattle. wrote:

Hey - just a question about adventure background.

I don't know much about Orcus in his 3.5/PF - era incarnations. But in 1e Orcus was associated with undead. Is this still true? Morthak is kind of on a "quest" to destroy undead.

Well lucky for you Orcus is the price of the undead and is said to create the first undead that walked the world. That might provide Morthak with some motivation.

If anybody has any concerns/questions either post them here or send me a private message.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
Mottied wrote:
Well lucky for you Orcus is the price of the undead and is said to create the first undead that walked the world. That might provide Morthak with some motivation.

Yeah I kinda figured when I submitted this character (and from the description in the beginning of the recruitment thread). But I figured I would make sure.

BTW, would it be cool to make a last minute change? I want to drop CHA from 12 to 10 and bring INT from 10 to 12.


Morthak Bonerattle wrote:
Mottied wrote:
Well lucky for you Orcus is the price of the undead and is said to create the first undead that walked the world. That might provide Morthak with some motivation.

Yeah I kinda figured when I submitted this character (and from the description in the beginning of the recruitment thread). But I figured I would make sure.

BTW, would it be cool to make a last minute change? I want to drop CHA from 12 to 10 and bring INT from 10 to 12.

Sure go right ahead.

I forgot to mention this but we will be using background skills. Background skills


Male CN Dwarf

Checking in. Will update sheet for Background skills. Thanks DM for choosing me.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
Malazzesh wrote:
"Ooh, look at the pretty fire! I want to make it bigger!"

I guess we know who will be carrying the torches!

BTW, I think we are getting max HP for the first two levels, so you should have more HP.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Morthak Bonerattle wrote:
Malazzesh wrote:
"Ooh, look at the pretty fire! I want to make it bigger!"

I guess we know who will be carrying the torches!

BTW, I think we are getting max HP for the first two levels, so you should have more HP.

Aha, you are correct!

And heck, my main melee weapon is torches. All fire, all the time!


Male Human - AC 13, HP 17/17(23), PROF: +2, SPD 30',STR+1, DEX+2, CON+2, INT+3, WIS+5,CHA+0; INSP 1/0; Wild Shape 2/2 Druid / 2 (Circle of the Moon); Deception +2, Perception +5, Stealth +4, Survival +5

Checking in. I'll update the profile tonight. Looking forward to this. I guess I thought the player list was a recruiting update... didn't realize that was the roster :-)


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

Checking in! Any idea where the dungeon will be located? Me and Cobalt can go anywhere I think!


Erigga Ironheart wrote:
Checking in! Any idea where the dungeon will be located? Me and Cobalt can go anywhere I think!

I'm going to set it east of the worldwound going past Nerosyan and following the river closer to estrovian forest.


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

Looking at the alignments, we have:

Erigga NG
Harnet NE
Igneous NG
Malazzesh N
Morthak N
Red Feather LN

I think the only conflict might arise between Erigga, Harnet and Igneous...

@Harnet: How you plan to play your PC's "evil side"?


Male Human - AC 13, HP 17/17(23), PROF: +2, SPD 30',STR+1, DEX+2, CON+2, INT+3, WIS+5,CHA+0; INSP 1/0; Wild Shape 2/2 Druid / 2 (Circle of the Moon); Deception +2, Perception +5, Stealth +4, Survival +5

I'm on a business trip, and Redfeather is detailed on my Hero Lab on that PC. My work PC doesn't have Herolab, so I'm just posting the details on a spoiler here. I'll make a "proper" profile when I get home this weekend.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Okay, guys, how about we lay out a bit of crunch as to how our characters are going to work?

Morthak is a fairly classic TWF rogue. If he can't get sneak attacks then his attacks aren't worth much as he uses daggers, but in those cases he would use Aid Another to assist a heavy hitter (the character was originally intended to have the Helpful trait, but that is not a legal one for this game). His acrobatics is +9 which should be decent enough to maneuver to get sneak attacks. He can also throw daggers though his range isn't good.

Morthak can disarm traps (though he traded away trapfinding). His Perception is +9 and Disable Device is +10 with tools - neither is outstanding. His best skill is Stealth at +13 (due to size), but without darkvision he might not get the chance to use it much.

Morthak has a riding dog (Named "Esobok"). He doesn't have much in the way of animal skills but as a basic combat pet Esobok can be helpful. If Esobok dies Morthak would probably not replace him.

At 3rd level Morthak gets +DEX to damage with daggers instead of STR and an extra sneak attack die so he will really take off at that level.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

So let me make some guesses about the others in the group:

Malazzesh - throws bombs and alchemist's fire. Looks like he will be the ranged guy in our group. Good perception and stealth - as good as mine. Also Kn: Arcana.

Igneous Cobalt - Straight fighter. Good AC (spent most of his $ on armor), power attack and cleave. A bit of Kn: dungeoneering.

Red Feather - Uses a spear as if it is a monk weapon? I'm not sure how this works. But has perfect strike so can reroll an attack twice per day. Decent DEX skills. Also kn:history. Could really use weapon finesse though.

Erigga Ironheart - Multiple shield bashes per round? With 2 x 1d6+6 + power attack, I'm guessing Erigga will have the highest raw damage output here. Also kn: dungeoneering and local.

Harnet Drogovis - transmuter wizard. Has color spray, grease, etc. He seems to be something of a generalist, but it looks like infernal healing is the only healing on the party. Seems like a fairly general wizard. Also has Kn: Arcana, Planes, Dungeoneering.

Grand Lodge

Male Tiefling Wizard 2
Spoiler:
HPs 16/18, AC13,T13,FF10, Saves: F+2,Ref+3,W+4, Init+3,Perc+3, Concen+8,Speed 30ft/20ft

Checking in ... from Harnet's evil character ... how I expect to play him ..

Erigga Ironheart wrote:


I think the only conflict might arise between Erigga, Harnet and Igneous...

@Harnet: How you plan to play your PC's "evil side"?

As he is motivated by revenge on his family, he needs to succeed in getting through this dungeon alive, with as much power (increased levels, artifacts, magic etc) and gold as possible. He is intelligent enough to know he can't do it on his own and needs companions to help him achieve his goal. However, he doesn't care about the damage and destruction he does along the way, how people are treated and he will have a focus on SELF preservation, rather than his companions, if that's the way it is. But like I said, he needs his companions ...

He could easily have been maybe neutral character, but I thought the revenge aspect, ruin and kill his family took him down the evil side of life.

Just don't expect him to do heroics.... you know, he's not paladin that fights to the death to save his injured colleague... He's more likely to rob the dying, if the situation is right for him... but to be honest I doubt that will happen. He will no doubt argue against missions of rescue, but reluctantly help the rest of the party to do it.

The world is full of dead wizards who thought they had the power to do everything themselves ....

I'll flesh out the rest of Harnet's gear and stuff.... if you have any special request for spells to help then let me know, can get some buffs for you etc ...


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN

Alignment-wise, Morthak could come off a little weird.

Mainly his notions of right and wrong stem from his religious beliefs. He is a devout follower of Pharasma, and having a person who died of natural causes be turned into undead would bother Morthak a lot more than if a person is murdered but then buried and put to rest properly.

Morthak is happy to help his friends and those he can sympathize with but in the end aside from his religious obligations he sees himself as having few "rules" he has to live by. He is not cruel and doesn't go out of his way to hurt others, but he will do so if it is necessary or if the benefits notably outweigh the drawbacks.


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

About how the characters are going to work, you are right about Erigga, she is mainly a dps PC. She has high armor but it will not be as high as Igneous'. Since she also has a good Acrobatics, she could also help Morthak in positioning his sneak attacks.

About the healing, we could buy a CLW or Infernal Healing wand... I saved 177 gp just for this.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
Erigga Ironheart wrote:
About the healing, we could buy a CLW or Infernal Healing wand... I saved 177 gp just for this.

Morthak has UMD at +5 but he looks like the only one trained in it. So since we have a caster that can cast infernal healing but not CLW then we should go with a wand of Infernal Healing if we are buying wands.

Morthak has only 13 gp left over though.


Male CN Dwarf

Igneous is a classic front line tank, there to take hits!


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
Igneous Cobalt wrote:
Igneous is a classic front line tank, there to take hits!

I'm curious as to why you put two points in CHA to offset the racial penalty? It seems to me they would have been better spent on INT or DEX. Or to bring CON to 17 or STR to 17 (dropping INT to 10).


Male CN Dwarf
Morthak Bonerattle wrote:
Igneous Cobalt wrote:
Igneous is a classic front line tank, there to take hits!
I'm curious as to why you put two points in CHA to offset the racial penalty? It seems to me they would have been better spent on INT or DEX. Or to bring CON to 17 or STR to 17 (dropping INT to 10).

Don't remember to be honest. Will take a second look!


Male Human - AC 13, HP 17/17(23), PROF: +2, SPD 30',STR+1, DEX+2, CON+2, INT+3, WIS+5,CHA+0; INSP 1/0; Wild Shape 2/2 Druid / 2 (Circle of the Moon); Deception +2, Perception +5, Stealth +4, Survival +5

Red feather is designed to be a survivor. He has great saving throws, is good in combat, but is really designed to support the group where needed. He has good stealth, perception, acrobatics etc. I have a feeling that we will need to do a lot of running away and/or regrouping in this module to survive, and that's what Red Feather is designed to do... Make it to the finish.

As far as alignment and play style. Red Feather is judgmental, but willing to try and understand what makes others do what they do. His biggest thing is "Do what you say you're going to do". He doesn't understand dishonesty.

Red Feather hasn't shopped yet. Are we using the 1,000 gp standard for starting at 2nd level? Let me know what is needed to help out for equipment, as with no armor, and limited weapon use RF won't need all his starting funds.

I'll probably dip into either Oracle, or cleric for a level to enhance RF's spiritual side, but not sure when he'll do so or if he will for sure.

Grand Lodge

Male Tiefling Wizard 2
Spoiler:
HPs 16/18, AC13,T13,FF10, Saves: F+2,Ref+3,W+4, Init+3,Perc+3, Concen+8,Speed 30ft/20ft

Infernal Healing isn't that great to be fair .... only gives back 6HPs in a minute....

Trouble with Harnet if he took a level of cleric or similar, he'd end up with doing negative energy...

... healing not a strong point for the party

Just looked at background skills, added 4 points of skill for background, they are: Profession(Cook), Profession(Librarian), Knowledge(Nobility) & Knowledge(Geography) .... which all fit nicely into Harnet's background.


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

Actually infernal healing restores 10hp... since it lasts for 1 min and heals 1 hp/round (a round is equal to 6 seconds), which makes it better than a CLW spells, specially that it heals the full 10 hp, not the 1d8+1.

If we go this route, just please, do not tell Erigga that this thing is evil!

Grand Lodge

Male Tiefling Wizard 2
Spoiler:
HPs 16/18, AC13,T13,FF10, Saves: F+2,Ref+3,W+4, Init+3,Perc+3, Concen+8,Speed 30ft/20ft
Erigga Ironheart wrote:

Actually infernal healing restores 10hp... since it lasts for 1 min and heals 1 hp/round (a round is equal to 6 seconds), which makes it better than a CLW spells, specially that it heals the full 10 hp, not the 1d8+1.

If we go this route, just please, do not tell Erigga that this thing is evil!

yep sorry had a senior moment their got me 6 seconds and me 10 mixed up ...

true, if you want to put in for a wand of Infernal Healing, then I'm OK with that ... and will have to keep you up a bit ... no reason to tell anyone, it doesn't change your alignment, just gives you a minor glow .... its the 4th level spell Greater Infernal Healing that lights you up as evil ...

... also just swapped stone fist for enlarge person, as I expect one or two of you would benefit from being slightly bigger ....

I've also accounted for 6 scrolls now added to the spellbook....
the scrolls will show on the character at creation time, but will remove once we get going.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

I can use CLW from a wand, though. If needed, I can switch out a formula for CLW, then make potions as well.

I'll make sure I pick up a classic ranged weapon soon after entering, but one quick word of warning: my bombs can be big and splashy. Tactics-wise, it might behoove the melee to hold actions until after the first volley goes off, then I'll contribute in other ways.


Male CN Dwarf
Malazzesh wrote:

I can use CLW from a wand, though. If needed, I can switch out a formula for CLW, then make potions as well.

I'll make sure I pick up a classic ranged weapon soon after entering, but one quick word of warning: my bombs can be big and splashy. Tactics-wise, it might behoove the melee to hold actions until after the first volley goes off, then I'll contribute in other ways.

You soften them up and we'll finish them off!


Male CN Dwarf
Morthak Bonerattle wrote:
Igneous Cobalt wrote:
Igneous is a classic front line tank, there to take hits!
I'm curious as to why you put two points in CHA to offset the racial penalty? It seems to me they would have been better spent on INT or DEX. Or to bring CON to 17 or STR to 17 (dropping INT to 10).

Looking at Recruitment again, it seems I can go to an 8 Cha for the Dwarf. May take that 17 Constitution after all.

Grand Lodge

Male Tiefling Wizard 2
Spoiler:
HPs 16/18, AC13,T13,FF10, Saves: F+2,Ref+3,W+4, Init+3,Perc+3, Concen+8,Speed 30ft/20ft

OK, I can put 250GP for a wand of infernal healing ....

.... can the rest of you put in 500GP? please ....

.... that way splashy splashy boom boom BANG Malazzesh can enjoy the carnage ...

Morthak Bonerattle wrote:

So let me make some guesses about the others in the group:

Harnet Drogovis - transmuter wizard. Has color spray, grease, etc. He seems to be something of a generalist, but it looks like infernal healing is the only healing on the party. Seems like a fairly general wizard. Also has Kn: Arcana, Planes, Dungeoneering.

Yep, pretty much a generalist, but there are more transmutation spells in his book that anything else.

Just so you know, I live in the UK, currently unemployed, but hope that won't last much longer. When I get a new job, there maybe some disruption to my posts, but will look to get on top of any new posting regime quickly. I play in a real life gaming group Tuesday nights so less time for posting then. I have graying hair, but if you are kind you can call it silver ... :-)


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

As I said before, I still have 177 gp, and Red Feather has quite a lot I think.


Well it looks like everyone is getting along so far. I forgot to mention everyone starts with a little extra that I will list.

2 stat increasing potions of your choice(bulls strength, cat's grace, etc)

3 cure light wound potions

2 cure medium wound potions

1 lesser restoration potion

1 scroll of Ghostbane Dirge

I would appreciate it if everyone set up some general stats under their name like Erigga and the others.

Grand Lodge

Male Tiefling Wizard 2
Spoiler:
HPs 16/18, AC13,T13,FF10, Saves: F+2,Ref+3,W+4, Init+3,Perc+3, Concen+8,Speed 30ft/20ft

Spent my money ... hope it all works out now ....

So far money to Wand Of Infernal Healing
- Harnet 250
- Erigga 177

Total so far 427 need another 323 GP

Harnet Drogovis:

HPs 18/18
Telekinetic Fist (max 7/day) Used 0 times today
Darkness (max 1/day) used today: No

1st Level Spells Used today: None

Scrolls available:
1 scroll of Ghostbane Dirge
scroll of adhesive spittle,
scroll of animate rope,
scroll of burning hands,
scroll of cure light wounds,
scroll of expeditious excavation,
scroll of magic weapon,
scroll of monkey fish,
scroll of thunderstomp,
scroll of touch of gracelessness

Potions available:
2 stat increasing potions of your choice(bulls strength, cat's grace, etc)
------ 1 potion cats grace
-------1 potion ??????
3 cure light wound potions
2 cure medium wound potions
1 lesser restoration potion

Mundane Items Used:

Oh and in case you are wondering ... this is not anything for PFS, as I'm just reusing the name.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Just traded out Touch of the Sea for Cure Light Wounds (Water is the enemy!).

So, now I can also make potions for you going forward.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
Igneous Cobalt wrote:
Looking at Recruitment again, it seems I can go to an 8 Cha for the Dwarf. May take that 17 Constitution after all.

Yeah, the ability score restrictions apply to your scores before racial mods.

Sadly, Morthak isn't able to contribute much to the wand fund at the moment. But I kind of figured we would get that kind of thing in-game anyway.


This campaign is pretty loot heavy if you manage to survive.


Halfling U. Rogue (Knife Master) 2 | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft |
resources:
Adaptable Luck remaining: 3/3
Current Conditions: -1 CON DRAIN
Harnet Drogovis wrote:
Oh and in case you are wondering ... this is not anything for PFS, as I'm just reusing the name.

Funny... actually this character was originally envisioned as a PFS character also - though I never played him.


Well everyone the campaign has officially started and the very first post is now up. I hope everyone has fun as we all embark on this journey.

There is still time to complete/change your character sheets as there will be little rolling inside of the town.


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

@Mottied: The extra equipment is to share or it is for each PC? If it is for each one, Erigga will buy a bandolier to accommodate the potions. Also could her scroll of ghostbane dirge be in Harnet's possession from the beginning, since she is not able to cast it, she would not be carrying it at all?

I also need you to decide about a little doubt I have: Will you allow Erigga to use her heavy shield two-handed to attack? RAW, it states a havy shield is a one-handed weapon (not a light one, like the light shield), so it allows a PC to use both hands to attack. Her shield also has the 'throwing' modification (from ultimate equipment) that makes it easy to unclasp it.

The doubt comes from many forums that says it is un-logical to use both hands to hit with a shield. IMO, in Erigga's case, it makes sense, since she carries nothing in her other hand, the shield is always on her main hand and since it is a free action to unclasp it, she could use both hands to attack with it before readying it again... but it is up to you.


Male CN Dwarf

I will look at my funds again and see if I can give anything to the fund, been busy with baby sleeping issues at night this week and my wife's business woes.


The extra equipment is for everybody and sure harnet could be carrying the extra scrolls.

I'll allow two handed shield attacks if one hand is empty.

Grand Lodge

Male Tiefling Wizard 2
Spoiler:
HPs 16/18, AC13,T13,FF10, Saves: F+2,Ref+3,W+4, Init+3,Perc+3, Concen+8,Speed 30ft/20ft

With the money put to the wand of infernal healing, it should hold about 30 charges, not the full 50 charges.


Male Human - AC 13, HP 17/17(23), PROF: +2, SPD 30',STR+1, DEX+2, CON+2, INT+3, WIS+5,CHA+0; INSP 1/0; Wild Shape 2/2 Druid / 2 (Circle of the Moon); Deception +2, Perception +5, Stealth +4, Survival +5

I'm home and can update my sheet now. Montague will donate however much money is needed to finish off buying the wand, as he seems to have plenty left.

Just to clarify, the extra equipment is to be shared, or each individual has this set of equipment? If it's shared we need to figure out who is carrying what.


The extra equipment is for everybody but if you want somebody else to hold it for you that's fine. For example if Harnet is okay with it he can hold the scrolls for the people who can't use them.


Male CN Dwarf
Red Feather wrote:
Montague will donate however much money is needed to finish off buying the wand, as he seems to have plenty left.

Great, Thanks!


Male Human - AC 13, HP 17/17(23), PROF: +2, SPD 30',STR+1, DEX+2, CON+2, INT+3, WIS+5,CHA+0; INSP 1/0; Wild Shape 2/2 Druid / 2 (Circle of the Moon); Deception +2, Perception +5, Stealth +4, Survival +5

Not trying to be a pain, but I don't want this game to fail. We have a giant dungeon here, and if it keeps taking three days to resolve something that really doesn't matter at this point, we'll never get there, and never get things done. DM can you push the action along a bit so we don't get bogged down. Again, I like this type of role playing in tabletop, but it's hard to keep momentum in PbP if you're constantly waiting for responses to things.


Red Feather wrote:
Not trying to be a pain, but I don't want this game to fail. We have a giant dungeon here, and if it keeps taking three days to resolve something that really doesn't matter at this point, we'll never get there, and never get things done. DM can you push the action along a bit so we don't get bogged down. Again, I like this type of role playing in tabletop, but it's hard to keep momentum in PbP if you're constantly waiting for responses to things.

Yea I was about to post something since It was only a few people talking to the locals. That was bad gming from my part I'm sorry about that. I think it's safe to say that everybody is ready for the trek outside.

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