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Sorry for the delay. I blame it on the Paizo outage, though I suppose I must sheepishly admit I also got caught up in Superstar stuff. Mea culpa, and I'll try not to let it happen again. I know momentum is everything in PBPs and I don't want to lose it, especially with this good a group.
Pemsworth: 27
Quinn: 21
Tsin: 20
Hektir: 17
Nadya: 15
Malavarius: 8
Antagonist: 7
Pems sighs and pulls out his sling and stones. "Why does everything insist on fighting?" he asks as he prepares once more for combat.
"It is what happens in Irrisen," Nadya replies as she gathers her own weapons and readies an arrow.
Quinn rushes out, only to be charged in turn by the goat, which was seemingly waiting for someone to emerge from the room. He's able to avoid its horns and slashes at it, the glancing blow doing nothing more than trimming a few locks from its coat. Tsin, following him, seems to have as little luck.
Hektir follows them out of the room, tossing flame toward the buck, but his efforts not to hit his comrades cause the flame to miss, hitting the wall with a bright splash.
Mal moves toward the door and invokes his protective ward once more, hoping to keep his companions safe. Hope that's OK, Mal. Figured you had it available and it made sense for you.
As the man finishes casting, five icy creatures, humanoid from the waist up but with a snake-like, slithering tail below, emerge from the tower floor, three of them making their way toward you. Tsin's able to keep hers away, but Quinn and Hektir both suffer painful, bitterly cold injuries. 2 hp, plus 3 cold damage for Quinn; 5 hp plus 2 cold damage for Hektir
They're Small ice elementals.
That spell finished, the man moves farther away from you and pulls out what looks like a long icicle before casting again, targetting Hektir. DC 13 Will save or take no action next round.
The goat tries to butt Quinn again, but the cleric's armor takes the complete impact without effect.
1d20 + 4 ⇒ (5) + 4 = 9
2d3 ⇒ (3, 2) = 5
1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 1 + 1d3 ⇒ (1) + 1 + (3) = 5
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (14) + 4 = 18
1d4 + 1 + 1d3 ⇒ (4) + 1 + (2) = 7
1d20 + 4 ⇒ (12) + 4 = 16
R: 1/5
V:
| Malavarius King |
The ward'll do since Tsin moved too far away to pop with a protection from evil =\
Round 2
auto-succeed at knowledge check
"Ice elementals! Blasted warlock, the floor's crowded enough as it is!" The wizard then turns to the little goat nearby and intones a spell. A rush of water lances from his outstretched staff, pushing the goat away from Quinn with sudden force.
Hydraulic Push: 1d20 + 10 ⇒ (8) + 10 = 18 vs target's CMD, success = pushed back 5 feet + an additional 5 feet for every 5 over CMD
HP: 20/22
AC: 11 (11 T / 10 FF)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [X], protection from evil* [X] [ ], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]
Protective Ward used: 7/8
Scorching Ray charges used: 23/42
Ongoing Effects:
ward 2/6 rounds
| Tsin Windscar |
Round 2, Init 20
AC = 17, warded by Pems until first strike, Cleave lowers it by 2
HP = 40/40
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Warded by Pems
Tsin sizes up the cold cohorts, and seeks to bring around her blade through the both of them. The gall of the witch, setting pieces on the board in front of her, blocking her, brings Tsin to put more force into her swing.
MW Cold Iron Longsword, Power Attack: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25 for 1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12 damage
Cleave: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13 for 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15 damage
"No words then, witch?! We can still seek parlay here, should you dismiss your minions."
| Hektir the Tracksmage |
Round 3, Init 17
Hektir grumbles as the icy elementals exist.
"Ayep. Just wanted a bit of sleep. Been a long day. I'll be sleeping good on your corpse, goatie."
Hektir reaches out to fire punch the elemental to his south (if not, the one to his east if Tsin took that one down).
1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16 melee TOUCH;
1d6 + 4 ⇒ (2) + 4 = 6 FIRE damage. (2/4)
AC 16, 36/43
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Quinn: 21
Tsin: 20
Hektir: 17
Nadya: 15
Malavarius: 8
Pemsworth: 27
Antagonist: 7
Quinn stabs the goat as Tsin nearly chops one of the ice creatures in half, though her blade catches momentarily before she can make it all the way through.
Hektir's flaming touch is almost as effective, steam rising from the creature, which screams in pain.
They lash back at their attackers, the two remaining elementals rushing across the floor to join them. One of them hits Tsin 3 hp, plus 3 cold hp, though Hektir and Quinn emerge unscathed, easily dodging the goats attempt to gore him as well.
Pems slips out of the room, where Nadya is stuck by the press of people, but his stone flies well wide of the witch, who waves his icicle in your direction.
Suddenly, two massive spears of ice lance up 10 feet out of the ground under Tsin and Quinn! 6 hp to each, plus 5 hp cold plus both are knocked prone; DC 16 Reflex save for half and able to keep your feet
I1 slam: 1d20 + 4 ⇒ (6) + 4 = 10
1d4 + 1 + 1d3 ⇒ (4) + 1 + (1) = 6
I2 slam: 1d20 + 4 ⇒ (12) + 4 = 16
1d4 + 1 + 1d3 ⇒ (4) + 1 + (3) = 8
I3 slam: 1d20 + 4 ⇒ (7) + 4 = 11
1d4 + 1 + 1d3 ⇒ (4) + 1 + (2) = 7
I4 slam: 1d20 + 4 ⇒ (10) + 4 = 14
1d4 + 1 + 1d3 ⇒ (1) + 1 + (3) = 5
I5 slam: 1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 1 + 1d3 ⇒ (2) + 1 + (3) = 6
goat gore: 1d20 + 4 ⇒ (3) + 4 = 7
1d4 + 1 ⇒ (3) + 1 = 4
ice spears: 2d6 + 2d6 ⇒ (3, 3) + (4, 1) = 11
CMB: 1d20 + 10 ⇒ (16) + 10 = 26
I1 (Quinn):
I2 (Tsin): 12
I3 (Hektir): 9
I4 (Hektir):
I5 (Tsin):
R: 0; 2/5; 1 charge
V: 4
You can't really tell, but there are large ice spears in the squares Tsin and Quinn are in on the map.
| Malavarius King |
I was secretly hoping for 15 feet and off the edge of the balcony, but I also wanted to give Pemsworth an avenue to maneuver through if he wanted to get out of the cramped room
Round the Third
Unable to get to anyone else, Malavarius intones a protective ward and touches Quinn's shoulder. Protection from evil
HP: 20/22
AC: 12 (12 T / 11 FF) (includes ward)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [X], protection from evil* [X] [X], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]
Protective Ward used: 7/8
Scorching Ray charges used: 23/42
Ongoing Effects:
ward 3/6 rounds
| Hektir the Tracksmage |
Round 4, Init 17
Hektir's eyes focus on the icy spears near Tsin.
Hmmpf.
"Pems! How about some fire over here? Or Quinn! QUINN! FIRE BOMB!"
Hektir punches one of the elementals surrounding Tsin.
1d20 + 4 + 3 ⇒ (7) + 4 + 3 = 14 TOUCH to hit;
1d6 + 4 ⇒ (6) + 4 = 10 fire damage.
Hektir spits on one of the spears, adding his bilious sputum to the ice.
| Quinn Kestrel |
Round 4, init 16
Reflex save: 1d20 + 5 ⇒ (5) + 5 = 10
From the floor, Quinn kicks at the goat as he gains his feet. provoke AOO "I can't Hektir, the goat is upon me!" Jabbing viciously at the beast, Quinn calls to Tsin, "Clear the icy sprite from the path before me!"
Quinn will shift down and right one square if Tsin clears that sprite
goat stab w/ bless: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d6 + 2 ⇒ (5) + 2 = 7
"Stupid goat, you'll be BBQ tonight!" Quinn wails in frustration.
| Tsin Windscar |
Round 4, Delay Init 20--->14
AC = 17, No longer warded
HP = 23/40, 8 cold damage
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = None
Tsin grunts in frustration as the spear erupts at her feet.
Reflex v DC 16: 1d20 + 2 ⇒ (2) + 2 = 4
She springs to her feet, only after watching what might be done against the elementals hovering around her. provoking AoO as well
Once up, she lashes out as Quinn directs. "It would be..."
MW Cold Iron Longsword: 1d20 + 8 ⇒ (18) + 8 = 26 for 1d8 + 6 ⇒ (2) + 6 = 8 damage
"...my pleasure."
Cleave: 1d20 + 8 ⇒ (10) + 8 = 18 for 1d8 + 6 ⇒ (8) + 6 = 14 damage
| motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Quinn: 21
Hektir: 17
Tsin: 14
Nadya: 15
Malavarius: 8
Pemsworth: 27
Antagonist: 7
Quinn rises to his feat, stabbing at the goat, though the cleric's unsure footing again keeps the creature safe.
Hektir's flaming touch finishes off one of the elementals, which dissolves into an icy puddle on the ground, as Tsin smashes the nearest one to her, though it remains upright.
Pems begins making his way up the wall as Mal casts a protective spell on Quinn. Despite that, the goat gores at him again, the two continuing their standoff.
The elemental, stymied by the magic, turns its attention to Tsin, who's able to avoid their icy clutches. Hektir isn't as lucky, one of them slamming into him. 2 hp plus 3 cold hp
Seeing Pems coming toward him, the floating man casts another spell and suddenly the halfling's vision goes dark! DC 15 Fort save or be blinded.
Goat AoO: 1d20 + 4 ⇒ (4) + 4 = 8
ice elemental AoO: 1d20 + 4 ⇒ (3) + 4 = 7
Goat: 1d20 + 4 ⇒ (8) + 4 = 12
ice elemental 1: 1d20 + 4 ⇒ (10) + 4 = 14
ice elemental 3: 1d20 + 4 ⇒ (17) + 4 = 21
1d4 + 1 + 1d3 ⇒ (1) + 1 + (1) = 3
ice elemental 4: 1d20 + 4 ⇒ (5) + 4 = 9
ice elemental 5: 1d20 + 4 ⇒ (8) + 4 = 12
I1 (Tsin): 8
I3 (Hektir): 9
I4 (Hektir):
I5 (Tsin):
R: 0; 3/5; 1 charge
V: 4
| Quinn Kestrel |
Round 5
Quinn continues stabbing at the goat, fury and desperation creeping into his action. "Kebabs! You'll be kebabs!"
rapier w/ bless: 1d20 + 6 ⇒ (20) + 6 = 26
dmg: 1d6 + 2 ⇒ (2) + 2 = 4
goat skewer crit!: 1d20 + 6 ⇒ (16) + 6 = 22
dmg: 1d6 + 2 ⇒ (2) + 2 = 4
| Malavarius King |
Malavarius peeks his head out and shakes it at the sight of all the blasted elementals, his beard wagging with the motion. His eyes settle on the floating fellow in the far corner, "Are you that Radish-head trouble-maker we've heard so much about? I don't think I care for your manners, young man. Waking an old man up from a lovely nap to try and kill his companions. That's more than just rude, don't you know."
Ready action - scorching ray if he tries to cast another spell
Scorching Ray: 1d20 + 3 ⇒ (13) + 3 = 16for: 4d6 ⇒ (1, 1, 6, 5) = 13
HP: 20/22
AC: 12 (12 T / 11 FF) (includes ward)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [X], protection from evil* [X] [X], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]
Protective Ward used: 7/8
Scorching Ray charges used: 23/42
Ongoing Effects:
ward 4/6 rounds
| Tsin Windscar |
Round 5, Init 14
AC = 15, No longer warded
HP = 23/40, 8 cold damage
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = None
Mott, was that last round Cleave a no-go?
Tsin eyes the witch through the field of elementals, anxious to bring this to a conclusion. She keeps trying to cut a swath through the animate ice.
MW Cold Iron Longsword: 1d20 + 8 ⇒ (14) + 8 = 22 for 1d8 + 6 ⇒ (5) + 6 = 11 damage
Cleave: 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 6 ⇒ (8) + 6 = 14 damage
| Pemsworth Smith, Esq. |
Fort: 1d20 + 4 ⇒ (10) + 4 = 14
Pems' sight suddenly goes black as he crawls. He swears loudly and keeps crawling, readying his spear to stab the witch as soon as he's close!
Attack: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d6 + 1 ⇒ (3) + 1 = 4 damage! Miss Chance, high hits!: 1d100 ⇒ 79
| Hektir the Tracksmage |
Er, no, it is as long as you're not using 3.0 rules. Which no one here was doing. Absolutely not.
Of course not. Now, that might have dropped #3 who was the icy jerk that hit Hektir?
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Tsin's previous swing actually destroyed one of the elementals...
Quinn: 21
Hektir: 17
Tsin: 14
Nadya: 15
Malavarius: 8
Pemsworth: 27
Antagonist: 7
Quinn's blade finally strikes home as he and the goat continue to battle making it step back, right into Tsin's blade, which comes crashing through the elemental. It gives a surprised bleat as it collapses to the ground, not moving.
"Valstoi!" the man yells, his voice angry, as Hektir misses his foe with a flaming blast. The hit back at him, but he's able to fend aside their blows as they try to avoid the flame.
Nadya emerges, an arrow flashing toward the man, blood splashing onto the white ice below from the wound. "Give me back my daughter!" she yells.
The man sneers at her and Mal's words. "My name is Radosek Pavril, you moron. You may tell it to Pharasma when you arrive in her halls. For that shall be your punishment for invading these halls!"
Pems feels the impact of his spear hitting the man, but hears nothing to indicate it hurt him and moments later the solid mass seems to move away from him.
He gestures with his wand again, and two more spikes of ice rise up beneath Quinn and Tsin. 5 hp to each, plus 7 hp cold plus both are knocked prone; DC 16 Reflex save for half and able to keep your feet
Nadya: 1d20 + 5 ⇒ (16) + 5 = 21
1d8 + 1 ⇒ (7) + 1 = 8
2d6 ⇒ (3, 2) = 5
2d6 ⇒ (2, 5) = 7
1d20 + 10 ⇒ (12) + 10 = 22
1d20 + 4 ⇒ (6) + 4 = 10
1d4 + 1 + 1d3 ⇒ (3) + 1 + (1) = 5
1d20 + 4 ⇒ (3) + 4 = 7
1d4 + 1 + 1d3 ⇒ (1) + 1 + (1) = 3
I3 (Hektir): 9
I4 (Hektir):
R: 8; 4/5; 2 charges
| Hektir the Tracksmage |
Round 5, Init 17
Hektir grumbles as his flaming fist fades away. Hektir spits, trying to decide what to do, beset by icy elementals, shieldless, and grumpy from being awoken not by Nadya's warm cuddlings, but by Pems halfling halflingness.
Drawing deep, Hektir cast the 2nd-to-last spell available to him, defensively, praying it succeeds.
1d20 + 4 + 3 ⇒ (13) + 4 + 3 = 20 Concentration vs. DC 19
Hektir wields his flame blade proudly.
"Tsin, Quinn, Pems! Go get that jerk! I'll handle these two!" Hektir says, pointing at the elementals.
HP 31/43
| Tsin Windscar |
Round 6, Init 14
AC = 17
HP = 11/40, 15 cold damage
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = None
Tsin watches the witch wave his wand again, and immediately recognizes the attack from below is imminent. She can at least remain on her feet, in spite of the pain.
Reflex Save v DC 16: 1d20 + 2 ⇒ (16) + 2 = 18
Tsin tosses the longsword onto the corpse of the goat, and draws her bow, hoping to pluck payback at Radosek. "Come, Radosek. Claim your goatmeat, and reminisce of a time when you found no resistance to your iron grip." She steps over the goat's body, hoping to open space for the others.
Composite Longbow: 1d20 + 5 ⇒ (8) + 5 = 13 for 1d8 + 1 ⇒ (6) + 1 = 7 damage
HP: 11/40
| Quinn Kestrel |
Round 6
reflex save: 1d20 + 5 ⇒ (8) + 5 = 13
Quinn again goes tumbling to his feet as the icy shard strikes him. With a burst of healing goodness, Quinn struggles back to his, ready to charge the icy witch.
channel heal: 2d6 ⇒ (3, 6) = 9
selective channel to exclude the enemy
| Malavarius King |
Malavarius scoffs aloud at the rude man's impertinence. "Well if that's how you're going to be about it Radish-heck, then I've only one thing to say to you. Piddlespot."
Scorching Ray: 1d20 + 3 ⇒ (17) + 3 = 20for: 4d6 ⇒ (5, 3, 5, 1) = 14
HP: 20/22
AC: 12 (12 T / 11 FF) (includes ward)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [X], protection from evil* [X] [X], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]
Protective Ward used: 7/8
Scorching Ray charges used: 24/42
Ongoing Effects:
ward 5/6 rounds
| motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Quinn: 21
Hektir: 17
Tsin: 14
Nadya: 15
Malavarius: 8
Pemsworth: 27
Antagonist: 7
Quinn's healing power washes over you as Hektir summons fire to his blade.
Pems jabs at the spot where he previously hit Radosek, not realizing the man had moved away, as Tsin and Nadya fire arrows toward the witch, both shafts seeming to bounce off invisible armor around the man.
"Hahaha," he laughs madly. "You'll have to do better than that. Your little brats' cruel words hurt just as much, and my mistress made sure she suffered for -- ah!"
His cruel taunting is interrupted by the jet of flame from Mal's wand and he snarls, casting a spell that sends a mass of freezing cold snowballs at you. 13 hp cold damage to everyone but Pems; DC 16 Reflex save for half; Mal can get +2 for cover.
The two elementals attack Hektir one last time, their efforts to avoid his flaming blade again badly throwing off their aim, before they melt back into the tower floor amid the storm of snowballs.
Nadya: 1d20 + 5 ⇒ (10) + 5 = 15
4d6 ⇒ (2, 2, 3, 6) = 13
1d2 + 4 ⇒ (2) + 4 = 6
1d2 + 4 ⇒ (1) + 4 = 5
R: 22; ; 2 charges
| Malavarius King |
Reflex save (cover, warded against witchery): 1d20 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13
5 damage soaked by resistance
"Bah. Quit your blabbering you blubbering buffoon!" Malavarius sends another ray of fire lancing through the air toward Radosek to punctuate his command.
Scorching Ray: 1d20 + 3 ⇒ (16) + 3 = 19for: 4d6 ⇒ (5, 5, 4, 3) = 17
HP: 14/22
AC: 12 (12 T / 11 FF) (includes ward)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [X], protection from evil* [X] [X], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]
Protective Ward used: 7/8
Scorching Ray charges used: 25/42
Ongoing Effects:
ward 6/6 rounds
| Quinn Kestrel |
Round 7
Quinn endures the snowballs as best he can...
reflex save: 1d20 + 5 ⇒ (1) + 5 = 6
...but he ducks directly into a well lobed icy orb that smacks him across the bridge of the nose. "Oowwww!"
His mind swimming, Quinn heals himself before everything goes black.
cure wounds: 1d8 + 4 ⇒ (5) + 4 = 9
(daily abilities remaining: door sight 1/6, touch of chaos 3/6, channel 0/6, 2nd 1/3, 1st 0/4)
| Hektir the Tracksmage |
Round 6, Init 17
1d20 + 3 ⇒ (1) + 3 = 4 Reflex
HP: 27/43
Hektir smiles as the elementals melt away.
"I told you I'd get them!" This sword is more hot than I thought!
Hektir spits and advances at Radishojerk (to Radish's right).
"ARE YOU THE SUMMERSTEALER!?" Hektir yells, 5' stepping to the right, drawing an alchemist flask and tossing it at Radishojerk.
1d20 + 4 + 3 - 2 ⇒ (17) + 4 + 3 - 2 = 22 TOUCH to hit; (range penalty)
1d6 ⇒ 4 fire damage.
| Tsin Windscar |
Round 7, Init 14
AC = 17
HP = 15/40, 20 Cold Damage- Sorry, forgot about Tsin's Cold Resistance 2
Weapon Equipped = Composite Longbow
Condition(s) = None
Reflex Save v DC 16: 1d20 + 2 ⇒ (9) + 2 = 11
Tsin steps from her position over the dead goat, moving closer to Radosek Within 30' of him, so one or two squares from him, below. Feeling the cold punish her over and over, she seeks to stop his radiations. The pain in her hands unsteadies her against her shaken will.
Composite Longbow: 1d20 + 5 ⇒ (3) + 5 = 8 for 1d8 + 1 ⇒ (8) + 1 = 9 damage
| motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Quinn: 21
Hektir: 17
Tsin: 14
Nadya: 15
Malavarius: 8
Pemsworth: 27
Antagonist: 7
"No," Nadya screams, as she ducks the worst of the witch's attack. "Thora!" She fires wildly as she cries her daughter's name.
Quinn's healing magic again covers everything as Hektir's vial of alchemist's fire slams into Radosek, who grunts with the impact.
"My mistress has taken your precious summer, fool," he responds, crying out in pain as Tsin's arrow hits him in the chest.
Bleeding badly, he begins soaring back out the aerie entrance, only for a blast from Mal's fiery wand to hit him once more. He collapses, floating gently to the bloody, icy floor of the room, still breathing laboredly.
Nadya save: 1d20 + 5 ⇒ (17) + 5 = 22
Nadya attack: 1d20 + 5 ⇒ (8) + 5 = 13
Nadya: 6
R: 52; 2 charges
| Hektir the Tracksmage |
Hektir casts Stabilize on the falling Radishjerk, hoping to keep him alive for questioning and...suffering.
"I want to talk with him. I want to know where the child is. I want answers! Quinn...see if you can get him talking again!"
Hektir points Tsin the butcher toward the goat.
"Tomorrow will be a great feast if you would butcher that. We shall dine fairly upon it."
| Quinn Kestrel |
Quinn enlists Pems help in tying the hands and gagging Radishjerk. "I'm not sure if we should wake him, we're injured and my healing is nearly gone for the day and he may have his own magic for healing and escape." Glancing quickly at Nadya, Quinn allows her the decision, "Do what you must, good lady, my hand will not stop you. We've come all this way to find your daughter and it would be a shame to not gather information from this man." Rapier in hand and point at the throat of Radishmuck, Quinn waits to see what the Will of the Party may be?
| Tsin Windscar |
That might rule out blackened squab should Zeno ever fall in battle... that'd be a shame. He's probably a little greasy, but likely not all that gamey.
Tsin puts away her bow, picks up the longsword to sheathe it, and pulls out the spriggan's butcher's knife. She tightens her fists, bringing the blood to the extremities, finally rid of the unholy cold attacks.
"Mal, bless you and your wand. Speaking of wands, you should really inspect Radosek's, for all the pain we just experienced. I would be grateful for what you can tell me about its magics."
As Tsin delves into the innards of the goat, her brows ease, as the heat of the blood and organs works its way into her hands. She 'ahhhs' ever so slightly. The knife flicks unwanted bits across the floor, now becoming reddened.
"The meat here is likely quite gamey. Would have been better had it been younger. There is plenty of mutton to be had here. Hektir, it hasn't been castrated, so you'll have an extract for an aphrodisiac if you can find some salmon eggs."
She starts to slip in attention to the boys' preparations of the other imminent slaughter. She barely notices Quinn addressing Nadya. "Answers first. Then, retribution."
| Hektir the Tracksmage |
Ew! I don't think you're supposed to eat familiars.
Dude, just give Hektir 5 minutes alone with Pems' rabbit and we'll have a lovely selection of chevon/mutton and rabbit kabobs for brunch.
Hektir agrees with everything Tsin said, especially about the "answers first, retribution second", fully intending on helping with the retribution. After all, nature can be a spectacularly violent place.
He aids in Quinn's tying up and bringing Radovek to consciousness...then returning him to near death and near life until he answers some questions for Nady and the party.