
Koremar Auvrealylth'Hel |

Koremar could feel that his trusty sword had little effect on the elemental so he changed tactics. He called upon his blades innate powers and and fueld it with the heat of flames as his left hand waved frantically to cast Force Punch.
immediate action to spend 1 Arcane point to make Mai'Tahl flaming
Casting defensively DC 21 - 1d20 + 7 + 5 ⇒ (17) + 7 + 5 = 29
Attack - 1d20 + 12 ⇒ (13) + 12 = 25
Damage - 1d8 + 7 ⇒ (5) + 7 = 12 + 1d6 ⇒ 6 Flaming Damage + 7d4 ⇒ (3, 4, 3, 4, 3, 1, 3) = 21 Force Damage
Elemental Fortitude DC 18 or pushed back 20 feet.

Cyrus Abergail |

Sorry for the delay
Content that noone is in any immediate danger of drowning, Cyrus lashes out on the closest elemental again, hoping to finish the fight quickly before they attempt another dirty trick.
Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14 dmg 2d6 + 13 ⇒ (5, 3) + 13 = 21
Attack 2: 1d20 + 5 ⇒ (17) + 5 = 22 dmg 2d6 + 13 ⇒ (6, 4) + 13 = 23

Kregimie |


motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Abigail (and Sacha): 25
Koremar: 24
Kregimie: 23
Watery antagonists: 10
Cyrus (and Ace): 3
Sacha, unable to reach the elemental, but finally able to make some headway against the strong current, reaches shore instead, finding the safety of solid ground for a moment beneath her paws.
Kregimie, with Abigail's help, finally manages to break free of the vortex and make it to shore himself, wet and wounded but otherwise undaunted.
The whistling steam bursting forth from Koremar's slash almost sounds like a scream as the elf's flaming blade and arcane power rock the elemental, sending it flying backward. 34 hp damage
Apparently undaunted, though, it surges back, a massive wave leaping up to slam into the magus.6 hp damage
The second elemental, its prey apparently escaped, suddenly stops whirling. Instead two pseudopods of water leap out and smash into Abigail, though neither do more than further soak the priestess.
Cyrus misses with his first swing, but manages to find some resistance when he swings a second time, stabbing through what would seem to be the heart of the badly injured elemental. It's mounded wave form collapses back into the rest of the rushing water, the threat seemingly ended.
However, Ace pulling on the rope unbalances him and he loses his footing in the strong current, sending both master and hound toward the falls.
If both Ace and Cyrus make their DC 20 Swim checks, they can get to shore or try to swim upstream.
If Ace fails to make a Swim check to get to shore, he'll go over. That will force Cyrus to make a DC 25 Swim to keep them from both going over and falling.
If Ace makes his Swim check but Cyrus fails, Ace can get to shore but Cyrus will then have to make a Swim check in the following round to avoid going over and possibly pulling Ace with him.
Elemental Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Elemental 1 slam: 1d20 + 13 ⇒ (12) + 13 = 25
1d8 + 5 ⇒ (1) + 5 = 6
Elemental 2 slam: 1d20 + 13 ⇒ (3) + 13 = 16
1d8 + 5 ⇒ (4) + 5 = 9
Elemental 2 second slam: 1d20 + 13 ⇒ (1) + 13 = 14
1d8 + 5 ⇒ (8) + 5 = 13
Cyrus acrobatics (balance): 1d20 ⇒ 12
Elemental 1: Apparently dead
Elemental 2:

Koremar Auvrealylth'Hel |

Koremar rocked slightly from the wave hitting into him but he dismissed it quickly. He decided to protect himself a little better and called to mind a defensive spell but lost it in the heat of battle. He still had the prescence of mind to swing his fire wreathed Mai'tahl.
Casting Defensively DC 17 - 1d20 + 12 ⇒ (2) + 12 = 14
Attack - 1d20 + 12 ⇒ (5) + 12 = 17
Damage - 1d8 + 7 ⇒ (6) + 7 = 13 + 1d6 ⇒ 1 Flaming

Abigail Garrett |
Abigail steps back a bit from the shore, hoping to force the elemental out of the water, and takes her bow out. Sacha follows her closely as she commands it to guard her. She then fires at the biggest elemental.
Longbow: 1d20 + 11 ⇒ (17) + 11 = 28; 1d8 + 5 ⇒ (8) + 5 = 13; +1 hit and damage if Point Blank Shot applies.

Kregimie |

Not sure where everyone is, but if Kreg can get within reach with his longspear, he will stab the water thing.
Soaking wet and a little beaten, Kreg reaches with his longspear and thrusts it toward the wet terror. "Ahh-ha!!"
Longspear: 1d20 + 10 ⇒ (4) + 10 = 14, damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus 1d6 ⇒ 1 acid damage

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Abigail (and Sacha): 25
Koremar: 24
Kregimie: 23
Watery antagonists: 10
Cyrus (and Ace): 3
Abigail's arrow flies into the watery creature, seeming to stick for a moment before it is swept away by the current. 9 hp damage
PB shot applies; also, only one elemental left.
Koremar's swing, perhaps thrown off by the failure of his spell, goes wide, flames hissing through the mist hovering over the rushing river and casting an eerie glow, but doing no damage.
Kregimie stabs at the elemental but seems to hit only an actual wave, not the creature itself.
It again pounds Koremar, hitting the elf twice with massive waves that rock his slender frame. 21 points damage total
Elemental 2 slam: 1d20 + 13 ⇒ (11) + 13 = 24
1d8 + 5 ⇒ (6) + 5 = 11
Elemental 2 second slam: 1d20 + 13 ⇒ (7) + 13 = 20
1d8 + 5 ⇒ (5) + 5 = 10
Elemental 2: 9 hp
Need Ace and Cyrus' Round 5 actions, everyone else's Round 6.

Koremar Auvrealylth'Hel |

HP = 31/58
Koremar was starting to feel the effects of the multiple slams from the wave creature. He focused his ever alert mind at the task at hand and cast a spell that he was particularly fond of as he slashed with Mai'tahl's flaming blade delivering the spell with the attack.
Casting defensively Concentration DC 17 - 1d20 + 12 ⇒ (16) + 12 = 28
Spellstrike attack - 1d20 + 12 ⇒ (20) + 12 = 32
Damage - 1d8 + 7 ⇒ (4) + 7 = 11 + 1d6 ⇒ 2 flaming + 5d6 ⇒ (4, 1, 4, 5, 3) = 17 Shocking grasp
Damn these elementals and their 'no critical'!

Abigail Garrett |
Abigail lets fly a series of two shafts, simply aiming for the centre of the last elemental.
A bit confused now on who's where... Not sure if Sacha can act. If you could get a crude map, that would help.
Longbow rapid shot with PBS:
1d20 + 10 ⇒ (10) + 10 = 20; 1d8 + 6 ⇒ (8) + 6 = 14
1d20 + 10 ⇒ (13) + 10 = 23; 1d8 + 6 ⇒ (7) + 6 = 13

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Round 5
Ace howls in panic as he's unable to fight the current, going over the edge, pulling Cyrus with him.
Abigail (and Sacha): 25
Koremar: 24
Kregimie: 23
Watery antagonists: 10
Cyrus (and Ace): 3
Abigail's arrows fly wide of the watery form, the shafts quickly being pulled downstream in the current.
Koremar again blasts the creature with steel and spell, sending waves of shock through it, causing his own hair to rise wildly as the current runs through the water. 30 points of damage
Kregimie stabs it again, feeling the slightest bit of resistance as his spear scores.
The elemental again tries to slam Koremar, hoping to finish off this interloper in its watery realm, connecting once with the Elven magus. 7 hp damage
Unable to resist the pull of the dog tied to him, Cyrus also goes over the edge, both falling to the pool below. 22 hp damage from the fall
Cyrus swim: 1d20 + 1 ⇒ (16) + 1 = 17
Ace swim: 1d20 + 5 ⇒ (5) + 5 = 10
Cyrus swim: 1d20 + 1 ⇒ (20) + 1 = 21
5d6 ⇒ (6, 6, 5, 3, 2) = 22
1d20 + 13 ⇒ (3) + 13 = 16
1d20 + 13 ⇒ (5) + 13 = 18
1d8 + 6 ⇒ (1) + 6 = 7
Elemental 2: 48 hp

Abigail Garrett |
Thanks for the map. It helps.
Abigail resumes her normal size (can't remember if I had stated it, but no matter) and fires two more shafts at the elemental.
Rapid Shot:
1: 1d20 + 10 ⇒ (17) + 10 = 27; 1d8 + 6 ⇒ (7) + 6 = 13
2: 1d20 + 10 ⇒ (12) + 10 = 22; 1d8 + 6 ⇒ (8) + 6 = 14
She then calls back Sacha at her heel. Sacha moves back near Abigail.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Abigail fires two more arrows into the watery form and it suddenly dissipates, splashing back into the rest of the water as if it had never been.
The area falls still again, except for the crash of the falls over the drop, the eerie mist continuing to shroud everything as it bubbles forth from the pool.
Thanks, Koremar. Hopefully nothing bad has happened to him in real life. For the moment, we'll continue on without them, as they're at the bottom of the falls. Hopefully he'll come back soon, but if not, we'll handwave that they didn't survive the drop; if you'd normally go check on them, let's just assume that happens and that either they're with you if he comes back or there was nothing you could do if not.

Kregimie |

"Indeed I will forge ahead, but our friends have suffered great loss..." the gnome says gravely. "Perhaps this would be a time for healing the wounded?"
I'm doing OK, 52/78 HP, but Koremar could probably use some healing. If the three (or more) of us are all down, perhaps a channel healing? ;)

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Ah, yes, then, Abigail, that's fine.
You all make it across the pool below the waterfalls into the small cave behind the northern cascade. Inside, you find 25 gray rune-covered rocks, each looking like it weighs about 2-3 pounds. You also see a rusty iron lockbox that's open, spilling out with coins, a handaxe, a longsword, a couple potion bottles and a wand.

Koremar Auvrealylth'Hel |

The magus will relay his findings and muse as he concentrates on the items. The staones in particular.
I wonder what these stones do exactly? Maybe we could destroy them and stop this mist. I lack the power to negate their magic but we must do something. Ideas?
Knowledge Arcana on the Stones - 1d20 + 14 ⇒ (6) + 14 = 20
Spellcraft - Stones - 1d20 + 14 ⇒ (20) + 14 = 34
Spellcraft - hand axe - 1d20 + 14 ⇒ (10) + 14 = 24
Spellcraft - potion 1 - 1d20 + 14 ⇒ (4) + 14 = 18
Spellcraft - potion 2 -1d20 + 14 ⇒ (14) + 14 = 28
Spellcraft - wand -1d20 + 14 ⇒ (16) + 14 = 30