
Cyrus Abergail |

"Mist and waterfalls? Dark Faë may not be my speciality, but I'm sure the Queen can conjure some wicked creature that might lurk there. Abigail is right, if they could somehow pierce the veil of the mist with their eyes they could rain arrows and worse upon us without giving us the chance to retaliate. Anyone have a good plan to suggest?"

Abigail Garrett |
"The waterfalls act as a bottleneck. Since this is the source of the mist, we should be prepared for trouble. I say we walk up to the stones and "negotiate" access with the denizens there. Kregimie could scout, as he can be almost invisible when he wishes. Cyrus, I think you should follow our scout and lead our group, with Koremar at your side and me at your back."

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

The trail leads up for about 30 feet to a series of slick, mossy boulders that you have to climb over to continue.
DC 20 climb checks; don't forget your animal companions for those of you who have them. I didn't want to just do the checks myself in case you want to get around this obstacle some other way.

Koremar Auvrealylth'Hel |

The elven magus looks up the cliff face dubiously.
Well my friends, it looks like we will actually have to get our hands dirty now. If anyone has rope I'll be glad to tie it off somewhere when I reach the top.
Koremar will wait for the rope if anyone has any and then he'll start to nimbly climb over the boulders.
Climb - 1d20 + 7 ⇒ (18) + 7 = 25

Koremar Auvrealylth'Hel |

Koremar laughed off Cyrus's cynical good wishes about falling and had put the rope in his Bag of Holding before the climb. After arriving at the top he set about finding a good place to tie it off. If nothing looked promising he was just going to have to brace off and hold it for the next person.
Perception - 1d20 + 10 ⇒ (5) + 10 = 15

Ace, Cyrus companion |

Climb 1d20 + 5 ⇒ (18) + 5 = 23
Ace takes a second to study the face of the cliff and scrabble up, jumping from rock to rock like a oversized mountain-goat. Weee !! Seeing that Sacha is hesitating, Ace gives the cat a playful bump for motivation.
Aid other (if the DC 10 is beaten it gives +2 to Sachas check) 1d20 + 5 ⇒ (1) + 5 = 6

Cyrus Abergail |

"Looks like I'm going next then. See you on the upside."
The armoured knight takes his time climbing the braced rope, trusting that Koremar managed to secure the rope. It strains under his weight, but the silk is strong enough.
The DC to climb a rope with something to brace agianinst is only 5, so Cyrus should make it if he uses the Take 10 rule (10+4-5=9, 9>5)

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

While most of you are able to make it up the hill easily, Sacha apparently grew overconfident with her natural ability. The moss gives way beneath her paws and she slides 20 feet back down the boulders. Bruised and battered, she tries again, again struggling to find her footing and slipping back, though only 10 feet this time. 13 hp damage total Finally, the third time appears to be the charm and she reaches the top, rejoining the rest of you.
Past the boulders, the path smooths again and you reach a large bowl-shaped depression in the middle of the ravine that lies half-filled by dual waterfalls descending from sheer cliffs above. The pool seems quite deep, with no bottom discernible from the shoreline, and remains turbulent as water funnels through the rocks to drop deeper into the gorge. Every few seconds a large swell of mist rises from the pool, obscuring all sight before slowly drifting into the forest.
1d2 ⇒ 2
2d6 ⇒ (5, 3) = 8
1d20 + 11 ⇒ (1) + 11 = 12
1d2 ⇒ 1
1d6 ⇒ 5
1d20 + 11 ⇒ (9) + 11 = 20

Abigail Garrett |
"My thanks Cyrus. Hold still Sacha, it will be all right. Abigail signs softly to Erastil and a flow of soothing energy washes all around her. Channel: 4d6 ⇒ (3, 5, 4, 3) = 15
She too looks at the scene, but also cast a quick spell to help her see through the flow of energy of the place. Detect Magic; Perception: 1d20 + 14 ⇒ (7) + 14 = 21; Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

You probably don't both need to heal Sacha, so if one of you wants to retract that, let me know.
Koremar, other than the mist regularly coming out of the water, you don't see anything out of the ordinary.
Abigail, you sense overwhelming abjuration magic coming from the base of the northernmost waterfall.
1d20 + 5 ⇒ (16) + 5 = 21

Cyrus Abergail |

Got plenty of Lay on Hands so I'm still game. Lets just hope that I wont regret that later : )
"That waterfall? We should go and have a look then. Ready your blades, and lets hope we won't have to use them."
Cyrus draws his sword and does a quick check-up of it and his armour. Satisfied that all is well he waits for a short moment when the rest of the group does their similar preparations and when they start moving again Cyrus takes point, with Koremar on his left flank and Ace on his right.
I assume we use the same formation as previously ?

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Just want to make sure, you're all going into the water? That's the only way to get to the base of the waterfall. Are the animal companions going as well?
There's a strong current (though it looks like it eases up a bit between the falls) and don't forget visibility is fairly compromised by the mist.

Cyrus Abergail |

"Good question Abigail - If it is deeper then four feet I'll probably need help to get out of this suit of armour. Probably safest to remove it anyway ... "
Cyrus starts to remove his armour, preferably with help. He then ties one end of his rope around his belt, then anchors the other end around a nearby three. He then ties Ace to the rope about 5 feet from himself.
"Since we don't know how strong the current is here, this feels safest. Anyone else got a length of rope, or do you want to tie yourself to mine ?"

Kregimie |

Kreg turns to Abigail, "So, if I remember what my grandfather taught me about magic, I think that means there may be a trap or alarm up there. It's possible that I could disarm it. I think I should go alone at first."
"I have a rope also. Tell ya what. I'll go up there and fasten my grappling hook to a rock, then through the rope to all of you." Kreg says matter-of-factly.
When others are ready, he will make his way into the falls. He has his grappling hook in one hand with the other end of the rope dangling down with his friends.
Possible rolls needed:
Acrobatic: 1d20 + 12 ⇒ (7) + 12 = 19
Climb: 1d20 + 18 ⇒ (17) + 18 = 35
Perception (traps): 1d20 + 16 ⇒ (17) + 16 = 33
Swim: 1d20 + 6 ⇒ (16) + 6 = 22

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

At the moment, I'm assuming Kregimie is going in solo, with the rope.
Surprise round
As Kregimie cuts through the pool, barely fighting the strong currents, he suddenly finds himself caught in a watery vortex. The roiling waters buffet the small gnome 7 hp damage and he finds himself caught, suddenly being swept toward the lower falls and a potentially deadly 50-foot drop.
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 9 ⇒ (9) + 9 = 18
1d8 + 5 ⇒ (2) + 5 = 7
Abigial (and Sacha): 1d20 + 5 ⇒ (20) + 5 = 25
Cyrus (and Ace): 1d20 + 2 ⇒ (1) + 2 = 3
Kregimie: 1d20 + 3 ⇒ (20) + 3 = 23
Koremar: 1d20 + 4 ⇒ (20) + 4 = 24
Antagonist: 1d20 + 2 ⇒ (8) + 2 = 10
Please post Round 1 actions.

Abigail Garrett |
Abigail, with a swift hand gesture, tells Sacha to hold. She invokes Old Deadeye to grant her the gift of size. She plunges in the water in a large form and tries to grab Kregimie. "Grab my hand!!!" She doesn't fear for her life, for she carries a ring that will keep her from harm should she fall...
SwA: Enlarge Person (domain)
MvA: get to Kregimie
StA: grab Kregimie (CMB check in case: 1d20 + 11 ⇒ (17) + 11 = 28)

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Abigial (and Sacha): 25
Koremar: 24
Kregimie: 23
Antagonist: 10
Cyrus (and Ace): 3
Abigail grabs Kregimie, who tries to swim for shore, but can't break free of the vortex of water. The vortex tries to surround the priestess, but in her larger form, it can't seem to move her.
However, next to her, a massive wave seems to rise up out of nowhere and slams into the cleric. Still, her armor seems to serve her well and other than a drenching, she suffers little ill effects from the seeming attack.
1d20 + 6 ⇒ (5) + 6 = 11
Sorry again for the delay; am trying to be faster... Need Cyrus' Round 1 actions, then everyone's Round 2 actions.

Cyrus Abergail |

Seeing the fearsome vortex attempting to grab his companions, Cyrus vague recollects reading about a similar occurrence in an old dusty tome once. While he thunders down into the water blade first, he tries to recall what creature that usually causes these kind of turmoil.
"Stand fast!" he cheers at his companions as he closes the distance
Move action to close, then another if needed, else standard action to whack at the vortex.
Know (planes/history) to Identify the adversary 1d20 + 9 ⇒ (12) + 9 = 21
Perception to see if there are anymore of them lurking around 1d20 + 11 ⇒ (7) + 11 = 18
Attack Roll if Cyrus manage to get close to the vortex 1d20 + 10 ⇒ (11) + 10 = 21
Damage in that case 2d6 + 13 ⇒ (5, 3) + 13 = 21
Generic diceroll in-case it is needed before my next round: 1d20 ⇒ 2

Ace, Cyrus companion |

Woof!
Noone steals my friends !!
With a mighty splash Ace jumps into the water and swims towards towards Kregimie and tries to bite the water
Moveaction to close, standard action to chew on the water (or drink it, whatever works :) ). Another moveaction to close if it cant be reached with only one move.
Attackroll 1d20 + 9 ⇒ (7) + 9 = 16
Dmg roll 1d6 + 13 ⇒ (2) + 13 = 15

Koremar Auvrealylth'Hel |

Koremar was delighted to see that Abigail was able to get ahole of Kreg. He didnt like the pull of the water on him and the sight of the wave hitting the cleric had him muttering the incantation to lend him a bull's strength.

Abigail Garrett |
"Stay with me Kregimie! Sacha, attack the moving waves!"
Abigail tries to plant her feet and keep a hold of Kregimie, preventing further movement, while Sacha jumps in the water and attacks!
Enlarge round 2
CMB to keep Kregimie in place: 1d20 + 11 ⇒ (3) + 11 = 14
Sacha charges and pounces at the wave (if it can't pounce, take the first attack.
claw: 1d20 + 10 ⇒ (4) + 10 = 14; 1d6 + 10 ⇒ (3) + 10 = 13 grab if hit ; 1d20 + 15 ⇒ (7) + 15 = 22
claw: 1d20 + 10 ⇒ (20) + 10 = 30; 1d6 + 10 ⇒ (6) + 10 = 16 grab if hit ; 1d20 + 15 ⇒ (1) + 15 = 16
rake: 1d20 + 9 ⇒ (19) + 9 = 28; 1d6 + 10 ⇒ (5) + 10 = 15
rake: 1d20 + 9 ⇒ (6) + 9 = 15; 1d6 + 10 ⇒ (4) + 10 = 14
bite: 1d20 + 9 ⇒ (19) + 9 = 28; 1d8 + 10 ⇒ (8) + 10 = 18
Confirm on second claw: claw: 1d20 + 10 ⇒ (4) + 10 = 14; 1d6 + 10 ⇒ (3) + 10 = 13

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Abigail (and Sacha): 25
Koremar: 24
Kregimie: 23
Watery antagonists: 10
Cyrus (and Ace): 3
Cyrus, you believe you're facing a pair (that you've seen so far, at least) of water elementals.
Your blade cuts through the vortex, and while some of it seems no different than as if it had just passed through a normal wave, you also feel it seem to bite into something, water somehow slightly more solid than the rest of the falls around you.
Ace launches himself into the water, but the current appears to be too strong for him and he begins getting swept downstream, quickly heading toward the falls.
As Koremar casts his spell, Abigail tries to pull Kregimie as he tries to swim for freedom, but can't seem to get any traction against the strong pull of the elemental. I thought the drag rules would work well here, with you operating against the elemental's vortex. While Abigail seems to be too large to be hurt by the water, Kregimie continues to be buffeted by the pounding. 13 hp
Sacha also tries to leap into the water, but like Ace, is quickly pulled downstream toward the falls. The strong current makes it a DC 20 swim check.
The second elemental rears up out of the water, two armlike pods seeming to extend from the mass, one of them slamming Abigail in the face. 10 hp
Ace swim: 1d20 + 5 ⇒ (4) + 5 = 9
Sacha swim: 1d20 + 11 ⇒ (6) + 11 = 17
Vortex slam: 1d8 + 5 ⇒ (8) + 5 = 13
Elemental slam 1: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Elemental slam 2: 1d20 + 12 ⇒ (3) + 12 = 15
Elemental 1: 16 hp
Elemental 2: 3rd round in vortex
Round 3 actions (bottom of 2 for Cyrus and Ace), please. Two more failed swim checks from Ace and Sacha will send them over the 50-foot falls.

Ace, Cyrus companion |

"Aouuu!"
Damnation ....
Ace struggles against the tide, trying to both keep his head over the water and close with the elementals.
Swim vs DC 20 1d20 + 5 ⇒ (8) + 5 = 13
If there is still a chance, move action to close towards the elemental vortex and standard action to whack it (could use the rolls from last try since Ace never got to use them).

Cyrus Abergail |

"Elementals! They are elemem - Ahhw - what the?"
Cyrus is interrupted mid-sentence by the sharp yank of the rope connecting him with Ace, pulling him away from the fight.
"Hang on there Ace!"
Ace and Cyrus is still connected with a rope (and a three) so I guess Cyrus also have to make that swimming test.
Swim 1d20 + 4 ⇒ (4) + 4 = 8
If Cyrus makes it against all odds he will try to haul Ace towards him, and if he fails he will try to haul himself and Ace back towards safer water with the rope.
1d20 ⇒ 3 <- generic roll

Abigail Garrett |
Sacha Swim check: 1d20 + 11 ⇒ (2) + 11 = 13
Sacha can't get abreast of the water and moves fast towards the waterfall...
Abigail coughs as the wall of water hits her square in the face. She's torn between letting go of Kregimie to strike back and saving her new friend. She does as she can to pull to move him away from the fall.
Drag CMB: 1d20 + 11 ⇒ (1) + 11 = 12
Bad mojo...

Koremar Auvrealylth'Hel |

The chaos of the scene welled around him and Koremar knew it was time to act. He drew Mai'tahl as he waded to strengthen Cyrus's flank to the left and struck at the watery column as he'd seen the noble man do.
Move action to get into position and draw a weapon.
Attack - 1d20 + 12 ⇒ (20) + 12 = 32
Damage - 1d8 + 7 ⇒ (2) + 7 = 9
Crit confirmation - 1d20 + 12 ⇒ (19) + 12 = 31
Crit Damage - 1d8 + 7 ⇒ (2) + 7 = 9

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Abigail (and Sacha): 25
Koremar: 24
Kregimie: 23
Watery antagonists: 10
Cyrus (and Ace): 3
As Sacha again pulls unsuccessfully at Kregimie, the gnome continues to be unable to escape the vortex. The water continues to slam against him, and he can feel his bones creaking against the pressure. 6 hp to Kregimie
Sacha, continuing to be unable to advance against the waterfall, moves perilously closer to the edge -- a 50-foot drop and potential death looming below her.
Meanwhile, Koremar leaps into the fight, his blade slashes through one of the elementals, spraying water though also finding a strange solidity. 4 hp damage; elementals can't be critted
As Cyrus barely keeps his footing, he's able to use the rope to keep Ace from floating any closer to the deadly drop, though his faithful companion is unable to make any headway against the current back to shore or the fight. The precarious situation leaves him open to the second elemental's attacks, but neither seems to be able to penetrate his armor, leaving him only blinking against the sting of the water.
Kregimie swim: 1d20 + 6 ⇒ (9) + 6 = 15
Cyrus acrobatics (balance): 1d20 ⇒ 20
Vortex slam: 1d8 + 5 ⇒ (1) + 5 = 6
Elemental slam 1: 1d20 + 12 ⇒ (6) + 12 = 18
Elemental slam 2: 1d20 + 12 ⇒ (5) + 12 = 17
Elemental 1: 20 hp
Elemental 2: 4th round in vortex

Abigail Garrett |
Abigail continues her effort to pull Kregimie free.
Enlarge round 4
Drag CMB: 1d20 + 11 ⇒ (4) + 11 = 15
Sacha tries to swim towards the larger elemental.
Swim: 1d20 + 11 ⇒ (9) + 11 = 20
Finding its bearing, it slashes at the offending water.
Claw: 1d20 + 10 ⇒ (12) + 10 = 22; 1d6 + 10 ⇒ (4) + 10 = 14