Moonscar

Game Master mathpro18


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Hey everyone,

I am going to be offline after another 45 minutes and won't be back until Monday sometime. My girlfriend is moving in tomorrow so I'm going to be busy trying to figure out how to unload a moving truck with a broken leg...

Anyway if you could please have final character alias's ready to go that would be greatly appreciated. Also for ease of use if you wouldn't mind formatting them in the style of the template below again that would be greatly appreciated. Please include links to all the spells you know if your a spell caster, it makes my job easier when I can just click a link to see what a spell does.

I know to get things laid out in the form of the template will take a little work(usually takes me about 2-3 hours) but I really appreciate having things uniform and organized so I know right where to look when I'm picking through profiles in the middle of battles or in other situations.

Once you get your full alias up I will be coming up with a specific plot hook to get your character tied into the game and personally invested.

Template
Hit Points: 203/203
Init: +5
Melee: +22/17/12/7
Range: +20/15/5
Heavy Shield Bash +22/+17/+12/+7 (1d4+5/20/x2)
+3 Ghost Touch, Greyflame Earth Breaker +25/+20/+15/+10 (2d6+10/20/x3)
+5 Greyflame, Unholy, Wounding Scythe +27/+22/+17/+12 (2d4+12/20/x4)
Gauntlet (from Armor) +22/+17/+12/+7 (1d3+5/20/x2)
Unarmed Strike +22/+17/+12/+7 (1d3+5/20/x2)
+2 Longbow, Composite (Str +3) +22/+17/+12/+7 (1d8+5/20/x3)
AC: 35

Skills:

Cleric(undead lord) = 2+INT+FC= 8/level = 2+5+1
Holy Vindicator = 2+INT+FC= 7/level = 2+5+0
ACP = -5 //Armour Check Penalty
Format: Total = ranks + stat + trained(?) +other(noted) -ACP
Acrobatics: -2= 0 + DEX Mod + 0-ACP;
*Appraise: 5 = 0 + INT Mod + 0;
Bluff: 7= 0 + CHA Mod + 0;
*Climb: 10 = 7 + STR Mod + 3 -ACP;
*Diplomacy: 30 = 20 + CHA Mod + 3;
Disable Device: NA = 0 + DEX Mod + 0 - ACP;
Disguise: 7 = 0 + CHA Mod + 0;
Escape Artist: -2 = 0 + DEX Mod + 0 -ACP;
Handle Animal: NA = 0 + CHA Mod + 0;
*Heal: 31 = 20 + WIS Mod + 3;
*Intimidate: 30 = 20 + CHA Mod + 3;
*Know(Arcana): NA = 0 + INT Mod +0;
Know(Dungeon): NA = 0 + INT Mod + 0;
Know(Engineering): NA = 0+ INT Mod +0;
Know(Geography): NA = 0+ INT Mod +0;
*Know(History): NA = 0+ INT Mod +0;
Know(Local): 7 = 0 + INT Mod +0;
Know(Nature): NA = 0+ INT Mod +0;
*Know(Nobles): NA = 0+ INT Mod +0;
*Know(Planes): 12 = 4+ INT Mod +3;
*Know(Religion): 16 = 8+ INT Mod +3;
*Linguistics: NA = 0 + INT Mod + 0;
Perception: 28 = 20 + WIS MOD + 3 ;
*Profession: NA = NA + WIS Mod + 0;
*Ride: -2 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 8 = 0 + WIS Mod + 0;
Sleight of Hand: NA = 0 + DEX Mod + 0 -ACP;
*Spell Craft: 28 = 20+ INT Mod + 3;
Stealth: -2 = 0 + DEX Mod + 0 -ACP;
Survival: 8 = 0 + WIS Mod + 0;
*Swim: 10 = 7 + STR Mod + 3 -ACP;
Use Magical Device: NA = 0 + CHA Mod + 0;

Class features, Feats, Traits and Racial Traits:

Languages: Abyssal, Azlanti, Celestial, Common, Draconic, Necril, Undercommon
SQ

Class features:
Aura (Ex)
Bloodfire (Su)
Bloodrain (Su)
Cleric (Undead Lord) Domain: Undead
Cleric Channel Negative Energy 10d6 (12/day) (DC 27) (Su)
Corpse Companion (Su)
Death's Kiss (5 rounds) (11/day) (Su)
Divine Judgement (Sp)
Divine Retribution (Sp)
Divine Wrath (Sp)
Faith Healing (maximize) (Su)
Profane Stigmata: AC +5 (Swift) (Su)
Profane Stigmata: Attack Rolls +5 (Swift) (Su)
Profane Stigmata: Caster Level Checks +5 (Swift) (Su)
Profane Stigmata: Saving Throws +5 (Swift) (Su)
Profane Stigmata: Weapon Damage +5 (Swift) (Su)
Spontaneous Casting
Unlife Healer, Empowered (Su)

Feats:
Alignment Channel: Good, Brew Potion, Channel Smite, Combat Casting, Command Undead (DC 20), Craft Wand, Craft Wondrous Item, Destructive Dispel, Extra Channel: Cleric Channel Negative Energy 10d6, Greater Channel Smite, Improved Channel, Quicken Spell, Selective Channeling, Silent Spell

Traits:
Reactionary
Sacred Conduit

Racial Traits:
Bonus Feat
Skilled
+2 to all ability scores:

Spells:

DC = 10 + WIS + Level
Caster Level 17
+22 melee touch
+20 ranged touch
Concentration: +25

Spells Known:

Level-0 (4):
Bleed (DC 18)
Detect Magic
Guidance
Light

Level-1 (6):
Bane (x3) (DC 19)
Detect Undead (x3)

Level-2 (6):
Death Knell (DC 20)
Desecrate (x3)
Hold Person (DC 20)
Effortless Armor (DC 20)

Level-3 (6):
Invisibility Purge (x2) (DC 21)
Dispel Magic (x3)
Bestow Curse (DC 21)

Level-4 (6):
Dimensional Anchor
Spell Immunity (DC 22)
Unholy Blight (x3) (DC 22)
Control Summoned Creature (DC 22)

Level-5 (5):
Slay Living(x2) (DC 23)
Raise Dead
Spell Immunity, Communal (x2)

Level-6 (5):
Hero's Feast
Blade Barrier (DC 24)
Harm (x2) (DC 24)
Banishment (DC 24)

Level-7 (4):
Blasphemy (x2) (DC 25)
Resurrection
Dictum

Level-8 (3):
Fire Storm (DC 26)
Unholy Aura (x2) (DC 26)

Level-9 (1):
Overwhelming Presence (DC 27)

Domain Spells:
1: Cause Fear
2: Ghoul Touch (DC 20)
3: Animate Dead
4: Enervation
5: [url=http://www.d20pfsrd.com/magic/all-spells/s/slay-living]Slay Living
6: Create Undead
7: Destruction
8: Create Greater Undead
9: Energy Drain


Used Spells:

Level-1 (6):
Detect Undead

Level-2 (6):
Effortless Armor

Level-3 (6):

Level-4 (6):

Level-5 (5):
Spell Immunity, Communal

Level-6 (5):
Heroes' Feast
Blade Barrier

Level-7 (4):

Level-8 (3):
Fire Storm (DC 26)

Level-9 (1):
Overwhelming Presence

Domain Spells:

6: Create Undead
8: Create Greater Undead

AC, Saves, Attacks:

AC: 35 = 10 + 14(Armour) + 1(Dex) +5 deflection+ 5 shield;
Touch: 16 = 10 + 3(Dex) +3;
Flat: 34 = 10 + 14(Armour) + 5 deflection + 5 shield;

Saves:
Fort: 17 = 12(base) +5(CON);
Ref: 9 = 6(base) + 3(DEX);
Will: 20 = 12(base) + 8(WIS);

Attack:
Melee: 22/17/12/7 = 17(base) + 5(STR);
Range: 20/15/10/5 = 17(base) + 3(DEX);
CMB: 22 = 17(base) + 5(STR);
CMD: 38 =10 + 17(base) + 5(STR) + 3(DEX);

Equipment:

Weapons:
Heavy Shield Bash +22/+17/+12/+7 (1d4+5/20/x2)
+3 Ghost Touch, Greyflame Earth Breaker +25/+20/+15/+10 (2d6+10/20/x3)
+5 Greyflame, Unholy, Wounding Scythe +27/+22/+17/+12 (2d4+12/20/x4)
Gauntlet (from Armor) +22/+17/+12/+7 (1d3+5/20/x2)
Unarmed Strike +22/+17/+12/+7 (1d3+5/20/x2)
+2 Longbow, Composite (Str +3) +22/+17/+12/+7 (1d8+5/20/x3)
--Weight:27.0, 259358gp

Armour:
+3 Animated Mithral Shield, Heavy Steel
+5 Unrighteous Adamantine Full Plate
--Weight:57.5, 94520gp

Misc Adventure Gear:
Backpack, Masterwork (empty)
Bag of Holding IV (empty)
Belt of Physical Might, STR & CON +6
Boots of Speed (10 rounds/day)
Cloak of Displacement, Minor
Goggles of Night
Headband of Mental Superiority, +6: Spellcraft, Diplomacy
Ioun Stone, Orange Prism
Mantle of Spell Resistance
Mask of the Skull
Potion of Cure Serious Wounds (CL 15)
Potion of Cure Serious Wounds (CL 20)
Ring of Protection, +5
Ring of Sustenance
Robe of Bones
Spell Tattoo: False Life, Greater (CL 20): Wrist Equipment Slot
--Weight:72.0, 450,200 gp, 0 sp

Special Substances and items:
--Weight:0, 0 gp

Tools and Skill Kits:
Unholy Symbol, Silver
--Weight:1, 25g

Clothes:
Clerics Vestments
--Weight:0.0 Free

Weight Toal:158.5

Light: 173, Med: 346, Heavy: 520

Cash:

6005 gp

Physical Description:

Lilly Talieb is 5’4 and 125 pounds. She has jet black hair and has red eyes that peer out from underneath the hood of her robes. She has a light blue tatoo on her wrist.

Data and Background:

Name: Lilly Talieb
Race: Human
Job: Cleric(Undead lord)/Holy Vindicator
Age: 20
Likes: Controlling the undead
Dislikes: When the law gets in her way.

Background Info:

Edit: Really really wish paizo let you do nested spoilers...oh well. I copied this sheet from a 20th level necromancer I was running...feel free to laugh and how poorly she was constructed lol.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Hi reading up now and doing reformat asap

Sczarni

F human rogue(knife master) 16

time to hit the learning curve. haven't messed with aliases yet, and its my first PBP campaign, so It's time to hit the ground running!


Female human 16 rogue(knife master)

ok, made my adjustments, and even noticed an error or two (can't wear two amulets at once, derp.) Reformat is done, as far as I can tell. Let me know if any further adjustments will facilitate easier use.

EDIT: okay, double derp. still learning my way around the labyrinth that is the paizo account. Finally noticed the difference between an alias and a character, so now I got both. Fair warning: I learn quickly, but don't always notice little stuff, so I won't be averse to -some- handholding till I get all the nuances down. This mostly applies to the messageboard, profiles, and technical stuff for the site; RPing I can do.


Human Oracle (Heavens) 16

Checking in. Profile is up, but it's mostly just placeholders for now.

HP: 15d8 + 15 ⇒ (7, 1, 3, 2, 1, 2, 1, 6, 4, 8, 5, 5, 4, 6, 4) + 15 = 74


M Tiefling Magus

Dotting for great justice.

Greatly looking forward to this.

HP:15d8 ⇒ (2, 5, 4, 5, 1, 1, 4, 3, 8, 7, 3, 7, 4, 1, 4) = 59


Male Human(Taldan) Fighter(Two-Weapon) 16

Cool, will have alias re-templated soon.


M Tiefling Magus

Lets roll some stats...

4d6 ⇒ (6, 1, 4, 6) = 17=16
4d6 ⇒ (3, 4, 3, 1) = 11=10
4d6 ⇒ (6, 2, 2, 2) = 12=10
4d6 ⇒ (4, 5, 3, 6) = 18=15
4d6 ⇒ (6, 6, 2, 5) = 19=17
4d6 ⇒ (3, 6, 3, 6) = 18=15


M Tiefling Magus

Okay, I've made and converted my character sheet, in my profile.

Decided to change from Fiend Flayer to Bladebound owing to the prohibitively high Arcane Pool costs of the former archetype.

Otherwise, I think i'm ready to go!

Let me know about the mistakes i've doubtless made.

EDIT: Just realized one. There's no spot in the template for ability scores.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Rosa is just about done in new format.


Male Human(Taldan) Fighter(Two-Weapon) 16

Finished the conversion, ready to go!


Human Oracle (Heavens) 16

Whew, I forgot how much work a high level character is. I think the profile is done, but please let me know if I missed anything.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

I meant to ask are you allowing item creation feats GM?


M Tiefling Magus

Any objection to the adding new ability rules?

http://www.d20pfsrd.com/magic-items#TOC-Adding-New-Abilities


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

I think the GM said no all ready to custom items like this but I would like them. Note 100% on that. I now I do not let them, unlike Intelligent items where the cost is fixed and role defined it can get very complicated cross referencing what will and will not stake on items like that.

For slot saving I know this is a god send.

"If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection 2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

GM could we do this ?


M Tiefling Magus

I'd basically just like to stack some ring enchantments, exactly as in the rules there.

Already-existent ring enchantments of course, not creating new ones.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

would love to add

phylactery-of-negative-channeling

to Rosa's head band


Female human 16 rogue(knife master)

well, pretty sure a phylactery is a headband-slot item anyway, isn't it? you're talking mainly visual preference, which is easily explainable.


M Tiefling Magus

I believe Rosa means adding the properties of that phylactery to her Headband of Mental Superiority. So not just to some random headband.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

yep they both use the same slot so can only use one at a time.
But with the adding new ability rule they can be one object as long as the combined add is not +5 or above, I think thats the limit for level 16 but not 100% on that.

Mental Superiority would be +4 (as it adds +2 to 3 stats +1 per add so +3 and adds a Skill bonus +1 = +4 in all)
If I add
phylactery would be +1

so +5 in all and so ok to have, but if i added spell like things I can get over 5 real fast. This is to stop mad stacked powers in the same object and slot. So I can add nothing more its maxed.

cost wise is.

32,000gp for Mental Superiority
then
11,000gp x 1.5 = 16,500gp phylactery
For this item 43000gp and for saves is a (+5 item)

I think thats right.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Had a look at the start thread and Gm said.

Average starting gold for the level(315,000)
All classes are allowed
***Any equipment found in Ulitmate Equipment is allowed***
***No Third party published material***
***Any and all paizo books are open and available for use***
Prestige classes are encouraged but not required

So I would say it looks yes but would need the Gm to say its ok before I spend a few hours resetting stuff :)


M Tiefling Magus

If the GM is concerned about balance i'd suggest increasing cost- make it 2.5x the construction price perhaps.


Rosa.Luminass wrote:
I meant to ask are you allowing item creation feats GM?

Feel free to take item creation feats though there won't be much time to craft with in the campaign.


Rosa.Luminass wrote:

I think the GM said no all ready to custom items like this but I would like them. Note 100% on that. I now I do not let them, unlike Intelligent items where the cost is fixed and role defined it can get very complicated cross referencing what will and will not stake on items like that.

For slot saving I know this is a god send.

"If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection 2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

GM could we do this ?

Yes I will allow you to add abilities to things that occupy the same slot but it will cost 50% more. I will also have to limit things to +5 bonus like in Rosa's example.

Thank you Rosa for your help.


Female human 16 rogue(knife master)

the most crafting I'll be doing is restocking poisions, thunderstones and the like with my alch lab when there's downtime. I tend not to mess with custom items too much; even I have a limit on my number crunching tolerance.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Yep Rosa has Scribe scroll for just the same reason.

Thanks GM that lets me add some simple add items to Rosa's slots.
Boots rings etc,

Also from what the Gm has just posed I would say a ring of Sustenance is a real must.


M Tiefling Magus

Sorry GM, just wanted to get this clear-

Is that 50% more of the CONSTRUCTION price or the PURCHASE price? The rules state construction price but I wanted to be certain.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Yep was going to ask the same thing.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Finally done, but looks good now, skills and spells in place, I hope you like undead hehehe


M Tiefling Magus

Was looking over your profile Rosa and found a few things you should note;

-Resistance bonuses don't stack, thus your Cloak of Resistance will cancel out your permanencied 'Resistance'
-I can't find any 'Braces of natural armor' in Ultimate Equipment, I think you mean Bracers of Armor, which won't stack with your Full Plate.
-You might want to look into applying your Armor Check penalty to your dex-skills; your plate is Mithral but should still be a sizeable penalty.
-Because you fighter-dipped shouldn't you have a Caster Level of 15? Or have I miscounted something?
-How have you got 40ft movement? Shouldn't it be 30ft, not adding-in the movement penalty of full-plate?

Hope suggestions help.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Is that you found wrong wow, I must be getting better at this

-Resistance bonuses don't stack
Forgot that aftr 4 hours of working on this on a very slow pc hehe.

-'Braces of natural armor' Bespoke waiting for GMs approval

-You might want to look into applying your Armor Check penalty to your dex-skills; your plate is Mithral but should still be a sizeable penalty.
Checked that and I found a Bug in may Herolab, email sent.

-Because you fighter-dipped shouldn't you have a Caster Level of 15? Or have I miscounted something?
Have a look at my Traits

-How have you got 40ft movement? Shouldn't it be 30ft, not adding-in the movement penalty of full-plate
Forgot to put back in the boots of Striding etc thanks or the spot, could be wants wrong with hero lab.

On a side note do tell how you got your black blade to be a whip, I thught they could only be one handed swords?


M Tiefling Magus

-Ahh good ol' magical knack, my mistake.

-Boots of Striding would bring you up to 40ft, but applying Full Plate's penatly should bring you down to 30ft or something?

This handy thing-
"A black blade is always a one-handed slashing weapon, a rapier, or a sword cane"

A Scorpion Whip is a one-handed slashing weapon.

Hope you won't mind but I'm putting the Striding and Springing enchant on my boots; too handy to miss.


Human Oracle (Heavens) 16

Ok, cleaned up my sheet and I started on the spell links, but those are slow going. I'll do more tonight.

How did I miss Boots of Striding and Springing? Way more useful than Boots of Escape AND lets me buy a couple more wands.

GM - Would you allow the Aurora Borealis power from the Starsoul Bloodline (via Eldritch Heratige) to count as a Illusion (Pattern) effect for purposes of Awesome Display (from Heavens Oracle Revelation)? It's a powerful combo, but it seems to fit in the vein of other Illusion Pattern effects. Plus, Aurora Borealis is a spell-like ability, so it would be mimicking a spell.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

With speed have a look at her Cleric Domains
Granted power of Travel domain +10' hehe
So 30' -Armor +10boots +10 Domain (also +10 in play Longstrider 16hours)
so she moves at 50' in full plate, can teleport and Jump to other planes.
The 1st time you know shes onto you is probably the moment she appears behind you with an evil blade coming out your chest who's telling you what part of your contract with hell you broke.

You have to remember Rosa and her sword are a 'Hound of Hell', her job is to go get way-would evil types and bring them to Hell's justice, shes all about movement and kicking butt, as I said Rosa is one scary lady.

Dropped the NA braces until GM says they are ok.
Ring +5 and change left over, she has some good spells to bump her AC to silly.

Cool did not know that about the Black sword, shame its not two handed but you need a hand free for spells, you could go b-sword but there is a limit. Add some thing to black mind reading, I think that may be a must.


M Tiefling Magus

Ahhh I missed that line in the domain. My apologies.

But I do have some bad news.

Longstrider and the Boots are enhancement bonuses. They will not stack.

Black mind reading?


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Longstrider+boots:

School transmutation; Level druid 1, ranger 1; Domain travel 1

CASTING
Casting Time 1 standard action
Components V, S, M (a pinch of dirt)

EFFECT
Range personal
Target you
Duration 1 hour/level (D)

DESCRIPTION
This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other modes of movement, such as burrow, climb, fly, or swim.

Boots of Striding and Springing

Aura faint transmutation; CL 3rd

Slot feet; Price 5,500 gp; Weight 1 lb.

Description
These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots Allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.

Construction Requirements
Craft Wondrous Item, longstrider, creator must have 5 ranks in the Acrobatics skill; Cost 2,750 gp


M Tiefling Magus

This spell gives you a +10 foot enhancement bonus

These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus)

Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies.
d20pfsrd source

Another reason for them not stacking is a similar case that occurs which does not stack: Cat's Grace not stacking with a Belt of Dexterity, Bull's Strength not stacking with a Belt of Strength etc.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Yep got that now seen the small print on the object, by drop the boots as a spell comes with the Domain and she will be doing little jumping in full plate. More cash errr ching


M Tiefling Magus

More cash is always a good thing.

Have a look at the Quick Runner's shirt- an extra move action once per day.


Human Oracle (Heavens) 16

Ok, I was just clued into Page of Spell Knowledge from UC. Things may be changing...


M Tiefling Magus

Have a look at the Ring of Spell Knowledge in UE

This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells. A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list. Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).

Or the Mnemonic Vestement also in UE

The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing components or foci, and so on. Using a mnemonic vestment’s properties does not consume the written source.


Male Human(Taldan) Fighter(Two-Weapon) 16

315,000 gp almost seems absurd, +8 worth of weapons, +8 worth of armor, +4 belt of physical perfection, sack full of ridiculous numbers of potions, and I still have 35,000 to go. 16th level problems ;).


Female human 16 rogue(knife master)

tiran, I think the word "problems" in this context is more aptly replaced with the word "challenges," don't you think?

All this min-maxing makes me worried. Starting to wonder if 8d8 sneak attacks are going to count for much in the face of +8 weaponry, lol.


Lyle Rihannsu wrote:

Sorry GM, just wanted to get this clear-

Is that 50% more of the CONSTRUCTION price or the PURCHASE price? The rules state construction price but I wanted to be certain.

50% more to the construction price.


Jaeger Frunte wrote:

Ok, cleaned up my sheet and I started on the spell links, but those are slow going. I'll do more tonight.

How did I miss Boots of Striding and Springing? Way more useful than Boots of Escape AND lets me buy a couple more wands.

GM - Would you allow the Aurora Borealis power from the Starsoul Bloodline (via Eldritch Heratige) to count as a Illusion (Pattern) effect for purposes of Awesome Display (from Heavens Oracle Revelation)? It's a powerful combo, but it seems to fit in the vein of other Illusion Pattern effects. Plus, Aurora Borealis is a spell-like ability, so it would be mimicking a spell.

Yeah that would be fine Jaeger


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

arr the +8 things from my understanding there is a limit to the +N you can have at 16th level I think it should be around +5 max why I have no idea some thing like level/3 I think. I wonder why I know that but not why humm


Male Human(Taldan) Fighter(Two-Weapon) 16

It's not a +8 weapon, it's a +4 agile rapier and a +2 agile dagger. I wouldn't call it min/maxing really, it'd probably make a hardcore optimizer cry.


Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2 HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft; Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Arr I see sorry, yep it your a two handed sword fight then +5 max and +2 would be hard core and fine v the rules I think, I think at 16th level you max some thing some where :) says the player with a Pc that has a Large +5 Admamintine Greatsword that can fly and talk.

An thanks or Shirt, Quick Runner's that's a real find :)


Female human 16 rogue(knife master)

while reviewing my sheet and thinking about future advancement, I realized I had forgotten to craft something important: my antitoxins. no free poison use means dice rolls! can't have the rogue going and poisoning herself now, can we?


Male Human(Taldan) Fighter(Two-Weapon) 16

Totally getting one of those shirts, no good having seven iterative attacks if I never get to use them.

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Ever since I recieved this module last month I've been dieing to run it so I've decided to give it a shot as a play by post.

NOTE: This module has some very adult situations in it and I would highly prefer my party be able to handle them as I don't like watering down stories.

Character Creation:
Level 16 characters
4d6 drop low or 20 Point buy which ever is higher
Roll HP or take average which ever is higher
Average starting gold for the level(315,000)
Core races are prefered but other races may be considered but I will not allow custom races.
NO ALIGNMENT RESTRICTION(yes you heard me right, this is an opprotunity to play evil characters but you MUST work together)
All classes are allowed
Any equipment found in Ulitmate Equipment is allowed
No Third party published material
Any and all paizo books are open and available for use
Prestige classes are encouraged but not required

Character Selection:
I will be selecting 4 party members(unless there are to many close calls then I might push to 6 but don't depend on it). These party members will fill the standard 4 roles(arcane, divine, front line, face). If people take advantage of my no alignment restriction rule I should warn you that I will only pick 1-2 evil characters in the party.

Character Application:
Since this is a higher level campaign and higher level characters take a little more effort to throw together I am going to only require a rough sketch of your character for the selection process. I will need the following information:

Name:
Race:
Age:
Alignment:
Class break down:
Role filled*:
Background:

*If you plan to fill more than one role that is fine, please list all roles you think you could fill.

If anyone wants to put in more information than whats listed above that would be cool but isn't necessary.

Recruitment will be open for at least a week.

Adventure Summary:

Sometimes visible from Golarion as a dark stain located in the moon’s southern hemisphere, the Moonscar is an Abyssal blight on the moon’s face. In their hubris, the arcane astronomers of Azlant accidentally released this blight when they failed at an attempt to terraform the
entire moon with magic. For the last 12,000 years, this tangled and alien jungle of ravenous plants and horrific beasts has been ruled by a powerful succubus, Izmiara the Insatiable Queen. While many demons would be satisfied with rulership of an expansive jungle realm, Izmiara has greater ambitions—a complex plan to usher in an age of domination at the hands of her mistress, Nocticula. The Insatiable Queen and her ageless daughters employ magic to make the long flight through the cold, silent vacuum of space to Golarion. Once there, they abduct
humanoids, carrying them home for use as breeding stock or to transform them into agents of the Abyss.

Those transformed are later returned to their homes to work sinister deeds on behalf of their seductive and manipulative mistresses. Any kidnapped specimens deemed unworthy of becoming breeding stock or who lack the influence to be agents are instead used simply for food, pleasure, or entertainment. The most powerful and ambitious of the Moonscar’s succubi tamed shantaks as mounts to take them quickly to Golarion for their periodic harvests, but most of the Insatiable Queen’s daughters were restricted to mundane flight between the planet and its moon—which takes 2 years—and their efforts to fully implement their insidious plots were ever hampered by the time required to traverse the void. Thus have a dozen millennia passed without the
Abyssal hordes of the moon’s surface overtaking Golarion or enslaving that world for their own purposes. Now all that has changed. Two months ago, a dormant volcanic ridge in the Mindspin Mountains known as the Growling Skald awoke for the first time since before Earthfall. In the
course of the eruption, a number of ancient Azlanti ruins were exposed to the sky, including what was once an isolated astronomical research station. This station had once been populated by the most brilliant minds of the world’s greatest civilization, and now it has become
partially functional once more. Among the strange ruins that were uncovered by the eruption is a portal to the surface of the moon; for millennia it was as dormant as the volcano whose geothermal energy powered it, but with the resurgence of the volcanic vents, the portal has sputtered back to life. In the Moonscar, the succubi noticed their own dormant portal—the Growling Skald’s mate—flash to life. With the
journey time from the Moonscar to Golarion suddenly reduced from years to moments, the Insatiable Queen has begun to move her plot forward at an accelerated pace. She has started kidnapping new subjects with renewed zeal, readying for a day soon when anarchy and chaos can be unleashed across Golarion, heralding the way for Nocticula’s long overdue apotheosis.


Ohhh yes, definitely dotting for interest. I will begin making a concept for this immediately. Not Sure what I want yet but that will come soon.

What can you tell me about the campaign? Is it set in Golarion or is it a homebrew? I like to make my character's background tailored to the world they are set in.

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I am looking to play a support role.

Added info about playing a dragon.


Its set in Galarion. Here I'll throw up a little preview in the intro post since I can still go back and edit it.


Dotting for interest. I've been throwing around a few ideas that could bet pretty fun.

Sczarni

Name: Melima Johnson
Race: Half Elf
Age: 21
Alignment: NG
Class break down: Vanilla summoner w/ biped (slam & clam) Eidolon.
Role filled*: Support. Ediolon will be a tank/melee style. I am willing to take skill money or healer stuff if it is needed.
Background:sorry its super long.

Melima:
Melima grew up in the slums of Katheer. Her adoptive human parents where into everything shady you could imagine. At one point her father ran a gambling ring and her mother did business with the underworld of Katheer. Since her parents where never really around, Melima had an imaginary friend named, Hector. Hector was her confidant and companion to help easy the lack of her parents. He taught her thinks like how to read and write, so she would be able to hopefully get out of the slums and make a life for herself.

Around the age of 17 her parents where killed in a raid by the corwn. While packing up her things and cleaning out the house, she found a note atttached to black leather bound book. The note stated that Melima was the cild of a Katheer noble by the name of Roslynn Delicroix and had been give up as she was not pure. The book attached to the note was filled with magical words. Melima did not know what to think of the note or the book. So she took both to the Delicroix house on the outskirts of town to find out if the note was indeed correct.

After showing the doorman the book and the note, Melima was granted an auidiance with Sir Delicroix. He confirmed that Melima was Roslynn's child and the man Roslynn had been madly in love with was an elf named Dengal. However shortly after giving birth to Melima, Roslynn died. Sir Delicroix never forgave Dengal and has vowed to find and kill him. Sir Delicroix offered Melima a place to stay and anything else she needed as he had seen the error in his ways.

Melima thanked him and only requested the means to go and study the contents of the black leather bound book that had been left to her by her mother, Roslynn. Sir Delicroix oblidged and sent to the best school Katheer had to offer.

Now Hector was still a very active part in Melima's life. He was with her every moment of every day. One night while reading the book her mother had left her, Hector suddenly appeared in the room. Oh he was always there to Melima, but now he what physically there, she could see him and touch him. This excited Melima as she could actually touch Hector.

Hector is a handsome man. He is 6'4 and weighs about 215lbs and is sheer muscle. He is looks like a half-elf and is dressed in black breeches and a dark blue shirt. His natural armor has the apperance of leather armor and is blue trimmed in yellow. In preperation for their journey to find Dengal, Melima gives Hector a crossbow.

After spending three years studying the book Melima left the school and began to travel the world searching for Dengal, her birth father. In the last year her travels have take her to the far north. So far she has had very little luck finding the elf.


Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

The Exchange

Name:Dorian Filleul
Race:Half-Elf
Age:17
Alignment:NG
Class Break Down:Barbarian/3 Oracle/3 Rage Prophet 10
Role Filled:Melee/Healing
Background: I planned to use this elswhere, but it was barely edged out by other characters.

EDIT: There is a severly over powered 3rd party class called the Dragon Rider. What you could do is take away the casting and it'd be a little more balanced.


DM Mathpro wrote:
Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

Fair enough. I figured for a game of this level I had to at least ask.

I might just build a sorcerer/dragon disciple. I have always liked them and played a 15th level one before. Lots of very nice options.

How do you feel about templates? I may be able to get some of the flavor I am looking for that way as well.

Either that or I may play a rogue/noble scion PrC from paths of prestige (very good book btw).

The Exchange

What's nice about these high level adventures is that you are allowed to play the PrC that you want without going through all that low-level harshness. Of course, Rage Prophet doesn't have to worry about that since it starts from Supreme Damage and combines Serous Healing to make Ghost Killer.


Definetly interested, probably as an elven Wizard with the Loremaster PRC. I'll need to come up with a suitably dramatic background though...


Grand Moff Vixen wrote:
DM Mathpro wrote:
Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

Fair enough. I figured for a game of this level I had to at least ask.

I might just build a sorcerer/dragon disciple. I have always liked them and played a 15th level one before. Lots of very nice options.

How do you feel about templates? I may be able to get some of the flavor I am looking for that way as well.

Either that or I may play a rogue/noble scion PrC from paths of prestige (very good book btw).

What do you mean by templates?

And yes paths of prestige is a very very good book...also one of the reasons I wanted to run this module is to see some of the PrC's from that book in action.


Name: Akif Wadi
Race: Human
Age: 21
Alignment: CG
Class break down: Barbarian Titan Mauler/6 Living Monolith/5 Fighter Weapon Master/5
Role filled: Melee

Background:
Akif Wadi has been raised in a house full of nobility and pride. He however, was neither of these things. He was an angry child and rather than learn to use weapons with the finesse of a grand swords man, Akif preferred to grab the biggest sword he could and swing it at his enemy. This was unacceptable to his father who, upon realization that his son was a failure in this respect banished him from his home.
For along time Akif spent his days traveling here and there looking for a way to channel his anger as this seemed to constantly be a problem in all parts of his life. He traveled to many distant lands, through trecherous sands and high mountains. Along the way, he found peace for a short time with a group of Sphinx worshiping nomads. But that was short lived and Akif continued on with his journey.
Eventually he found the focus he needed. Rather than learn to be a master of a large variety of weapons, he would become a master of a single weapon. In this way, Akif was able to focus on his inner self and reach a new plane of fighting one such as had not been seen by his estranged family.


DM Mathpro wrote:
I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

There is no better prestige class!!

...

Okay, so I'm biased.

Actually, since I'm already playing two DDs, I would love to try out a top level Pathfinder Chronicler. He would be a face/ skill monkey with a little bit of front line thrown in. I swear I have a build around here somewhere. I'll post it later.


...We get to go to the MOON? Sweet holy freaking raptor jesus, this campaign looks extraordinarily fun. Applying with great interest.

Name: Lyle Rihannsu
Race: Tiefling (or elf, but Tiefling would be better. No heritage needed)
Age: 32
Alignment: CG
Class break down: Magus (Fiend Flayer)16
Role filled*: Arcane/Gish
Background: See profile.


DM Mathpro wrote:
Grand Moff Vixen wrote:
DM Mathpro wrote:
Grand Moff Vixen wrote:

Just to throw it out, what do you think about a Silver dragon (CR 16) for a PC?

I don't want to play a character who is hogging the limelight or anything, I have always been fascinated with dragons and the silver captures this perfectly.

I'd have to say no to playing a full blooded dragon. Might I suggest the Dragon Disciple prestige class. I know it doesn't come close to being an actual dragon but...its the closest thing I can think of. I swear I saw a better prestige class somewhere but I can't think of it off the top of my head.

Fair enough. I figured for a game of this level I had to at least ask.

I might just build a sorcerer/dragon disciple. I have always liked them and played a 15th level one before. Lots of very nice options.

How do you feel about templates? I may be able to get some of the flavor I am looking for that way as well.

Either that or I may play a rogue/noble scion PrC from paths of prestige (very good book btw).

What do you mean by templates?

And yes paths of prestige is a very very good book...also one of the reasons I wanted to run this module is to see some of the PrC's from that book in action.

I should say, would you allow any of the simple templates listed here? If so, may I recommend a trade off of a level per CR of the template taken? I am thinking that the starting wealth should be affected as well.

I think that I am going for a wealthy merchant in the way of rogue and then noble scion.

I will see how I want this to work and then begin putting it all together. Updates coming soon.

Sczarni

Vonzara wrote:

Name: Melima Johnson

Race: Half Elf
Age: 21
Alignment: NG
Class break down: Vanilla summoner w/ biped (slam & clam) Eidolon.
Role filled*: Support. Ediolon will be a tank/melee style. I am willing to take skill money or healer stuff if it is needed.
Background:sorry its super long.** spoiler omitted **...

Tweeking some stuff around.

Name: Melima Galadel
Race: Elf
Age: 114
Alignment: NG
Class break down: Vanilla summoner w/ biped (slam & clam) Eidolon, PrC into arcane archer
Role filled*: Support. Ediolon will be a tank/melee style. I am willing to take skill money or healer stuff if it is needed.
Background:
Melima:
Melima grew up in the slums of Katheer. Her adoptive human parents where into everything shady you could imagine. At one point her father ran a gambling ring and her mother did business with the underworld of Katheer. Since her parents where never really around, Melima had an imaginary friend named, Hector. Hector was her confidant and companion to help easy the lack of her parents. He taught her thinks like how to read and write, so she would be able to hopefully get out of the slums and make a life for herself.

Her parents where killed in a raid by the corwn. While packing up her things and cleaning out the house, she found a note atttached to black leather bound book. The note stated that Melima was the child of a Katheer noble by the name of Roslynn Delicroix and had been give up as she was not pure. The book attached to the note was filled with magical words. Melima did not know what to think of the note or the book. So she took both to the Delicroix house on the outskirts of town to find out if the note was indeed correct.

After showing the doorman the book and the note, Melima was granted an auidiance with Sir Delicroix. He confirmed that Melima was Roslynn's child and the man Roslynn had been madly in love with was an elf named Dengal. However shortly after giving birth to Melima, Roslynn died. Sir Delicroix never forgave Dengal and has vowed to find and kill him. Sir Delicroix offered Melima a place to stay and anything else she needed as he had seen the error in his ways.

Melima thanked him and only requested the means to go and study the contents of the black leather bound book that had been left to her by her mother, Roslynn. Sir Delicroix oblidged and sent to the best school Katheer had to offer.

Now Hector was still a very active part in Melima's life. He was with her every moment of every day. One night while reading the book her mother had left her, Hector suddenly appeared in the room. Oh he was always there to Melima, but now he what physically there, she could see him and touch him. This excited Melima as she could actually touch Hector.

Hector is a handsome man. He is 6'4 and weighs about 215lbs and is sheer muscle. He is looks like a half-elf and is dressed in black breeches and a dark blue shirt. His natural armor has the apperance of leather armor and is blue trimmed in yellow. In preperation for their journey to find Dengal, Melima gives Hector a crossbow.

After spending three years studying the book Melima left the school and began to travel the world searching for Dengal, her birth father. In the last year her travels have take her all over. So far she has had very little luck finding the elf.


Will throw out a shot later.


Lotus was built for a game that never tuck off , but shes all done and dusted to 15, upping her to 16 now and change to fit game outline once its given in full etc. But I think she is 95% there all ready GM. I think she will be fine working with Evil PCs as she all about healing and leading others by example not telling others what to do, she respects their life choices even if she dos not agree with some.

Name: Lotus Larina
Race: Female
Age: Aasimar
Alignment: NG
Class break down: cleric (16) (Sarenrae)
Role filled*: Divine Healer + Front line Tank/Support Buffer/diplomat
Background: ->

Image here.

Back Ground:

Lotus was the daughter of a well known and respect healer, growing up in a large family house come hospital. Her Farther often communed with the agents of the Heavens to aid in his practice. It was one such Agent that showed Lotus how to stop dying with a touch. From that day on, even as young as she was, she studded the healing arts. Then came the time of war, and the loss of her family and home. She never found out just who did the deed, but the result was a burned out township and her family slain. She barred her dead and with no place to go enlisted as a battle Cleric, healing the sick and helping the dying cross over, Lotus has been in the thick of it in a number of horrific battles. The sock was grate and hart sank, then in her hour off need the Dawnflower came to her in a dream and showed her that light was needed to drive out the dark, and Lotus would be one such light. She spent the next 20 years doing her best to be the light. She got older and more experienced and as the wars came to an end she had some 30 healer under her command. The scars of war however run deep, so to give she self time to heal, she headed out into the world to find the needy, the forgotten and the lost, to aid the powerless and give them hope as best she could, in helping them she hoped to help herself once more be at peace.

Short Story Here

In Battle we save:

He was dying he knew that, he could feel is life bleeding out from the wound in his back. The undead horde can come so fast, he looked over at his captain, half of his head was missing and the mess that was left was no longer recognizable. A tears started to from in his eyes, he turned his head away from his leader and his last thoughts turned t0 his 3 year old daughter, he tried to hold her image in his mind, I shall end seeing her, he though. Then the ground shuddered as another Arbalester round slammed down cold hard earth, he could hear that there was still some fighting around the camp. He forgot what was around home, his daughter he could remember the smell of her hiar and his wife Anna, he would be in the bone yard soon and he was so sad, so very sad. He got ready to take is last breath and he wished so much to see his child and wife again, as held his last breath and looked up into the snow clouds, some thing move across the them, All around fighting but some thing was comming for him flying down from above a start, a star just for him such was its light. An angle in gleaming armor and starlight winds, her wings , wings that covered him and blacked out the pain, as he looked into her eyes she said "Every things going to be all right" the angel placed her hands on him and for a moment he was light with her, Then he tuck another breath. "you where so close but now you are saved, rest here, others fight this day and you have done your duty, fear not you will see yours again" The angel stood up then and looked around, the undead now came for her, she looked down at him "you should cover your eyes sweet Solder" as he did so it was if the sun had come out that cold and most memorable day.

They say the Battle healers of the Dawnflower come not to the highborn but to the lowest 1st, to the poorest and weakest. He knows that's true every time he holds his child. Kings died that day but not he, blesseded be the dawnflower.

Description:

Here:

Sex - Female
Race - Aasimar
Classes - cleric (Sarenrae)
Alignment - NG.
Age - 46
Hight 6'6"
Wight - 110lb
Hair - Metallic Silver
Skin - Pale white
Eys - Silver

A 16th level Aasimar cleric and healer of Sarenrae
In Form
Lotus is glowing from the inside with good health, a tall and slime, her skin outsider, she is more there plane than native, She is pale with maticali silver hair and Silver eyes. But also no mater from which direction you look at her, she always seems to have a faint glowing hallow around her head. She moves with grace with a deep soft toned voice.

In action
Lotus is hard mannered and has curt manners, She eats little and sleep only a few hours at night. She may often be seen looking for hours at the moon and stars lost in thought. She will not unduly harm others but if she has to she can be shocking brutal. She dos not shy away from battle but will always seek to help the fallen if she can, even if it means to help them to a swift and painless death. She can be warm and soft when needed but is no innocence in this woman, she knows what the world can be like.


Name: Hosheck "The Redeemed" Darkheart
Race: Human
Age: 33
Alignment: LG
Class Break Down: 4 Paladin/2 Sorcerer/10 Dragon Disciple
Role: DPR/Front Liner/Support
Background: See Profile


Knocked together something resembling what my character sheet would look like, thought you might find it of interest. Accessible by the below link and my profile.

https://docs.google.com/open?id=0B4c-nSwo2jOvd3oyMTI0YjdaSXM


Got a not so subtle hint that my GM is planning to insert this into our next AP or at the end of it. In order to prevent spoilers, I am going to back out now. Have a fine time.


but other than that she is done, her core role is Healer and one mean undead killer. Just working out items to the new cost of 315,000gp GM may take a day or two


Dotting for interest, and rolling off the 4d6

Results:

4d6 ⇒ (2, 4, 4, 6) = 16 14
4d6 ⇒ (5, 1, 5, 2) = 13 12
4d6 ⇒ (5, 6, 5, 6) = 22 17
4d6 ⇒ (6, 6, 4, 2) = 18 16
4d6 ⇒ (2, 3, 6, 6) = 17 15
4d6 ⇒ (6, 2, 2, 6) = 16 14

Not a bad PB, I'll see what I can roll up.

Rolling a Wizard, HP rolls below.

HP Rolls:

15d6 ⇒ (2, 6, 6, 4, 6, 6, 1, 1, 1, 5, 2, 1, 3, 4, 2) = 50


So, I have been looking at potential items as was wondering a few things. With regards to homebrew magic items, are those accessable? I know that for obvious reasons some would not (true strike +20 to hit on every attack for example) but what about others like Ape Walk, Displacement, and Lead Blades? I've been reading up on magic item creation so I know how much they would cost (including the increases in price for duration). Just wanted to make sure if they are ok to use and if so what extra restrictions you might be putting on said items.


4d6 ⇒ (1, 4, 5, 4) = 14 = 13
4d6 ⇒ (3, 2, 4, 6) = 15 = 13
4d6 ⇒ (5, 6, 5, 3) = 19 = 16
4d6 ⇒ (2, 5, 4, 6) = 17 = 15
4d6 ⇒ (1, 5, 6, 6) = 18 = 17
4d6 ⇒ (2, 6, 2, 3) = 13 = 11

37 point buy. I'll take it.

So, I am going to repurpose a 7th level character I made for a different game. Kalim Al-Rajhi.

He has what I am looking for and would be a perfect test of the noble scion class from the paths of prestige.

I have not altered him yet so give me some time. If you want to look over the background that is fine although I will be changing some elements of it. Mostly at the end.

Name: Kalim Al-Rajhi
Race: Human (Keleshite)
Age: 30
Alignment: CG
Class break down: Rogue 6/Noble Scion 10
Role filled*: Party face/bureaucrat/diplomat/skill monkey.
Background: See alias

What do you think Mathpro?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Dotting for interest...

Liberty's Edge

Hmmm, 16th level, high-powered ability score arrays and hit points, no alignment restrictions...I could get into all sorts of trouble here...hehehehe.

ok, so ability rolls...

4 6 6 4=16
4 6 4 3=14
6 6 1 5=17
3 3 6 5=14
1 5 1 6=12
3 4 2 6=13

I'm sure I can put up something good with that, but need sleep. I shall return!

RPG Superstar Season 9 Top 32

Dotting for interest. Ability rolls:

Spoiler:

4d6 ⇒ (3, 2, 3, 6) = 14
4d6 ⇒ (2, 1, 6, 1) = 10
4d6 ⇒ (5, 3, 5, 4) = 17
4d6 ⇒ (1, 5, 5, 6) = 17
4d6 ⇒ (3, 6, 2, 6) = 17
4d6 ⇒ (1, 5, 2, 6) = 14

12,9,14,16,15,13

26 point buy - looks okay. I wonder if the Riftwarden is a good fit for the campaign premise?


spoiler=Rolls
4d6 ⇒ (6, 3, 3, 5) = 17 = 14
4d6 ⇒ (2, 1, 6, 3) = 12 = 11
4d6 ⇒ (4, 3, 6, 5) = 18 = 15
4d6 ⇒ (4, 6, 4, 3) = 17 = 14
4d6 ⇒ (5, 4, 3, 2) = 14 = 12
4d6 ⇒ (6, 2, 6, 1) = 15 = 16

30 Point O Ill take that

15d8 + 8 + 1 ⇒ (7, 4, 4, 4, 5, 8, 5, 7, 4, 8, 1, 4, 3, 4, 5) + 8 + 1 = 82 HP

Sczarni

I went with the 20 point buy as I was rolling like usual, crappy. Being level 16 also helped out as you get the 4 stat bonus increases for every 4 levels. I ended up stacking Dex and Cha. Not sure if I'm going to keep the arcane archer PrC as it greatly limits my eidolon's abilities. So I'm going to say Summoner/16 and will be taking full advantage of being range and buffing while my eidolon is going to play the roll of tank/melee.


Go full halfelf and Summoner/16 and you will get 4 more EP to spend on your eidolon :)


Name: Maxis Marcium
Race: Human
Age: 30
Alignment: N
Class break down: Cavalier/Bard
Role filled*: Frontliner/Buff/Debuffer
Background:

Look Here:

Maxis is an Order of the Cockatrice cavalier dedicated to the goddess Calistra. Members of Maxis' order,inspired by the stories of Cayden Cailean's amorous attempts, engage in feats of daring in an effort to draw their ladies divine "favor." Be it charging against any foe astride there mounts or professing the gifts of the lady Calistra, Maxis is always in the lead in style and grace. Only the most grandiose of his order can say they recieved any blessing from their matron, while the meekest have met her ire in the form of wasp and diseases of the flesh better left unsaid.

Having spent long and glorious life in his lady's service, Maxis heard the whispers of a gate opening to a distant world where the temptation of a lesser "god" may weaken the holdings his goddess holds on Golarion. Upon being bid to investigate this disturbing series of events, Maxis made with all haste toward this blasphemous portal guided by visions of Calistra and her most pleasing form. Oh the songs that will sung when this quest is complete. What favor might he be granted then?

Without hesitation he surged on. Only the desire to be the most grand of combatants filling his soul.

I can give you a deeper background, but will wait in order to avoid swamping you with wall of text you will no doubt recieve in many the coming submissions. I will also be using a twenty point buy. I am going to look into what my level spread will be between cavalier and bard, but I might also look into the Battle Herald PrC.


This seems to beg for a Heavens Oracle.

4d6 ⇒ (6, 1, 1, 5) = 13 12
4d6 ⇒ (1, 3, 2, 1) = 7 6
4d6 ⇒ (5, 1, 2, 5) = 13 12
4d6 ⇒ (4, 1, 6, 5) = 16 15
4d6 ⇒ (1, 6, 4, 5) = 16 15
4d6 ⇒ (1, 6, 6, 1) = 14 13

Eh, not so good. I guess I'll looks at 20 point buy.


4d6 ⇒ (3, 4, 5, 2) = 14 = 12
4d6 ⇒ (1, 1, 4, 5) = 11 = 10
4d6 ⇒ (4, 4, 6, 1) = 15 = 14
4d6 ⇒ (3, 5, 1, 3) = 12 = 11
4d6 ⇒ (6, 2, 4, 4) = 16 = 14
4d6 ⇒ (5, 1, 4, 6) = 16 = 15

= 20 PB... would probably take 20 PB anyway...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Seems like there aren't a lot of melee characters in the mix, so I'd like to propose a magus character.

Name: Akime Hinamura
Race: human (tian)
age: 28
alignment: NG
class: magus15/sorc1
role filled: melee/frontline
background: Akime fell/was pushed through a magical torii (gate) in his homeland of Minkai and ended up in the Inner Sea region. Since then, he's been practicing his craft and increasing his power, while looking for a way to get home again.

I have a much more detailed background for him - but that is the gist of it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I already have Akime statted up to 14th level, just have to raise him 2 levels and he will be ready ... I should have an alias set up for him shortly


Sounds like a cool game, and I am going to present two options, since I could go with either and be happy as a part of the game.

Name: Manx is just a filler for now.

Race: Wayang but could make do with a core class as well
Age: 21
Alignment: TN
Class break down: straight up wizard.
Role filled*: Arcane, the magic against magic, others can play steel vs steel.
Background: For someone with an affinity to the shadow planes, the night sky, and the moon have always had a certain pull. With the recent reactivation of the portal, an opportunity to study the moon and the abyss is too much of an opportunity to not get an invite on the expedition.

Generally pragmatic, he has found that doing good deeds in the community forestalls allegations of the means that he often finds expedient in his studies. And it never hurts to have the locals consider you friendly. The pitchforks at midnight is just so cliche'. Save the farmer's daughter and nobody is too concerned about the odd missing traveler.

The second option follows the same general idea but is a rogue/shadow dancer filling the position of skill monkey/face.


You say no third party products, do you consider this third party?

It is an update of the Prestige class from 'Children of the Void' to bring it up to date for Pathfinder, the original was for 3.5.

If that would work for you I would like to consider

Toth Goodson
Human Cleric (Korada)4/Monk (Martial Artist Archetype)9/Chevalier 3
Alignment: NG
Team Role: Melee Beat Stick/lil' bit everything other than Arcane

Toth, being a Shoanti having grown up in Magnimar, is significantly less...
Serene
than your average follower of Korada.
When questioned just how a member of such a decidedly martial people came to answer the call of such a beatific Empyreal, Toth's answer is generally as follows.

When fighting, just fight.
When talking, just talk.
When fighting & talking, listen.


Grand Moff Vixen wrote:


I should say, would you allow any of the simple templates listed here? If so, may I recommend a trade off of a level per CR of the template taken? I am thinking that the starting wealth should be affected as well.

I think that I am going for a wealthy merchant in the way of rogue and then noble scion.

I will see how I want this to work and then begin putting it all together. Updates coming soon.

I think I'm going to have to say no to adding templates to the base races.


Akif Wadi wrote:
So, I have been looking at potential items as was wondering a few things. With regards to homebrew magic items, are those accessable? I know that for obvious reasons some would not (true strike +20 to hit on every attack for example) but what about others like Ape Walk, Displacement, and Lead Blades? I've been reading up on magic item creation so I know how much they would cost (including the increases in price for duration). Just wanted to make sure if they are ok to use and if so what extra restrictions you might be putting on said items.

I wouldn't mind a custom item with displacement but other than that I'd prefer not to get to much into custom magic items.


flykiller wrote:

Dotting for interest. Ability rolls:

** spoiler omitted **
12,9,14,16,15,13

26 point buy - looks okay. I wonder if the Riftwarden is a good fit for the campaign premise?

Riftwarden would be a good fit yes.


Grand Moff Vixen wrote:

4d6 = 13

4d6 = 13
4d6 = 16
4d6 = 15
4d6 = 17
4d6 = 11

37 point buy. I'll take it.

So, I am going to repurpose a 7th level character I made for a different game. Kalim Al-Rajhi.

He has what I am looking for and would be a perfect test of the noble scion class from the paths of prestige.

I have not altered him yet so give me some time. If you want to look over the background that is fine although I will be changing some elements of it. Mostly at the end.

Name: Kalim Al-Rajhi
Race: Human (Keleshite)
Age: 30
Alignment: CG
Class break down: Rogue 6/Noble Scion 10
Role filled*: Party face/bureaucrat/diplomat/skill monkey.
Background: See alias

What do you think Mathpro?

Sounds good!


What no one willing to take me up on the offer to play an evil character? Come on you know you want to be tempted by the great Izmiara the Insatiable Queen


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hmmm... an evil character? Nah, sorry, not my vibe... just not comfortable playing evils... except when I'm DM'ing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just a quick question, Mathpro - do you use hero points?

What about traits?

Oh and I guess I need to roll stats:

4d6 ⇒ (6, 6, 5, 3) = 20
4d6 ⇒ (6, 4, 1, 6) = 17
4d6 ⇒ (3, 3, 4, 5) = 15
4d6 ⇒ (6, 2, 6, 3) = 17
4d6 ⇒ (1, 1, 3, 5) = 10
4d6 ⇒ (2, 3, 4, 2) = 11


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

so that's 17 16 12 15 9 9 I can work with those.. gah, 2 9's though... I hate having dump stats, and now I have 2 of them... ah well.


DM Mathpro wrote:
What no one willing to take me up on the offer to play an evil character? Come on you know you want to be tempted by the great Izmiara the Insatiable Queen

Does this count? [/sarcasm]

Liberty's Edge

name: Telcia Dremen
race: Human
age: 30
alignment: neutral
class breakdown: 16-rogue(knife master)
role: ehh, hard to say. assassin? translator? alchemist? scout? Let's just call her the wildcard.

background:

Spoiler:
Being forced to grow up alone in a slum doesn't make life easy on a young girl. Things can go from bad to worse when one's petty thievery gets the eye of a thieves guild. faced with death or success, Telcia pushed her mind and body to their limits all her youth, always impressing her new masters. Unfortunately, praise and reward were never the order of the day; only greater demands. Alchemy, thievery, close-quarters combat, linguistics, anatomy, survival training, and even the use of magical oddities--she was pushed and pulled in every direction. Some expected greatness from her to elevate the guild, while others, jealous of her talents, expected her to break under the pressure sooner or later.

One day, she did just that.

For reasons unexplained, and events unrecorded, Telcia turned on her oppressors, slaughtering the guild seemingly overnight. The few who were not present were hunted shortly thereafter. With no survivors of the incident, and no witnesses, no one is sure what pushed the woman to free herself with such force, and Telcia herself speaks not of it, burying that chapter of her life. Now, with a finely honed set of skills, and no one to hold her back, she searches...For what? A home? a family? wealth? a purpose? Telcia alone knows the answer to that...

Maybe she'll turn to evil, maaaaaaaaybe not...STAY TUNED. Haven't spent that much time rolling a single character in some time. she ended up seemingly spread all over the place, but she is definitely capable of doing some major damage and providing lots of advance warning for the party. full sheet on my profile.


Darion El'Ramar:

Human Sorcerer (Wildblooded) 16
NE Medium Humanoid (human)
Init +11; Senses Perception +7
--------------------
Defense
--------------------
AC 21, touch 18, flat-footed 16 (+5 Dex, +3 natural, +3 deflection)
hp 131 (16d6+64)
Fort +13, Ref +14, Will +16
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 Dueling Hanbo +10/+5 (1d6+2/x2)
Spell-Like Abilities Hide Aura (constant)
Sorcerer (Wildblooded) Spells Known (CL 16, +9 melee touch, +13 ranged touch):
8 (4/day) Polymorph Any Object (DC 27), Summon Monster VIII
7 (6/day) Teleport, Greater, Reverse Gravity, Spell Turning, Grasping Hand
6 (7/day) Contingency, Programmed Image (DC 25), Forceful Hand, Chain Lightning (DC 25), True Seeing (DC 25), Dispel Magic, Greater, Sirocco (DC 25)
5 (8/day) Wall of Stone (DC 27), Overland Flight, Dominate Person (DC 24), Persistent Image (DC 24), Telekinesis, Stoneskin, Communal, Magic Jar (DC 24)
4 (8/day) Black Tentacles, Confusion (DC 23), Stone Shape, Enervation, Dimension Door, Arcane Eye, Ball Lightning (DC 23), Telekinetic Charge
3 (8/day) Phantom Steed, Stinking Cloud (DC 25), Dispel Magic, Haste (DC 22), Ray of Exhaustion (DC 22), Slow (DC 22), Magic Circle against Law (DC 22)
2 (8/day) Stone Call, Mirror Image, Glitterdust, Flaming Sphere (DC 21), Invisibility, Web (DC 24), Levitate, Mount, Communal
1 (9/day) Mage Armor (DC 23), Identify, Enlarge Person (DC 20), Mount, Protection from Law (DC 20), Protection from Chaos (DC 20), Snapdragon Fireworks (DC 20), Vanish
0 (at will) Acid Splash, Daze (DC 19), Open/Close (DC 19), Read Magic, Detect Magic, Mage Hand, Mending, Prestidigitation (DC 19), Message, Light, Detect Poison, Spark (DC 19)
--------------------
Statistics
--------------------
Str 12, Dex 16/20, Con 15/19, Int 14/20, Wis 14, Cha 23/29
Base Atk +8; CMB +9; CMD 27 (29 vs. Disarm, 29 vs. Feint)
Feats Augment Summoning, Dazing Spell, Eldritch Heritage, Eschew Materials, Heighten Spell, Improved Eldritch Heritage (Hide Aura [constant]), Improved Familiar, Persistent Spell, Skill Focus (Diplomacy), Skill Focus (Disguise), Spell Focus (Conjuration), Superior Summoning
Traits Hermean Paragon (Steaming Sea), Magical Lineage (Snapdragon Fireworks)
Skills Bluff +31, Diplomacy +31, Disguise +31, Fly +24, Intimidate +12, Knowledge (arcana) +24, Linguistics +21, Perception +7, Spellcraft +24, Use Magic Device +31
Languages Aboleth, Abyssal, Aquan, Auran, Celestial, Common, Cyclops, Daemonic, Draconic, Druidic, Dwarven, Elven, Gnome, Goblin, Ignan, Infernal, Orc, Protean, Sphinx, Sylvan, Thassilonian, Varisian
SQ Arcane, Arcane Apotheosis, Arcane Familiar Nearby, Circlet of Persuasion, Deliver Touch Spells Through Familiar, Empathic Link with Familiar, Metamagic Adept (at will), Rakshasa, Ring of Mind Shielding, Robes of Arcane Heritage, Scry on Familiar (1/day), Share Spells with Familiar, Silver Tongue (12/day), Speak With Familiar
Combat Gear +1 Dueling Hanbo; Other Gear Amulet of Natural Armor +3, Belt of Physical Might, DEX & CON +4, Boots of Striding and Springing, Circlet of Persuasion, Cloak of Resistance, +4, Eyes of the Eagle, Glove of Storing (1 @ 0 lbs), Handy Haversack (empty), Headband of Mental Prowess, INT & CHA +6 (Knowledge [arcana], Diplomacy), Ring of Mind Shielding, Ring of Protection, +3, Robes of Arcane Heritage, Rod of Absorption
--------------------
Special Abilities
--------------------
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Apotheosis (Ex) Expend 3 levels of spell slots to reduce the cost of using a charged magic item by 1 charge.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Circlet of Persuasion +3 competence bonus to CHA-based checks (skills already included).
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heighten Spell Increases spell level to effective level desired.
Hermean Paragon (Steaming Sea) You gain a +2 trait bonus on Initiative checks.
Hide Aura (constant) (Sp) At 9th level, you can conceal yourself from prying magic. This ability acts like a constant nondetection spell cast upon yourself. You can end or restore this protection as a move action.
Magical Lineage (Snapdragon Fireworks) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (at will) (Ex) Apply all metamagic feats without increasing the casting time.
Persistent Spell You can cast a spell that requires targets to succeed at 2 saves or suffer the effects of the spell.
Rakshasa At some point in your family's history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birt
Ring of Mind Shielding This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.

Faint aburation; CL 3rd; Forge Ring, nondetection; Price 8,000 gp.
Robes of Arcane Heritage These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.

Construction
Requirements Craft Wondrous Item, speak with dead, creator must be a sorcerer; Cost 8,000 gp
Scry on Familiar (1/day) (Sp) You can scry on your familiar once per day.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Silver Tongue (12/day) (Su) At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibn
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one

--------------------

Graxis
Devil, Imp Consular
LE Tiny Outsider (devil, evil, extraplanar, lawful)
Init +3; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 25, touch 16, flat-footed 21 (+3 Dex, +2 size, +9 natural, +1 dodge)
hp 65 (3d10); Fast Healing 2
Fort +5, Ref +8, Will +11
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 21
--------------------
Offense
--------------------
Speed 20 ft., Flight (50 feet, Perfect)
Melee Sting (Devil, Imp Consular) +13 (1d4/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Poison: Sting—Injury (DC 13)
Spell-Like Abilities Augury (1/day), Commune (1/week), Detect Good (At will), Detect Magic (At will), Invisibility (At will), Suggestion (1/day)
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 10, Int 16, Wis 12, Cha 14
Base Atk +8; CMB +9; CMD 20
Feats Dodge, Weapon Finesse
Skills Acrobatics +9, Bluff +21, Disguise +5, Fly +34, Knowledge (arcana) +9, Knowledge (planes) +9, Linguistics +19, Perception +7, Sense Motive +7, Spellcraft +22, Stealth +11, Use Magic Device +18
Languages Abyssal, Common, Elven, Infernal; Telepathy (50 feet)
SQ Change Shape (any small or tiny animal, beast shape II), Improved Evasion

--------------------
Special Abilities
--------------------
Augury (1/day) (Sp) Use Augury as a spell-like ability 1/day
Change Shape (any small or tiny animal, beast shape II) You can assume the form of a monstrous spider, raven, rat or boar.
Commune (1/week) (Sp) Commune 1/week, ask 6 questions
Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Good (At will) (Sp) As the spell. Caster level 6th
Detect Magic (At will) (Sp) As the spell. Caster level 6th
Fast Healing 2 (Ex) You heal damage every round if you have > 1 HP.
Flight (50 feet, Perfect) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Invisibility (At will) (Sp) As the spell, self only. Caster level 6th
Poison: Sting—Injury (DC 13) (Ex) Poison deals 1d2 DEX damage, 1/round for 6 rds, cure 1 save.
Spell Resistance (21) You have Spell Resistance.
Suggestion (1/day) (Sp) Suggestion (DC 15) 1/day
Telepathy (50 feet) (Su) Communicate telepathically if the target has a language.

Working on his backstory now, but he's gonna be evil.

Sovereign Court

Can't miss a Mathpro game!

rolls:

4d6 ⇒ (5, 5, 2, 3) = 15
4d6 ⇒ (4, 4, 2, 3) = 13
4d6 ⇒ (2, 2, 1, 1) = 6
4d6 ⇒ (1, 3, 5, 4) = 13
4d6 ⇒ (1, 5, 5, 6) = 17
4d6 ⇒ (3, 2, 5, 6) = 16

stats will be intresting to use 16, 14, 13, 12, 11, 5 or might just take the 20points. Will post something up in a little bit.

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