Monster Mashup - Table 4 (Inactive)

Game Master CaveToad

Party Worksheet
Goatling Battle Map
Deep Shack Dungeon
Regional Map
Forest Encounter

Party XP Total: 3500 (3rd level) / needed 6000
Goivan: 4460 (3rd level) / needed 6000
Sly: 3300 (3rd level) / needed 6000

Party meals left: 40
meals used per day: 5
(2 medium, 1 large (removed Grubgullet since he uses his magic item to sustain), 1 small, 2 tiny)
Meals consumed through day 14


201 to 250 of 1,098 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Channel: 5d6 ⇒ (2, 5, 5, 1, 2) = 15

"What book do you mean, Aury? Maybe we could find another copy somewhere." Hswr says hopefully, knowing they probably won't.

"You're probably right. We need to find some sort of equipment, whether made or taken, to help us get up there. And relying on my berries isn't a good idea, so I'll go hunt for ago of for us."

Survival: 1d20 + 10 ⇒ (7) + 10 = 17

That's good. Me, and three others. Plus the 7 berries that last two days. Not bad!


"It was called 'Thief of Darkness', it had everything a good book needs - adventure, intrigue, romance, and a dastardly villain! It wasn't a legendary masterpiece, but it was always my favorite anyway."


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

"Well, if I find a copy, I'll be glad to give it to you."

"In the mean time, why don't you try to write it again? Do you remember it well wnough? We'll have to find you some ink and paper, but that won't be a problem."


Day 2 - Afternoon (Retro)

Several miles to the southwest in the sky, you see large rainbow colored letters appearring, perhaps what must be over 400 from the ground.

The letters spell a message that is somewhat hard to see at this distance.


Any chance we can read the letters?
Perception: 1d20 + 6 ⇒ (17) + 6 = 23


They are too far away, and although probably large enough to read up close or even a mile away, at over two miles, they are just two small.


Day 2 - Evening

Sly and Hseir-Shae with their aquatic prowess and slumber hex and ray of frost are able to net a huge haul of fish and birds from the forest and the icy lake waters which have no ill impact on them.

Sly Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Hseir-Shae Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Hseir-Shae while out almost 3/4 of a mile and swimming deep and looking for larger fish that may be lower down, notices an odd formation of rocks at the bottom of the lake, near its deepest part, with his deepsight vision.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Hseir motions to Sly, attempting to show him the formation, indicating he's going to swim down to it.
And then he does.

Swim: 1d20 + 19 ⇒ (18) + 19 = 37


It appears that there are many algae and muck covered stones, many of them quite squarish, perhaps actual blocks. Most of them are scattered about. Note, is it pretty dark down here about 100 feet down. Hseir-Shae is at home, but Sly is more of a climber. Both of you have no issues, but Sly moves much much slower than Hseir-Shae who has a swim speed. Sly moves about 15' swim per round, 7 rounds to get that deep and can only hold his breath 20 rounds. Hseir-Shae can hold his breath 80 rounds and only takes 2.5 rounds to get to the bottom.

HS, you have 5 rounds of investigating unless you two stick together.

Round 3
HS arrives at the blocks, examines them.

The blocks are 5' square or so in most cases, although some larger ones are 10' square or even larger.

Sly swims down (rounds 1-7).


Meanwhile, in the past, can I send Wyrwin to group 1 or 2's locations to see if anyone could read the words, and what they said?They're about a mile away from us.

Otherwise, he can go visit the origination of the message and just get the full explanation from them, and come back some time in the evening.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I'd like to point out that Hseir can breathe water. So, no need to hold his breath, unless there's some shenanigans going on.

Feeling rather bold, Hseir dives down deeper ahead of Sly, giving him some time to get to the surface if Hseir is attacked.

After reaching the strange rocks, he will reach out carefully to pick one up.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Gesturing towards the letters, Sly asks, "Anybody seen anything like that before?"

At Aury'tss' suggestion, Ghost will accompany Wyrwin to the letters.

While waiting on information, Sly continues his foraging and hunting, eventually following Hseir deep underwater.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Is Sly swimming or foraging?

Shaeyl notes the letters in the sky. I doubt any of our brethren have the ability to do something like that. Should we forgo the mountains where we might find something and head for the source of those lights where we will likely find something?


Aury'tss wrote:

Meanwhile, in the past, can I send Wyrwin to group 1 or 2's locations to see if anyone could read the words, and what they said?They're about a mile away from us.

Otherwise, he can go visit the origination of the message and just get the full explanation from them, and come back some time in the evening.

Let me know which of the options you want to attempt.


Hseir-shae Sendorus wrote:

I'd like to point out that Hseir can breathe water. So, no need to hold his breath, unless there's some shenanigans going on.

Ok, i had looked at the sheets but probably missed it


Shaeyl Nygct wrote:

Is Sly swimming or foraging?

Sly and HS were hunting for waterfowl and fishing since they can tolerate the icey waters. There is a larger concentration of food in and around the water


HS approaches the rocks, but they are far too massive to be moved.

HS Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Some of the rocks look to have less algae and muck covering them. Mostly the very large rocks in the center of the pile.


[dice=Spellcraft identify]1d20+7[/b]
"I don't know about that, Shaeyl. I was just thinking up an illusion spell earlier today that might be able to do that. I think I could do about the same, if I had thought to prepare it."
Silent Image?

"Either way," Aury'tss continues, "We should find out what it says. Wyrwin, you get to do another very important mission to the other camps. Go visit each one until you find the one that sent the message, and ask what is going on."

The small bird flutters away.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Sly swims down, trying to discern what caught Hseir's attention.

-------------------------------------------------------------------

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Just noticed I closed my roll with a [/b] haha.
Spellcraft to identify spell/magic: 1d20 + 7 ⇒ (19) + 7 = 26
Acceptable, I guess


Wyrwin is gone almost 20 minutes then comes flying back. Aury! Aury! Hi! Umm.....Hi! Oh, those sky letters. He stops and preens his feathers for a bit. "Hi Aury. The letters said we have translator then they changed Aury, they changed and i read them because you taught me to read Aury they said these are sacred lands Aury. Hey Aury, I saw a lot of other birds, and heard them. Aury, hi. I ate some seeds too."


Aury'tss wrote:

Just noticed I closed my roll with a [/b] haha.

[dice=Spellcraft to identify spell/magic]1d20+7
Acceptable, I guess

You can only really attempt to identify it when its being cast, otherwise I think you need to be up close and cast detect magic and that sort of stuff.


"Okay! Thanks! Good to know that the others were able to talk to the natives as well." She says happily, returning to her campsite chores.

Nothing to investigate I think


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I'm not really sure what this crap is, guys.

Can Hseir even tell what's going on? I'm not sure what to do. I tried to pick one up, and it was too heavy. So, no trap. I don't know.


Can you cast light spells? Check if there is words or symbols on them maybe. I can cast it on a rock for you to take down - it lasts 10 minutes.
There was less algae on the center of the stack, maybe there is something important buried, or a tunnel or something!

Edit: You have darkvision, I forgot. Check for tunnels, or writing?


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Well, I specifically didn't prepare light, and I have deepsight 120', which is just like darkvision, but functions perfectly underwater. I can, however, prepare Ant Haul tomorrow, which takes my drag load up to "ungodly".


Hseir-Shae spends some time trying to manipulate the huge blocks, but they are effectively not something one creature can move easily. A 10' limestone block will weight something like 170,000 lbs.

Sly is able to swim in, although his breath will be limited. He only has about a minute before he needs to start heading back to the surface.

The muck lake slime on the rocks is not so think that they cannot scrape it away with a claw, but they find not runes, reliefs, or artistic carving of any sort on the blocks, but it is clear they are worked stone.

Sly Knowledge Engineering: 1d20 + 6 ⇒ (15) + 6 = 21

Sly notes and confirms the blocks are hand carved, not by magic. There are tool marks and the craftsmanship is fairly skilled. These are also quite old, perhaps a millenium or more.

This alpine lake does not have a lot of the sea flora and fauna you may find in a tropical sea, and thus there is no coral growth or barnacles or other small crustaceans that may attach to something like this over time.

Sly Knowledge Nature: 1d20 + 9 ⇒ (11) + 9 = 20
HS Knowledge Nature: 1d20 + 7 ⇒ (3) + 7 = 10

Sly knows that the lake probably freezes over in the winter but does not freeze solid all the way to the bottom.

Before long Sly has to return to the surface. Hseir-Shae can remain in the deep to continue to investigate.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Intrigued by Hseir's discovery, Sly takes a moment on the surface to get his breathing back to normal and make some mental notes about what he saw and any deductions he might make. Then, he takes a deep breath and dives back down to find Hseir.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Noticing Sly head back to the surface, Hseir decides to stay, and see what this thing is.

After casting detect magic,he'll start picking whatever he can up, trying to clean some of the rocks off more, and attempting to move any of the rocks at all, raging if need be.

Electricity trap going off in 3...2...


HS Perception: 1d20 + 9 ⇒ (20) + 9 = 29

As you move some of the smaller blocks, you find it challenging. In the water you have a hard time getting a foothold but eventually you are able to move some of the smallest ones. You notice a few things. On several of the largest blocks are large marks, gouges across the surface of the stone. You also feel a shift in the current of the waters around you. You get the sense that beyond and beneath some of the larger blocks there is space, and they are not simply resting on the lake bed. You detect no aura of magic as you move your sensory cone about.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Can I tell if the gouges are from some clawed monster?

Seeing that he can't do much here, and knowing that he doesn't want to continue exploring any farther without others to help, he will swim to the surface, attempting to catch any other fish he sees on the way up.

"Guys, we found something awesome! Some sort of giant hole under the sea floor, but there are tons of rocks on top of it, that I can't pick up without magic."


Rereading that, I realize I misread it a bit, and that the blocks are above the space, not that the space was opened up by moving the rocks. I am not sure we have any ways to move or break a giant block right now, but we can still make sure there's nothing else tomorrow, before or after we talk to the goatlings.
Even with Enlarge person (except Grub) combined with Ant haul on everyone, we cannot push/drag the large block. Are there any other medium sized blocks that could have been moved, or was that one smack dab over what seemed like the place the flow was going? Cause if we can just start clearing around the block to get access, that changes things.
Probably time to start fast tracking once Sly comes up?

"There's a hole in the lake? Do you think someone put the rocks there to make sure the lake doesn't drain?" Aury asks the druid.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Know (nature): 1d20 + 7 ⇒ (9) + 7 = 16

Do I think that the rocks are doing that?


You highly doubt that it is some sort of bathtub like drain plug. More likely if the blocks are covering an opening, it is merely some sort of aquatic passage, maybe access to underground aquatic caves, or limestone passages eaten away. You know of many such natural formations that could result in this. Maybe even a spring, although it would seem odd at this elevation. If it was crafted by sentient creatures, then well your imagination is the limit of what it could be. When below you examined the marks, and sure they could possibly be claw marks. On Sly's second dive down, he looks at them too, and determines this is likely. With his knowledge of engineering they don't look tool made. Hseir-Shae ponders further and determines it would be a huge claw that made them but certainly possible.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

"I don't think it's a plug at the bottom of the lake, no. That'd be kinda ridiculous, honestly. It's more likely that it's just a set of rocks covering a tunnel under the lake."


Aury'tss laughs. "Maybe it is ridiculous, but anything is possible. Sounds exciting though, it's probably been covered for a really long time! Do you think there's any way to dig it out, or are all of the rocks too big? The goatlings might like learning about the tunnels - if the lake is special to them, maybe the tunnels are as well."
Maybe we can look around to see if there are more openings under smaller rocks, but if there aren't we should probably just fast through the day, I don't think there's too much to do here and we already have our long term daily actions done.

Though at least we have ruled out the possibility that we are living in a cartoon world where all lakes have plugs at the bottom.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Grubgullet has absolutely no idea what's going on.

"Is Masher Good'un in the water?"


"Sadly, no, we still have no clues on where the monastery we're looking for might be. But Hseir and Sly found some interesting large stones at the bottom of the lake while they were catching fish."


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

"Oh. Want me to move big rocks?"


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

"Actually....that's not a bad idea. Maybe Grub should come down with us next time?"


If Hseir is still above water, he can answer that, in character I've only been told second hand about them. Cavetoad said the largest ones are about 170,000 lbs

Edit: Spoke too soon, hahaha.

"I'll make sure the camp doesn't fall apart while you're out swimming."


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

"Well, I know of a spell that can be used to grant air-breathers the ability to breathe water for a few minutes, but I have none prepared today. Besides, perhaps we could explore the surrounding area more before deciding to dive deep into the lake."

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Despite not being the swimmer that Hseir is, Sly is invigorated by his forays into the briskly cool lake water. "Those stones will be vacating their positions neither easily nor soon. They can wait until the morrow. Ah, but what built such a structure? Was it built underwater, or did some cataclysmic event bring the lake after it was torn asunder by some giant creature? Perhaps it was a temple of evil worshipers brought down by one of our brethren..." Sly begins to get lost in his musings.


"You're right, Hseir. We still need to talk to the goat men to explain why we're here, if the others haven't already, and try to trade for some clothes or tools. But I think we should figure out what's at the bottom of the lake before we leave the valley - it could be ancient things that the goatlings forgot about! Surely they'd give us some help if that were the case. And even if not, I think it's neat."

People willing to fast track? None of the other groups are likely to visit us since we're past Tolhemia, and so far away from the known exit to the valley.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

With a start, Sly breaks free of his thoughts. "Have we learned anything of the message in the sky?"


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

All we've learned of the sky message is that it was that way, and brief. It would take us at least an hour, probably two with the terrain, to get there. We've got food if we don't mind walking with our hands full, or potentially arriving with empty hands and stomachs.

Shaeyl set down the scrapper he had been working on. If we're traveling soon, I better see about something to carry stuff in. Any long grasses, vines, even green twigs will do.


CaveToad wrote:

Wyrwin is gone almost 20 minutes then comes flying back. Aury! Aury! Hi! Umm.....Hi! Oh, those sky letters. He stops and preens his feathers for a bit. "Hi Aury. The letters said we have translator then they changed Aury, they changed and i read them because you taught me to read Aury they said these are sacred lands Aury. Hey Aury, I saw a lot of other birds, and heard them. Aury, hi. I ate some seeds too."

"Oh! I must have forgotten to tell you, Wyrwin came back from visiting the other camps - the sky letters said that the groups had a translator and that these lands are sacred. Not much else than we already knew from our talks with the natives."


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

You'd think the ones we just let go would have said something...


They did, it was one of the things I overheard when I casted Comprehend Languages


Day 2 - Early evening

As the day wears on and Sly and Hseir hunt, fish and forage, briefly interrupted by their underwater discovery, the camp is taking shape well. The tools created by Shaeyl and the work done by Aury'tss and Grubgullet to move, clean and prep get things in order for the next night.

As the sun begins to set you get a fire roaring again to stave off the chill.

Let me know of any other preparations or activities.

201 to 250 of 1,098 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Monster Mashup Table 4 All Messageboards

Want to post a reply? Sign in.