Mister Fixer's Sandbox Shadowrun Campaign. (5th Edition) Gameplay (Redux) (Inactive)

Game Master JTMC93


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HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

Stepping out of the vehicle and coming around to the driver's side, Verve will offer the man his hand and say "We could certainly talk about that. If you don't mind my asking, though, what is your group doing here? they usually don't have PMCs deal with gangers. Did something you own get taken by them as well?"


This doesn't add up, why are they offering to pay us? We are suppose to return the data and we can't if they take it. Rep hit for not completing the job. We are suppose to get even more for termination with prejudice. All this sounds like is a way for them to blame us for it all and keep all the cred.

Will pass all my thoughts through the sub vocal mics we are all wearing thanks to Verve

Checking each of the drones to see if they are taking prisoners while Verve talks with him


RWTS Captain Jericho: "Thankfully no. Apparently some higher up in Seattle got tired of the crimes this gang and a couple of other minor gangs had started to commit and hired us to clean it up and hopefully figure out why they suddenly organized to the level they were. Unfortunately our Decker got himself geeked by the sniper he underestimated. Said something along the lines of any sniper working for a small time gang can't be to good. Though guess it goes to show that you can't trust a pencil pusher who has never seen real combat. Depending on what you are here for I can probably let you have it and be on your way. Us freelancers have to watch each others backs after all."The man seems genuine in his smile and if you didn't know better would seem completely unguarded.

Anatar:

There doesn't seem to be any prisoners being taken. At least that you can see so far.


"So, do you happen to know where this sniper may be located? We had intel they had one, but nothing on the location."


Sub Vocal, no prisoners being taken that I can see.
will use the fly spy to search for sniper and the van where all these troops are coming from! also will give a quick look to make sure they don't have a living decker

And what proof are you required to show to prove your success?

Sub Vocal, He just said I can give you what you want just help us kill them all?


RWTS Captain Jericho: He looks at Paddy."The sniper has been captured when was wounded by our counter-sniper and fled to escape back to the main office. He was stationed in a blind hidden in the junk piles. "He stops and turns to Shade."We are only required to show the contents of our 'Investigation' the bodies and captives are left to us to decide what to do with. Why?"


"Interesting. And what of his rifle ans ammunition? Those may prove useful to us in our interdiction efforts. "


Well to be honest I have a great interest in recovering the reported drones they are using as I have a need for them so I was hoping you would consider not destroying them but letting us recover them.

Sub Vocal, still looking for the strike teams van, I have the fly spy moving in. I will see if I can get a way inside where it won't be noticed so I can update you on their hiding locations


@Shade: The Drones are part of the PMC Forces...
@Everyone: I forgot to state that you guys can see at least 3 teams besides the Mage Team that each consists of 1 Grenadier, 2 Normal Soldiers, and 1 Light Gunner.


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

"So then you're specifically looking for us to help shoot people and crack the safe? I think we can reach an arrangement. Let me talk to my team." and with that, Verve will climb back into the roadmaster and say "okay, I think we might be in trouble here. I think these guys are looking for something specific, and they are most likely looking for fall guys. I suggest we do it, cause things like I own are not cheap, but we keep an eye out."

With that, he climbs into the back and offers a suit of full combat armor to both paddy and shade. "try not to get them destroyed please. they're neither cheap nor easy to replace."


"Oh heck yeah. Not to worry, V...I want to get my hands on on that rifle and settle behind it. Are these things chem sealed?"

Paddy strips out of him armor and load vest, buckling on the provided combat armor.


i agree we need to do it but. We need to keep a close eye on them, and are we telling him what we need?
will change into armor. V provides. Still looking at info from fly spy to get an idea where we can get in safely and a layout inside.


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

"ya, they're chem sealed and have their own oxygen supply, as long as you are wearing the helmet. Once you guys get changed, we should go take a walk around the block, as they say."


"Ah, excellent. I agree, let us get on with our mission, and hope this Raven Wing team does not betray us in some fashion."

Paddy snorts before pulling on the helmet and securing the seals.

"As if that's NOT gonna happen, right?"


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

"so I think I'll take point, and as soon as we can find their snipers, we take them out. That lets paddy go into overwatch, or would if we had someone else in the assault team. Shade you stay here and keep everything locked. oh, and stay out of my drawers, you might not like what you find. Let's go Paddy." with that, Verve will strap the directional jammer on his back, Verve will exit the vehicle and approach the commander, saying "Long as we get half up front, We agree to your terms. Can we get your comms, so that we can talk to each other?"


"Sounds good, V. I have my little friend to watch our backs as well, and the chemical protection will help greatly when I employ some of my toys here." Paddy pats the grenades hooked onto his load vest.

"With luck, they'll put our friends in la-la land without having to fire a shot. Plus, I have a few more...direct...means to deal with threats if it comes to that."

Paddy checks his pistol and settles his goggles on his head, ready to drop them in place.


you got it V, Will send Fluffy (Doberman)with you.

Sub Vocal, I will relay all info to my team, you share what you wish, as soon as I have a report from Zip (fly spy) I will forward all info to you including lay out. Fluffy has a machine gun and grenade launcher mount keep in mind her fire power as well.


RWTS Captain Jericho: He takes a credstick and plugs it in to his commlink then a few seconds later offers it to you. He also hands you each a Micro-transceiver without the earbud or microphone."This is a secured credstick with your full payment. I will give you the code to it once you complete your end of the deal. Deal? As far as Comms we use these. I trust you want to use your own earbuds and Microphones though."

Safe locations for fall back:

Old office buildings opposite of where you currently are.
As far as where the PMC control center is their is a old warehouse around .5 Kliks from where you currently are, in the opposite direction from the office buildings, that is perfect for that and it has a couple of Hounds set-up in-front of it with blacked-out windows.


Sub Vocal, feed all the locations to the team, strike team most likely in warehouse, hounds out front . Zip is still looking for a safe way into the building and location of our targets and sniper since he fell back after being shot


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

Verve will seal his helmet on his head then lead the way into the compound, moving from cover to cover to avoid being spotted for as long as possible.

sneaking: 6d6 ⇒ (4, 3, 5, 2, 6, 4) = 24 2 hits.


Padraig makes a few mystical gestures and mumbles some words before vanishing from sight and following V into the complex, stealthily as possible.

12d6 ⇒ (4, 5, 6, 4, 2, 1, 6, 3, 3, 2, 4, 2) = 42 Spellcasting 3 hits, casting Force 4 Improved Invisibility Spell. Resist 3 Drain: 10d6 ⇒ (2, 3, 5, 1, 2, 3, 5, 4, 6, 3) = 34 3 hits: no drain suffered.

[ooc]Anyone in position to spot me via eyes, whether thermograpic, low-light, or other visible spectrum means, must overcome spell threshold of 3 before rolling their perception.

4d6 ⇒ (1, 3, 3, 1) = 8 stealth: no hits.


Will have fluffy follow but at a discrete distance so I do not draw attention to them sneaking.

Still looking for a way into the building with Zip, Open windows on any floor or a door left ajar. As soon as Zip has a way in will scout for enemies and the sniper so I can forward all info and floor plan to the team


Sorry the doors and windows are all broken out.


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

Staying low and moving from cover to cover, Verve will make his way into the building.


Paddy follows, sustaining his invisibility and pistol in hand.


i will send Zip in through a upper window staying close to the ceiling and searching for the enemy and getting the layout of the building so I can feed it to the am through com links.
keeping fluffy at a safe distance to not give away V until the Drek hits then will move up closer for combat


You guys can see via Zip that they have killed most of the enemies. You also see that the Decker has been killed by what appears to have been Black IC his deck is being ignored and appears to have the Datachip slotted in. You hear faint fire from Suppressed Assault Rifles being slightly drowned out by fire from light pistols.


I will direct the team to the decker since most enemies are dead, grab the deck data chip is slotted already. I would check his body as well for any extra chips or hiding spots for items as well.

Also will make sure to show enemy locations and also where the strike team is so we can make sure all are dead to complete our contract. Also if Zip showed me any other items or weapons that would have value including vehicles I will advise their location as well


You can tell that any weapons are most likely in a warehouse on the far side of the complex.


There is a warehouse on the far side of this complex, there is where any weapons or things worth Nuyen would be. After the decker I would head there.
Will have Fluffy show the way to the decker and then the warehouse making sure to stay with V and Paddy


You are capable of getting the Deck, which is just a cheap knock-off Erika MCD-1, without any problems. Obviously the soldiers aren't used to dealing with Deckers in the field. The deck has the datachip slotted and searching his body and the desk that the deck was on will turn up a credstick, 3 Dreamchips, 1 Personafix, and 5 assorted Datachips.


<Roger that. Primary mission is still the chip.>

"V, grab the stuff and let's move. I'll cover you."


While they are getting the deck and swag I will head Zip around to keep track of the strike team, also checking to make sure the ones outside are not up to anything they shouldn't be as well


They all are engaged in Combat in the basemet portion of your current building or are searching the Warehouse for survivors.

Sorry for current format. Hopefully I will get back into the swing of things and can actually get some better posts in.


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

Verve will move carefully to the decker's body and retrieve all the chips, but leave the cyberdeck on his body, while monitoring the comms from the PMC guys. After securing the chips, he switches from text to voice for the group's channel and says "Leave the cyberdeck. We don't want them to think that we're robbing their guys. Now, let's go see about 'helping' our new chummers. Shade, you should be ready to jam their comms, since they probably are running them through a central hub, like their vehicle. Just use the directional jammer I left in the seat next to you."


"Roger. I recommend we hit the armory/vault while they're distracted."


Are you sure you want me to block their communication? I am not sure it would go without notice. They are all in the basement and the level you are is clear. And going outside to the back armory puts you out of their sight.
Sending Zip out to spot tac teams sniper to make sure my team stays out of sight. Will set fluffy to where she can see the way up from basement so I can keep track of the strike team


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

"Don't do it unless we lose comms to you. I just wanted to remind you it's there. I do like the plan to hit the armory though: guns sell, after all." Verve begins moving towards the armory, again sneaking.

Sneak: 7d6 ⇒ (3, 6, 1, 4, 2, 6, 5) = 27 3 hits.


"They sell, and even better, they shoot!"

Paddy follows V as stealthily as he can.

3d6 ⇒ (1, 2, 3) = 6 sneak (0 hits)


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

don't forget that the ruathym polymer on the suit gives you it's rating to stealth checks (+4 in this case).


4d6 ⇒ (3, 4, 5, 6) = 18 sneak (polymer) 2 hits, still invisible


Have Polymers been brought into 5E? Also you can take the cyberdeck as their decker's body most likely has already been dealt with. Sorry I should have stated that this appears to be the mopping up portion of their assault.


HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

I took them arsenal. I can certainly change things if necessary.

"Since they've already been through here, guess we can take his cyberdeck, too...


Apparently Run & Gun has them... I haven't gotten it yet. Though it seems to be scaled...


Which means all are dead. So both of our requirements for a complete contract are met

Still have fluffy watch for them to come up, Zip is checking for the sniper or anyone else that will see my team going to the armory out back


You notice a glint of light from a window in a large but vacant Apartment complex directly opposite of where you are set-up.

If you choose to scout it out:
Upon further inspection the glint is revealed to be a sniper's nest and what appears to be their field HQ. You can tell by being up close that the sniper is a younger woman around 18 or 19. She is hunkered at a table set-up against the window behind a Silenced EBR Sniper Rifle. Near her is an Ork around 30 or so loading his assault rifle ad double checking his gear. Across the room is a 50-ish Human chanting surrounded by a manifested Water Spirit and Fire Spirit that appear to be speaking a Magical Language in an argument. Next to him is a Dwarf Woman not much older than the sniper. You overhear her mention something about the Raven taking in a dog off the street with the Ork replying back that the Raven is their only target then he goes to touches her shoulder but before he can you see her take a shot. The Ork looks shocked but then calms.

Around 52 Seconds after you notice the glint you see a man's Optical Camouflage fall away as his head explodes. It appears he was re-positioning to the building you are hiding behind and got caught via the alleyway nearby.


We have a problem (relay all scouting information zip provided) Moving Zip to the corner of the room to keep watch and out of sight. Recalling Fluffy to the alleyway to see if i can spot Raven or the dog they are speaking of. Dropping Creeper to head to where Fluffy was so I can still keep track of the strike team

Sub Vocal: From the description of the dwarf calming before the death blow it sounds like a magical attack, when you exit you will be in the field of fire. If their attention is drawn from the alleyway


<Can we get a message to the shooter's team? Perhaps we can arrange a short term agreement with their organization. No sense getting smoked by a third party when these PMC boys set us up.>


Okay let me see if I can break into their coms

Electronic Warfare+Logic

4,3,1,5,4,6,5,6

Timestamp: 2014-04-20 16:34:15 UTC


The Ork was the one calming down. I forgot to mention that the Dwarf has what appears to be a RCC in a special pack on her back and a Deck in her left bracer.

You can't find any of their devices via the Matrix.

You guys can hear via their Micro-Comms that the sniper has fallen to an enemy sniper. You also hear them say 'The street dog trash are working with the Black Dragon'.

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