Mindscape of the Dreaming Dark
(Inactive)
Game Master
Reckless
Male Human Commoner 2
Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal
Hi, thanks for selecting Thokk.
LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Hi! Thanks for the opportunity :)
Finally, the Jäger has come back to Mindscape!
Thanks. I'll get the alias set up properly shortly.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Thanks for the pick. Looking forward to getting started.
Male Human Commoner 2
Markus, we are not using Background Skills, so you'll need to adjust accordingly.
Unless I missed them, I need the sentences about what Thokk, Markus, and Tayanalla fear.
Tam, I think you may mean Death Ward for the spell you have listed as Deathless?
Tam, just so we're on the same page for the Undetectable ability, my (house) ruling/reading on it is that the character may not be detected by magical means such as detect spells, scrying spells, see invisible, arcane sight, etc., and not that you're immune to perception or extraordinary senses. Seems much more in line with the power level of other Legendary Abilities. If this makes you want to change the ability, feel free to do so.
That's what I've got for now. Everyone did pretty good job of comprehensible character sheets, so we should be able to get started soon, I think.
Male Human Commoner 2
Mythic Vital Strike: going with the house rule/reading that you multiply the modifiers you would normally multiply on a critical hit by the same number you multiply the damage dice by due to the feat. So Vital Strike multiplies them by 2, Improved by 3, etc.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Fixed and added the fear at the end of the fluff.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Hrm, probably fine with the Undetectable interpretation. It's kind of pretty involved in the build, what with Vanishing Move and all that, but maybe not critical? I'll think on it, and say something before we start if I think I need to change it or anything else involved.
RE: Spells, actually Deathless was what I was actually going for. It's from Mythic Adventures, so I figured it was legal. If not, let me know and I can find another option, though I'll probably want to trade out Endurance and Diehard if that's the case.
Male Human Commoner 2
Ok, just missed the source. Deathless is fine.
Male Human Commoner 2
OK to get started communicating between each other in gameplay; I have eye surgery tomorrow and will be unlikely to post afterwards until Wednesday night.
Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal
DM Reckless: Can I change the Combat Casting feat to Weapon Focus (Greatsword)?
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Waiting on Tayanella/JoshB, I guess?
Male Human Commoner 2
Thokk Titanbane wrote: DM Reckless: Can I change the Combat Casting feat to Weapon Focus (Greatsword)? Sure
Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:
Sorry about the delay
I think Tayanalla's fear would be darkness/blindness and the helplessness that comes from not being able to see.
Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal
Thokk worst fear is old age and weakness. Die in a bed, sick and frail, instead of dying in a glorious battle.
Male Human Commoner 2
Sorry for delay, will get a "moving forward" post up tomorrow night.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Unless I'm mistaken, Arcane Sight's advantage over Detect Magic is that it doesn't require consecration rounds?
Male Human Commoner 2
It doesn't in regards to detecting numbers strengths schools and locations of magic auras,no. If you want to determine the properties of a magic item, you have to take the 3 rounds of to examine it per the Spellcraft entry.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Ok. Just auras, strengths, and schools will do then, though I will give a standard action concentration to each of them to determine casting/SLAs and power levels. Presumably this is far less intrusive.
If anything really piques my interest, I'll deal with it as it comes. Thanks!
The evil halfling with daggers is clearly a Sexy Shoeless God of War :P
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
I will be on a trip till Sunday evening without much time for the net and no laptop. Please bot me as needed.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Um, wait. Didn't he say we specifically DON'T get the sphere if we beat him on that side? Maybe we should wait for him to come back and try again? And maybe in that time, we can figure out something to do for Donnen?
Now that you mention it...
But say it in game! :P
LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Hi guys! I will be stepping out of the game. Have fun! GM, thanks for having me and I apologize for leaving. Would you please be so kind to put me on the inactive list? Thanks!
Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal
Sorry to see you go. I hope we find each other in other games.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
wait, you had a remove blindness spell and didn't use it on Donnen? RIP blind Dino pal :(
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
I have another.
The game has been a bit hard to follow, so I didn't realize you were still blind.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Oh, not me. Donnen was the wild-shaping druid. Not exactly sure bc he didn't give a reason, but it looked like he dropped bc he spent the first few turns of combat blind and deaf from the Inevitable and no one could help.
Moot point now, but we might need that other one!
We might actually need other meatbag... ehhh... PC if the encounter was designed for one more.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Honestly I think we'd be better off with a dedicated buffer. We're missing a lot. A bard/??? would probably do wonders for us being able to win this.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
I think buffs are probably better. One "communal align weapon" and this encounter is over. Probably don't need a dedicated character, though. Spell selection changes probably cover it.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Male Human Commoner 2
I will be travelling for Gen Con over the next week. Likely I will get something posted tonight at the hotel on the way and maybe tomorrow before the start of the Con, after that it will be radio silence until Monday or Tuesday.
Male Human Commoner 2
I'm borrowing my neighbor's internet for a few minutes (with permission) to post that my internet is down until my isp sends me a new modem/router.
I'll be a few more days without the ability to post, sorry.
No problem. The fact that you've entered to warn us makes me confidence enough.
Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal
I hope it gets fixed quickly. Don't worry, we will be here.
To my knowledge, we could rest for an hour and spend a MP and this would count as full resting for spell's sake. So it would take us 2 hours only. Do you want to do that (at least those who can - Palas don't get to blast much).
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
If we get a chance to level, I'll take a blasty, damage spell but Tam is currently built more as an explorer than anything else. Resting won't help me with this one. Maybe we should come back later?
Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:
Will the energy damage from a flaming weapon hurt a swarm?
If resting won't help, I don't see how coming later would...
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
We have two clerics. Both of us can swap in AOE damage spells. It's not as good as what an arcane caster could do, but it's the best we have available.
Let's go with that, then? Divines memorize whatever they have and arcanes do with magic missiles or the like? Sadly I'm a fake divine, but count me in for absorbing attacks or healing.
Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
So just core for spells right? I have a feeling that will be cutting down on good options for divine.
Looks to me like the whole kit bag is glyph of warding and flame strike, and not many of those at this level.
Male Human Gestalt Fighter/Sorcerer 9; Mythic Trickster 3 | 106/116 HP | AC 24; T 18; FF 19 | Fort: +10; Ref: +10; Will: +10 | Arcane Sight, Normal Vision, Perception +16, Init +8
Male Half-Orc Gestalt Cleric of Gorum / Ranger 9 / Mythic Champion 3 | HP 112/112 | AC 24 T 13 FF 21 CMD 28 | F +12 R +12 W +13 | Init +6 | Perc +20 (Darkvision 60') | Status: Normal
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