
Kairon Daaltin |

Having been somewhat unnerved by the passing of the hellhound, and strangely intrigued by that something beyond, Kairon is not as quick on Goruck's heels as he'd like to be. Hearing the half-orc's battle cry, he races to move to his friends' aid.
*When* my initiative comes up, token assist a double-move to the square south of Goruck's current position, please. Unless Mended rules that Kairon could have gotten at least a single move before initiative was rolled.

Goruck of the Stone |

Smiling serenely underneath his mask, the half orc whirls his battleaxe into a crushing strike, aiming for the chain of the fiery dwarf. "Nişka te hêsirên xwe dizanin. Ez ji bila berdana mirina bêhmê me pêşkêşî bikim."
Sunder-Break those chains that bind you: 1d20 + 7 ⇒ (20) + 7 = 27
Damage-Smash: 1d8 + 6 ⇒ (1) + 6 = 7

MendedWall12 |

Since I'm guessing Goruck is already gone, I'm going to roll to confirm his crit on the chain for him...
Crit Confirmation: 1d20 + 7 ⇒ (4) + 7 = 11
Ummm, okay, as far as I know a chain has AC 10... which means that is indeed a confirmation. So...
Crit Damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21
Woof... I'm off of work, so I'll have to pick this up at home, but... Nice work Goruck!!!

The World Around You |

Sweet fecal biscuits!!! No AoO for the FS because he's flat footed, and I actually rolled the wrong dice for damage...
Crit Confirmation Damage: 2d8 + 12 ⇒ (2, 2) + 12 = 16
Okay, since that is lower, I'll take the first number, even though it was the wrong dice.
Goruck slams his newly acquired magical Glintaxe down with such ferocious fury, using the Forge Spurned's own anvil as the backstop for his blow, that the link of the chain he hits all but severs in half then and there. 5/25 HP remaining
Immediately flying into a rage, the fiery, smoke-bearded dwarf swings at Goruck with his hammer.
Can I ring your bell (warhammer strike): 1d20 + 9 ⇒ (13) + 9 = 22
But Goruck is no easy foe to strike. He parries the blow with his shield, and laughs a laugh so maniacal and intimidating, that the Forge Spurned, for just a moment, looks unsure, perhaps even frightened.
Up in the initiative: Kairon, Chillel, Dolok, Kerrdremak, Illiam, Kobold Warriors, Edgrin, Goruck, Forge Spurned, rinse repeat. Just wanted to be sure everyone is aware, Goruck's crit on the chain has given it the broken condition, and all that applies with that in terms of FS' AC, and the chain's attack bonus, since the chain actually provides both bonuses. Good on ye! Kairon, Chillel, Dolok, batter up!

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[dice=Crit Damage]2d6+12
Isn't the battleaxe damage die a d8?

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Noticed that after I posted.
So, has the chain released Jurin (to try to give the FS as much mobility as he can get)?

Dolok Pickering |

On his turn, Dolok will gather all his courage together and move in closer so he can cast his Enlarge Person on Goruck. He figures that will help more than any strength check he could attempt for breaking the chain. "Kad jie DIDELIS!"

Kairon Daaltin |

Just to be clear: I've already taken my turn -- had to double-move to my current position.

Chillel |

Chillel reamins behind cover and focuses the Misfortune Hex against the Forge Spawned. First time I have done this. Hopefully I have it right.
DC15 Will save to avoid :-
" The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result."

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Illiam is holding Jurin's wrist in one hand and the potion in the other. As soon as the chain lets go of Jurin, Illiam will pour the potion down his throat and start moving out of the room, pulling Jurin along with him. Delaying action if necessary until that happens.

Kerrdremak of the Truescale |

Dolok, Enlarge Person is a 1 round casting time, which means the spell is completed at the beginning of your next turn in the initiative. Also, I moved the dancing lights off the grid map, near where they would be floating, just so the actual grid is less clogged with icons. Speaking of icons, Chillel I moved yours into a position where you had line of effect/sight to the FS in order to hit it with your hex, and Goruck I moved yours into a position where you could strike the chain on the anvil with Glintaxe.
Forge Spurned Hex Will Save: 1d20 + 7 ⇒ (18) + 7 = 25
Chillel's attempt to weaken the Forge Spurned fails as his supernatural power shrugs off her hex magic like so much water from a goose's back. He snarls and flexes his undead muscles, loosening the chain from Jurin's wrists so he has the full flexibility to flail it in attack. Immediately seizing the opening, Illiam pours his potion of Cure Light Wounds down Jurin's throat.
CLW Potion: 1d8 + 1 ⇒ (6) + 1 = 7
Immediately upon the potion hitting his belly, Jurin fires fully into consciousness, and screams, seeing the massive, half-orc, stone-warrior Goruck standing over him menacingly with an axe. Aaaaahhhhhhhhhhhhhhhhhhhh!!!!!! is all the child can get out before succumbing to the shock of the situation and falling limp into Illiam's invisible arms. Illiam swiftly drags the boy as far as his little legs will carry him, just on the other side of the stalagmite from Sarenrae's chosen priest.
Meanwhile Kerrdremak spurs his warriors to filter into the cavern at the rear of Hollow's heroes, acting as a rear guard. Gurtlekrep follows along as well. Not a whole lot the kobolds can do at this point as the staging area for the fight is filling up with bodies rather quickly... :D

Edgrin Gale song |

While the hectic movement of bodies takes place in the hallway, Edgrin Galesong, with a serenity that escapes reason, pulls a small pan flute from his belt and plays a rousing Varisian war song. Chillel, Dolok, Kairon, and Illiam (even though his face is still invisible) all turn and look at him with an expression that says, "are you fully insane?! What are you doing playing music at a time like this?!" But, as the music washes over them, they suddenly feel just a bit stronger, just a bit faster, just a bit braver, and just a bit more confident.
Inspire Courage +1 on saves versus fear and charms, and +1 to both attack and damage rolls, and that includes spells that target individuals for the purposes of doing damage.
And we're back at the top of the innish: Goruck, Forge Spurned, Kairon, Chillel, Dolok, Kerrdremak, Illiam, Kobold Warriors, Edgrin. Goruck of the Stone, batter up. Have at thee, foul hellspawn! Sunder or bust. :D

Goruck of the Stone |

Grinning beneath his mask, Goruck sheathes his axe before grabbing the chain near the weakened link of the damnation chain. "I am Goruck of the Stone, and I am your slayer beast." Roaring with exertion, he pulls with all his strength.
Strength-FINISH IT!: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Well, I'm off to go give the dice gods great sacrifices. Sorry Mended!"

The World Around You |

Sorry? For what? Flawless victory? It's so funny because after your critical hit on the sunder, I seriously heard the voice in my head from Mortal Kombat saying, "Finish Him!" Well... you did it. :) Don't be sorry, good thing for Edgrin's bardic music, gave you that +1 push you needed to git 'r dun. BTW I'm ruling that the act of breaking the chain provokes an AoO, not like it'll matter much.
Forge Spurned Warhammer AoO: 1d20 + 9 ⇒ (12) + 9 = 21
The Forge Spurned, witnessing the final moments of its existence on the Material Plane, swings its hammer awkwardly, over-committing to the blow, and Goruck easily leans aside as it whiffs past him.
Goruck's Flame Damage: 1d6 ⇒ 2
With a mighty, defiant roar, completely ignoring the pain of the red-hot chain, Goruck stretches his muscles taut, breathing in the sulfuric air in a giant gulp, momentarily unfazed by its toxic effects. He pulls, single-minded, his biceps bulging through his newly acquired mithral armor, and hears the satisfying metallic snap of the link he previously gouged with Glintaxe. Without warning, there is a great gout of white flame that explodes out of the forge furnace behind the dwarf, a blast so radiant that even the kobolds guarding the rear of the cavern corridor see the flash of light and feel the intense heat. Then, just as swiftly as it exploded out, the flame recedes, and as it does so the air is filled with an unholy wail Nnnnnooooooooooooooooooooooooo!!!!!" A miserable howl from the Forge Spurned as it goes to its eternal torment in the Plane of Fire. As the smoke-bearded dwarf is extinguished, so too is the fire in his forge, leaving the room feeling cold, dry, and dark. By the light of Dolok's dancing torches, Goruck can be seen momentarily hunched over, holding the broken chain in his hands, one hand still gripping the straps of his shield, breathing slowly, rhythmically, and were his mask removed, and anyone close enough to see, they would see the half-orc's wide, joyous grin.
He collects himself and turns to where Jurin was dragged by their invisible halfing conjurer and says, more a statement than a question: "He's all right?"

Chillel |

I think Jurin lives Goruck.says Chillel as she passes. Chillel then looks around to see if Kairon is heading towards the ailing Jurin as she continues towards the crevasse leading down, which she proceeds to inspect when close enough.

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Illiam casts detect magic and begins scanning the room. As he does so, he retrieves guys stubborn nail, watching it's magic aura fade away as he removes it. He takes note of the aura's appearance, in preparation to re-enchant it when he gets the opportunity.

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retrieves HIS stubborn nail, damn you autocorrect.

Chillel |

You would think an autocorrect function would be grammatical. That should be "he retrieves guy's stubborn nail".

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You would think an autocorrect function would be grammatical. That should be "he retrieves guy's stubborn nail".
That wouldn't be grammatical either. For it to be grammatical, it would have to by "the guy's," "a guy's," "guys'," or "Guy's."

Kerrdremak of the Truescale |

Kerrdremak makes his way up to where the Forge Spurned was so summarily dispatched, and after grasping Goruck's hand in a sign of friendship and thanks, he moves over to where Chillel is looking down the crevasse that leads to the kobold warrens below. It is a fairly straight fifteen foot shaft, with occasional handholds, but it drops directly into darkness. Chillel calls up some magical light and moves it down the shaft to see that the floor below has many tall stalagmites spaced throughout. As they stare down into the abyss Kerrdremak says, "It seems to me, if we could secure that chain," he points at the mostly intact chain left by the deceased Forge Spurned, "with a piton of some kind, we could use it to make the descent quite a bit easier. If you wish, I'll send my warriors down first to see if Reglos, that's what the Gargoyle calls himself, and his Dire Bat companion are at home. The other option, of course, is for myself, and one of my warriors to go down the elevator shaft, to attempt to put the ambushers there at ease. Someone with some knowledge of engineering would need to fix the mechanical elements of the elevator before that happens though, as they've rigged it to collapse under pressure of too much weight."

Kairon Daaltin |

After Goruck's swift dispatch of the forge spurned, Kairon offers a noncommittal grunt to the empty space it once occupied. Well. That was easy going.
Nice work, Illiam. You, too, Goruck.
He trundles over to where Jurin has collapsed, and gives him a quick examination while Illiam scans the room and Chillel keeps watch on the crevice to the northeast.
What ails ya, spawn of my enemy?: 1d20 + 8 ⇒ (7) + 8 = 15

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I have a piton, Illiam says, offering up his mundane piton rather than the newly-nonmagical stubborn nail, which he intends to re-enchant, but let's take a look at that elevator first. If we want my plan for dealing with your leaders to go as well as my plan for the Forge Spurned did, that way would be better.

Goruck of the Stone |

Ignoring the twinge of pain as Kerrdremak shakes his hand, Goruck takes a moment to grab the broken link, inspecting it before lifting up the two fragments of chain and weaving them into his sash. A token of victory earned with hard work and quick wit.
Smiling, the swordsman dips his head. "Thank you my friend."
Producing his grappling hook, the massive half orc adds, "This may be a more steady way to descend, but let us trust Illiam."
Does DR affect the fire damage? I've never dealt with DR before so I'm not entirely sure if it affects energy.

Kairon Daaltin |

Once we make sure the kid's alright, we'll see to gettin' 'im somewhere safe, Edgrin. But I gotta make sure 'e's okay, first -- even if he's Kreed's kid.
Wonder if the "Gavel"'ll have any change to his tune when we bring this lad back to the Hollow, safe and sound. I don't want 'is thanks, but seeing that stiff neck o' his bend a bit'd be worth a lot to me. . . . . And this may offer a good chance to talk t' Jurin about what that book's for . . . . Still -- more folks t' save. Focus.

MendedWall12 |

Goruck, my understanding of how damage reduction works, is that energy damage automatically bypasses the DR. Essentially DR works against weapon attacks only. If you read that entry, you'll see that it says "Damage Reduction does not negate ... energy damage dealt along with an attack." Please, if anyone has a different understanding of applying DR, let me know where the alternate viewpoint comes from in the rules.

The World Around You |

Examining Jurin closely, Kairon realizes the child is in a panic-induced state of shock. Otherwise, he, thanks to Illiam's intellectual application of a great plan, and Goruck's flash of quietly miraculous heroics, is hale and hearty. Waking him up with so many strange people, not to mention kobolds, around might be a bad idea. If possible, it might be best to have Edgrin take him somewhere quiet to wake him up and calm him down, before moving him to a safer locale.

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Kerrdremak, why don't you show me this broken elevator?
Going back to the room with the elevator shaft, Illiam tries to assess how it's been tampered with.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Not immediately seeing the problem, Illiam spends more time inspecting it.
Perception take-20: 20 + 5 = 25
He then tries to work out a way to fix it.
Kn: Engineering: 1d20 + 4 ⇒ (17) + 4 = 21
Un-disable Device: 1d20 + 6 ⇒ (9) + 6 = 15
Uncertain if his first attempt at a fix will hold, Illiam tries again...
Un-disable Device some more: 1d20 + 6 ⇒ (20) + 6 = 26
...and is much more satisfied with his handiwork.

The World Around You |

After a good twenty minutes of examination and tinkering, Illiam is able to undo the booby-trap left by the would-be kobold ambushers who no doubt lurk below with weapons at the ready, hoping some foolish pink-skins will drop hard to the floor and make easy targets.

Kerrdremak of the Truescale |

Kerrdremak and four of his retinue get onto the elevator platform and start lowering themselves to the bottom. Those close to the shaft hear a mumbled draconic conversation, that is, at moments, somewhat heated, but, after a few minutes, Kerrdremak's voice carries up through the shaft. "Come down, all is safe."

Chillel |

While Kerrdremak and his kobolds are on the elevator, Chillel walks over to Edgrin, saying:-
Could you take the young man back to where we hid the other children Edgrin?
Chillel then says to Illaim:-
Is that as mended as it looks Illiam?

Kairon Daaltin |

We'll be with ya in a few minutes, Kerrdremak. Hold steady for us. He turns back to the team and asks, quietly: How do we wanna do this? 'Cause runnin' 'im up to the room with the others is the best, but we need to keep an eye on our . . . "buddies", right?.
. . . . It may just be better for all of us to run 'im up there and then come back to Kerrdremak. Whatchy'all wanna do?

Chillel |

I am not certain that is needed. But I am not sure it isn't either. I am happy do as you suggest. Despite her words Chillel looks somewhat worried and distracted.

Dolok Pickering |

"Yeah, we can't bring him with us. But are you saying we all need to go to take him up there?" ... Looking around ... "Chillel? You okay?"

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I'll stay here, Illiam says, keeping his voice low. If they're planning to stab us in the back, I want to know, and if they do come up and try to set a trap, I can hide and spring one on them.
Illiam listens at top of the shaft, trying to make out the details of what is being said below.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Kairon Daaltin |

Sounds good, Illiam. Watch out fer yerself, and run if ya gotta. We'll be back quick.
Kairon mutters to himself about needing to have a stretcher in his kit as he helps carry Jurin back upstairs to the 'safe room'.

Chillel |

[/b] ... Looking around ... "Chillel? You okay?"
... I am fine. The ... responsibility of having these children's lives depending on me is worrying. We are making progress however. With that Chillel smiles, then moves to assist Kairon carrying Jurin upstairs, adding One more kid rescued Kairon. We are getting there.

Kairon Daaltin |

As they hustle to get Jurin reunited with the other three younglings, Kairon replies to Chillel: I know! Four found, one to go! And we need to be quick about it, 'cause if we can save Edgrin's friend, too, we'll have pulled it off the best we could! His smile is bright, though tinged with concern and a measure of doubt. Grant us speed and strength, Bright One. Help us be Your swift and sure sword to save as many as need it.

Edgrin Gale song |

Edgrin follows the group as they double-time it back to the surface level of the monastery. When they are getting ready to depart, Jurin still resting unconscious, and staving off Kimi's questions about what's going on below, he grabs Kairon's arm and says, "I'm going to stay here with the children. You all can clearly handle yourselves." He nods at Goruck specifically as he speaks. "And I don't want Jurin waking up in another strange place without a familiar adult around." He then pulls Kairon's arm down, so that his face is closer to his own and whispers, "If there is any chance to save Tyran, I know you will. If there is no chance to save him..." His eyes begin to water and he hesitates for just a moment. Please don't let those filthy beasts desecrate his body." He wipes a tear from each eye, and then lets Kairon go back down into the darkness.

The World Around You |

Once everyone has collected at the bottom of the elevator, and Dolok has maneuvered his dancing lights so everyone can see, it is easy to notice that the two slurk-riding Kobold's who set the ambush are both veteran warriors, and also, quite obviously not at all happy about being told by Kerrdremak to "stand down." For some, getting their first look at the slurks is extremely off-putting. They are huge toad-like beasts, with bulbous drippy eyes. Their flesh exudes a sticky mucus from every pore, and they have massive top-jaw tusks, much like a walrus, protruding out and down, ending in sharp points. Perhaps it is their sticky mucus that allows them to cling to the walls with ease, for that is what they do, flanking the group on either side. Their saddled riders grip their nocked shortbows tightly, looking grim, determined, and ready to strike at the least provocation. One slurk whips out a disgustingly long forked tongue to lick its watery eyeball, causing some a moment of repugnant revulsion.
Taking a moment to examine the chamber reveals a mostly square chamber. A doorway opens in one wall, to what is obviously an old cold-storage cellar from the dwarven monastery's heyday. Crates and barrels, many of them smashed to splinters, litter the old ice-box, and nothing else of note is immediately apparent. Two other walls, to the north and northeast, have been broken through from the outside. Cramped, narrow tunnels beckon from beyond the breached walls.
Kerrdremak points to the chamber the northeast and says, "That's the way to the mines, and the quickest access to the corridors and chambers that will lead to Merlokrep and his counselors." Kerrdremak spits as he says this last.
Map is updated, everyone is in the chamber below the elevator. You'll notice a "crater" in the chamber, it is a pit that the kobolds dug as part of their ambush trap. It is 10' deep, so I have placed all your icons around it.

Dolok Pickering |

Dolok casts Detect Magic and looks into 'cold' room and then looks around the room we are in.
FINALLY! getting in a detect Magic before Illiam beats me to it! ;)
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Then listening to Kerrdremak and looking at the map that was drawn before, "Would it not be shorter to go straight North first and then east?"

Kerrdremak of the Truescale |

Dolok sees nothing that sets off his magical senses in either this room or the adjoining.
Kerrdremak looks at Dolok and says, "Shorter in distance, but through that way we'll encounter more than one full contingent of warriors who are loyal to Merlokrep, loyal to the death. They will not stand down for me, or anyone." He then walks up to Dolok, and whispers to him, "The only reason these two here aren't attacking now is because I told them you all killed the Forge Spurned upstairs, and they're half afraid."

Goruck of the Stone |

Perception-Whispers in the Dark: 1d20 + 8 ⇒ (8) + 8 = 16
Taking an appreciative note of the kobolds' use of the slurks, the swordsman dips his head towards the drawn bows. Conquering a beast for the good of the people is something admirable. Forming such a bond with said creatures shows their warrior spirit. I am grateful I did not have to slay such worthy combatants.
As Kerrdremak mentions the Forge Spurned, Goruck runs a stony hand across the chain wrapped around his sash. Mementos of battle well fought, each a lesson to be remembered for the price it cost. Out loud, the massive half orc rumbles, "Let us save our sword arms where we can. The sharpest blades dull with enough use."

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FINALLY! getting in a detect Magic before Illiam beats me to it! ;)
Illiam ALSO makes a perfunctory scan for magic. :P

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Illiam takes Kerdremak aside to speak to him privately. Putting his hand on the kobold's shoulder and looking him straight in the eye, Illiam says This plan doesn't work if you cower and hide from your people. For this to work, you have to lead the way, bravely, and trust us to back you up. Say we do manage to avoid your king's forces. If we go around your people to reach Merlokrep, then slay him, and your people find out about it only after, they will see you as a regicidal traitor. That's not what any of us want. You need to face those who stand between us and your king. Without a show of strength NOW, they won't accept you as a new leader later. Those who join will strengthen your cause, and those who don't, but are bested along the way will at least respect you for it.
Bluff: 1d20 + 10 ⇒ (10) + 10 = 20
As Kerdremak considers this, Illiam looks and listens for any hint of what faces them down each of the paths.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
He also checks the room to the east for anything that might be of use to them.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Kerrdremak of the Truescale |

Sense Motive: 1d20 + 2 ⇒ (1) + 2 = 3 HA!!!
Kerrdremak takes in all of Illiam's pointed words, and looks down both of the paths ahead. The path north is, of course, the more direct, and if Merlokrep is destined to die in their coup, he must, as Illiam says, show strength now, so that should he rule afterwards, his rule starts with strength. Convinced, he looks at the group and says, "If you desire to go the most direct route, and to take Merlokrep's veteran forces head on, I will lead you that way. The halfling is right, if I'm to rule in strength, I must begin that rule in strength."
I hope you guys know what you're doing...?

The World Around You |

As Illiam thoroughly examines the old cold-storage room for anything useful, he suddenly pulls up short and holds up a closed fist asking for silence from his comrades. Breathing? Could it be? Something is taking disturbed shallow breaths. Something is hiding in the ruins. Illiam locates the sound of the breathing and moves aside the detritus that was covering it. It is a hideous, vaguely humanoid creature with a slick grey skin, extremely long limbs, feet that have three clawed toes, and hands that look like slimy tentacles. The creature is barely conscious, and looks up at Illiam with cloudy black eyes that seem not to truly engage in the present reality.

Goruck of the Stone |

KN:Dungeon-Foe from Beyond: 1d20 + 2 ⇒ (15) + 2 = 17
Heal-Strange Organs: 1d20 ⇒ 6
Staring at the unnatural creature, Goruck remembers wisdom the elders taught him what seems like eternities ago. "That beast is a choker." Sharing details as he moves to inspect the beast, the half orc keeps a hand on his reclaimed axe. "This one looks poorly off, but the specifics of it's life are lost on my simple mind. Kairon?" The swordsman's tone asks for aid.