Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.

Lunarinus moves back to the library behind Baradim and Kanga to add additional melee support if they should need it. Do you see anything in there? He asks Baradim.


Battle Grid

Goruck's peek into the two doorways that flank the monastery's wide entrance hallway reveals that the chamber to the north has its keyhole blocked by something on the inside, so nothing to report there. The chamber to the south, though, he can see into quite clearly, and can clearly report that it is quite obviously the old monastery's coat room. Several ragged bits of cloth hand limply from rows of hooks at varying levels, some obviously for smaller sized people, and others for taller folk.

Baradim's peek through the keyhole of the far southern chamber reveals that the small chamber appears to be some sort of sitting room, complete with a single table and a pair of chairs, both in relatively good condition. Resting atop the table is a half-eaten crow next to a crude knife and a cracked mug. Whomever it is that is using this chamber, has used it recently, and that to eat a crow, with feathers intact. Sounds very much like a koboldy thing to do. The sitting room also has another doorway to the south.

Okay, metagame knowledge, just because I'm going to, as I said, be rather busy here for the next few hours, the door to the far southern chamber is locked tight, and would require some picking to open, it is not able to be opened by brute strength. The northern door that flanks the entryway is blocked from the inside, which is why Goruck couldn't see anything, it would require a STR check of 13 to burst through. The coat closet is open, so that you can just open up and search more thoroughly if you so desired. I'm removing the fog of war for the two rooms that you've peeked into, but again, remember the sitting room is locked tight. I suppose, since the door is wooden, you could hack it to bits to get in, but that would make an awful lot of noise... O.o


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

A dressing room is not what I had in mind, but I doubt our goal lies there. Nothing ventured, nothing gained I suppose. Taking a step back, Goruck pulls the re-purposed door close to his shoulder. Glancing at Illiam, Goruck speaks. "The southern room 'tis a mere glorified closet. This one before us however, has been obscured for some purpose." Rolling his armored neck, he adds, "Let us see what was worth hiding."

Goruck charges forward without another word, smashing into the door.

Strength Check: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Dolok moves up closer to the group.

"I don't like us spreading out like this & checking into multiple doors. I realize it seems the rooms may be too small for all of us, but I'd still rather take one room at a time for safety's sake."


Battle Grid

With a loud crack, the northern door finally gives way and opens, shattering an ancient wooden chair propped against it on the other side. Immediately the smell of death and decay waft out striking everyone nearby like a stinking cloud. Edit: Light from Dolok's dancing lights reveals the room beyond, and it looks like it may have served as some sort of waiting room or antechamber in the monastery's heyday. On the floor in the center of the room lie the semi-mummified remains of a dwarf. Wearing the garb of a blacksmith, including heavy leather apron, the dwarf has the shattered shards of a glass vial in one hand and a scrap of ancient parchment in the other. He has a small, light hammer, crafted of silver, with a strange marking on it, perhaps religious in nature, tucked into his belt. The room's only other contents are another chair, this on intact, sitting in the corner opposite the door.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Assuming I can.

Dolok will cast detect magic as he looks into this room. Maybe I can find something useful for Master Figueroa here! Besides the mushrooms of course, maybe something useful for the work in the forge?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel will scrutinise the room carefully for threats, and if none are apparent, move in, collect the hammer and piece of parchment and finish the search of the room. Can I read the parchment?

Perception Chillel: 1d20 + 1 ⇒ (4) + 1 = 5

Perception Athena: 1d20 + 10 ⇒ (12) + 10 = 22


Battle Grid

Dolok's magical detection finds nothing of interest. Chillel examines the parchment, and realizes that she can easily read it, as it is written in Dwarven, though, some of the script shows it to be a dialect of the language several hundred years out of use. The parchment reads: "Perdona, pare fosca de la forja, els meus fatigues, mai tindrà prou."

Dwarven:

Just a reminder for me that I'm using Catalan for Dwarven.
Forgive me, dark father of the forge, my toils shall never be enough.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

"It is a sitting room Lunarinus, with a dead and semi-eaten crow on the table. Seems like a kobold was here, perhaps it fled to warn its tribe of intruders." He would check the door knob carefully, feeling the lock in place. "It is locked, let us return to the others."

Baradim would move up the hallway, Kanga in tow, he'd murmur the findings of the door to the south to the others. Goruck's mighty form smashed down the door, letting a foul waft of death and decay pulse in from the room. Frowning, Baradim moved further up the way and would peek around the corner to see if their ruckus had attracted any unwanted attention.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
The World Around You wrote:
Okay, metagame knowledge, just because I'm going to, as I said, be rather busy here for the next few hours, the door to the far southern chamber is locked tight, and would require some picking to open, it is not able to be opened by brute strength.

I guess we're SOL unless we can find some other way in (some way to make Illiam's shifting trick work, for instance). Illiam has tools, but he can't pick a lock untrained (unless you're going to houserule something).


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

The parchment I found on the long dead dwarf reads... "Forgive me, dark father of the forge, my toils shall never be enough." but the dwarven is very strange, a much older form I think. Illiam, maybe you can use that drill to remove the door from it's hinges? The door to the room to the south I mean. But that is going to take a while, and I suggest going through the rest of the place first and going in there if we don't have all we need later. Is there anyone who can carry this hammer? I bring some things to this group, but simple strength is not one of them.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

"I'll gladly take that hammer, even though my strength is not great either, but I'm hoping it may be something useful to Master Figueroa."

Mended, any kind of knowledge checks to try to figure out any thing about this 'strange marking'?


Guess I was too subtle eh? -"perhaps religious in nature"- Knowledge Religion.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Hatching a plan to get into the locked room, Illiam checks the doors, seeing if they can be opened from the inside without a key.


Unfortunately Illiam forgot that without a light in the room, he can't see anything through the keyhole, because he doesn't have darkvision...

:P

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Then Illiam will just have to drill enough holes to let the light in :)


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Glancing curiously at the hammer, the swordsman quietly asks, "May I inspect the hammer perchance?" When given the hammer, Goruck hums and purses his lips as he works to decipher the object while Illiam works at the door.

KN: Religion-Take a 20: 20 + 6 = 26

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Pretty sure you can only take 20 on a knowledge check if you have access to a library or other sufficient reference materials (or if you are a 5th-level bard). Using a reference library this way also takes hours.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Sorry, didn't know that. Consider it a ten then.


Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.

Lunarinus addresses everyone from in front of the southern doorway. Listen, I don't want to leave anything unexplored, and I don't want to leave anything behind us. Plus, that end of the hallway is a perfect bottle-neck. If we do draw the attention of anything coming from the other end of the monastery we have a perfect battle-ground choke point to funnel them all through our waiting blades. If you all form up on opposite sides of the hallway, some in the entryway, some in the chapel with Goruck clogging the hallway with his new tower shield, we'll be better off bringing any enemies to us, than going to them. As he says this he sheathes his scimitar and straps his shield back on his pack, simultaneously pulling out his Lucerne hammer. I'm going to bash this door in, to bits if I have to. He swivels his hammer so the spiked end is facing out. If it calls enemies to us, so be it, we'll be at the ready. Form up, take positions, and I'll get to work.

I'm going to post some attack and damage rolls here, I think the AC of an object is just 10, right? I know the door has hardness, but hopefully the spike end of the hammer helps in that somehow. Lunarinus would not start hammering at the door until everyone agrees and forms up as he suggested.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d12 + 6 ⇒ (10) + 6 = 16

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d12 + 6 ⇒ (4) + 6 = 10

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 6 ⇒ (5) + 6 = 11

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d12 + 6 ⇒ (6) + 6 = 12

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 6 ⇒ (5) + 6 = 11


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Dolok will first open up the double-doorway into the chapel as wide as he can (to give him a better angle for sighting things) & then step back into the chapel.

He prepares an action to cast a spell at any hostile that comes into view.


Battle Grid

Goruck's knowledge of religion reveals that the symbol, a stone arch over a burning fire, is the symbol associated with the worship of Droskar, one of the lesser Dwarven deities. Droskar's worship on the surface has all but disappeared in the last century, but some collector might fancy the relic for their collection.

Illiam is right, you can't take 20 on knowledge checks, unless your a Bard with the Loremaster ability. :) Take 10 was enough though.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Before moving on, Illiam makes thorough searches of both of the rooms adjacent to the entry hall.

Perception take-20: 20 + 3 = 23


Battle Grid

Illiam's thorough searching is rewarded. Hidden in a dark corner of the coat closet, under a fallen and ragged cloak, sits an old rusty dagger, growing out of which are three ironbloom mushrooms. Not so many as to give the envoy all they need for manufacturing a cure, but enough as to provide the hope that, certainly, the ancient monastery has the right conditions for such mushrooms to grow. To wit: hope that their goal is close.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Illiam grabs the dagger with mage hand (because why not?) and brings it out to show the others. I think we're in the right place.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Nodding appreciatively, Goruck takes position behind Lunarius. "This where you need me?"

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

If the kobold is still in there, are you planning to handle him yourself? Illiam asks Lunarinus.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

This idea'll work both ways down the hall . . . . Let's do it! Something comes after ya, bring it to us!

The cleric slaps the spear's haft against his open left palm a couple of times, nearly bouncing out of his boots with anticipation.


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Battle Grid

Baradim's quick peak around the corner reveals a long hallway that ends with the broken remains of a statue. The statue must have once been a dwarven monk, but the head lies next to the feet, and the stone hammer that was in his hand now rests on the fallen head. Two doors are directly adjacent to each other in the northern wall, the end of the hallway is decimated, letting in the waning outside light, as well as the rain. A door in the southern part of the hallway opens out into the yard, also letting in dim light. Other than that there is nothing to see. It appears that Lunarinus' plan is sound.

I'm going to wait until after lunch to see if Chillel gets a chance to post. If not, I'll probably move her to a strategic position and move things along. It'll be at least an hour before I do that though, lunch is on the horizon.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Illiam, Kairon, I trust you are keeping a watch on the doors to the outside. And Lunarinus, have you ever considered training as a ninja?


Is everybody's token where they want it to be for door breaking and possible subsequent combat? If not, move it where you want it to be, and I'll move things along after I get back from lunch. :)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I guess I'm ok, though I wish there was at least one more person down here to help deal with the kobold that I think we're going to find. Until he takes some other offensive action, consider him readying an action to shift away if the kobold (or anything else) takes a swing at him.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

There. Additional roadblock in place. Fire away!!

Since I may be incommunicado for the next 24 hours or so, my primary combat protocol will be to use AoOs to try for damage, and use Aid Another through friendly squares to give a +2 to attacks, in case a bot sequence is necessary. As it stands, ready action to Aid Another for Scipio should a hostile assault him.

Reckon we'll start here, then. Go for it, Scipio.


Battle Grid

Okay moving things forward. Gird up your loins for the field of battle.

After everyone gets into position Lunarinus bashes the spike end of his lucerne hammer into the locked door. As expected it is loud. As hunks of the door fall away, and Lunarinus kicks down the remainder he sets off a trap that was set up behind the door. A net holding several heavy iron objects falls right on top of the remnants of the door, among them a small anvil, and all that falling metal brings a cacophonous clatter and clanging end to all the noise. However, the noise does exactly what Lunarinus supposed, and just in front of Baradim the door bursts open and a huge wolf lands in the corridor, hackles raised, lips curled, it howls a frightening howl. If this place has an alarm, that was certainly it, and now any chance of stealth has disappeared.

Initiative:

W1 Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
W2 Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
GP Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Baradim Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Illiam Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Kairon Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Lunarinus Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Dolok Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Chillel Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Goruck Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Initiative = Baradim (Kanga), Goruck, Wolf 1 (Yellow), GP, Lunarinus, Wolf 2 (Blue), Kairon, Dolok, Chillel, Illiam.

Baradim (Kanga), Goruck batter up!


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

The door is smashed down the hallway and the chorus of bangs, slams, and clattering metal awakens whatever was in the nearby room. The door smashes open as the wolf pounces through.

"Wolves! This way!" He shouts, whistling at Kanga not to attack but to fall back. The corridors were too small for them to be effective within. That pulse of energy seemed to radiate from Kanga as the mountain lion roared back in defiance, his muscles swelling as they head back down the hallway.

Swift action to switch Kanga to Animal Aspect: Bull. Move action to move down the hallway.

He barked a quick command in Orc, the lion moving against the doorway with a low growl as it readied its talons to strike. Baradim himself waited for a moment, awaiting the charging wolf from either the courtyard or from down the hallway.

Readied action to attack an enemy that enters my threatened square. Kanga will do the same. Going to roll the attacks now and the possible AoO for expediency.

Readied Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

Attack of Opportunity: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

Kanga's Readied Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Bite Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Good to see the diceroller is doing so well, right now. -_-


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Hefting the massive shield above his head, Goruck moves to stand beside Baradim. Slamming the shield down on the ground with a loud bang, the swordsman twirls his handaxe. "Let them try to go though us." Glancing at Baradim as he hunkers behind the shield, he adds, "Mēs stāvam apņēmīga, ļaujiet viņiem pārbaudīt savus zobus."

Readied Attack: 1d20 + 6 - 6 ⇒ (15) + 6 - 6 = 15

Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Orc:
We stand resolute, let them test their teeth.

Move action and readied attack, pre rolled.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I really should have objected to noisily breaking down a door when there could be other creatures about...


Battle Grid

The she-wolf, howls two quick bursts, and then a longer one. Ow! Ow! Ooowwww! Then, instead of attacking she actually bounds down the hallway the opposite direction. She reappears a moment later swiftly closing the distance from the yard to land right next to Goruck. Her agile steps help her avoid both Baradim and Kanga's attacks, but she takes the full force of Goruck's handaxe, drawing a deep gouge and an immediate spurt of blood. She is not out of the fight though, and she growls low in anticipation of what comes next. Loping out from the same door comes a much larger, much more fierce looking wolf, or something that resembles a wolf in many respects. Lunarinus, as soon as it turns the corner of the hallway, yells out, Damn! It's a worg!. The worg charges not in the mechanical sense at Goruck and snaps a bite trying to get around the warrior's makeshift tower shield.

GP Attack: 1d20 + 7 ⇒ (10) + 7 = 17

Goruck's shield holds true, and the massive worg can find no place around his defenses.

Just a note, Yellow wolf made a double move, thus no attack. Lunarinus batter up!


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Mended,

Dolok Pickering wrote:
He prepares an action to cast a spell at any hostile that comes into view.

Would this not mean that I get to cast a spell at yellow when it came into view?


Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.

Sorry for holding things up all the time!

Lunarinus realizes that a worg is not an enemy to be trifled with, so he leaves the crushed door and runs around through the library and chapel to get into a position to help defend Goruck.

Triple move, so no other action, and I think I lose my Dex bonus to AC for the upcoming round.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Lunarinus Scipio wrote:

Sorry for holding things up all the time!

Lunarinus realizes that a worg is not an enemy to be trifled with, so he leaves the crushed door and runs around through the library and chapel to get into a position to help defend Goruck.

Triple move, so no other action, and I think I lose my Dex bonus to AC for the upcoming round.

You realize that you can move through allies' squares, right? By my count, you should be able to get to where you are and still make an attack with a reach weapon.


Battle Grid

@Dolok, usually in order to ready an action you have be specific about which spell will be cast. You can't just say "a spell," because it allows for making the choice later, and a ready action can't be a choice. Does that make sense? Since I wasn't sure where you were going there, I kind of forgot about it. If you'd like to cast a zero level ray at Yellow, I don't have a problem with that.

Kairon and Illiam are remiss to see the other wolf appear, angry and menacing, just outside the hole in the western wall. It must have sprinted around the yard to close the distance in that amount of time.

Addressing Lunarinus question, yes, you can run triple your speed in heavy armor, or four times if you are not encumbered or wearing heavy armor. You do lose your Dex bonus to AC for the round. The rules do say "in a straight line," but then later on further in the rules it says you can run without mentioning a straight line. I've always ruled you could just Run, the action, as long as you weren't moving through difficult terrain. In this case, the wolf did the same thing, quadruple move, so he also loses his Dex bonus to AC until it comes back to his turn. Kairon, Dolok, Chillel, Illiam, Baradim, Goruck... batters up!!!


Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.
Illiam wrote:
You realize that you can move through allies' squares, right? By my count, you should be able to get to where you are and still make an attack with a reach weapon.

I only have 20' of movement and you can't end your square in another character's square. I also wasn't sure about making the diagonal across the threshold of the door, because of the wall there. It's good, I'm in position at least to get an AoO if one presents itself.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
The World Around You wrote:
Addressing Lunarinus question, yes, you can run triple your speed in heavy armor, or four times if you are not encumbered or wearing heavy armor. You do lose your Dex bonus to AC for the round. The rules do say "in a straight line," but then later on further in the rules it says you can run without mentioning a straight line. I've always ruled you could just Run, the action, as long as you weren't moving through difficult terrain. In this case, the wolf did the same thing, quadruple move, so he also loses his Dex bonus to AC until it comes back to his turn. Kairon, Dolok, Chillel, Illiam, Baradim, Goruck... batters up!!!

Can't he go through Chillel's square to get where he is? That would make it only 20ft of movement.


Illiam Taal wrote:
The World Around You wrote:
Addressing Lunarinus question, yes, you can run triple your speed in heavy armor, or four times if you are not encumbered or wearing heavy armor. You do lose your Dex bonus to AC for the round. The rules do say "in a straight line," but then later on further in the rules it says you can run without mentioning a straight line. I've always ruled you could just Run, the action, as long as you weren't moving through difficult terrain. In this case, the wolf did the same thing, quadruple move, so he also loses his Dex bonus to AC until it comes back to his turn. Kairon, Dolok, Chillel, Illiam, Baradim, Goruck... batters up!!!
Can't he go through Chillel's square to get where he is? That would make it only 20ft of movement.

Looking at the map I can see how it would be confusing, there are character icons covering up walls and stuff, but, yeah I definitely would let him move to that space with the last being a diagonal through the doorway. Lunarinus, if you want to still make an attack, please do.


Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.

I'm certainly not going to turn down an attack, if you're granting it. I'm hoping that means I also don't lose my Dex bonus to AC this round?

Attack: 1d20 + 5 ⇒ (4) + 5 = 9

Gonna go ahead and guess that's a miss.

Lunarinus takes a mighty swing with is hammer and hits nothing but stone wall adjacent to the worg.


Absolutely you still have your Dex bonus to AC. :) Too bad you missed. :P


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
The World Around You wrote:
@Dolok, usually in order to ready an action you have be specific about which spell will be cast. You can't just say "a spell," because it allows for making the choice later, and a ready action can't be a choice. Does that make sense?

I didn't realize one has to specify what spell. Okay. Thanks for the clarification! And sure I'll spend a cantrip!

EDIT: Thanks Illiaam! I couldn't figure that out!

As a 'semi'-readied action & thanks to the DM's generosity! Dolok fires a ray of fire at the wolf as it comes running up! yellow

Ray of Fire: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d3 ⇒ 3
That is a ranged touch attack if that makes any difference? Damage is only 1d3 because I'm using the cantrip Ray of Frost to do fire damage, since Mended said I could use a cantrip.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Oh yeah...

At the mention of worgs, Illiam searches his memory to see what he can recall about them.

Kn: Arcana take-10: 10 + 8 = 18

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Dolok Pickering wrote:
For some strange reason it's not letting me put that previous frase in ooc?!?!? Youcan see I started the ooc instructions & on my screen I finished them as well, but in the preview at least it won't accept it. I've even gone back & tried erasing and re-typing the closure but to no effect.

It's because the one inside the quote is missing.

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