Megadungeon Keeper: The Spire Upon The Marsh

Game Master Scarletrose

Thuvia Map
Bandit camp


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NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness
Priestess Magda wrote:

Since your crafting cuts the price by so much, Bogdirt and I should be able to get +6 on our belt and headband respectively.

Edit: If that's what he wants, that is. I don't mean to assume.

Same, which is why I didn't just change it to +6 XD

There are other goodies which might get more bang for our buck, but +6 goodies should be good :P

Speaking of not assuming,
@Bogdirt: are you sure you want the shield and dogslicer instead of a nice horsechopper? Unless you want some enchantments for the shield...
Also, more dex or dex/str (or even dex/con) belt? xD


Female Goblin Storm Druid

I considered it, but I'd rather have a +6 to wis than a +4 to wis+something else. I will add this ring to my list of items though. Depending on how much is left over after we get all the essentials and equip the tribe, I may add another goodie or two.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

BTW, I just realized Andra is 9. If I keep Unk at 27 that's a long while...
Is 15 to 19 years of looking for students too long ? xD


NG Female Versatile Human Inventor 1 | HP 17/17 | AC 16 | Fort +6 Ref +6 Will +6 | Perception +4

I'm not entirely set on her age. She could be as old as 12.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

lol, trying to close the gap with sempai? :P
Also, it's funny you mention 12, until I actually saw the 9 in that part of the character sheet, that was my impression xD

Also, since we're taking more than a couple days, maybe we should dot the gameplay thread
>.>
<.<


Female Goblin Storm Druid

Tbh, it shouldn't be too much longer. If my math is correct (and assuming you can craft them) 35 +1 dogslicers, 35 +1 breastplates, and 35 +1 heavy wooden shields all total up to 70,350 gp. That should leave about 20k leftover for the last of Andra and Bogdirt's items, and if that isn't enough, we can ditch the shields for now. Then we can leave the remaining 100k gp as a treasury for future needs and purchases.

Does that sound okay?

Shadow Lodge

yeah, my concern is that since Albarath has nothing to equip might be getting really bored.


Female Goblin Storm Druid

Also, would someone with a monster manual mind posting the goblin stats? The srd has a half dozen different ones, and I'm not sure which ones the Grubstomp have.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness
Priestess Magda wrote:

Tbh, it shouldn't be too much longer. If my math is correct (and assuming you can craft them) 35 +1 dogslicers, 35 +1 breastplates, and 35 +1 heavy wooden shields all total up to 70,350 gp. That should leave about 20k leftover for the last of Andra and Bogdirt's items, and if that isn't enough, we can ditch the shields for now. Then we can leave the remaining 100k gp as a treasury for future needs and purchases.

Does that sound okay?

I vote magic breastplates and magic dogslicers! (for now)

Maybe some CLW potions too :3

Scarletrose wrote:
yeah, my concern is that since Albarath has nothing to equip might be getting really bored.

Good point, maybe we should just start RPing our first non-background meeting or something. Maybe a debrief of the latest raid?

Or deciding to start a semi-fake gem trading business to make undead even easier to create?
Or evil plans for mass murdering half-celestial unicorns? xD


Female Goblin Storm Druid
Unk the Conjurer wrote:
Priestess Magda wrote:

Tbh, it shouldn't be too much longer. If my math is correct (and assuming you can craft them) 35 +1 dogslicers, 35 +1 breastplates, and 35 +1 heavy wooden shields all total up to 70,350 gp. That should leave about 20k leftover for the last of Andra and Bogdirt's items, and if that isn't enough, we can ditch the shields for now. Then we can leave the remaining 100k gp as a treasury for future needs and purchases.

Does that sound okay?

I vote magic breastplates and magic dogslicers! (for now)

Maybe some CLW potions too :3

Sounds good to me. Maybe a few potions of invisibility too? Nothing like the element of surprise to make a raid go off without a hitch.

Edit: And we can always buy potions with the treasury money. They don't have to come from the loot. But I figure potions are an easy way to keep it exact.

Quote:
Scarletrose wrote:
yeah, my concern is that since Albarath has nothing to equip might be getting really bored.

Good point, maybe we should just start RPing our first non-background meeting or something. Maybe a debrief of the latest raid?

Or deciding to start a semi-fake gem trading business to make undead even easier to create?
Or evil plans for mass murdering celestial unicorns? xD

Yeah, it should be alright for us to start. Unless we're gonna get dropped straight into the middle of an encounter, I don't think it'd be a problem.

Shadow Lodge

Good.
I added the Thuvia Map, you should find the link on every page, just below the title on the left.

As you can see I added some elements.

The green circle is your location.
The lines are the major caravan routes between the cities and towards the other countries in northern Garund.

The light blue Icons are trading posts.
Those are semi-permanent encampment where the caravan stop to trade and to get food and drink. While the Caravans set up tents only for as long as they plan to stay there are always people that set camp there and provide services up to the point where they have to resupply in one of the big cities.

Aside from the major cities there are countless little towns but they are all across the sea or the rivers rather than in the middle of the desert.
What the desert hosts though is several, isolated, independent houses.
Think of them as Skywalker home in Tatoine. Some of them are farms, some are artisans, some are simply heremits.

Of the raid targets, The major cities and the trading posts are by far the richest. The cities are extremely well defended. The trading posts are quite well defended but, being Isolated, they would have trouble calling for reinforcements if they are getting on the losing side.
Single caravans have their guards but they also tend to be quite rich.
Last, the isolated houses rarely contain much wealth, but attacks on them go unnoticed, sometimes even for months.
They are usually relatively defenseless, although some of them prepare themselves to be targets of Desert Bandits or the occasional Desert monsters and can prove unexpectedly deadly to overconfident Goblins.


Instead of a belt of incredible dexterity +6, I would like a belt of physical might +4 (Dex, Con). I'm sticking with my shield because of my vindicator ability. I would also like to have a +1 buckler and +1 padded armor.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

nice! profane bonus ftw xD


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

@Scarletrose: Are our 35 raiders these goblins?

Shadow Lodge

Unk the Conjurer wrote:
@Scarletrose: Are our 35 raiders these goblins?

yep


It's okay, I can be patient! Take your time.


Female Goblin Storm Druid

The little river towns and single houses would probably be Magda's main targets. The major cities might be hard for a little goblin to sneak into, and there are unlikely to be any children travelling with trade caravans. In the shape of a bird, it's probably rather easy to steal a bit of someone's hair or a child's toy, and use that to scry on them later. I'd guess she has about a half dozen or so victims in her sights at any given time.

She would likely have eyes on certain major sites like the Citadel of the Alchemist or Tomb of the Emperor's, but is not quite bold enough to make a move on those yet. When she becomes more powerful, she will raid those for their treasures as a tribute to the great Albarath.


NG Female Versatile Human Inventor 1 | HP 17/17 | AC 16 | Fort +6 Ref +6 Will +6 | Perception +4

I really haven't bought any items yet, I'm gonna need more than 20k if I want to have a full set of equipment. How much is my share, after all the stuff has been divided up and the goblins armed? I feel like 20k is way too little.


Female Goblin Storm Druid

Oh, my mistake. I thought you had everything but the metamagic rods.

I'm sure there's somewhere we can make adjustments to increase your share. How much do you think you'll need?

Edit: The easiest solution would be to buy the raiders' breastplates out of the treasury fund, I think. With that, you'd have just under 40k to spend. Would that be enough?


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

There's at least 20k we need to spend xD

which means at least 40k worth of goodies to build :P
Also, I figured you'd want to share enough spells that a blessed book would make sense. I might only make one each, but I was considering having a spare in the ethereal plane...
Anyway, feel free to grab well over 40k worth of goodies xD
I wanna say 70~80k should be good :3

Also, there's a few things on the list I wasn't sure about. I left them in because it's easier to delete a row than to go do research and find stuff again in case we need more >.>


NG Female Versatile Human Inventor 1 | HP 17/17 | AC 16 | Fort +6 Ref +6 Will +6 | Perception +4

Thanks, will do. Fair warning, I have a Pathfinder convention coming up this weekend where I am GMing several games, so all my current Pathfinder attention is focused on that. I'll have more time to get Andra up and running afterwards - apologies for the awkward timing of this game's setup period clashing with convention prep.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

no worries ^^


Female Goblin Storm Druid

Sounds like quite the weekend. I hope you have a good time.

Shadow Lodge

No worries Andra. Sigh I miss conventions.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

I wish I had time for conventions <3

...

edit: I just realized: no I don't, kids are better :P


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

So, I have one question for everyone who cares about the raiding parties:
what about a wand of invisibility?


Female Goblin Storm Druid

The biggest problem with a wand is that it would take 35 rounds to invis a whole raiding party. Even with you and I both casting to halve that, it's a lot of rounds (and unlikely that we'd both be there in the first place). Potions are a bit pricier, but much more practical imo.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

Good point. We'd need invisibility sphere or something...

Contributor

That would be slightly better, but still a bit constricting I think. I will look up over Invis spells when I get home.


You probably don't need an entirely invisible raiding party. One or two squads of 3-5 invisible goblins would probably be enough to hamstring a forming defense before the rest charge in.

Shadow Lodge

Also I don't know if you will want to commit all of your 35 goblins to a single all out attack.
If something bad happens, you would be really in a tight spot after losing all your raiders in one single hit.


Female Goblin Storm Druid

Hm, that is a good point. I've mainly been doing every thing in groups of 35 for simplicity sake. Less book keeping if we don't have to worry about 20 having x and 15 having y etc. At least at first. I'm sure there will be more to keep track of as we increase the size of our forces.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

lol, yay spreadsheets!
Also, at least for swords and armor, I think a full set of 35 is best.
Maybe potions can be in a stash of 10, 20 or 100...

Shadow Lodge

Umh... how are we going with the setup?
I don't want to push you guys but this seems to be taking quite a lot of time


Female Goblin Storm Druid

I think we're mainly just waiting on Andra's gear. Once we have that settled, we can figure out which money the goblin gear needs to come from.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

We could even just get started with just the +1 dogslicers and +1 breastplates and some consumables. Yay treasure hoarding bad guys xD

I think the real question is where exactly in the story should we start? Mid-debrief for the mission that got us our 60th resident? Unk's offer to summon something tasty sounding like half-celestial unicorns?


I'm set with all of my equipment. I'm ready to start when you are.


NG Female Versatile Human Inventor 1 | HP 17/17 | AC 16 | Fort +6 Ref +6 Will +6 | Perception +4

Got back from the convention, spent Monday wrapping up loose ends - gear will be done Tuesday evening. Thanks for putting up with my delay, everyone.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

No worries ^^


Sounds good to me. I hope you had fun.

Shadow Lodge

So, while we are finishing this I'd like to give you some of the options available to you (some already given to you).

Remember this is your game, any alternative idea you might have it's fair game, as villains you run the show.


  • the village need leadership in order to not be a chaotic mess. The way it is now whatever your goblins gain from raids will probably be the source of internal fights and be "lost" (more likely kept hidden by the greedy goblin that get hold of it last)
  • the swamp is fairly large, while you know the area immediately around the tower and populated by the goblins you don't know if you have other guest until you explore it
  • raids are few and disorganized. Giving clear objectives or a list of targets to your gonlin will make it easier to obtain what you want time to time.
  • the uncharted desert hides all sort of bandits and monsters, they can both be a threat or a resource.
  • you may want to investigate the fate of the wizard who built the tower and the purpose he had for the tower itself
  • there is all sorts of dungeons and ruins along the mountains that might both hold secrets and arcane resources and work as additional bases
  • Surely there are people that might be persuaded to worship a living mage tower all around the world


NG Female Versatile Human Inventor 1 | HP 17/17 | AC 16 | Fort +6 Ref +6 Will +6 | Perception +4

Ok, Andra's gear is done. I'm getting 72,950 gp worth of goodies (so it should cost Unk 36,475 gp worth of materials).

GM, one question - One of the staves I was looking at is from a Pathfinder Society chronicle sheet - is it ok if I get a staff of caustic fury? It's identical to a staff of fire but all the spells deal acid damage instead of fire.


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

3 things:
1) Hedge magician: it's actually 5% cheaper :D
2) is that including a handy haversack, minor bag of holding, or efficient quiver? you're getting one of the three, Emmet isn't allowed to carry all your stuff for you :P
3) Is that including scrolls for new spells that I didn't already pick out (in the spells tab) for Unk?


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

I just realized I can just check your character sheet xD
In addition to that stuff that you picked, add a blessed book and a minor bag of holding (or a handy haversack).

I recently realized efficient quivers might not be able to store lunch...


Female Goblin Storm Druid

Unless that lunch just happens to be conveniently arrow-shaped.

Are we still waiting for something to post in gameplay, or can we go ahead and start?


NG Human Wizard (Diviner) 8 | AC 12 T 12 FF 10 | max HP 57 | F +4 R +4 W +4 | Init +12 | Perc +4 | spells etc | Active Conditions: 1 HeroPoints, Detect Scrying (Scrying Adept (Su)), Endure Elements, Fastidiousness

I'm guessing yes. I'm also thinking we should start with someone announcing something.

Which reminds me! I nominate Magda to be leader of the goblins. I also nominate Bogdirt to be either the figurehead leader or the trustworthiest lieutenant.

Oh, and one thing I keep forgetting to ask (but will be easy enough to fix at any point before adventurers show up):
How does Albarath feel about having undead wandering in his (un)hallowed halls and/or basement?


NG Female Versatile Human Inventor 1 | HP 17/17 | AC 16 | Fort +6 Ref +6 Will +6 | Perception +4

Andra is a little afraid of the undead that Unk-Sempai creates but she tries to hide her fear so no one thinks she's just a little kid!

And I'll add a Blessed Book and a Haversack.


Female Goblin Storm Druid

I was actually going to suggest the opposite. Magda would be the figurehead (leader by title, barking orders sometimes) with Bogdirt (if he wants to) or some other 'promoted' goblin doing the actual leading. Magda is too impatient and superior to actually lead a bunch of rowdy goblins.

And I can handle making an announcement, if no one minds.

Shadow Lodge

if you feel like you have something to announce in a roleplay fashion, by all means, go ahead on the gameplay thread.
If you need my intro for anything (likely if you want to explore the swamp for example or travel somewhere that require description, I am just waiting for you to tell me who is doing what and go on describing stuff and making maps for you)
all I am waiting for is your decision for what direction do you want to take.


Bogdirt has never desired to rule the tribe, but if Albarath wills it, he will serve in that capacity with the best of his ability. It may involve making examples of a few unruly goblins and maybe some for fun. If he is going on field missions, there should be somebody else he can trust to handle the tribe in his absence, but we can deal with that when it comes up.

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