Statistics: Male goblin warpriest 7, holy vindicator 1
CE Small humanoid (goblinoid)
Init/ +7; Senses Perception +2, darkvision 60'
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DEFENSES
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AC 22, touch 18, flat-footed 15 (+2 armor, +7 Dex, Shield +2, Size +1)
hp 99 (HD 8; 7d8+1d10+55)
Fort +11, Ref +9, Will +8
Defensive Abilities sacred armor, vindicator's shield
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OFFENSE
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Speed 20 ft.
Melee +1 spell storing dogslicer +16/+11 (1d6+10/19-20)
Ranged shortbow +14/+9 (1d4/x3)
Special Attacks channel negative energy 2/day or fervor (DC 18, 2d6), fervor 5/day (2d6), hand of the acolyte, storm strike
Spells Prepared (CL 8th; concentration +10)
3rd- prayer
2nd- bear's endurance, darkness, unholy ice weapon, weapon of awe
1st- bless, divine favor (2), protection from good (2)
0 (at will)- create water, read magic, mending, spark, stabilize
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STATISTICS
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Str 8, Dex 24, Con 20, Int 10, Wis 15, Cha 7
Base Atk +6; CMB +4; CMD 22
Feats Alignment Channel (good), Extra Channel, Slashing Grace (dogslicer), Toughness, Weapon Finesse, Weapon Focus (dogslicer), Weapon Specialization (dogslicer)
Skills Knowledge (religion) +8, Linguistics +1, Sense Motive +5, Spellcraft +10, Survival +7; Racial Modifiers +4 stealth
Traits indomitable faith, magical knack
SQ Aura
Combat Gear arrows (20), unholy water (3); Other Gear dogslicer, gold pieces (19), heavy wooden shield, iron unhloy symbol (Albarath), shortbow, spell component pouch, studded leather armor
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Special Abilities
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Blessings: 6/day; magic, weather
Hand of the Acolyte: 30 ft. ranged attack with weapon
Storm Strike: add 1d4 shock for 1 minute
Sacred Weapon: 7 rounds/day; +1 bonus to sacred weapon
Sacred Armor: 7 min/day; +1 bonus to armor
Vindicator's Shield: profane bonus to AC equal to channel dice
Fervor: 5/day; swift action cast spell; 2d6 melee touch attack; spend 2 to channel
Channel Energy: two fervor uses channel 2d6