Maze of the Blue Medusa 5E (Inactive)

Game Master TPJ

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...


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Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

I made the same assumption; figuring you guys would be able to hear us.


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Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

Vehemence snorts at the thief as he strides into the next room, faithful to Capilli's aid.
He stood more to gain with the choice which bore the threat of mortal risk, and mortality wasn't something Vehemence was all in all afraid of...

If it were another imp, the furnace king may be given to a more indignant rebuttal, but Vehemence was fond of Thratch in all his young fury.

Am I wandering into the room w/ Ashlyn and Aterro or a new room?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro's heart skips a beat as thee lovely sorceress is pushed over the stair and he rushes to the side, looking down. As Ashlyn gets back up and appears not-killed, the WarCleric's vision hazes with red and he turns on the malignant bird.

"Faith without deeds is worthless," he intones to no one as he points at the murderous creature and calls the fire of a thousand suns

Casting Sacred Flame. Dex save or take:
Sacred Flame Damage!: 1d8 ⇒ 4


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Vehemence, you are wandering to the room to the left. Ashlyn and Aterro are in the chamber on the right.

You can hear each other's voices, but the chamber which Ashlyn and Aterrro are in is deep and cavernous, so understanding speech isn't really possible yet.

That said,

Room 2:

Vehemence wanders into the left chamber after Lady Capilli and the Negamancer.

This circular chamber is floored with pale silver stones in irregular blocks. The stones are uneven and the shadows ebb in regular time. There is no sign of Lady Capilli or the Negamancer. An unseen light source circles the room at around 10', moving at roughly the same pace as the second hand on a clock.

Wan'di searches the dead Thrall Mammals and finds the following items:

1d100 ⇒ 961d100 ⇒ 811d100 ⇒ 81d100 ⇒ 621d100 ⇒ 98

1. The head of a morningstar. Light enough to throw. Coated in a substance which makes it smell like fresh meat.
2. A rolled up painting of an Alien Sun (20"x10"), which emits slight light. Looks to be worth about 150GP.
3. 8GP
4. A day's worth of rations.
5. A healing potion. The pictographic label indicates it requires a finger from a dead humanoid to become active.

Tenchi wanders over to the right chamber and looks down the winding staircase to see Ashlyn far down the stairs, and Aterro fighting a strange mechanical bird. Both are sideways to your perspective.

Ashlyn and Aterro:

Aterro casts Sacred Flame, and the mechanical bird shatters into shards of thin jeweled parts. The remnants appear to be worth about 500GP.

100XP for both of you.

You hear that the shouting in the other room has died down. Ashlyn looks up and sees Tenchi at the top of the stairs leading into the other room, looking puzzled.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro nods, satisfied with himself, and bends and scoops up the remains of the bird. He doesn't have an intimate knowledge of gemcraft, but even his eye can tell that the thing was made with skill and care and used valuable materials. He deposits such treasure as he can find in his belt-pouch and takes another look at the situation.

He looks at where Ashlyn is, and where Tenchi is. He runs his eyes along the twisting stair, wondering if he can get from where he is to where they are.

And, failing that, if he can leap down much as Ashlyn did, but with minimal risk.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Room 2:
Wan'di cuts the finger of a cannibal and keeps it with the potion just in case, and then stores all but the morningstar without additional consderation, Anyone want this thing? It's got some strange coating to make it smell like meat. I'll keep it anyways, but it's pretty strange.

Looking at Thratch, Seriously, smell this thing.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

room 2:
Thratch looks at the mace, his face scrunched up. Yealch. Why fresh meat? What's the purpose of that? I mean, seriously, what the f+~&?


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Room 2:
Best I can figger it's for feeding a dumb monster and this here cannibal... well he just gnawed on it like a dog on a bone.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Ashlyn and Attero:
Spotting Tenchi entering from one of the doors, Ashlyn is cautious. The number of bizarre tricks in this place has her on edge. She calls up to Tenchi, "Tenchi, what is my name? I want to verify this is not another trick. Answer quickly."


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Room 2:

"Perhaps it is a poison of some sort?" says Tenchi, who after looking through the door where he heard his travelling companions, begins moving quickly down stairs, if the receding clacking sound of his sandals quickly tapping stone steps is any indication.

Tenchi is moving to join the fracas down below; if i can time a jump to land on the bird, I will do so.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Tenchi:

You hear Ashlyn call out to you, "Tenchi, what is my name? I want to verify this is not another trick. Answer quickly."

You may read Ashlyn's last post, since it should have included you as well.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Aterro, Tenchi, and Ashlyn:

"You have never actually given me your name, but I can tell you when we met you were dressed as a bar maid. Now why did you two wander off? The room with the others is this way." Tenchi will gesture behind him without looking.

In case the room behind him has changed. I looked through the gameplay log Ashlyn and as far as I can tell, you haven't named yourself.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Ashlyn, Attero, and Tenchi:
Ashlyn smiles as he gave the proper answer, "That works. Welcome back! It wasn't by choice, we found a creature that brought us to that room." Ashlyn gestures to the room behind Attero. "Unfortunately, this room has a strange magic as you can see. Gravity doesn't seem to work correctly, I fell down here and now Attero is sideways. Be careful not to move, the fall is much longer that it appears!"


HP 11/22 | AC 13 | Init +2 | Perc +3 | Darkvision | Fire Resistance |

Lys looks around, everyone is splitting up, a little co-ordination would be nice after a moments thought she follows after Vehemence, since he seems to be going on his own and well... no-one should be alone.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Room 2:
Wan looks up while talking to Thratch, Hey - where is everyone?


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Room 2:
G** d&#n it! Can't anyone stay in place? It's like herding a damned group of gnomes!

Thratch let's out a sigh.

Well, old man, which group of fools do you want to follow?


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Lys and Vehemence:

Lys follows Vehemence into the left chamber. She sees the light source moving around, and as it moves in front of Vehemence, he casts a long shadow over her.

As the shadow hits Lys, the floor beneath her disappears, and she falls into a pit about 6 feet deep. The light source continues to move and as his shadow moves away from Lys, the pit is covered over with stone!

About a minute later, the pit reopens as the light casts his shadow over the same spot, then passes seconds later, covering the pit again.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

ATA:

"We should return to the others. They will probably be getting into trouble without us. Especially Vehemence. He is ruled by his emotions which stand raw from overuse."

With that, Tenchi will attempt to return the way that he came.


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

A Lys and the Furnace King:
Do I see/hear Lys falling into whatever it is? I'll withhold my reaction to her downfall until she reacts herself. In the meantime...

As Vehemence turns the corner, he sees the light and the peculiar room before him.
The lady and the fool mage are nowhere to be seen; thus his instinct is careful.

With a wave of a hand he begins to peer into what is before him with his true eyes, concentrating on that which is not easily seen.
Detect Magic Invocation and Arcana check to get any sort of clue.

Arcana: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Room 2:
Wan'di sits down, Many men have been mining or just exploring caves even when they cannot see. It ain't no shock these boys get lost here and there. Doesn't matter age or creed, the advice is the same e'rywhere - don't move and let them come to you. I imagine some portion of them will be along soon, and then we can find the last ones.


HP 11/22 | AC 13 | Init +2 | Perc +3 | Darkvision | Fire Resistance |

Lys (&Vehemence):

Lys reaches her hand out to Vehemenence but before she makes contact she suddenly finds herself falling - she lets out a small scream which is quickly cut short as she hits the bottom.

She crouches down a moment, half expecting some sort of blade or spear to hit her.

As the pit reopens and rapidly recloses she assumes it must be on some kind of timer, she slides her broom from her bag of her holding, and starts to count, trying to gauge the time between opening.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Ashlyn, Attero, and Tenchi:
Just to make sure I have a clear view of the room. Ashlyn fell 30 feet down from where Attero is, his gravity is sideways to mine. Tenchi is on stairs facing the same way as mine by gravity but 15 feet above me. If that's correct, I have no way up to either of them right?


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

ATA:

You've fallen onto another staircase. Tenchi is at the top of those stairs, so you can climb them as normal. To get back to Aterro you'd have to jump and will likely fall.

Aterro can either try to jump to your staircase, DC15 Acrobatics check, or he can try his boots of flying.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Room 2:
Fair enough, friend. With that, Thratch decoded to take a look around the room to see what's there.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

ATA:

Sry. Weekends are bad for me. This one especially so.

Aterro finishes picking up the bits of bird and looks about him. Ashlyn and Tenchi seems to have made honest contact. They even have established that neither of them are doppelgangers, always a good sign.

Aterro cautiously tries flying toward Ashlyn. Alert that there should be a swift change of gravity, he goes gently.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

ATA:
Glad I asked, thanks!
Ashlyn gives Tenchi a polite smile, "As soon as Attero catches up, we'll happily follow your lead. It's Ashlyn, by the way, since you have yet to ask."


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Lys & Vehemence:

As Lys lets out a small yelp, Vehemence steps closer to the source of the sound.

His shadow moves forward, and when the next minute passes, Lys sees that the pit opening has moved with his shadow, so that the opening is only partial now.

Vehemence attempts to detect magic in the room, but is overwhelmed by its presence. It's everywhere within the chamber, and he can't discern anything specific.

ATA:

Aterro attempts to use his boots of flying to attempt to join the others.

As he reaches a certain point, he's sucked forward and reoriented by the shifting gravity, which causes him to land fast and hard on the stairs about 10 feet below Ashlyn.

Fall Damage: 2d6 ⇒ (1, 1) = 2

He dusts himself off and they join Tenchi in the main room.

And I get to relinquish one set of spoiler tags.

Room 2:

You see Tenchi emerge from the right chamber with Ashlyn and Aterro.


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

Deeper into the Rabbithole...:
"Wondrous. More meddling witchery..."

Vehemence mutters to himself as he tries to figure out how to retrieve the lass from the hole, stooping down and grasping for her nearly frantically. Should I roll something for this or can I take my time? I don't know if I understand fully the function of the magic contraption.

His eyes were fixated on the exits, should a foe manifest from them.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Room 2:
Hot damn, you guys made it through a single room! Wan laughs a little, I was worried there were only the two of us with an electrum's worth of sense. Wan uses his thumb to point to himself and then to Thratch.

He stands up and dusts himself off before looking at Thratch, Should we go find those other two?


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Room 2:
Ashlyn glances about the room, "Was there anything of interest in here, and where have the others gone? Attero and I found a wedding banquet, and some sort of creature I am unfamiliar with that can pull creatures through dimensions to move about this realm."


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Lys & Vehemence:

Vehemence stops and observes for a moment. He sees that the light source takes roughly one minute to complete a rotation around the chamber, and his shadow moves along naturally with the light-source.

As his shadow passes over the location where Lys fell previously, the floor opens up and reveals her standing in it. The shadow itself is causing the floor to open up, and as his shadow moves, so too the opening moves. If he goes back to the spot where he was standing, his shadow will open the floor again in time for Lys to get out, but she'll only have maybe 10 seconds until his shadow moves again under the light.

Lys tries to prop open the pit, but as she does, the top of her broom handle is sheared clean off by the stone reappearing and trapping her.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Room 2:

"When we are finished and gave regrouped, we shall have a discussion about wandering off."

"As to where Vehemence and the young woman went, I am not sure. Did anyone else see where they left?"


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Room 2:
Well... Wan sweeps his hand across to show the pile of human corpses, There was a strange lizard-woman and a haughty man that got into a spat after he interrupted us, these cannibals got beaten to death before the man fled and the woman followed. The two knuckleheads followed her for some unknowable reason, and Thratch and us sat here when Tenchi wandered off.

Wan thinks for a moment, They went that way - pointing - but I scouted ahead over yonder. There is a strange mozaic room that appears to be some kind of trap or something, and beyond it a pit full of bodies with some bridges o'er it. Best thing I've found is the head of a morningstar that smells like meat. It's the damnedest thing. Wan digs through his bag for it, Seriously, you've got to smell this thing. Like a deadly doggie toy or something.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Room 2:
They went after the Nega a$&%$$$ and DestructorChick. Haven't heard from them since, but it's through that door there. As he talks, he points to the room the two left from.

To Wan, he says, Yeah. Let's get them and maybe we can move through the maze in some sort of coherent fashion.

As Wan pulls out the mace - yet again - Thratch says, Gods Below, man, put that thing away! It's disgusting just thinking about it!


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

Deeper into the Rabbithole...:
"Wondrous. More meddling witchery..."

Vehemence mutters to himself as he tries to figure out how to retrieve the lass from the hole, stooping down and grasping for her nearly frantically.

His eyes were fixated on the exits, should a foe manifest from them.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Room 2:

"Very well, let us go and retrieve our wayward companions, and then we can walk the ways of this place as one."

Tenchi will draw out rope and hand it to each group member before saying "This should help keep us together. It would seem that this place assaults the senses, and my sensei taught that the simplest solutions are the most intelligent ones. This should assist with keeping our ki balanced."

With that, Tenchi will take point and lead the way into the next room, holding the rope in his right hand (clearly his non-sword hand).


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Room 2:
As Tenchi tries to bind her hand, she is quick to withdraw it, gently placing her palm on his chest. "You can't afford that love," she purrs with a sly smirk, "I'll hold it for you though, if you want." Her hand reaching down gripping the rope with a light tug.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Room 2:

Tenchi wasn't trying to tie anyone's hand, just offering rope. Sorry if that wasn't clear.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Room 2:
Best we be gettin' on, then, Wan says as he holds the rope and follows along directly behind Tenchi.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Room 2:

Aterro perks up as Wan takes out the Mace O' Meat. "By Torm's left ear what is that intoxicating aroma? O ho! You have a weapon part that smells of meat? This is a great find indeed! Hopefully we might find some smithing tools in here so I can fix it to the outside of my armor!

I found a bottle this is ever-full of weak, poor wine, and that pales next to your find!

Fine, fine, Kusinagi, I'll hold an end of the rope if you think this place so accursed as all that."

Aterro follows along.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Begone, spoiler tags!

The remaining group wanders into the left chamber, led by Tenchi, with Wan right behind.

(Vehemence and Lys know this already) This circular chamber is floored with pale silver stones in irregular blocks. The stones are uneven and the shadows ebb in regular time. An unseen light source circles the room at around 10' high, moving at roughly the same pace as the second hand on a clock.

Vehemence is stooped down, his eyes fixated on the exits. There's no sign of Lys, though you hear her muffled voice and a knocking sound from beneath the stones.

As the light source moves around the room slowly, Tenchi's shadow hits Wan, and he falls into the shadow.

Ashlyn Init: 1d20 + 3 ⇒ (11) + 3 = 14
Aterro Init: 1d20 ⇒ 16
Aterro Init Adv: 1d20 ⇒ 4
Tenchi Init: 1d20 + 0 ⇒ (19) + 0 = 19
Thratch Init: 1d20 + 3 ⇒ (10) + 3 = 13
Vehemence Init: 1d20 + 1 ⇒ (16) + 1 = 17

Light Source Init: 1d20 ⇒ 1

Take action or you'll fall into shadow pits as the light moves around in order of initiative.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Ashlyn is quick to move away from the others, ensuring she stays out of any shadows, though she doubts it will work she attempts to use a spell to snuff the light in the room out.

Using action to cast Prestidigitation attempting to snuff a light no larger than a campfire.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

In the Upside Down:
Wan immediately casts dancing lights to be able to see and gather his bearings.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Huh. The shadows must make a pit trap. I bet if we move into the light and create a shadow, we can open up the pit long enough to climb out. Just got to dance around to keep up with the light.

Only one of use can do it. The rest better get out.

With that, Thratch heads back towards the precipice of the room they just came from, careful to avoid shadows.

DM - fyi my inti is now +4


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Thratch - fixed.

Wan & Lys:

You look around inside your respective pits, Lys using darkvision, Wan, Dancing Lights. You're about 12' down, and you see some dead lanterns and unlit torches strewn on the dirt floor, as well as the remains of body parts that look to have been sheared off their owners. They're in various states of decay, though some are fairly fresh.

Whenever the light causes a shadow to move away, the pit roof quickly covers over with stone.

1d100 ⇒ 64
1d100 ⇒ 98

A breeze rolls through the room, just strong enough that it would extinguish any flames, though none are present.

Ashlyn attempts to snuff out the light source to no avail. It doesn't appear to be natural. It continues to move around the room, completing one rotation per minute like the second hand on a clock.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

"I want to test something." with that, Tenchi puts just the tip of his rope into one of the nearby pits that his shadow creates and then moves to see what happens when the pit closes.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

When the shadow moves away, the tip of Tenchi's rope is quickly sheared off as stone immediately covers the opening.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Wan waits for the opening to appear once more and casts misty step to teleport out of the hole and into the main room at an angle and about 5ft from the ground to try and land on something solid. He sniffs out his dancing lights to make the light above him more vibrant and so he doesn't cast even more shadows.

Assuming he can teleport out eventually.

Wan then looks immediately for a door or exit to the room and will attempt to get there ASAP leaping over shadows as needed and using his final misty step to avoid being caught in a pit and make it to the next room.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro looks up, trying to crush the source of the light with the power of his stare.

"We are not amused," he intones as his feet leave the floor.
He casts Light on the palm of his white gauntlet of Torm and holds it out. He flies slowly around the room, on the opposite side of the light source, using his light to extinguish the animated shadows.

"Now what?"


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Wan Init: 1d20 + 2 ⇒ (17) + 2 = 19
Light Source Init: 1d20 ⇒ 9

On the next pass of shadows, Wan'di manages to escape from his pit trap, easily avoiding the moving shadows, and bolts toward the nearest exit, which is on the opposite side of the chamber from where the group entered.

Aterro tries to negate the light source by casting Light and flying around the room. However this results only in a second shadow being cast.

Ashlyn Init: 1d20 + 3 ⇒ (13) + 3 = 16
Tenchi Init: 1d20 + 0 ⇒ (3) + 0 = 3
Vehemence Init: 1d20 + 1 ⇒ (1) + 1 = 2

Light Source Init: 1d20 ⇒ 6

Vehemence and Tenchi drop into pits as well. Ashlyn manages to avoid being dropped. Lys is still trapped.

Thratch is in one doorway, Wan the other. Aterro is flying around the room. Ashlyn is safe for now.

Vehemence, Tenchi and Lys are in pits.

This current predicament brought to you by science. :)

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